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Guest AthenaESIV
On 7/18/2019 at 4:11 AM, Monoman1 said:
On 7/17/2019 at 9:02 PM, AthenaESIV said:

Any chance to get a MCM option for the cum breath messages? 

 

Disable completely or change it from 1st person to 3rd person maybe. The 1st person messages popping up constantly are a kind of annoying and are like the game is talking shit or something, lol

 

Besides, anytime I can turn off a script feature I don't care for that polls constantly it is a win.

 

Thanks!

Constantly? 

How much head are you giving? ?

and theres no constant polling with that btw. 

 

 

lol she is an incorrigible slut it's not my fault!

 

Anyway any toggle for Cum Breath alerts in the MCM would be very much appreciated!!

 

And it's great it doesn't use polling, this mod def seems to not add much lag to the game and functions extremely well... Def one of the best LL mods in a lonnnng time!

 

btw... Any chance of working Baka's Horrible Harrasment interations into your enforcers with the animations the same way the mod Checking the Roads did? That mod had some good ideas, and with your excellent writing it would be a 10/10 nsfw feature for your mod

 

speaking of writing, if I never said so before... your writing style is excellent, and I would go so far as to say maybe the best of any mods I've seen on LL. And good writing goes a very long way in making a mod great, hats off!

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On 7/21/2019 at 1:42 AM, Lupine00 said:

 

Woah, easy there. 

You've fleshed out your idea more, which is great. However, the tone of your post is unhelpful. If it's the shortness of my post that makes me appear flippant know that many of my replies are done via phone and I'd rather not spend 20 mins tapping out a reply. I do read everything though sometimes I misinterpret. 

 

So it's akin to investing in a town but not knowing which town kind of? It seems a little silly that everyone in town would reject you based on your result with Belethor. I mean belethor isn't the only trader in whiterun if you've got weapons to sell. Belethor/Eorland/Adrianne and possibly even the khajiit trader outside town (How would they be handled?). I think you'd also have to overwrite the "What have you got for sale?" record which would lead to some incompatibilities (Barefoot realism off the top of my head). 

And I'm left with another question. Is this not another debt system in disguise? But I guess it's the gambling/random nature of it you're interested in the most. 

On 7/21/2019 at 5:45 AM, AthenaESIV said:

 

lol she is an incorrigible slut it's not my fault!

 

Anyway any toggle for Cum Breath alerts in the MCM would be very much appreciated!!

 

And it's great it doesn't use polling, this mod def seems to not add much lag to the game and functions extremely well... Def one of the best LL mods in a lonnnng time!

 

btw... Any chance of working Baka's Horrible Harrasment interations into your enforcers with the animations the same way the mod Checking the Roads did? That mod had some good ideas, and with your excellent writing it would be a 10/10 nsfw feature for your mod

 

speaking of writing, if I never said so before... your writing style is excellent, and I would go so far as to say maybe the best of any mods I've seen on LL. And good writing goes a very long way in making a mod great, hats off!

Thanks :)

Shouldn't be too hard to add a toggle for notifications. They really shouldn't trigger all that often though. I think the cooldown between stages is something like 5/10 mins?

Regarding the horrible harassment thing: Is this the animation where the guy grabs you from behind (Any previews anywhere)? I've never tried out Checking On The Road. Might be interesting alright but could be overkill if used every time. Maybe just when openly breaking the law like carrying a weapon without a weapon licence. Or when 'walking away' from inspection. 

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4 hours ago, Monoman1 said:

And I'm left with another question. Is this not another debt system in disguise? But I guess it's the gambling/random nature of it you're interested in the most. 

It's a gambling system, where you have to play to sell. That probably also makes it a debt system, but one where the debt isn't certain and success is possible.

 

I'm sure the idea could be improved in various ways, but it would probably lack impact if it was per-vendor.

The rationale could be based on some declaration by the hold authorities if suspicious vendors isn't a good enough excuse.

 

 

As an idea, it feels dead on arrival. It solves a problem that many users won't perceive. They simply don't care that the debt from SLS is entirely predictable, and thus just a straight out cash sink. The fun in SLS licenses is mainly when you can't afford one. Once you can, they become an expense to manage and schedule - maybe you can't afford them all, but you can deal with that. Unless SLS bugs out and declares you skipped town when you didn't, you will never get a surprise bill from SLS licenses. And if it did randomly generate such bills, if it happened purely at random it would feel unfair.

 

The nice feature of "I don't have the right paperwork" ... (please make it stop showing up when I do have the right paperwork) is under used because if I lack the license I probably don't have the items either. Stealthing past guards would need to be quite a bit easier than the default for that to be a viable path.

 

However, when you enter into a deal where the outcome is uncertain, there's feeling that you knew there was a risk. If you're forced to use such a system, then it's annoying, but if it's an option, where you can win or lose big, it might be exciting to play. I raises the stakes on the tedious business of vending gear. You might even get better prices if it works out right, or lose your gear if it goes catastrophically wrong. Those things weren't in my example, but they could be part of the underlying model.

 

Just because an idea is presented as an abstract doesn't mean you can't paint some rationale over it. I suggest, that is a good way to design features: get the mechanics right, then get the story right. When a mod designer tries to deliver story first and mechanics second, you get a railroad in the majority of cases. Often a railroad of running back and forth artificially between NPCs in different towns to extend a quest that lacks any real content to it beyond a sex scene or two (Slaverun, I'm looking at you again).

 

It feels like the mechanics of SLS are quite patchy because they were not designed in an abstract way up front; the questions of how the reward and risk of the different parts hangs together wasn't made a balancing priority. A bit like early-iteration DCL bound girls, the win-ratio for the player is low, and so it's easier not to try and cheat the guards - and skipping town by sewers really undermines the pay-toll-through-humiliation mechanic.

 

 

So, trying to be ... helpful, not unhelpful ...

 

Some of these things might already be partly or completely available in a fancy new version I don't have ...

 

If the time before they notice you are gone could add a random component, you could practically gamble on getting back before they notice you're gone, and you won't know the outcome until you have re-entered.

 

If sometimes paying the toll isn't enough, and the guards demand other things before you can leave - that would stop you just taking the easy path of paying to avoid the pain - you then have to submit, or sneak out.

 

If when you go to buy a license, the license vendor picks from various outcomes (based on randomness, or past behaviours, or both):

  • won't let you have one at all until some time has passed - you aren't fit to carry one for some reason
  • won't sell one unless you do something else for him
  • will sell you one, but the price is inflated - do favours to reduce it
  • will sell you one, at the standard price
  • won't sell you one, but will take favours (and no cash required)
  • for some period of time, license type X is only available in a subset of holds - no exceptions
  • long licenses aren't available until some time has passed
  • medium + long licenses aren't available right now

 

Add MCM option - long license for Thanes only: you must be a thane in the hold you are buying the long license - though it works everywhere, you can only buy it in a place where you're a Thane. So if you're lazy, that's just Whiterun. You can still buy a short or medium license anywhere, subject to random conditions above.

 

On entering town with a valid license, on rare occasions a guard will declare that you aren't Cupcake (or whichever joke name you have on the license) and demand you prove it. Do a serious favour to talk him out of it, or swear you really are Cupcake ... in which case player name is changed to Cupcake and licenses without that name on are torn up. Or appeal to the Jarl, end up in prison or enslaved if your appeal is rejected.

 

If caught sneaking out of a single hold twice, whenever you re-enter they put a device on you (type varies). They only way to stop this is to become Thane in the hold, otherwise it goes on indefinitely. Devices include things like ball+chain, chain harness with sign, yoke, hobble dress, full chastity harness, slave boots, ankle fetters, wrist fetters, blindfold, DCL collar that strips your items when you get hit, DCL whore collar.

 

Above level 10, if you enter a town with no escort, you have a small chance of enslavement or similar large inconvenience, and a fair chance of being assigned an escort if any are known.

 

Above level 10, if you enter a town with no escort and no licenses, you have a fair chance of enslavement or large inconvenience, and even if that doesn't happen you get a device and an escort.

 

The above mechanics encourage you not to avoid buying licenses/hiring escorts - they're not just for kinks -  but there are probably better ways to do this?

 

Secret bonus feature - if Pet Project installed, enter town with no licenses or escort, and refuse the offer of an assigned escort. As you seem not to want to leave town, you are assigned a husband instead.

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On 7/19/2019 at 10:39 PM, Lupine00 said:

I have been playing with SLS quite a bit this week ... testing some clothing features ...

 

Something I started to feel after a while is that with SLS, DCL and DF as I use them, I'm losing the "fun" of devices. It's partly how I've set things up, and partly just me-

Stop. Before you deprive yourself of oxygen for erotic pleasure, one bring a spotter and two take regular breaks. I am of course talking about erotic asphyxiation: https://en.wikipedia.org/wiki/Erotic_asphyxiation

 

Of course I am not telling you what to do. I hate telling people what to do. It is quite normal to get bored of something after awhile but you had fun with the mod did you not?

 

1 hour ago, Lupine00 said:

However, when you enter into a deal where the outcome is uncertain, there's feeling that you knew there was a risk. If you're forced to use such a system, then it's annoying, but if it's an option, where you can win or lose big, it might be exciting to play. I raises the stakes on the tedious business of vending gear. You might even get better prices if it works out right, or lose your gear if it goes catastrophically wrong. Those things weren't in my example, but they could be part of the underlying model.

 

Just because an idea is presented as an abstract doesn't mean you can't paint some rationale over it. I suggest, that is a good way to design features: get the mechanics right, then get the story right. When a mod designer tries to deliver story first and mechanics second, you get a railroad in the majority of cases. Often a railroad of running back and forth artificially between NPCs in different towns to extend a quest that lacks any real content to it beyond a sex scene or two (Slaverun, I'm looking at you again).

I kind of get it sort of. How about instead of roundabout gambling we have real gambling? I just recently thought of something so absolutely silly it just might work. I call it Gambling Whores. There are erotic gambling dens where the winner gets a little something from the house plus the loser's portion of the bet and to add to the humiliation the loser gets a device put on her as well as the possibility to be raped by the winner. The higher the arousal the worse your odds in the game become. Higher stakes tables offer higher rewards. The rewards from the house get higher as you play longer (kind of like real casinos). I never was a big fan of the arousal mechanic to be honest as it is as jumpy as a jackrabbit at least for me. We could replace arousal with the possibility of forcing the loser to drink alcohol or take drugs till you end up waking in bed next to Grelod the Kind :P

 

In the end no matter what random events happen there will always be save scumming.

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1 hour ago, Darkpig said:

I kind of get it sort of. How about instead of roundabout gambling we have real gambling? I just recently thought of something so absolutely silly it just might work. I call it Gambling Whores.

Delzaron sort of made this already - see Dark Arena. OK, it's Delzaron, so there might be a bug in there somewhere, but there are whores and gambling games for sure, loads of gambling, and pit-fighting naked girls where winner rapes all. He knows his audience.

 

As for arousal. It's going to be fixed :) 

 

 

 

1 hour ago, Darkpig said:

Of course I am not telling you what to do. I hate telling people what to do. It is quite normal to get bored of something after awhile but you had fun with the mod did you not?

Not biting... That wasn't what I meant by losing the fun at all. I meant that DF renders the game devices too commonplace and they lose their specialness.

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3 minutes ago, tuxagent7 said:

Been playing with SLSO and i really like the must orgasm feature for the begging and the toll guard, that really put pressure on the pc

While I totally love this feature...

 

Highly arousal dependent though. If they're aroused, orgasm is easy. And if you just stand in front of them naked for a while, they will be aroused.

If you have the right mod, you can do a little dance for them. I guess there's the risk of getting raped, or arrested - but without a bit of priming, an NPC will usually have almost no arousal, and getting an orgasm out of them can be ... exhausting. If they've had sex recently, your chances are even worse.

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3 minutes ago, Lupine00 said:

Highly arousal dependent though

 

Yeah went back to SLaroused instead of vlksexlife, kept the wear and tear part....seems the two work ok.

 

I am reading about Defeat skill loss... seems interesting again with SLSO and Defeat

 

Maybe someone will work on a new type of SexlabAroused Redux II of some sort :P

 

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33 minutes ago, Lupine00 said:

While I totally love this feature...

 

Highly arousal dependent though. If they're aroused, orgasm is easy. And if you just stand in front of them naked for a while, they will be aroused.

If you have the right mod, you can do a little dance for them. I guess there's the risk of getting raped, or arrested - but without a bit of priming, an NPC will usually have almost no arousal, and getting an orgasm out of them can be ... exhausting. If they've had sex recently, your chances are even worse.

Yea. Not to mention some mod adding invisible chastity devices to male inventories for some reason making it actually impossible. (They get to like 100% and stop :(). Is this DD FTM?

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53 minutes ago, tuxagent7 said:

Maybe someone will work on a new type of SexlabAroused Redux II of some sort

It takes a while to rewrite every function in SLA(R).

 

It has some bugs, some wrong assumptions, some very poorly performing mechanisms, and some stuff that is just plain flat-out painful for end-user mods - and you have to fix all that while maintaining compatibility with a bunch of mods (mostly DD) that stick their fingers into its internals and mess with them in arbitrary ways.

 

And no point doing that if you don't add some new features - some new arousal models, and ... some other things ... new keywords, new factions, new armor tagging system, C++ performance enhancements, precision improvements, new animations, etc. Past the point where it's some indefinite future dream, but don't start holding your breath just yet either.

:) 

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16 minutes ago, Monoman1 said:

Why. Is there something better?

It never worked reliably, even when DD for Him was a fresh faced young thing.

 

I'd just go with Hydras, DCL bound girls, and Slaverun's own additions, and leave the men free of bondage.

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1 hour ago, Lupine00 said:

It never worked reliably, even when DD for Him was a fresh faced young thing.

 

I'd just go with Hydras, DCL bound girls, and Slaverun's own additions, and leave the men free of bondage.

So that's a no then :)

 

On a serious note.

 

@ everyone

I need a discussion on ideas to improve the bikini licence. Something simple and straight forward preferably. Obviously allowing you to use a shield is a no-brainer but here's the problem:

 

Problem: I'm still saving up for a full armor licence instead being encouraged to go for a bikini licence just so I can sell armor. 

Proposed solution: Allow the player to carry and sell full armor with a bikini licence but not wear it somehow

Counter problem: Full armor licence becomes neutered as you can just buy a cheap bikini licence and wear full armor all the time anyway as it's never confiscated.

 

Counter problem solutions:

1. Anytime you pick up full armor your follower takes it which would also have a nasty side-effect of effectively giving your follower unlimited carry weight :(

2. Any time you equip heavy armor your follower strips you of it (to your inventory) because "they don't want to get in trouble" or something....

 

Either solution aint exactly great and both require a follower but I guess if I had to pick one I'd pick 2. Thoughts/suggestions?

I guess I could add that if you're caught at the gate or by enforcers wearing full armor then all your full armor would be confiscated to the full armor confiscation chest. 

 

Edit: Or 3. Go full magic bullshit and apply a curse that unequips full armor when you have a bikini licence. Would work without a follower at least. 

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2 hours ago, Monoman1 said:

So that's a no then :)

 

On a serious note.

 

@ everyone

I need a discussion on ideas to improve the bikini licence. Something simple and straight forward preferably. Obviously allowing you to use a shield is a no-brainer but here's the problem:

..snip...

 

Why not just have your char not able to wear the armor?

So if you try to equip it you think to yourself "I better not wear this I could get into serious trouble" and just doesnt equip it.

 

and who cares what you really do outside of a city.

But make it so, if a holds guard on patrol catches you wearing armor you dont have a lic for... get rekt.

Like get arrested and tossed into jail/kennel for X days or fined or whatever.

 

Im not sure if a 3 strike rule could apply or something.

Where if you get caught a few times breaking the same rules, you get into some really deep shit.

 

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35 minutes ago, -alpha- said:

Why not just have your char not able to wear the armor?

So if you try to equip it you think to yourself "I better not wear this I could get into serious trouble" and just doesnt equip it.

Because currently you can use any armor you manage to scavenge outside towns, which I like. Choosing to break the rules is a choice you make. Your solution (and mine) stop all that. 

This also conflicts with this:

36 minutes ago, -alpha- said:

and who cares what you really do outside of a city.

But make it so, if a holds guard on patrol catches you wearing armor you dont have a lic for... get rekt.

Like get arrested and tossed into jail/kennel for X days or fined or whatever.

If you auto unequip armor then you won't get caught wearing armor ;)

 

I'm beginning to think a 'Bikini curse' is the only way to go. 

Player: "I'd like to buy a bikini licence"

The licence guy: "Fine but we'll need to take precautions <Casts bikini curse scroll on you>

 

Later:

Player equips armor

<You panic as you can't seem to catch your breath and feel like you're suffocating>

<You take of the armor and your breathing returns to normal>

 

Or something like that. 

 

Bikini curse expires with the licence or when you buy a full armor licence. 

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On 7/19/2019 at 9:39 PM, Lupine00 said:

The devices become commonplace, or routine. You're often stuck in them indefinitely.

I would just like to recommend a mod that might help with getting out of devices not necessarily to get out of debt 

 

 

It has a struggle mini game where you can set a hotkey to struggle out of any device if you fail your stamina remains at 0 for a couple hours and you get a a debuff basically.

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@Monoman1 I dont know if its just me or my setup but I have a magic license and i still get inforcers giving me the dialogue why dont you have your collar on? Then they say there you go but no collar equips.

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33 minutes ago, Risamei said:

@Monoman1 I dont know if its just me or my setup but I have a magic license and i still get inforcers giving me the dialogue why dont you have your collar on? Then they say there you go but no collar equips.

Yea I get it too. Don't think it's a big deal as they don't seem to actually do anything. It's annoying though so I'll be looking into it. 

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I made semi-serious attempt in last playthrough to add mods that include bikinis (only really found one and it supposedly supported UUNP and yet i saw waistline bug), but in the end if it only works after editing some xml's or TESEdit's, it's hardly worth the effort. Just better count them as clothings. No mod for example adds them to vendor selections nor can you ask them from innkeepers or others. If i had to add items with console or ItemMenu it would ruin the mood.

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Guest AthenaESIV
16 hours ago, Monoman1 said:

Shouldn't be too hard to add a toggle for notifications. They really shouldn't trigger all that often though. I think the cooldown between stages is something like 5/10 mins?

 

Regarding the horrible harassment thing: Is this the animation where the guy grabs you from behind (Any previews anywhere)? I've never tried out Checking On The Road. Might be interesting alright but could be overkill if used every time. Maybe just when openly breaking the law like carrying a weapon without a weapon licence. Or when 'walking away' from inspection. 

 

Yes it is, and yea I agree, less is more... I like your conditions for triggering it, especially the walk away thing. 

 

Checking the Roads is a simple mod I usually only reference because the code is short and sweet, and it works smooth whenever I've tried it - keep in mind the writing is machine translated though so it could use a creative touch in the text department.

 

Anyway keep it up! Hope to see some more aggressive type interactions and consequences, possibly even tying into further into DD and even Deviously Cursed Loot or other things like that if you are so inclined. Keep the Dragonborn in line, we don't want that quest to be too easy! If you're into real kink maybe she could even have some Hentai Pregnancy or Fertility Mode type consequences & interactions. Your writing + some breeding programs (maybe some creature kink if the breeding were augmented by the mages of the court) financed by the jarls of the holds would make for some interesting SL stories...

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17 hours ago, Monoman1 said:

So that's a no then

I couldn't answer no in a simple way, because FtM isn't really an option to start with, so there aren't exactly alternatives.

But no mod successfully implemented what it set out to do, if that was even possible, or it even knew what it was trying to achieve.

 

The idea of sticking DDs on arbitrary NPCs, with various game-breaking consequences wasn't a good one.

Maybe if DD had ever been designed to work properly on NPCs - with mechanisms to add and remove them that were reliable and accessible - FtM could have worked, but DD still doesn't work well with NPCs, and various devices either won't go on them, or go on them and get stuck there. Also, DD for Him hasn't been totally resurrected yet as far as I know, though it might work enough to play, I'm not sure about that.

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10 hours ago, Zaflis said:

I made semi-serious attempt in last playthrough to add mods that include bikinis (only really found one and it supposedly supported UUNP and yet i saw waistline bug), but in the end if it only works after editing some xml's or TESEdit's, it's hardly worth the effort. Just better count them as clothings. No mod for example adds them to vendor selections nor can you ask them from innkeepers or others. If i had to add items with console or ItemMenu it would ruin the mood.

Try Buxom Wench Yuriana and Captured Wenches - creates ways to get bikini armor that are immersive.

 

PM me about setting up bikini mods, I have an easy way.

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I like the idea of Bikini Curse. As google once said, +1

 

The bikinis need to be available on vendors and drop from NPCs though.

If you go down that path you need to support a "Tweaked" TAWoBA that makes bikinis much more commonplace.

BWYuriana helps here, but I don't always want it in my game.

 

 

Also, there should be more downsides to bikinis generally. If the tag/keyword is found, you should be more at risk of ... things ... and not just rape mods, but stuff in SLS too.

 

I'm able to set tag and keyword easily on my bikinis, but I don't have much incentive to use them much as TAWoBA is mostly ... armor ... and I don't want to wear armor in my current game. Sure, there are many cloth bikini mods, but they are old, scattered, and bothersome to set up, and sometimes lack Bodyslide, or it's hard to find, or not good. And then you find some pest has set the nice cloth bikini up as armor with insanely high values.

 

 

What if you made bikinis have much more generous fit in MWA too? That would be another reason to wear them.

Perhaps they should also take damage less often too? Because they're covering less of you. Realism :) 

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55 minutes ago, Lupine00 said:

I like the idea of Bikini Curse. As google once said, +1

Good. Because the curse is already done and implemented :)

Constant stamina drain and 10x shout recovery when wearing any armor not tagged as bikini armor. 

Just trying to bring the rest of the scripts up to speed now. Trading is done. You can now buy/sell all armor with a bikini licence. Item confiscation filtering is next (the worst one :( )and that should be it... I think. 

55 minutes ago, Lupine00 said:

The bikinis need to be available on vendors and drop from NPCs though.

If you go down that path you need to support a "Tweaked" TAWoBA that makes bikinis much more commonplace.

BWYuriana helps here, but I don't always want it in my game.

I'd agree. I've already distributed my bikinis in my modified TAWoBA. Unfortunately, it's rather custom and not something I can upload. I might see about building a function to distribute bikini armor in loot chests. I could maybe do Npcs but it'd probably just be a dynamic script thing (like pickpocket loot) rather than modifying outfits etc.

55 minutes ago, Lupine00 said:

Also, there should be more downsides to bikinis generally. If the tag/keyword is found, you should be more at risk of ... things ... and not just rape mods, but stuff in SLS too.

Yup. I'd agree. 

55 minutes ago, Lupine00 said:

I'm able to set tag and keyword easily on my bikinis, but I don't have much incentive to use them much as TAWoBA is mostly ... armor ... and I don't want to wear armor in my current game. Sure, there are many cloth bikini mods, but they are old, scattered, and bothersome to set up, and sometimes lack Bodyslide, or it's hard to find, or not good. And then you find some pest has set the nice cloth bikini up as armor with insanely high values.

I see what you mean but the bikini licence is for armor only. Even if you got a cloth bikini it wouldn't really be covered by the licence.

55 minutes ago, Lupine00 said:

What if you made bikinis have much more generous fit in MWA too? That would be another reason to wear them.

Hmm, yea that's an idea. I'll think about it.

55 minutes ago, Lupine00 said:

Perhaps they should also take damage less often too? Because they're covering less of you. Realism :) 

Bikinis already kind of have an advantage with MWA in that you can equip more parts so damage is distributed across more items instead of being concentrated on 4/5 items. 

1 hour ago, Lupine00 said:

I couldn't answer no in a simple way, because FtM isn't really an option to start with, so there aren't exactly alternatives.

I know. I'm only joking. Maybe next game I'll try without FTM and see how I feel. I do like seeing Ysolda etc tied up. But I would think if you're not going mental with the FTM settings that it shouldn't be too bad. Keep it mostly to cosmetic items etc. 

11 hours ago, Zaflis said:

I made semi-serious attempt in last playthrough to add mods that include bikinis (only really found one and it supposedly supported UUNP and yet i saw waistline bug), but in the end if it only works after editing some xml's or TESEdit's, it's hardly worth the effort. Just better count them as clothings. No mod for example adds them to vendor selections nor can you ask them from innkeepers or others. If i had to add items with console or ItemMenu it would ruin the mood.

Yea you're mileage may vary tbh. Bikinis are all over in my game so to me it's a little more important that the bikini licence.... works. 

TAWoBA is of course the main one but I think anything that's skimpy enough should qualify as bikini. 

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