Monoman1 Posted March 6, 2022 Author Posted March 6, 2022 31 minutes ago, Darkwing241 said: I didn't expect to find any orphan scripts or anything but I checked it for thoroughness. Is there anything else I should check for? This is a brand new game on a minimal load order (just SLS requirements and sub requirements) Older versions of SLS do work. The MCM rebinds and toggles load and can be clicked on but on exiting/reopening the mcm they have gone back to defaults. Hot keys all show as bound to esc and toggle buttons reset. The behavior reminds me of an experience I had installing enbs where a config file got set to read only and I couldn't change my difficulty settings. Maybe it's something similar? Active scripts and suspended stack would be my guess.
creationkit123 Posted March 7, 2022 Posted March 7, 2022 On 3/5/2022 at 8:26 PM, Monoman1 said: Can you post the exact message please. I can't find anything in sources Before I installed it I completely uninstalled skyrim/mod organizer/all mods. I suspected I had some leftover files so I reinstalled everything and I no longer get the error(and the map disappears too thankfully) However now that I did another clean with a merged and batch patch I am unable to enable trauma. The only thing I removed was additional sl triggers script, but I still have the mod installed. If anyone has any input on this I would gladly appreciate it as I used it in the past and found it was a really cool and unique feature.
Monoman1 Posted March 7, 2022 Author Posted March 7, 2022 Just now, creationkit123 said: I suspected I had some leftover files so I reinstalled everything and I no longer get the error(and the map disappears too thankfully) You're updating a save with a version of survival that's at least 21 versions ago... There were probably many upgrade instructions you missed because the changelog was deleted. I'd recommend a new save or proper clean save (look up tutorials).
creationkit123 Posted March 7, 2022 Posted March 7, 2022 7 minutes ago, Monoman1 said: You're updating a save with a version of survival that's at least 21 versions ago... There were probably many upgrade instructions you missed because the changelog was deleted. I'd recommend a new save or proper clean save (look up tutorials). The weird part is I DID create a new save. ? Uninstalled the full skyrim folder, deleted it. Deleted all mod files and mod organizer. Created merged patch, etc. I must have somehow downloaded an older version by mistake or something. I'm not getting any updates now, so it seems to be corrected except for the trauma function. It must be related to a mod so I'm going to uninstall everything and install survival only(and its requirements) and see if it still happens and i'll update here.
naaitsab Posted March 8, 2022 Posted March 8, 2022 Might be cool to do a soft dependency for these 'guard search' anims https://www.loverslab.com/topic/123275-sexlab-body-search/?do=findComment&comment=2932708 So a small request for annoyance sake. Add a global/script condition and a check to the dialogue of the toll guys at the gates. If there are 2 or more you can get 3-4 times the same force greet right after each other before they can check you. This could reset on the first line so it will only play once on approach. Also as an addition to the mandatory gag, restraints (add hobble dresses?) a mandatory chastity belt with plugs would be nice. Which only the guards have a key to of course
creationkit123 Posted March 8, 2022 Posted March 8, 2022 (edited) Thought I had it fixed, I guess not. I reinstalled mods and did a fresh save and installed mods one by one.... Somehow SLIF breaks the actor targeting and causes the trauma tab to be greyed out. After installing SLIF I get errors like these [03/08/2022 - 02:36:53PM] Error: Unable to link types associated with function "DumpInfo" in state "" on object "_sls_trauma". [03/08/2022 - 02:36:56PM] Error: Unable to link type of variable "::Trauma_var" on object "_SLS_TraumaPlayerAlias" [03/08/2022 - 02:36:56PM] Error: Unable to link type of property "Trauma" on object "_SLS_TraumaPlayerAlias" [03/08/2022 - 02:36:56PM] Error: Unable to link type of variable "::Trauma_var" on object "_SLS_TraumaNpcAlias" [03/08/2022 - 02:36:56PM] Error: Unable to link type of property "Trauma" on object "_SLS_TraumaNpcAlias" [03/08/2022 - 02:36:56PM] Error: Unable to link type of variable "::Trauma_var" on object "_SLS_TraumaFollowerAlias" Even on new games I have to re-install sl-survival everytime to get trauma to work because it stores bad data from SLIF Any suggestions? Would like to make both work. Edited March 8, 2022 by creationkit123
Monoman1 Posted March 8, 2022 Author Posted March 8, 2022 45 minutes ago, creationkit123 said: Thought I had it fixed, I guess not. I reinstalled mods and did a fresh save and installed mods one by one.... Somehow SLIF breaks the actor targeting and causes the trauma tab to be greyed out. After installing SLIF I get errors like these [03/08/2022 - 02:36:53PM] Error: Unable to link types associated with function "DumpInfo" in state "" on object "_sls_trauma". [03/08/2022 - 02:36:56PM] Error: Unable to link type of variable "::Trauma_var" on object "_SLS_TraumaPlayerAlias" [03/08/2022 - 02:36:56PM] Error: Unable to link type of property "Trauma" on object "_SLS_TraumaPlayerAlias" [03/08/2022 - 02:36:56PM] Error: Unable to link type of variable "::Trauma_var" on object "_SLS_TraumaNpcAlias" [03/08/2022 - 02:36:56PM] Error: Unable to link type of property "Trauma" on object "_SLS_TraumaNpcAlias" [03/08/2022 - 02:36:56PM] Error: Unable to link type of variable "::Trauma_var" on object "_SLS_TraumaFollowerAlias" Even on new games I have to re-install sl-survival everytime to get trauma to work because it stores bad data from SLIF Any suggestions? Would like to make both work. Post the entire log please of a new game.
creationkit123 Posted March 9, 2022 Posted March 9, 2022 (edited) I loaded SKSE and started a new game with the loadorder config down below. Each time I loaded the game something different happened. First was just fine. Second worked fine as well but showed version 00000 and showed trauma toggle. Third worked and showed version .66 or whatever but trauma was greyed. On every game I completely closed out of skyrim and reloaded. So it appears to be random Workingfirstgame.log NotWorking2secondgame.log Notworking3rdgame.log Edited March 9, 2022 by creationkit123
tamai Posted March 9, 2022 Posted March 9, 2022 seems like combat amputations dont work for the SE version of the game, however many other features do? or maybe im not doing it right i need to test more (just moved over to SE recently so testing to so if everything works right) for that feature i only need amputation tweaked 1.6 and survival 0.645?
Monoman1 Posted March 9, 2022 Author Posted March 9, 2022 31 minutes ago, creationkit123 said: I loaded SKSE and started a new game with the loadorder config down below. Each time I loaded the game something different happened. First was just fine. Second worked fine as well but showed version 00000 and showed trauma toggle. Third worked and showed version .66 or whatever but trauma was greyed. On every game I completely closed out of skyrim and reloaded. So it appears to be random Workingfirstgame.log 362.92 kB · 1 download NotWorking2secondgame.log 333.59 kB · 1 download Notworking3rdgame.log 113.46 kB · 1 download Ui extensions?
creationkit123 Posted March 9, 2022 Posted March 9, 2022 4 minutes ago, Monoman1 said: Ui extensions? No, is that a requirement?
Monoman1 Posted March 9, 2022 Author Posted March 9, 2022 2 minutes ago, creationkit123 said: No, is that a requirement? Its not technically a hard requirement but due to a flaw in skyrim it should be. I'm going to have to add a check for it.
creationkit123 Posted March 9, 2022 Posted March 9, 2022 Well I Installed it and the total meltdown seemed to have stopped! I can't believe after all these years I never stumbled upon UIextensions... I honestly just thought the menu button was broken in this mod this entire time.... Survival is by far my favorite mod for skyrim, I couldn't play without it. 1
tamai Posted March 9, 2022 Posted March 9, 2022 35 minutes ago, tamai said: seems like combat amputations dont work for the SE version of the game, however many other features do? or maybe im not doing it right i need to test more (just moved over to SE recently so testing to so if everything works right) for that feature i only need amputation tweaked 1.6 and survival 0.645? ugh sorry i spoke to soon, i fixed it i forgot it was only for two handed weapons only lol ? 1
Monoman1 Posted March 9, 2022 Author Posted March 9, 2022 3 minutes ago, creationkit123 said: Well I Installed it and the total meltdown seemed to have stopped! I can't believe after all these years I never stumbled upon UIextensions... I honestly just thought the menu button was broken in this mod this entire time.... Survival is by far my favorite mod for skyrim, I couldn't play without it. Good to hear Those errors are often catastrophic. I'd start a new game if I were you. 37 minutes ago, tamai said: seems like combat amputations dont work for the SE version of the game, however many other features do? or maybe im not doing it right i need to test more (just moved over to SE recently so testing to so if everything works right) for that feature i only need amputation tweaked 1.6 and survival 0.645? afraid I can't help much with SE but yes those 2. The original amp should not be installed at all It might be a vastly different body that doesn't use the same node names. 2
safado Posted March 9, 2022 Posted March 9, 2022 (edited) 30 minutes ago, creationkit123 said: Well I Installed it and the total meltdown seemed to have stopped! I can't believe after all these years I never stumbled upon UIextensions... I honestly just thought the menu button was broken in this mod this entire time.... Survival is by far my favorite mod for skyrim, I couldn't play without it. Make sure your SkyrimSE is not 1.6.x. That also will mess up SKES64, and it's core scripts, if it is the wrong version. EDIT: Just noticed that your game is SkyrimSE 1.6.x with SKSE64 2.1.5 installed. Make sure your SimplyKnock DLL is for 2.1.5. Be careful with mods that uses DLL files, you need to make sure that are compatible with SKSE64 2.1.5. Setup and test the All-In-One key in SL Survival. ? Check this for SkyrimSE 1.6.x compatibility list. Edited March 9, 2022 by safado 1
creationkit123 Posted March 9, 2022 Posted March 9, 2022 (edited) 40 minutes ago, safado said: Make sure your SkyrimSE is not 1.6.x. That also will mess up SKES64, and it's core scripts, if it is the wrong version. EDIT: Just noticed that your game is SkyrimSE 1.6.x with SKSE64 2.1.5 installed. Make sure your SimplyKnock DLL is for 2.1.5. Be careful with mods that uses DLL files, you need to make sure that are compatible with SKSE64 2.1.5. Yes I appreciate the help! Well do have the 1.6/ae? version as well as the simplyknock64ll patch. Seems like everything works.... I've spent almost the past three days researching and trying to get over 100 mods to work .... so HOPEFULLY this was the last fix! I'll be able to live with a few CTD and a few flying wheelbarrows every now and then if it does. Edited March 9, 2022 by creationkit123 Felt like it
creationkit123 Posted March 9, 2022 Posted March 9, 2022 26 minutes ago, Monoman1 said: Good to hear Those errors are often catastrophic. I'd start a new game if I were you. Thanks a ton. Hopefully you have paypal or something I can donate a small amount to when I get the chance? Oh yeah I never add mods mid through these days but thankfully you have export/import functions which most mods dont.
safado Posted March 9, 2022 Posted March 9, 2022 3 minutes ago, creationkit123 said: Thanks a ton. Hopefully you have paypal or something I can donate a small amount to when I get the chance? Oh yeah I never add mods mid through these days but thankfully you have export/import functions which most mods dont. He has a semi abandoned Patreon account with only 10 people grateful of his high-value but given free work. https://www.patreon.com/Monoman1/posts 1
Monoman1 Posted March 9, 2022 Author Posted March 9, 2022 47 minutes ago, creationkit123 said: Thanks a ton. Hopefully you have paypal or something I can donate a small amount to when I get the chance? Oh yeah I never add mods mid through these days but thankfully you have export/import functions which most mods dont. Its fine. Dont worry about it
Monoman1 Posted March 9, 2022 Author Posted March 9, 2022 23 hours ago, naaitsab said: Might be cool to do a soft dependency for these 'guard search' anims https://www.loverslab.com/topic/123275-sexlab-body-search/?do=findComment&comment=2932708 So a small request for annoyance sake. Add a global/script condition and a check to the dialogue of the toll guys at the gates. If there are 2 or more you can get 3-4 times the same force greet right after each other before they can check you. This could reset on the first line so it will only play once on approach. Also as an addition to the mandatory gag, restraints (add hobble dresses?) a mandatory chastity belt with plugs would be nice. Which only the guards have a key to of course I like the idea of animations. It's the implementation that's tricky. I'm pretty sure these animations are sexlab animation. So an entire sex scene needs to be started. Which adds script load and delay. And in the worst possible place - city exteriors. Add on top a fairly intensive inventory scan and your papyrus VM is going to be sweating bullets... Now if they were a paired animation on the other hand... But I've already had this issue with the butt slapping animation that's been around for a while.
Monoman1 Posted March 9, 2022 Author Posted March 9, 2022 Posted beta 0.681 over on the features page. For brave souls. Keep a save before updating just in case. Also posted YPS tweak 2.4. It's new for the features page but not new for anyone using Wartimes tweak. 3
naaitsab Posted March 9, 2022 Posted March 9, 2022 50 minutes ago, Monoman1 said: I like the idea of animations. It's the implementation that's tricky. I'm pretty sure these animations are sexlab animation. So an entire sex scene needs to be started. Which adds script load and delay. And in the worst possible place - city exteriors. Add on top a fairly intensive inventory scan and your papyrus VM is going to be sweating bullets... Now if they were a paired animation on the other hand... But I've already had this issue with the butt slapping animation that's been around for a while. Yeah they are SL anims. Not sure you can convert them to an idle easily. It could be implemented before the inventory check. Or run the check when the anim is past it's first stage.
TheFarter Posted March 10, 2022 Posted March 10, 2022 having an issue where I cannot disable/enable most major elements of the mod (e.g tolls, licenses, etc.) I've tried starting a new game and the issue still occurs and I have used ReSaver to clean the save.
safado Posted March 10, 2022 Posted March 10, 2022 1 hour ago, TheFarter said: having an issue where I cannot disable/enable most major elements of the mod (e.g tolls, licenses, etc.) I've tried starting a new game and the issue still occurs and I have used ReSaver to clean the save. Try installing UIExtensions compatible with your SkyrimLE/SE. Similar issue was posted in the previous page. Spoiler
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