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DocClox

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  • Vampire Slaver Mage
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    He/Him
  • Location
    England
  • Interests
    World Domination

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  1. To be fair to Bethesda, I think Patriot mentions something about how he's been sabotaging Type 3 programming to make them prone to such thoughts. Ah, but then we never get to tour the Institute HR division! Turns out it's populated entirely by instances of the fat, googley-eyed chicks from Starfield who stare at you all the time. And they have an absolute veto any time they think a scientist is trying to make a synth that's more attractive than they are.
  2. So ... fifty years after baby Shaun was abducted? Timeline fits.
  3. Wait, is there a download for this? I seem to have missed that in the top post.
  4. It's been a while since I last visited the commonwealth. I'd forgotten how much fun it could be
  5. Good point. Stripping, NoStrip flags, requipping ... that's all part of the problem space
  6. Interesting post. I need to give your RFC a careful read, but off the top of my head... First of all, making the scenes data driven with a native framework is an excellent idea. I liked SexLab's sequences, but defining them in Papyrus was a pain. AAF's XML is ... well, I'm not a huge fan of XML. SLAL works better, and using a JSON format for the data seems like the best approach. As a modder, I'm mainly interested in how this interacts with Papurys. I assume there will be functions to start a scene from a script. I'd also want to see some user events generated. The SexLab ones are decent: Start & End of Sex, Start and end of an Animation, Start and End of Orgasm. I'd like some control at the papyrus level of the looping. If Spacer Barry is raping Starborn Sally and he hasn't climaxed when we get to the end of the animation, I'd like to go back a stage and carry on until he's had his fun. Not sure how best to expose that from SFSE but I'm sure there are ways. Which raises another question: arousal and orgasm. The default sexlab approach of everyone cums at the end of the scene is fine as a default, but I'd want to be able to customize that. Either as a slave trainer trying to keep his victim edged so as to hasten submission, or as the victim trying to hasten the climax of her captor without surrendering too much of herself in the process. Do you want to track that, or have it managed externally? Whatever you do, people will want to override the default. Arousal is another topic, of course. Do you want to track how horny the world at large is like SexLabAroused et al? My feeling is "no, it's outside the scope of the project", but that raises questions about how to allow arousal to influence the animation. Another orgasm point: separate orgasms would be nice. So one party or another can inflict multiples on the other. SexLab Separate Orgasms is a good example. It's maybe not something that your framework should handle, but I think it should be something supported, if that makes sense. OK. Brain dump done. I may try this again when I've had a chance to mull things over a bit.
  7. At one point I was thinking of making a quick and dirty port of Four-Play to Starfield. I have some time on my hands at the moment, so I could revisit that. Although if anyone else wants to take a crack at it, I'll gladly defer to them.
  8. OK. So what's going on with the brand and the healing rate and the shout duration? And can we expect to see it become relevant in the next arc?
  9. It's been a while, but I seem to recall that SFEdit was designed to index all the records on its first run. The idea was that the first one would be slow. but it should load faster after that. That said, it's a couple of years since I did anything for Starfield. Of course, you can do the same thing with the CK.
  10. You could probably use SFEdit to make a patch that pointed the Starborn suits at the NSS nif and texture files. Not sure how you'd handle the helmet. You could probably add the helmet AA to the Starborn suit ARMO record.
  11. I don't think they want to revoke access. I'm not even sure how they'd do that. I just think they'd be happy to discourage us. Ah,whatever. It's not that big a thing.
  12. Well, it's not like any of our stuff is ever going to be on Bethesda.net, which is going to make it hard for a lot of use to get VC status. Which in turn makes it hard to get the documentation. I don't know if it's policy or just a side effect of trying to monetize the modding hobbyists, but it surely did leave me feeling under appreciated for a while there. I doubt I'm the only one, either. Eh, I don't think they mind animations. Someone wants to create some new poses, some interesting weapon animations, new aliens with their own movement sets, they're probably all for it. Doubly so if they go into paid creations that Bethesda can tax. But rainbow-hued as Bethesda seem to be these days, I expect they'd be just as happy not to see another Raider Reform School for Starfield. Or maybe I'm wrong. Who knows?
  13. Well we can't have that. I gave it a quick try. I should start by saying that I'm not really one for VNs, and this is all a bit more linear than I like. Nothing wrong with that of course, but I do have a bias here. That aside: I love the renders and most of the scenes are done well. I'm not sure about the "hold escape to skip" being the mechanism to advance a scene though. I hold it too short a time and nothing happens; too long and I end up skipping the next couple of dialogue exchanges after it ends. I felt a little swamped by the number of narrative threads, Lots of NPCs and I found myself losing track of who was who. The codex (whatever it's called) would help here, but of course it's not available in dialogue, which is by far the most of the game time. The biggest flaw from my POV though ... I'm not a fan of futa, at all. I rather noped out at the upskirt view. All told, a decent effort. Not for me, but for those who like that sort of thing, I'm sure they'll have a good time. Just think about another way to skip animations in scenes, and making the codex available in dialogue. Those would be my suggestions.
  14. It didn't help that Bethesda decided to play silly buggers with the CK release and the documentation for same to try and persuade everyone to use their mtx system. There was plenty of enthusiasm for modding before they started that shit. Honestly, I'm torn between not staying where I'm clearly not wanted on the one hand, and making mods to spite them, since they clearly don't want adult mods or unverified modders. God, that was salty. I had no idea I was still so annoyed about it.
  15. Well, at least you managed to avoid having a visible seam halfway up her forearms. That's where my attempts usually come to grief. But yeah. We need a unified body type. I was hoping Bodyslide would annoint one and it would become the de factor standard, but I'm not averse to waiting for one to emerge naturally.
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