Lupine00 Posted July 25, 2019 Posted July 25, 2019 50 minutes ago, Risamei said: So you're saying just remove bashed patch alltogether and just go with the merged patch? Bashed Patches were obsoleted by Mator Smash long ago. Mator Smash is the do-it-all of list merging. It knows how to merge many kinds of lists, not the tiny number Bash could handle. Smash handles a lot of the things you might merge by hand in Tes5Edit, but it does have a small bug relating to outfit edit merging (yes, it can do that) that results in incorrect slots on some merged items. If you see people with missing bodies after a Smash, you can fix that in Tes5Edit. The other stuff it does is highly aware of a specific issues in popular mods, as well as having generic merge behaviours.
ralphk11 Posted July 25, 2019 Posted July 25, 2019 6 hours ago, Risamei said: Oh okay to get the bikini armors placed do they appear on npc's or only chests? Also for the merged patch I dont use that for leveled lists is it okay to use the bash patch instead? And lastly lol will this work on a old game if i rebuild the lists? Also another idea i had since someone mention being female or basically any mod that makes you pregnant, if you're pregnant then say you set the option to leave to require no followers it would then be set to 1 as they absolutely wont let you leave by yourself when pregnant. and or it could be if its set to one then the requirement goes to two followers for extra protection etc. I added the bikini armours in but I have not made a bash patch yet (either manual or bash). First chest I opened had bikini armours, not happened again but I'll hold off making the patch for a while and see what happens. I did this mid game.
Guest Posted July 25, 2019 Posted July 25, 2019 Okay i tested it two ways: 1.) Created a merged patch delete level lists and then create a bash patch with leveled lists and it didn't result in armors. 2.) Ran bash first (just for the merging option) removed the leveled lists and then just ran a merged patch and kept the leveled lists this time and now i am seeing all sorts of stuff including that the bikini armors now from chests ^^ 16 minutes ago, Lupine00 said: Mator Smash is the do-it-all of list merging. I'll have to check it out i guess i never actually heard of that but so far its workign so i dont see any issues
N.Gamma Posted July 25, 2019 Posted July 25, 2019 2 hours ago, Monoman1 said: 3 hours ago, AreaGamer said: Hello, I have a question. Is it possible to hide the display inserts in the top left corner, which are shown after each load? Not sure I understand. There's a notification on loading? I don't think there should be as I despise them with a passion unless absolutely necessary. Takes about 20 seconds for the spam to clear when I load a game and I hate it. Spoiler Every time I enter a new area, I get these messages in the top left corner. These messages have only been coming since I installed Survival, which is why I think they come from there.
Monoman1 Posted July 25, 2019 Author Posted July 25, 2019 1 hour ago, ralphk11 said: I added the bikini armours in but I have not made a bash patch yet (either manual or bash). First chest I opened had bikini armours, not happened again but I'll hold off making the patch for a while and see what happens. I did this mid game. Without a patch you're relying on Survival to be the 'winning record' on the loot chests and blacksmith chests. In which case it depends on your load order. Survival may win on one chest and lose on another (and there are a lot of chests). It's possible that survival is the only thing changing the contents of all of the containers but a bit unlikely. A patch really is recommended. You'll start to see stuff appearing that you never noticed before. And once you learn how to create one it takes no time at all (loading your entire load order will take the most time) Re: Mator smash. I think I tried it before but ran into some problem so I just went back to TesEdit.
Monoman1 Posted July 25, 2019 Author Posted July 25, 2019 8 minutes ago, AreaGamer said: Hide contents Every time I enter a new area, I get these messages in the top left corner. These messages have only been coming since I installed Survival, which is why I think they come from there. Nope. That's not survival. It's not familiar to me either. Devious training maybe?
Lupine00 Posted July 25, 2019 Posted July 25, 2019 5 minutes ago, Monoman1 said: Re: Mator smash. I think I tried it before but ran into some problem so I just went back to TesEdit. There's a Mator-ish version of TesEdit too. zEdit.
tuxagent7 Posted July 25, 2019 Posted July 25, 2019 4 minutes ago, Monoman1 said: Nope. That's not survival. It's not familiar to me either. Devious training maybe? @AreaGamer It's from hdt High heels, i got it when a follower use hdt high heels so when she sand box and sit and get up to walk it makes the notification you see on the top left corner.
-alpha- Posted July 25, 2019 Posted July 25, 2019 1 hour ago, Monoman1 said: Hmm. If you go through a kennel session does it stop? Sorry but I just don't have the time right to investigate. Edit: Fixed quote. Wow I need more sleep. ill give this a go later on as well i needs sleep also (T_T)
ralphk11 Posted July 25, 2019 Posted July 25, 2019 1 hour ago, Monoman1 said: Without a patch you're relying on Survival to be the 'winning record' on the loot chests and blacksmith chests. In which case it depends on your load order. Survival may win on one chest and lose on another (and there are a lot of chests). It's possible that survival is the only thing changing the contents of all of the containers but a bit unlikely. A patch really is recommended. You'll start to see stuff appearing that you never noticed before. And once you learn how to create one it takes no time at all (loading your entire load order will take the most time) I normally make a bash patch, I just forgot. I have made a patch with tesedit before but again didn't keep it up to date. I'm not sure what the difference are between the two methods so I'll research it, maybe make both again and have a look inside. Your point about the load order is well made.
-alpha- Posted July 25, 2019 Posted July 25, 2019 5 hours ago, -alpha- said: ill give this a go later on as well i needs sleep also (T_T) @Monoman1 Yeah looks like even with the SLS.esp removed from the data folder (to ensure it isnt being loaded) there are still scripts that run. With the sls.esp removed the waking up 1st person camera animation with the kennel messages still appear. This leads me to think that the scripts arent being killed off properly even when the mod isnt being loaded. Removed the esp and cleaned save with save game cleaner. Loaded game and cleaned save. waited 24hrs saved repeat installed SLS loaded game config and tested all working so far.
sshar22 Posted July 25, 2019 Posted July 25, 2019 9 hours ago, Lupine00 said: Bashed Patches were obsoleted by Mator Smash long ago. Mator Smash is the do-it-all of list merging. It knows how to merge many kinds of lists, not the tiny number Bash could handle. Smash handles a lot of the things you might merge by hand in Tes5Edit, but it does have a small bug relating to outfit edit merging (yes, it can do that) that results in incorrect slots on some merged items. If you see people with missing bodies after a Smash, you can fix that in Tes5Edit. The other stuff it does is highly aware of a specific issues in popular mods, as well as having generic merge behaviours. Bash is still good for the auto mod merging ability to lighten the loaded esp numbers if one does not want to run the big mod merging prog ? (btw. use mator smash too) Cheers
JDelige Posted July 25, 2019 Posted July 25, 2019 Can I import the location from the mods? I mean, make them part of the city. Let's say it is the fashion of Maria Eden Riften Brothel?
JDelige Posted July 25, 2019 Posted July 25, 2019 5 minutes ago, JDelige said: Can I import the location from the mods? I mean, make them part of the city. Let's say it is the fashion of Maria Eden Riften Brothel? Or is it unreal? I do not rummage in Creation Kit
Monoman1 Posted July 26, 2019 Author Posted July 26, 2019 2 hours ago, JDelige said: Or is it unreal? I do not rummage in Creation Kit It can be done in TesEdit if you're more comfortable with that. Basically you need to add the cells location to the appropriate location formlist in survival's esp: _SLS_LocsWhiterun _SLS_LocsSolitude etc But the location needs to be unique to that cell. 7 hours ago, -alpha- said: Yeah looks like even with the SLS.esp removed from the data folder (to ensure it isnt being loaded) there are still scripts that run. With the sls.esp removed the waking up 1st person camera animation with the kennel messages still appear. This leads me to think that the scripts arent being killed off properly even when the mod isnt being loaded. Hmm ok. Anything weird happen to you while you were in the kennel? Like getting teleported out by another mod or something?
-alpha- Posted July 26, 2019 Posted July 26, 2019 2 hours ago, Monoman1 said: It can be done in TesEdit if you're more comfortable with that. Basically you need to add the cells location to the appropriate location formlist in survival's esp: _SLS_LocsWhiterun _SLS_LocsSolitude etc But the location needs to be unique to that cell. Hmm ok. Anything weird happen to you while you were in the kennel? Like getting teleported out by another mod or something? The only odd thing I saw with the Kennel was followers bitching about not wanting to sleep there. This wouldnt be a problem if they where actually following me. 2 followers complained about How shitty I looked even though I just walked in But also said Im not sleeping here Again these 2 NPCs wherent actually following me they are follower NPCs just never followed me ever. They wherent even in the same city. Other than that it seemed pretty normal. (havent tested the kennels on the proper cleaned save yet, will do that in a bit but I suspect it will work OK) You know this kennel thing would make a pretty cool punishment. Even if creatures are disabled you could just swap them with Fake Guards.
Dovahbear91 Posted July 26, 2019 Posted July 26, 2019 Kennel Scenes are a lot smoother now, but I still seem to only get harassed by the kennel owner. The animals dont seem to do anything unless aroused creatures does something with them. (Out of 5 harassment all where from the kennel owner). But with the lastest patch the door opens perfect and the devious devices toggle works great. I do have creature events set to 'on' and Ive started a new game. Does this mod have any incompatibilities with sleeping in skyrim?
JDelige Posted July 26, 2019 Posted July 26, 2019 You are probably tired of my questions. Will there still be opportunities to convince the guards not to evict the players in the villages? For example, a player works on a cow farm. Although I'm probably wrong. This is probably closer to the modification of Being a Cow and CLS
Lupine00 Posted July 26, 2019 Posted July 26, 2019 13 hours ago, sshar22 said: Bash is still good for the auto mod merging ability to lighten the loaded esp numbers if one does not want to run the big mod merging prog Use Merge Plugins for auto-merging. Again, an order better than Bash.
Artful Dodger Posted July 26, 2019 Posted July 26, 2019 Just finished reading features section,sir you are amazing,can't wait to finish my mod list and install this gem I hope the mod won't stop and will expand in the future with even more crazy ideas !
Monoman1 Posted July 26, 2019 Author Posted July 26, 2019 7 hours ago, Dovahbear91 said: Kennel Scenes are a lot smoother now, but I still seem to only get harassed by the kennel owner. The animals dont seem to do anything unless aroused creatures does something with them. (Out of 5 harassment all where from the kennel owner). But with the lastest patch the door opens perfect and the devious devices toggle works great. I do have creature events set to 'on' and Ive started a new game. Does this mod have any incompatibilities with sleeping in skyrim? Tried it out. Seems to work ok. The first time is always the kennel keeper as it's an 'intro'. After the first time though it's 50-50 the guy versus one of the animals. All I can suggest is turn off creature content and turn it back on again. Maybe it got reset during some update. Also, probably silly, but make sure creature animations are enabled in sexlab. I will add a slider to set the chance of the guy versus creatures next version. Have noticed that the kennel is quite sensitive to other mods throwing a spanner in the works. The likes of Deviously enslaved, aroused creatures and masturbation mods arbitrarily deciding it's time for some sex causes weirdness. Can't blame them really. Detecting the various situations when you shouldn't trigger is not exactly simple. Edit: What about the other desperate women in the kennel. Are they being fucked? Note that if it was a problem with the 'Creature Events' toggle that you'll need to exit and reenter the kennel for that feature to start. (The toggle is checked when you enter the kennel). 7 hours ago, JDelige said: You are probably tired of my questions. Will there still be opportunities to convince the guards not to evict the players in the villages? For example, a player works on a cow farm. Although I'm probably wrong. This is probably closer to the modification of Being a Cow and CLS It's interesting don't get me wrong but something like that is a mod in and of itself. There are a lot of features in Survival that could be expanded more but I'm just one guy with limited time. So the answer is MAYBE... eventually. Just don't hold your breath. 1 hour ago, MazeRunn3r said: Just finished reading features section,sir you are amazing,can't wait to finish my mod list and install this gem I hope the mod won't stop and will expand in the future with even more crazy ideas ! Thanks
Guest Posted July 26, 2019 Posted July 26, 2019 For the bikini armors why all bras occupy the 32 slot and all thongs occupy the 52 slot, instead of the 56 (bra) and 49 (panty)? So the half naked thing doesn't work correctly unfortunately. Does someone have a file that has it so they're changed to the correct slots let me know because am going to manually go through and change the with your edited file fo course ^^ EDIT: all bras and panties now occupy 56 (bra) and 49 (panty of course now i have to do that tothe physical armors I am going to do the for the UUNP bodyslide files only so if anyone wants the edited version after i am done i can send it
Monoman1 Posted July 26, 2019 Author Posted July 26, 2019 14 minutes ago, Risamei said: For the bikini armors why all bras occupy the 32 slot and all thongs occupy the 52 slot, instead of the 56 (bra) and 49 (panty)? So the half naked thing doesn't work correctly unfortunately. Does someone have a file that has it so they're changed to the correct slots let me know because am going to manually go through and change the with your edited file fo course ^^ I have it that way. (Bras 56/panties 49) The half naked thing is mostly a personal thing but maybe someone will get use from it. It makes sense to me. I mean by default, if you're wearing a bra which covers the body slot you're not considered naked even though it's quite possible your ass and pussy is on display which irked me. So I changed all the slots. But then I was always considered naked. Enter half naked cover = problem solved. I'd upload it but it's quite custom. I added skill books to craft each bikini type and even broke some parts up into smaller parts like shin guards. Changing the slots isn't an easy job. Well it's easy enough just really repetitive. Just so you know what you're getting into. And if you're anything like me your OCD will compel you to do all your armors.
Guest Posted July 26, 2019 Posted July 26, 2019 oh yes you have it right but the biped slots for the bikini armors in the ESP dont match those slots unfortunately most all the bras have only the 32 slot and most all thongs have the 52 slot >< but thankfully with tes5edit it makes it extremly simple to change this but its not so simple with changing the physical armors lol lol i know what i am getting into and i am a little bit OCD xD I cant let this stand i need to fix!! But yea i love the feature to have the cover option thats part of the reason i shut it off i am of course using the cover option in cursed loot is that the one you use? Edit Also for the bags or chestguard in they use the 46 slot for armbinders rather than the 47 slot thats used for backpacks
Monoman1 Posted July 26, 2019 Author Posted July 26, 2019 16 minutes ago, Risamei said: oh yes you have it right but the biped slots for the bikini armors in the ESP dont match those slots unfortunately most all the bras have only the 32 slot and most all thongs have the 52 slot >< but thankfully with tes5edit it makes it extremly simple to change this but its not so simple with changing the physical armors lol lol i know what i am getting into and i am a little bit OCD xD I cant let this stand i need to fix!! But yea i love the feature to have the cover option thats part of the reason i shut it off i am of course using the cover option in cursed loot is that the one you use? Edit Also for the bags or chestguard in they use the 46 slot for armbinders rather than the 47 slot thats used for backpacks Yea it's the nifs that are the killer really. I'm surprised there isn't an app to batch change nifs. In my experience you're not going to be able to totally avoid contention for slots. I just went with slots that occupy near enough the same area. Corsets and ab guards share the same slot in my setup for example.
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