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I wish there was unfortunately nope ? I'll just get to it little by little i am going to basically have to change around most of the slots in this mod but I think it will be worth it in the end i hope anyway xD its both great and awful the amount of armors that are in this mod now i have alot of work to do.

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13 minutes ago, Risamei said:

I wish there was unfortunately nope ? I'll just get to it little by little i am going to basically have to change around most of the slots in this mod but I think it will be worth it in the end i hope anyway xD its both great and awful the amount of armors that are in this mod now i have alot of work to do.

Oh and, you probably know this but it's the body slide mesh you should change. Not the ones in the meshes folder

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10 hours ago, Monoman1 said:

Oh and, you probably know this but it's the body slide mesh you should change. Not the ones in the meshes folder

Thank you for telling me lol but way ahead of you I am changing the files in the bodyslide shapedata folder also here is the layout of what i am doing exactly

 

This is what i got so far and is the goal i'll probably have to change others around because they might occupy similar slots but i'll get to it ^^

 

EDIT: 

The reasoning behind the 49/52:

- if i kept it at 49 only then if you had a shlong or pubic hair it woudl show through the panties.

- if i kept it at 52 only and changed your default setting from 49 to 52 then that would work but if you had a bra and schlong/pubic hair then only

   wearing a bra would satisfy that requirement.

 

So now it both hides pubic/schlong and you can keep it on 49 so chastity belts and panties satisfy the cover self requirement

 

Edit 2: Okay now the panty/thong will stay only on the 49 slot since it works much better that way since schlongs/pubic hair unequip automatically anyway, I thought i would have to change two things in this mod lol it turns out i completely rearranged everything equals much more work lol

 

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59 minutes ago, Risamei said:

- if i kept it at 52 only and changed your default setting from 49 to 52 then that would work but if you had a bra and schlong/pubic hair then only

   wearing a bra would satisfy that requirement.

Half naked cover won't consider schlongs. 

 

If akBaseObject.IsPlayable() && !akBaseObject.HasKeyword(SexLabNoStrip)

 

and of course schlongs should have the SexlabNoStrip keyword otherwise it would be kind of pointless :)

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10 minutes ago, Monoman1 said:

Half naked cover won't consider schlongs. 

 


If akBaseObject.IsPlayable() && !akBaseObject.HasKeyword(SexLabNoStrip)

 

and of course schlongs should have the SexlabNoStrip keyword otherwise it would be kind of pointless :)

 

if the 49 slot is equipped does it  automatically unequip schlongs and pubic hair? I know ti does for chastity belts but do they need a keyword for that?

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6 minutes ago, Risamei said:

 

if the 49 slot is equipped does it  automatically unequip schlongs and pubic hair? I know ti does for chastity belts but do they need a keyword for that?

Hmm. Honestly, I'm not sure. I have a feeling that it will though. Because what actually happens when you equip a bra and panty is that an invisible clothing (It's mesh is your naked body model) item is equipped to the body slot - So that should mean that SoS will remove the schlong as it is 'covered'.... right? Can't test it out right now but I'm optimistic that it'll work that way. 

 

Edit: Right actually that'll only work that way if both bra and panty are equipped. Not sure about panty only tbh. 

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Okay it works perfectly so now i'll just change it to 49 only because it hides it nicely ^^ but i am having an issue which i can fix on my own by just making a patch but when your hider body equips it gets rid of my custom player only textures.

 

I use this mod https://www.nexusmods.com/skyrim/mods/44938

 

I edit it so that it would only have custom player textures I edited one to have scars and freckles but when i equip panty and bra it turns to the regular skin texture.

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2 minutes ago, Risamei said:

Okay it works perfectly so now i'll just change it to 49 only because it hides it nicely ^^ but i am having an issue which i can fix on my own by just making a patch but when your hider body equips it gets rid of my custom player only textures.

 

I use this mod https://www.nexusmods.com/skyrim/mods/44938

 

I edit it so that it would only have custom player textures I edited one to have scars and freckles but when i equip panty and bra it turns to the regular skin texture.

Ok. So in your case all you need to do is change the model path for the ARMA on the half naked armor to whatever your custom player only mesh is:

Spoiler

Cover.jpg.86f7a243e81a66b1794bbcf9f76f58e9.jpg

 

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exactly what i did was copy override into the custom player mod so now its a master of sexlabsurvival and it works perfect ahhh yay so happy its wonderful when things just work perfectly xD so that way i dont have to keep redoing it everytime you want to update ;3

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8 hours ago, Monoman1 said:

Tried it out. Seems to work ok. The first time is always the kennel keeper as it's an 'intro'. After the first time though it's 50-50 the guy versus one of the animals. 

All I can suggest is turn off creature content and turn it back on again. Maybe it got reset during some update. Also, probably silly, but make sure creature animations are enabled in sexlab. 

 

I will add a slider to set the chance of the guy versus creatures next version. 

 

Have noticed that the kennel is quite sensitive to other mods throwing a spanner in the works. The likes of Deviously enslaved, aroused creatures and masturbation mods arbitrarily deciding it's time for some sex causes weirdness. Can't blame them really. Detecting the various situations when you shouldn't trigger is not exactly simple. 

 

Edit: What about the other desperate women in the kennel. Are they being fucked? Note that if it was a problem with the 'Creature Events' toggle that you'll need to exit and reenter the kennel for that feature to start. (The toggle is checked when you enter the kennel). 

It's interesting don't get me wrong but something like that is a mod in and of itself. There are a lot of features in Survival that could be expanded more but I'm just one guy with limited time. So the answer is MAYBE... eventually. Just don't hold your breath. 

Thanks :)

did that and works fine now, good ol turn off and on again

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Okay something that is annoying me he has a left shoulder and a right shoulder record created for an armor thats exactly the same nif (spoiler below)
 

Spoiler

 

image.png.e667e1e8bf98b132ef2559fa43ef2a5f.png

 

But if you look at the armor its referencing

 

image.png.6145686ee56f66c617f531e7da88a6e0.png

 

its both left and right so why wouldn't he just make one record since they aren't separate? is there a reason for doing this? I mean I thought he made separate things to he could add a null texture set and remove the other one without having to actually physically remove it but he didn't do that either 

 

image.png.f9348de0d42f9b627ae32b5b17ada3a1.png

 

i added the texture set For example

 

image.png.1130c1723cfcd547137c765b93824c9a.png

 

So what do you think i should do delete the extra armor or maybe just add null texture sets so they will truly be right and left shoulders? 

 

 

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11 minutes ago, Risamei said:

Okay something that is annoying me he has a left shoulder and a right shoulder record created for an armor thats exactly the same nif (spoiler below)
 

  Hide contents

 

 

They'll probably work fine in game as separate armors. The slots are different for left and right are they? You'll probably find that the nif has two shapes and both use different slots so both won't show up in game unless the slot is equipped. 

You could just copy the nif and rename it. Then delete the shape that isn't needed. Then do the same for the other side. And change the mesh path in the esp. 

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1 minute ago, Monoman1 said:

They'll probably work fine in game as separate armors. The slots are different for left and right are they? You'll probably find that the nif has two shapes and both use different slots so both won't show up in game unless the slot is equipped. 

You could just copy the nif and rename it. Then delete the shape that isn't needed. Then do the same for the other side. And change the mesh path in the esp. 

Okay i never thought of that and you're completely right :D i checked it and the armor does have separate slots so one would appear invisible, i'll just keep it as is and not mess with the shoulders besides of course changing the slots

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15 hours ago, Monoman1 said:

Have noticed that the kennel is quite sensitive to other mods throwing a spanner in the works. The likes of Deviously enslaved, aroused creatures and masturbation mods arbitrarily deciding it's time for some sex causes weirdness. Can't blame them really. Detecting the various situations when you shouldn't trigger is not exactly simple. 

In theory you could use deviously helpless Suspend event, but some mods don't respect it.

It's worth a try anyway.

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1 hour ago, Lupine00 said:

Actually, I'd advise people to do the reverse.

 

Edit the Bodyslide mesh, the re-Bodyslide it to get the updated mesh pair.

 

If you edit the resultant _0 and _1 meshes by hand:

1) you need to re-do it if you Bodyslide again.

2) you can make a mistake and then your meshes won't load at all because they don't match.

We finally agree on something and still you disagree! ?

(That's what I said :))

5 hours ago, Lupine00 said:

In theory you could use deviously helpless Suspend event, but some mods don't respect it.

It's worth a try anyway.

Aye. Worth a shot. 

11 hours ago, Dovahbear91 said:

Oh and yes they where, but I think it was all by aroused creatures. I turned off engagements to test and it worked just fine

Great :)

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How are people finding the bikini curse as a deterrent to wearing full armor? Is it strong enough?

I ask because I've thought of something that should definitely dissuade you. 

Spoiler

Equip a full armor and *poof* it turns into a devious device. 

Manage to unlock the devious device and *poof* it turns back into the armor. 

 

Not sure if that's doable. And it's a lot of work for something you might do once so....

 

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21 minutes ago, Hiderius said:

the bikini curse sounds interesting, so like a curse for using bikini armors from the mod "The Amazing World of Bikini Armor"?

It's a curse for NOT using bikini armors. 

There's already a curse now in the form of constant stamina drain and 10x shout recovery when you're equipped with a non-bikini armor. 

What I'm suggesting is to add to that. But really. It needs to be necessary which is why I'm asking if the current curse has been enough for people to stop them using non-bikini armors

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9 minutes ago, Monoman1 said:

It's a curse for NOT using bikini armors. 

There's already a curse now in the form of constant stamina drain and 10x shout recovery when you're equipped with a non-bikini armor. 

What I'm suggesting is to add to that. But really. It needs to be necessary which is why I'm asking if the current curse has been enough for people to stop them using non-bikini armors

 

is the curse used in the version before the newest version you released on wednesday. I ask cause I have the one before the newest version released on wednesday

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3 minutes ago, Hiderius said:

 

is the curse used in the version before the newest version you released on wednesday. I ask cause I have the one before the newest version released on wednesday

It was introduced in version 0.54. 

It is a condition applied on buying a bikini licence. 

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OMG finally I finished!!! I cant believe i wasted my whole day to do this oh jeez well at least i can play skryim now lol

 

For those who want to download  then you're welcome too I hope someone else gets

value out of the time i spent or i just wasted alot of time writing this lol ? (Spoiler Below)

 

Spoiler

 

What is it?

 

Its my update too AmazingWorldofBikiniArmors mod where I change the worn slots of most all the armors to

conform more to sexlab/dd/sos standards. Right now only for UUNP Bodyslide.

 

What is changed?

 

I made a chart to show you what exactly is changed:

 

image.png.9656b72e1ad2abf921d1dd9be807528c.png

 

 

What about CBBE or other Bodytypes?

 

Unfortunately I  will only do a version for UUNP bodyslide files if you are interested in doing the CBBE version and dont know 

how then look in the (Spoiler Below)

Spoiler

 

download the Cbbe Bodyslide files below or whichever one you're doing and navigate and change the files in this folder.

image.png.714a0131b8fd3f0e0dd3408f05f8a516.png

 

which there are like 360 files that need changing

something like that and conform them to my chart above.

 

Fastest method I found to do this in steps because afaik it can't be automated:

 1.) Open up the shapedata>The Amazing World of Bikini Armor folder

 2.) type in the windows search to find a specific keyword for instance "thong"

image.png.e5a9c6b3a24524778285fc525d877bb9.png

 3.) Select over 10 of them at a time shift + click then right click and open

 4.) Now make sure to change the slot number for each item in the outfit 

image.png.b5cd67468037118246ffb6cf6a514974.png

since its a bikini change it to 49.

 5.) ctrl + s saves it then you exit and go on to the next one and repeat.

 6.) after you finish with that batch move them over to a new folder so you know you did those ones

 7.) Repeat process until done.

 

A few notes about:

pauldrons/shoulder pieces some of them are left and right only but the ones with two shoulder pieces in the nif if  they

have two objects with separate shoulder pieces in the nif then you'll still have to make sure you set the left and right shoulder with the corresponding biped slots (see chart) if both shoulder pieces are one single object then just set the biped slot to 57. 

Bra/Top  pieces  will have a body in the NIF make sure to delete them ctrl + del while object is selected will remove them.

 

Other  Also there are some pieces you'll come across for instance Wolf Bikini LoinCloth and Iron Bikini ChestGuard you'll just have to

           look at what i added for the slots to those armors. But loincloth is more like a skirt so i set it to 50 and 46 for the chestguard so it

           can be worn concurrently with a bikini top.

 

Shoulder example:

image.png.ad5cdf650040a20844d9e2b1401ae347.png

 

Other example:

image.png.27c0893f0878b539228370f7b5011383.png

 

Please Read: Install Instructions

 

 If on a new game

1.) Download the Main File Here and install

2.) Download both  ESP Only and UUNP BODYSLIDE FILES and install them with your mod manager make sure nothing overwrites it

3.) Run Bodyslide and generate all your outfits. (Need help building outfits? See this gif I made)

4.) Rebuild bash/merged patch.

5.) Rebuild lists through SL Survival MCM.

 

If on an old game

1.) Same as above but you might have to do a clean save meaning removing the TheAmazingWorldOfBikiniArmors.esp and using a save cleaner and

     reinstalling it.

 

MCM Settings and Mods

1.) Make sure to use sexlab survivals default biped slots for bikini armors

2.) If you have Milk Addict mod and you previously setup these armors as revealing/slutty etc make sure to remove them in SlutClothes.json or

     through the mcm and erasse slutiness from file i think will erase all saved settings.

3.) Now when you first equip a bikini/bra at the same time it will equip and invisible body to your character Milk Addict will detect this whatever you

     decide to set for this armor will be the slutiness level of all bikini armors, so just keep that in mind.

4.) If you have a merged patch you might want to rebuild that I am not sure this is just covering all bases.

 

DOWNLOAD

ESP ONLY

UUNP BODYSLIDE FILES

 

changlog:

1.2 reuploaded the correct files

1.1 fixed ebony thigh 2 not showing

1.0 initial version

 

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11 hours ago, Monoman1 said:

Equip a full armor and *poof* it turns into a devious device. 

Manage to unlock the devious device and *poof* it turns back into the armor. 

 

Not sure if that's doable. And it's a lot of work for something you might do once so...

It sounds sort of fun ... but ... maybe if you made it so there's some kind of situational up-side, the player might be encouraged to do it on purpose in certain scenarios.

 

Perhaps a softening of this unpleasantness?

e.g.

The device turns back into armor on its own after a time - one game day perhaps?

And when it turns back that way, it turns into a similar kind (light or heavy) of bikini armor instead of the armor you put on.

So the bonus is you will definitely have some bikini armor after that.


I think it would be difficult to implement without a hard DD dependency, so you could create custom devices to replace the armor.

Possible, but difficult.

Using custom devices makes handling the reversion or post unlock mechanic easier and probably more reliable.

 

 

Another possible "please wear devices" mechanic would be to stop your license timers running down when you are in sufficient appropriate devices.

e.g.

Wearing a mana-drain collar, magic license doesn't run down.

Wearing heavy-bondage, weapon license doesn't run down.

Wearing a suit, armor license doesn't run down.

 

 

While I'm on the topic of random features for SLS ...

 

DiD has a rescue scenario. What if SLS could be aware of it and tie that into guards talking about rescues etc.?

So, rescued in DiD - you're required to have extra escorts if you have EFF/AFT - which may also be force-appointed for you, but in any case increase your "minimum followers to leave" value.

 

 

Also, I've been thinking about the minimum followers number, and having it in the MCM feels like you're forcing a choice you already made ...

 

I think as an immersive thing, it would be better if that value defaulted to 0, and you could click a "button" to increase it, but not decrease it.

However ... it would be implemented as a global value, and you could then change it in the console - with a note in the mouse-over help.

 

So, like other console tricks, using it would feel like a cheat, rather than a choice.

 

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