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gooser

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  • Apropos dude
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    Skyrim, Gaming, Game design

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  1. Right in the source
  2. Is it a known problem that when you visit the Thalmor Embassy all the thalmor are there an aggroed vs the PC ? I gave my belongings to the Thalmor solidier in the Thamor HQ in Solitude, and am wearing the clothing I was given to wear... The thalmor soldiers attack immediately after fast travelling to the Thalmor Embassy. I am using the 0.95SE version, just installed new on this particular character. The PC is rather high level and a lot of vanilla quests are complete, including the main quest where you visit the Embassy. I'm going to try to use this approach: https://www.loverslab.com/topic/220579-adventures-with-balazar-balazars-bitch-beta/page/48/#findComment-6877052
  3. Sounds like you don't have one of the various mods list in the Simple Slavery mod page that are destination mods after the auction completes. If you don't have one of them installed then nothing happens. Under SSP mod page open up "enslavement mods" and use one.
  4. There's a menu option on her that allows you to see what she is carrying and the books show up there. I haven't tried, but i'm guessinig you can take all of them without issues.
  5. FYI - After reaching the end of the quest for the special party (Nightgate Inn) there's a message to dismiss Tirwin because that's all there is to play. After you do that you still get messages about her changing her dress to match the changed location. Probably a simple missing boolean check to add.
  6. Reloading the save game seems to have fixed it. thanks
  7. So after the encounter with Harkon, my PC seems to permantently slowed, though I don't see anything in the magic effects tab. Does this get eventually reset at some point? I've made it out to the courtyard to talk to Serana again, and it is still active.
  8. So I tried version 45. The dialog goes a lot farther (plus there's a secondary dialog that gives instructions re: Miraak and going to the temple), gives details about the Northern pass, and names a new NPC and how he disappeared, but the quest never progresses, ... the dialog finishes, but the quest arrow stays on Freyka. EDIT: I was able to get past this point with your previous instruction, i.e. SETSTAGE VAR_WereBear 50.
  9. Using version 0.44, new game, I've had zero mod issues until the quest for the Werebears. In dialog with Freyka, I get as far as "Why would you want such a cursed creature?", and then the dialog stops. There are no other options Is this broken, or have I missed something?
  10. So I guess RFTM ?! I see that I need Simple Slavery to make the PC get into a capture scenario. smh
  11. How does this integrate with SL Defeat? I've already used Captive Start, finished that, but now nothing else happens in regular play that includes defeat scenarios.
  12. I actually prefer this mod over SL Triggers. I noticed that some of the durations seem wonky though - like a 10 minute duration, equates to like 24 hours of real clock time. Somethings off
  13. Thanks. I do have this mod installed, not the patch on top of Goubo's.
  14. What about this scenario - right before an animation begins, the PC walks/runs away to some location. I just created a new game and tried out your unified mod here.
  15. I'm using Defeat 5.3.5 with the Bane 5.3.6 patch (SL Defeat SSE.5.3.6 Bane 20032024.7z), I'm about to start a new game, and I wonder if I should switch over to this? One persistent bug that is maddening is with NPC v NPC the victim (usually a companion or follower) will stand up into an idle pose while the agressor continues to animate. Does that sound familiar?
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