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Posted
4 hours ago, sshar22 said:

I might see today if I can distribute TAWoBA via loot chests and vanilla vendors. Pain in the ass to do via script though. And it'll also depend on a merged patch (same as the compass)

Is that a manual merge patch or a bash patch?

Posted

it's a small thing but when the enforcer checks the licence, I have them all, I get the 'What happened to your collar dialogue and the re-equip of the collar dialogue, but only the dialogue, the equip does not happen.  I tried without the licences and the collar is equipped properly.

 

Not noticed this going into a walled city but Riverwood and Falkreath it happens.

Posted
9 minutes ago, ralphk11 said:

Is that a manual merge patch or a bash patch?

A TesEdit merged patch would be best I think.

5 minutes ago, ralphk11 said:

it's a small thing but when the enforcer checks the licence, I have them all, I get the 'What happened to your collar dialogue and the re-equip of the collar dialogue, but only the dialogue, the equip does not happen.  I tried without the licences and the collar is equipped properly.

 

Not noticed this going into a walled city but Riverwood and Falkreath it happens.

Yeah I've noticed it. It's a bit annoying but I don't think anything actually happens. I will look into it more when I have time. 

Posted
On 7/22/2019 at 10:38 PM, Risamei said:

I would just like to recommend a mod that might help with getting out of devices not necessarily to get out of debt 

 

 

It has a struggle mini game where you can set a hotkey to struggle out of any device if you fail your stamina remains at 0 for a couple hours and you get a a debuff basically.

There is also this one

 

 

 

Posted

V0.54 Alpha (24-July-2019)

- Upgrade instructions: Ok to just overwrite. Before updating you should save game somewhere that IS NOT in or near a town (both walled and unwalled). Some settings may revert to default in the update: Ass slapping, Devious effects. You should also rebuild your TesEdit merged patch if you plan on using the new bikini armor distribution system. 

Spoiler

- Bikini licence changes. You'll now be allowed to carry and trade full armor when you have a valid bikini licence. You're also permitted to use shields with it now. As a trade-off a curse will be applied to your character that will make the temptation of wearing full armor and breaching your contract less enticing. (Constant stamina drain and massively increased shout recovery times when a non bikini armor is equipped). 
- Added licence exception lists for weapons and armors. Add items you want excluded from licence mechanics to _SLS_LicExceptionsArmor or _SLS_LicExceptionsWeapon. Added wood cutters axe, pickaxe, knife and fork to this list by default so you can do your chores at least. 

- Enchanted clothes now require a magic licence.

- Added 'Animal Breeder'. Currently only works with horses and there's only one slot (probably expand it later). Creature Content option needs to be enabled. Can't afford a horse? Doubly can't afford to get caught stealing a horse for fear of the consequences? Now when you fondle a horse (and successfully make him cum) he'll become a little enamoured with you and will begin following you, so you can lead it away from Npcs and ride it away. The problem is that it'll regularily try to breed you. If you refuse it'll lose interest and return home so if you want the convenience and don't want to be left stranded you'll have to be a good little filly. Animal companions will breed you less often the more they consider you as currently being 'well bred' which depends on: how much cum you're covered in (sexlab), how much cum you're filled with (FHU 2.0), how pregnant you are (SGO) and if you swallowed his cum the last time you fucked. By default, as a cum covered, cum filled, fully pregnant breeder that swallows her companions load you can gain up to 45 hours of loyalty. If you're going dungeon delving for some time it might be a good idea to er... 'top up' your friend before you go inside or he could be gone by the time you get back. This is obviously some lead-in mechanics for the planned cum addiction system.
Recommended mods for this feature:
    Fill Her Up 2.0
    Soulgem Oven 3.0
    A wear and tear mod (I use Apropos2 but anything will add more consequence)
    Horses Gone Wild (Wild horses for you to tame with your new-found talent)
    SexLab More Creatures (Same as above)

- Added feature that will distribute TAWoBA bikinis in loot chests and blacksmiths across Skyrim. Setup your settings and hit the build lists button to add bikinis to the world. This isn't done automatically so you need to hit that button. This also relies on a good TesEdit merged patch. 

- Added some extra flavor dialogue to city weapon confiscations. 
- Added toggle for cum breath notifications. 
- Added toggle to add a 'curse' instead of a cursed collar if you don't have a magic licence.
- Added option to disable adding more devious devices in the kennel. Dialogues a bit weird but I don't have time to jazz it up at the moment. 
- Added option to allow a follower to follow you into the kennel but there's no handling other than being allowed inside.
- Added Fill Her Up 2.0 Interface
- Added SGO3 interface

 

I know I'm going to get murdered over the animal breeder mods but I plan on adding support for main-stream cum-inflation and pregnancy mods. If you don't use SGO/FHU and want to use the feature then for now just crank up the base time and covered in cum sliders in the Mcm. 

Posted
3 hours ago, Monoman1 said:

Hmm. Just tried dual daggers at that part and nothing happened (no crash). There's got to be a third contributor somehow. 

All the mod is doing is moving any contraband to a confiscation container, so something about how your setup is handling unequipping/removing those dual daggers very quickly would SEEM to be causing it. 

Are they both exactly the same dagger? How about when dual wielding a sword and axe say?

I finally solved it, and this is the absolute weirdest bug I've come across so far.

 

This was only happening when I had already extant daedric tantos (from Immersive Weapons) equipped and favorited via SkyUI. Both identical. If I unfavorited, but still had them equipped, no crash. If I kept them favorited but unequipped them, no crash. No other weapon or dual wield combination that I tested triggered this crash. When I unfavorited them and then forcibly removed them from my inventory via the console, then gave myself new ones via the console, no problems whatsoever. I'm even able to favorite and equip these 'new' copies without any crashes.

 

I'm still completely and utterly baffled as to what happened there, but hey at least it works now!

Posted
3 hours ago, ralphk11 said:

There is also this one

Thanks for the suggestion I tried this one too check the first comment on that mod ?

Posted
4 hours ago, Makilaz said:

still completely and utterly baffled as to what happened there, but hey at least it works now!

It's just another Skyrimism to me at this stage :S

1 hour ago, JDelige said:

Will there be support mod Beeing Female?

Hmm.

Is there cum inflation in BF?

Can you be made pregnant by creatures or are they just going to be bashing their balls off you in vain? ;)

Posted
1 hour ago, Monoman1 said:

Is there cum inflation in BF?

Can you be made pregnant by creatures or are they just going to be bashing their balls off you in vain? ;)

No inflation, but yes to pregnancy. There is even an addon for BF that adds (a chance for?) birthing creature children for some creature races, and I think without that they would default to your race. There are also non actor birthing options if you prefer not making more actors for the game to track.

Posted

The animal breeder functionality sounds really fun, and may finally be the straw that breaks my old save's back and entices me to hang up my high level character to start fresh to property experience Sexlab Survival as intended, as a near-powerless homeless person.  Doesn't hurt that the recommended mods for that feature *exactly* line up with the mods I use and consider forever essential to my games.

 

Really interested to see how you branch out from there as well, and will have to try it soon.

Posted

I like the mod except for license and toll. License has a disable box, so no problem, but I couldn't find a disable for toll - I probably just missed it, I hope.  Anyway, the toll was still active after my attempt to disable it, and caused so many inconveniences I had to uninstall.  Did I just over look the disable feature? 

Posted
27 minutes ago, JahReit said:

I like the mod except for license and toll. License has a disable box, so no problem, but I couldn't find a disable for toll - I probably just missed it, I hope.  Anyway, the toll was still active after my attempt to disable it, and caused so many inconveniences I had to uninstall.  Did I just over look the disable feature? 

Something like Lockdown Doors or Lockdown Toll Gates, is the toggle for tolls. If the doors aren't locked you don't have to pay to unlock them.

 

 I would also turn off toll evasion for good measure.

Posted

So the Enforcer system needs to be changed a bit. As of right now, I have no way of telling them to go fuck themselves or put an axe in their head. It's pretty ridiculous.

 

Even if I tab out of the dialogue and kill the Enforcer, I am still teleported. That's just wrong. There is zero reason that I should be teleported anywhere after the guy is laying on the ground. 

 

It's one thing to be forced into whatever - that's why I downloaded the mod. However, part of that experience is becoming strong enough to be able to resist others' will, and with the system in place, you can't. 

Posted

Oh okay to get the bikini armors placed do they appear on npc's or only chests? Also for the merged patch I dont use that for leveled lists is it okay to use the bash patch instead? And lastly lol will this work on a old game if i rebuild the lists?

 

Also another idea i had since someone mention being female or basically any mod that makes you pregnant, if you're pregnant then say you set the option to leave to require no followers it would then be set to 1 as they absolutely wont let you leave by yourself when pregnant. and or it could be if its set to one then the requirement goes to two followers for extra protection etc.

Posted
On 7/22/2019 at 7:07 AM, Lupine00 said:

Not biting... That wasn't what I meant by losing the fun at all. I meant that DF renders the game devices too commonplace and they lose their specialness.

I thought about it and I'm not as unbiased as I thought I was. In fact it was mostly a spur of the moment thing.

 

With that I agree that it is repetitive. I must add a few more thoughts though. It is perfectly reasonable to find a misogynistic society to be rather boring and repetitive. Finding a way to make fun of the unfun is rather tricky and is something real life Doms need to work around. With that I think Monoman did a decent job considering it is a WIP mod but that is my opinion. The samey feeling can be offset by mods adding other areas but that may ruin the gameplay gimmick at least when it comes to story consistency. Still gameplay gimmicks are by their very nature repetitive so one needs to mix things up. I'm not entirely sure randomness will fix that issue though. One could roleplay a society where women are free especially when you the player are sick of misogynistic shenanigans(another name for bullshit). Adding a small group of free women lying in the wilderness would be an interesting addition come to think of it.

 

Other games use variety all the time to sell their product. Super Smash Bros for example has a varied characters and stages to keep gameplay fresh and engaging. Skyrim does it too.

 

"You see that mountain? You can climb it."~ thank you Todd Howard

Posted

QQ - The TAWoBA distribution feature will this soft require the TAWoBA esp?

 

 

EDIT:

On a separate note.

The doors out of cities are locked with Master locks.

Would it be possible to change this this to requires key instead?

It will prevent the lockpick menu from popping up

Posted
6 hours ago, JahReit said:

I like the mod except for license and toll. License has a disable box, so no problem, but I couldn't find a disable for toll - I probably just missed it, I hope.  Anyway, the toll was still active after my attempt to disable it, and caused so many inconveniences I had to uninstall.  Did I just over look the disable feature? 

Yea. Door lockdown on the toll page. Doesn't currently disable the related objects like the toll collectors or box etc.

5 hours ago, Kruniac said:

So the Enforcer system needs to be changed a bit. As of right now, I have no way of telling them to go fuck themselves or put an axe in their head. It's pretty ridiculous.

 

Even if I tab out of the dialogue and kill the Enforcer, I am still teleported. That's just wrong. There is zero reason that I should be teleported anywhere after the guy is laying on the ground. 

 

It's one thing to be forced into whatever - that's why I downloaded the mod. However, part of that experience is becoming strong enough to be able to resist others' will, and with the system in place, you can't. 

True enough. They are intended to be killable. Right now it's more about plugging 'escape holes'.

5 hours ago, Risamei said:

Oh okay to get the bikini armors placed do they appear on npc's or only chests? Also for the merged patch I dont use that for leveled lists is it okay to use the bash patch instead? And lastly lol will this work on a old game if i rebuild the lists?

In loot chests and Skyrim blacksmiths. Sure it'll work on an old game but the cell will need to reset if you've visited it already and vendors will need to restock first. 

 

In my experience a bashed patch doesn't resolve conflicts that aren't leveled lists (like container contents or keywords). So a tesedit patch is still required (and recommended personally over a bashed patch... if you had to choose one). 

You can use a TesEdit patch and Bashed patch together no problem. Your load order should generally be:

.

.

.

BashedPatch.esp

Tes5EditMerged.esp

<end of load order... generally. There are exceptions. Requiem is one>

 

If you use bash then an extra step is needed when creating the tesedit patch. 

1. Remove any category starting with 'Leveled'.

2. Right click and clean masters on the tesedit patch. 

3 hours ago, -alpha- said:

QQ - The TAWoBA distribution feature will this soft require the TAWoBA esp?

Yup. If it's merged then the mod will have no idea where they are. The forms are actually pulled from a json file but you can't just change the esp name because it's very likely that the bikinis had their formIds changed when they were merged. 

3 hours ago, -alpha- said:

EDIT:

On a separate note.

The doors out of cities are locked with Master locks.

Would it be possible to change this this to requires key instead?

It will prevent the lockpick menu from popping up

Sure it's possible. But it's intended to allow you to escape. Of course that's rather difficult. Especially if using the no pause during lockpicking mod. 

1 hour ago, AreaGamer said:

Hello, I have a question.
Is it possible to hide the display inserts in the top left corner, which are shown after each load?

Not sure I understand. There's a notification on loading? I don't think there should be as I despise them with a passion unless absolutely necessary. Takes about 20 seconds for the spam to clear when I load a game and I hate it.

Posted
26 minutes ago, Monoman1 said:

...snip...

Ah Im using the no pause (skyrimsouls or something) which would explain why its pretty much impossible.

Having a key could be cool is suppose if you want to risk pickpocketing the key from the toll guard.

might have to make it a once use key or it gets jammed in the door when you use it.

 

 

EDIT:

I seem to getting an odd problem with the new versions of SLS (Sexlab Survival v0.541)

Every bed I use (using baseID 0003b6e8 ) seems to think I waking up in a  kennel.

I get the message

"you hear the kennel gates open then close again"

and 

"its difficult to sleep here and your body is covered in globs if dog drool.

 

(a clean install was done for this version)

 

Posted
19 hours ago, Monoman1 said:

Might have been. If I hadn't already gone ahead and done it :D

Monoman = unstoppable!

 

9 hours ago, tuxagent7 said:

There is also Fertility Mode that is real good and stable for pregnancy

I use FM too, usually.

 

To test out how well it's issues have been fixed I'm trying Hentai Pregnancy ATM, but it has never, ever caused a pregnancy.

I don't think it's working for me at this time. Not a successful test.

 

I guess FM will be back next game for me.

Posted
37 minutes ago, Monoman1 said:

In my experience a bashed patch doesn't resolve conflicts that aren't leveled lists (like container contents or keywords). So a tesedit patch is still required (and recommended personally over a bashed patch... if you had to choose one). 

So you're saying just remove bashed patch alltogether and just go with the merged patch?

Posted
25 minutes ago, Risamei said:

So you're saying just remove bashed patch alltogether and just go with the merged patch?

Well I didn't say that exactly. Like I say you can use both. 

Bash IS supposed to be better able to handle leveled lists with its tagging system. But personally i stopped using bash and just went with tesedit. Haven't noticed any major problems. 

Posted
5 hours ago, -alpha- said:

EDIT:

I seem to getting an odd problem with the new versions of SLS (Sexlab Survival v0.541)

Every bed I use (using baseID 0003b6e8 ) seems to think I waking up in a  kennel.

I get the message

"you hear the kennel gates open then close again"

and 

"its difficult to sleep here and your body is covered in globs if dog drool.

 

(a clean install was done for this version)

Hmm. If you go through a kennel session does it stop?

Sorry but I just don't have the time right to investigate.

 

Edit: Fixed quote. Wow I need more sleep. 

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