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DocClox

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  • Vampire Slaver Mage
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    He/Him
  • Location
    England
  • Interests
    World Domination

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  1. I don't think they want to revoke access. I'm not even sure how they'd do that. I just think they'd be happy to discourage us. Ah,whatever. It's not that big a thing.
  2. Well, it's not like any of our stuff is ever going to be on Bethesda.net, which is going to make it hard for a lot of use to get VC status. Which in turn makes it hard to get the documentation. I don't know if it's policy or just a side effect of trying to monetize the modding hobbyists, but it surely did leave me feeling under appreciated for a while there. I doubt I'm the only one, either. Eh, I don't think they mind animations. Someone wants to create some new poses, some interesting weapon animations, new aliens with their own movement sets, they're probably all for it. Doubly so if they go into paid creations that Bethesda can tax. But rainbow-hued as Bethesda seem to be these days, I expect they'd be just as happy not to see another Raider Reform School for Starfield. Or maybe I'm wrong. Who knows?
  3. Well we can't have that. I gave it a quick try. I should start by saying that I'm not really one for VNs, and this is all a bit more linear than I like. Nothing wrong with that of course, but I do have a bias here. That aside: I love the renders and most of the scenes are done well. I'm not sure about the "hold escape to skip" being the mechanism to advance a scene though. I hold it too short a time and nothing happens; too long and I end up skipping the next couple of dialogue exchanges after it ends. I felt a little swamped by the number of narrative threads, Lots of NPCs and I found myself losing track of who was who. The codex (whatever it's called) would help here, but of course it's not available in dialogue, which is by far the most of the game time. The biggest flaw from my POV though ... I'm not a fan of futa, at all. I rather noped out at the upskirt view. All told, a decent effort. Not for me, but for those who like that sort of thing, I'm sure they'll have a good time. Just think about another way to skip animations in scenes, and making the codex available in dialogue. Those would be my suggestions.
  4. It didn't help that Bethesda decided to play silly buggers with the CK release and the documentation for same to try and persuade everyone to use their mtx system. There was plenty of enthusiasm for modding before they started that shit. Honestly, I'm torn between not staying where I'm clearly not wanted on the one hand, and making mods to spite them, since they clearly don't want adult mods or unverified modders. God, that was salty. I had no idea I was still so annoyed about it.
  5. Well, at least you managed to avoid having a visible seam halfway up her forearms. That's where my attempts usually come to grief. But yeah. We need a unified body type. I was hoping Bodyslide would annoint one and it would become the de factor standard, but I'm not averse to waiting for one to emerge naturally.
  6. Me, I like it whenn Sirrae feels powerless. She deserves a break, but that doesn't mean I want her to get one
  7. Could be something from another commit. Or just proton drives and Linux file systems not playing nice. No hurry. What I have is functional 😎
  8. I appreciate this has to be way low down on the todo list, but I'm using your last released version on Linux with proton. And it can't auto detect any of the games, and if I enter the path for Starfield, when I choose "choose game" it just prompts me for the folder again. Any ideas? Is there an ini file I can edit somewhere?
  9. I don't suppose you'd consider an option to have female only crowd chattel? I like looking at naked women, but guys don't have the same appeal, somehow.
  10. It's under "I have a special request", rather than something on the menu. Just in case that helps.
  11. If Captain Kirk had had a cat, the Klingons would have won!

  12. Honestly, I think it's fantastic. It gives the game the makeover that we'd all hoped for from Shattered Space and didn't get. This is going to be a bit of an unstructured brain dump, so my apologies if anyone's looking for an overall theme. Anyway! Cruise Mode is the big thing, it turns your ship from a teleporting mobile home (with fighter pilot minigame) into an actual starship. You can explore space! Find stuff! Get a sense of traveling! If this had been in from the start, I don't think the game would have had half so rocky a reception as it did. The new PoIs, space and otherwise, are kind of fun. They may wear out their welcome after we've seen them enough times, but I'm nowhere near that yet. X-Tech is cool. Expensive as hell, but I guess that's the point, And at least you can take your kit with you, so it's at least an investment. The Database is something else that I've felt was missing from day one. There's just too much world to keep track of, and I'd prefer something that tracks what I've discovered to looking up the answers on Inara which has them all from the word go. Pets I could care less about. No objection, I'm just not part of the target audience for this feature. Ranking up powers with QE is nice too. I don't need to grind temples every universe, or sweat it too much if I miss one (or ten) along the way. It does make getting to Phased Time X a little too easy, perhaps. Then again, that's a balance issue and there are ways to address that. Anchorpoint is fun. I don't know if anyone's noticed, but the hectoring, objectionable NPCs who seem to infest the base gameare almost completely missing in Anchorpoint. I quite happily put off starting the Freestar quest because I don't want to put up with Emma Wilcox sneering at me (or the shitty writing that only gives me stupid things to do so she can sound clever with her replies). Happily this syndrome seems to be absent from the update and DLC. Talking to shopkeepers is fun again. (And I've also noticed that rescued hostages seem to have stopped using the line about needing a shower, which always made it sound as if they felt irevocably soiled by having to deal with the player. Perhaps Beth have been listening - it'd be nice to think so ) The Anchorpoint side quests are excellent, at least those I've engaged with so far. Terran Armada. Again, I like it. Delta is fun. They seem to have put all the snootiness that would have gone into the Anchorpoint NPCs and concentrated it in Delta. And oddly enough, I love it. He thinks he's the player and I'm the NPC. Yeah, right! Keep thinking that, buddy The main questline is a bit short, granted, and the incursions get a bit samey, but they didn't outstay their welcome for me. I also like that you can keep the incursions going after finishing the quest. For those who really wanted a Colony War game, that's your war in space, right there. And the best thing is that I haven't done half of it yet! There's a ton of side quests, PoIs, post main quest missions that I've yet to touch. All in all, I feel my outlay for the Premium edition was worth the expenditure after all.
  13. I think that's undoubtedly true. Let's face it, it was a wild idea to begin with: "hey, let's just give our entire development toolset to the users and see what they do with it!" If Morrowind hadn't been Make Or Break for Bethesda, they'd probably never have done it. That said, I think they're going to kill the hobby and much of the appeal of their games. What they're going to wind up with are a couple of satellite studios that occasionally make small DLC for them, and a boatload of low effort grifters and not much in between. But you can't put a RoI on fan engagement, so ... Ah well, they got bought by Microsoft. It was only a matter of time before all the fun got sucked out of the brand. I have to say, it's growing on me by leaps and bounds. At the start, I was thinking "it's like walking in Skyrim. Good for immersion or the occasional quest, but in practice I'm going to fast travel most places". As I get used to the interface though, I'm using it more and more. Once you get the hang of it, it probably doesn't use much more time than fast traveling did. Meanwhile, some of the encounters are fun and there's something satisfying about seeing a planet zoom up to fill the screen that you just didn't get from a cut-scene, All very subjective, of course
  14. Yeah, minefields. They were around before the update, but it was fairly rare. One thing I learned the hard way: if you see an icon like the flashing light on top of an emergency vehicle, it doesn't mean SOS, it means Hazard. Specifically one of those asteroid/mine fields. Figured this out after my ship suffered a sudden unplanned disassembly on the way to investigate one such item.
  15. Temple of Dibella, apparently. They may have been topless only. https://en.uesp.net/wiki/Daggerfall:House_of_Dibella
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