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Posted (edited)
11 hours ago, Thornagar said:

I am using the nexus mod manager. I can't find the bikini mod in the load order at all.

 

  • Your first post about bikini and sl survival:
    • "are there going to be easier ways too add bikini armours one day other than going through tes5edit? "

 

  • Your second post answering my question "What armor mod you want to add the keywords? ":
    • "Amazing world of bikini armour "

 

  • I post a personal patch I did a while back for SkyrimLE The Amazing world of bikini armor

 

To be in the same page, you do not have "The Amazing world of bikini armor"(tawoba) installed, That is the reason of the crash.   For original: TAWOBA

Download it, install it, create the meshes if needed (bodyslide), move the patch to the end of the load list.

 

I recommend you use a better mod manager because Nexus Mod Manager is obsolete/abandoned and replaced by Vortex, but you can use any modern mod manager you want, just no NMM or legacy Mod Organizer 1. 

 

Vortex:  Nexus "replacement" for NMM.  Has a "wizard" menu to import NMM or Mod organizer profiles and mod folders into Vortex.

Mod Organizer 2: Has more help guides, and more people are using it, instead of Vortex.

 

 

Edited by safado
Posted

I did have an idea and also a question since im not sure.

question: how are you suppose to collect cum into the container after sex? everytime i go to the menu's to get it the options are unclickable even though there is cum on my character. It works if i pour cum on myself and then collect it right after.

Idea: is if you go without washing cum or dirt from your body for a day, you start to smell maybe so like fly sfx or something was the idea (idea came from when father doesn't allow bathing) :D

Posted
2 hours ago, tamai said:

how are you suppose to collect cum into the container after sex? everytime i go to the menu's to get it the options are unclickable even though there is cum on my character. It works if i pour cum on myself and then collect it right after.

You need 2 layers

2 hours ago, tamai said:

is if you go without washing cum or dirt from your body for a day, you start to smell maybe so like fly sfx or something was the idea (idea came from when father doesn't allow bathing)

Its something that could be added to BIS but I wouldn't even know where to begin to create it. 

Posted
15 minutes ago, Monoman1 said:

Its something that could be added to BIS but I wouldn't even know where to begin to create it. 

 

i just liked the idea of maybe if you went without bathing etc it woudl cause more effects rather than speechcraft debuffs like a % chance of npc's not wanting to talk to you etc woudl be a fun idea.

17 minutes ago, Monoman1 said:

You need 2 layers

oh okay,

last question sorry but i dont use milk mod alot, but when i have 4 units of milk it seems i only get one milk bottle? is that normal when father requires like 3. I guess i just dont understand what number of units= number of bottles collected.

Posted
19 minutes ago, tamai said:

question sorry but i dont use milk mod alot, but when i have 4 units of milk it seems i only get one milk bottle? is that normal when father requires like 3. I guess i just dont understand what number of units= number of bottles collected.

Yea thats something that caught me out. It seems it was changed or maybe I just never noticed but the 'slave pumps' (the ones that give you free lactacid seem to take a portion of your milk. I suppose its to give them a downside. You're better off using the pump in town or better yet use a portable milking cuirass. 

 

Maybe id be better to change it to father giving you bottles of lactacid and replace the pump outside with a regular one.

Posted
2 minutes ago, Monoman1 said:

Yea thats something that caught me out. It seems it was changed or maybe I just never noticed but the 'slave pumps' (the ones that give you free lactacid seem to take a portion of your milk. I suppose its to give them a downside. You're better off using the pump in town or better yet use a portable milking cuirass. 

 

Maybe id be better to change it to father giving you bottles of lactacid and replace the pump outside with a regular one.

 

okay ill do that then thanks! I do know that Milk Mod has a debug MCM option that gives you free lactiacid as well.

Posted (edited)
14 hours ago, safado said:

 

  • Your first post about bikini and sl survival:
    • "are there going to be easier ways too add bikini armours one day other than going through tes5edit? "

 

  • Your second post answering my question "What armor mod you want to add the keywords? ":
    • "Amazing world of bikini armour "

 

  • I post a personal patch I did a while back for SkyrimLE The Amazing world of bikini armor

 

To be in the same page, you do not have "The Amazing world of bikini armor"(tawoba) installed, That is the reason of the crash.   For original: TAWOBA

Download it, install it, create the meshes if needed (bodyslide), move the patch to the end of the load list.

 

I recommend you use a better mod manager because Nexus Mod Manager is obsolete/abandoned and replaced by Vortex, but you can use any modern mod manager you want, just no NMM or legacy Mod Organizer 1. 

 

Vortex:  Nexus "replacement" for NMM.  Has a "wizard" menu to import NMM or Mod organizer profiles and mod folders into Vortex.

Mod Organizer 2: Has more help guides, and more people are using it, instead of Vortex.

 

 

So I was going too report on my success as I have added the keywords too every piece of armor from the bikini mod yet the mod still does not seem too recognize it, I have followed everything you suggested too the teeth and followed the tutorial too the teeth. I just do not know what I am getting wrong at this point, the load orders are correct aswell. your patch is installed aswell. Could it be that the load order of the given id is not compatible with mine? what do I need to change then as what the tutorial says in that section is confusing.

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Edited by Thornagar
Posted

Does this conflict with emslavement mods? When i was using SLUTS resume i couldnt enter or leave the city because of survival. Devious strikes are a problem too they attack even though we are already bondaged. 

 

I have a few other slavery mods but so far only tried these. Can we use this with DCL also?

Posted

using SLS, MA, and SW which all have their own addiction. MA has crafted potion (remedy) option to reduce addiction/effects over time. SW has herbal tea to reduce addiction. the only way to reduce SLS cum addiction is to wait it out or go into MCM and increase decay rate. once addiction reaches high threshold, there is no practical way to reduce than isolating for days/weeks which has its own issues.

 

please consider adding some mechanism to reduce cum addiction. could be potion, shrine, priest/ess, API, addiction cap, etc...

Posted
53 minutes ago, user346547 said:

When i was using SLUTS resume i couldnt enter or leave the city because of survival.

What exactly happened? If no gold for the toll you could dance for them or similar. If you are not allowed to leave you could install a mod that adds alternative entry/exit to all cities (and get into trouble next time you visit the city^^)

 

56 minutes ago, user346547 said:

i couldnt enter

How so? Was that at night?

You can probably modify the SLS MCM to make it fit your play style or grab an alternative city entry/exit mod.

 

58 minutes ago, user346547 said:

Devious strikes are a problem too they attack even though we are already bondaged. 

It needs a patch to recognize the custom devices from SLUTS me guess. Suggest one on the Devious Strike topic.

 

1 hour ago, user346547 said:

I have a few other slavery mods but so far only tried these.

Mod will only be troublesome if they remove licenses while also force you to leave the city. Best workaround are alternative exits from cities.

 

1 hour ago, user346547 said:

Can we use this with DCL also?

SLS even connect to it (very limited)

Just tame DCL via settings or you will be in double trouble.

Posted
5 hours ago, ck2modfan said:

using SLS, MA, and SW which all have their own addiction. MA has crafted potion (remedy) option to reduce addiction/effects over time. SW has herbal tea to reduce addiction. the only way to reduce SLS cum addiction is to wait it out or go into MCM and increase decay rate. once addiction reaches high threshold, there is no practical way to reduce than isolating for days/weeks which has its own issues.

 

please consider adding some mechanism to reduce cum addiction. could be potion, shrine, priest/ess, API, addiction cap, etc...

I suppose...

I guess MA's approach is best. Reduction over time...

5 hours ago, user346547 said:

Does this conflict with emslavement mods? When i was using SLUTS resume i couldnt enter or leave the city because of survival. Devious strikes are a problem too they attack even though we are already bondaged. 

 

I have a few other slavery mods but so far only tried these. Can we use this with DCL also?

SLS prevents leaving cities. Not entering. You can pay the toll via other means besides gold by talking to the guard. If you don't like it then turn off tolls in the menu which will unlock the doors. There's also an option to have the doors unlocked by default. But if you're not back to pay the toll before the grace period you get in trouble. 

9 hours ago, Thornagar said:

So I was going too report on my success as I have added the keywords too every piece of armor from the bikini mod yet the mod still does not seem too recognize it, I have followed everything you suggested too the teeth and followed the tutorial too the teeth. I just do not know what I am getting wrong at this point, the load orders are correct aswell. your patch is installed aswell. Could it be that the load order of the given id is not compatible with mine? what do I need to change then as what the tutorial says in that section is confusing.

You need to understand the concept of 'winning override'. 

Load your entire load order in TesEdit and wait for it to finish. Find a problem armor. The right-most column is the one the game uses and if the keyword is not present in that column then that's your problem. Any columns to the left is ignored and have NO effect on the game but some of their data can be merged by using a tesedit merged patch. In which case the tesedit patch will create an override record and should be the right-most column (lowest in load order. Unless you use requiem. It's patch should be lower again and built after the TesEdit patch). 

 

Posted (edited)

 

19 hours ago, Thornagar said:

So I was going too report on my success as I have added the keywords too every piece of armor from the bikini mod yet the mod still does not seem too recognize it, I have followed everything you suggested too the teeth and followed the tutorial too the teeth. I just do not know what I am getting wrong at this point, the load orders are correct aswell. your patch is installed aswell. Could it be that the load order of the given id is not compatible with mine? what do I need to change then as what the tutorial says in that section is confusing.

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Note:  I'm not sure, but I think you  are using Skyrim LE.  Every thing I explain is based on that. 

 

 

 

Do you have other plugin (ESP) patches for TAWOBA in your load list?  Only use the plugin patch I provided.

 

If you open your current load list in TESEDIT and inspect the bikini armors, it should only show two columns, one from the original bikini mod and the other is the patch for rebalance+SLS.  Rebalance+SLS will be at the right and last.

Spoiler

1364350187_xeditforTAWOBArebalance-SLS.jpg.cf5efd980b4d885fffe04250ce0adc88.jpg

 

This is a condensed example with only the minimum mods needed for TAWOBA rebalance+SLS. (SexlabAroused.esm is not requirement for this version of the patch).  Will be for an update.  Notice that rebalance patch is the right most and the differences are in bright green  (do not pay attention to dark background, that just a dark mode theme).  That means that it is winning the modification override and will be applied during gameplay.  The magenta words means that those entries are from the FormID's master, in this case "TheAmazingWorldOfBikiniArmor.ESP".   The formID master is the plugin ESP/ESM that added the entry to Skyrim and should always be the first column.  If you see a word colored red, then that's a conflict and that entry is losing and getting overridden.

 

 

You require a conflict resolution patch.  The example below shows the Whiterun General Goods merchant Inventory (Belethor's), in an only conflicts view mode.  Many mods target the merchant's inventory and end up removing other mods modification and breaking functionality.  The solution is a conflict resolution patch BASH, SMASH, or old but trusty TESEDIT MERGE.   It may also help with the armor keyword issue and other issues you are not aware yet.  

I currently use "MatorSmash" because it is easy to create and deploy, but there's WryeBash and the TESEDIT Merge 'maneuver' (joke, I mean scripts).  

I recommend MatorSmash if you have never done a conflict resolution patch and have never used WryeBash.   

 

Example with no conflict resolution patch.  Cluster faaack sandwich of mods breaking and removing functionality of other mods. RED means conflict and lost to override entry.  Green won to all reds and removed the reds entries from loading. (Conflict only view mode)

Spoiler

1128783595_ConflictresolutionpatchNoFixexample.thumb.jpg.2a63c96b1904c437ab8387b2d80e1f40.jpg

 

Example with conflict resolution patch applied. MATORSMASH's  Smashed Patch.esp using the Quick Patch function (Green arrow button) against the whole active plugins load list. (Conflict only view mode)

Spoiler

786825202_Conflictresolutionpatchexample.jpg.09ac241ba13566f8fc147d620265415c.jpg

 

 

A conflict resolution patch will help with 90% of mod's functionality issues, the other 10% is bugs, scripts functionality conflicts, or mod requirements.   SL survival needs a conflict resolution patch as a requirement. 

 

Good luck.

 

 

Also....

About the SL Survival Bikini test window. Items with SLS_Bikini keyword have the "HasKeyword" = Yes if the patch loaded properly (overrides, conflict resolution patch, or last in load order).   The last column probably is about SL Aroused baka keywords, or some lewd bikini list. DNK.  My bikini mod is different because it is for Skyrim SE with compatibility for Devious devices slot assignments.  Not in Skyrim LE.  But the same condition apply for Bikini License.

Spoiler

1625767566_Slsurvivalbikinitest1.jpg.28e876a22de15e03809923b30ba270b8.jpg

 

 

 

 

 

 

 

 

Edited by safado
Posted
1 hour ago, Monoman1 said:

Colourized highlight

Just thinking out loud. 

Drinking what kind of cum would allow you to see more items and further away (improved vision)?

Wood elf/saber cat?

Posted (edited)
20 minutes ago, Monoman1 said:

Just thinking out loud. 

Drinking what kind of cum would allow you to see more items and further away (improved vision)?

Wood elf/saber cat?

 

Khajit's because of natural Night Eye. For the lore friendly nootziis.  ?

 

 

Edited by safado
Posted
On 3/2/2022 at 4:11 PM, Monoman1 said:

Uses whatever the Mcm settings are AFAIK.

 

The reason I ask is that the default settings for length of service in Public Whore is 1 week, though you can finish up and exit the role if you get through your quota.  If I buy a month long Whore License, does that mean I'm only the PW for a week and then I'm free for three more?  (Well, not neccessarily, you could still get pulled back in by PW itself after a week.)

Posted
24 minutes ago, Naps-On-Dirt said:

If I buy a month long Whore License, does that mean I'm only the PW for a week and then I'm free for three more?  (Well, not neccessarily, you could still get pulled back in by PW itself after a week.)

Sounds like a reasonable assumption. 

Posted
16 minutes ago, creationkit123 said:

I've only downloaded this recent one and vocationally after a reload it will say sls updating please restart game.  Any thoughts? 

Can you post the exact message please. I can't find anything in sources

Posted
On 3/3/2022 at 8:52 AM, Monoman1 said:

Sexlab Survival 0.677 BETA (03-Mar-2022).7z 67.55 MB · 11 downloads

So here's a working prototype that should only really be used for messing about (@OtherPeople). 

 

I've copied the mesh into SLS now so it can be modified: \meshes\SLS\HighlightMarker.nif

You can use Wheel->Survival->Skills->Highlight Items to place markers on items. Moving will disable/delete them. Currently only highlights the closest 4 items. Will expand later.

 

And now. For more problems. Sometimes the markers aren't visible. I would hazard a guess that this is Skyrim's lovely old transparency bug and maybe cell lighting/movable statics? The markers do seem to be there though. If you open the console and click above an item you should get item 'Hmmz' which is the marker. This issue is most evident in Bleak falls barrow. Down at the first puzzle gate. The room with the lever. Handiest thing to do is:

 

coc BleakFallsBarrow01

KillAll

Run down to the room, turn on steep fall (general settings) and jump off the stairs at the back (Some of your clothes will probably go flying as settings are aggressive). Then use 'Highlight Items' to see the problem. 

 

If you want to place one permanently for some reason do:

Player.PlaceAtMe xx128730

 

Edit: 

Actually this marker visibility bug seems to be something to do with 1st person/3rd person. 

3rd person = unreliable. 

1st person seems reliable so far... Guess I can just force 1st person before firing... Ugh...

I'm trying to do some testing, but I think this beta version might be a little too beta.  I can't rebind the menu hot key or change any other mcm setting for that matter. 

Posted

Can we get this for SE? latest working file is .662. Thanks... When I try and convert it using c asset optimizer, I get purple skin syndrome.

 

Posted

I tested the 0.677 beta and found that I couldn't get wildling exp points, not to crawling being naked, or having sex with creatures. I have enabled creature and wildling content in mcm. Did I miss something?

Posted (edited)
7 hours ago, Darkwing241 said:

I'm trying to do some testing, but I think this beta version might be a little too beta.  I can't rebind the menu hot key or change any other mcm setting for that matter. 

Seems to work ok for me though I've made some changes since. Check a save in falrim tools to see what's going on. 

5 hours ago, Sierrok said:

Can we get this for SE? latest working file is .662. Thanks... When I try and convert it using c asset optimizer, I get purple skin syndrome.

Here's a SE conversion of 675: https://www.loverslab.com/topic/149018-wartimes-a-daughters-tale-le-alternate-start-scenario/?do=findComment&comment=3463767

 

30 minutes ago, silentdark said:

I tested the 0.677 beta and found that I couldn't get wildling exp points, not to crawling being naked, or having sex with creatures. I have enabled creature and wildling content in mcm. Did I miss something?

StartQuest _SLS_WildlingQuest

BTW I did say 677 is for messing around!

Edited by Monoman1
Posted
9 hours ago, Monoman1 said:

Seems to work ok for me though I've made some changes since. Check a save in falrim tools to see what's going on. 

I didn't expect to find any orphan scripts or anything but I checked it for thoroughness. Is there anything else I should check for?

 

This is a brand new game on a minimal load order (just SLS requirements and sub requirements)

 

Older versions of SLS do work.

 

The MCM rebinds and toggles load and can be clicked on but on exiting/reopening the mcm they have gone back to defaults. Hot keys all show as bound to esc and toggle buttons reset.

 

The behavior reminds me of an experience I had installing enbs where a config file got set to read only and I couldn't change my difficulty settings.  Maybe it's something similar?

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