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Posted (edited)
17 hours ago, Thornagar said:

are there going to be easier ways too add bikini armours one day other than going through tes5edit?

 

There are a couple of patches from the community that already have the keywords for SLS_bikini used for bikini experience, but it depends on your TAWOBA version.  I think there's like 6 versions LE/SE.  The problem is finding the patches because most are deep in the forum posts and the search feature is not good enough.  Using Google  against the site has better results.

 

What armor mod you want to add the keywords?

 

 

Edited by safado
Posted
14 hours ago, safado said:

 

There are a couple of patches from the community that already have the keywords for SLS_bikini used for bikini experience, but it depends on your TAWOBA version.  I think there's like 6 versions LE/SE.  The problem is finding the patches because most are deep in the forum posts and the search feature is not good enough.  Using Google  against the site has better results.

 

What armor mod you want to add the keywords?

 

 

Amazing world of bikini armour

Posted
16 hours ago, alphabetsoupdog1234 said:

Oh, good to know. Don't know much about magic effects, never got very deep into skyrim mod making, just tweak values here and there in scripts and with armor/clothing sets (better than daedric armor tier robes seem... Odd to me) or weapons. So magic effects are something I was basically just going to go in and be like: "Uhhhhhhh zero," thank you for your guidance :)

 

The following is what *I DID* in SSEEdit (should be essentially identical in TESEDIT and Oldrim but confirm before assuming it worked and always always always back up plugins so when something goes wrong you can revert).

 

1) Open xEdit

2) Right click> Unselect all (why load everything you don't need?)

3) Select SL Survival

4) Select relevant outfit mod

5) On the left, without expanding anything, find the outfit mod, select and right click > Add master > SL Survival [now armors in this mod can pull keywords from SLS]

6) Find the outfit(s) in one mod (expand on the left, first the mod name, then the ARMOR section) that you want to add the keywords to, select all of them; Right click > Apply script > find "ADD_SL_KEYWORD_ARMOR"* (edited from: "Skyrim - Add keywords") and confirm the keyword code is correct (see below)

7) Repeat 6 for other mods that have armor pieces you want to add the keyword to.

 

*Note this is just what I called my edited script; obviously yours could be called something else.

 

Changes from the original Skyrim - Add keywords script :

 

~ Line 13

  slKeywords := TStringList.Create;
  slKeywords.Add('0001E719'); // WeapMaterialSteel
  slKeywords.Add('0008F958'); // VendorItemWeapon

becomes

  slKeywords := TStringList.Create;
  slKeywords.Add('XXXXXXXX'); // _SLS_Bikini_Keyword

---

Also delete or comment out ~line 30:

// apply only to weapons
  if Signature(e) <> 'WEAP' then
    Exit;

The value where I have "XXXXXXXX" is based on where SLS is in your current load order, so check each time you do this (need to confirm the script matches SLS's keyword ID in your current xEdit session; if you close and relaunch the program just double check. Save yourself a possible headache. Personally if I add another armor I want to make bikini, I just use the already saved "SLS Keyword" version and change the hex to match.

 

Easiest way to find the code for the keyword: grab a piece of armor, find the keywords section, search for the _SLS_Bikini_Keyword and see what it says there.

 

If I remember correctly, only the BODY pieces need to have the keyword set, but don't quote me on that. At the same time, I also added SOS as a master and added another line to add the SOS_Revealing to them. Mostly because occasionally if you have a female schlong in SOS (whether it's a dick, a placeholder to mark there shouldn't be one, or pubic hair or whatever) it can do stupid things with armor only marked as 'schlongified' in the mod and suddenly you can't wear panties and a bra anymore.

 

 

There are other ways, but this one frontloads the work (making minor modifications to the script and saving them) and once that's done the keywords themselves get added stupid fast.

hey thank you, are the lines crossed out on purpose?

Posted

Hi all,

First of all a big thank you for this mod.

I've been playing with it and fiddling around with the different settings for a while now, and I really appreciate the modular construction, allowing you to pick and choose, turning off features you don't like and customizing those you do like.

One of the features I really like is the fact of being unable to pick locks or pickpocket when in heavy bondage. Now, I know next to nothing about coding, and I have no clue how difficult it would be to implement, but would you consider to implement the same restrictions, preventing you from mining or collecting herbs when the PC is tied up?

 

Posted
19 minutes ago, Diziet said:

Hi all,

First of all a big thank you for this mod.

I've been playing with it and fiddling around with the different settings for a while now, and I really appreciate the modular construction, allowing you to pick and choose, turning off features you don't like and customizing those you do like.

One of the features I really like is the fact of being unable to pick locks or pickpocket when in heavy bondage. Now, I know next to nothing about coding, and I have no clue how difficult it would be to implement, but would you consider to implement the same restrictions, preventing you from mining or collecting herbs when the PC is tied up?

 

Might not be that hard. I thought harvesting was already blocked when in an armbinder though...? I'm probably wrong.

Posted
13 minutes ago, Monoman1 said:

Might not be that hard. I thought harvesting was already blocked when in an armbinder though...? I'm probably wrong.

Thank you for the quick answer. I just double-checked, even locked in bondage mittens and a straight jacket, I was still able to pick herbs and mine some ore.

 

Posted (edited)
8 hours ago, Thornagar said:

Amazing world of bikini armour

 

 

My version of The Amazing World Of Bikini Armour (TAWOBA) Rebalance patch with SLS_Bikini keyword.  (no baka or SL Aroused keywords)

For original: TAWOBA

 

Recommended installing this and overwrite with updated ESP: TAWOBA: Rebalance

 

TAWoBA_Rebalance_SLS.

You can merge the ESP with TAWOBA to free up load list space.

You can merge any patch that add keywords. 

 

TAWoBA_Rebalance_SLS.7z SkyrimLE Form43 ESP

 

 

Check this for adding keyword yourself to any armor:

Spoiler

 

 

 

 

Edited by safado
Posted (edited)
21 minutes ago, safado said:

My version of The Amazing World Of Bikini Armour

Guess it's unrelated to UUNP/CBBE or any other type of female glory?

AH! esp only

Edited by donttouchmethere
Posted (edited)
31 minutes ago, donttouchmethere said:

Guess it's unrelated to UUNP/CBBE or any other type of female glory?

AH! esp only

 

It is a record override patch.  Technically add support to original SkyrimLE TAWOBA for Weapons and Armor Fixes Remade, and Clothing and Clutter Fixes, and SL Survival.

Rebalance also updates the armor stats to fit the integration.  Only SL Survival and Dawnguard are masters.  Everything else is soft dependency.

 

 

Edited by safado
Posted (edited)
On 2/28/2022 at 5:11 AM, Thornagar said:

hey thank you, are the lines crossed out on purpose?

You are welcome.

 

As for the question: I have *absolutely no idea* how that happened. After I posted it I saw it and was like "wtf" so went back to edit it. I selected the text and pressed "strike out" and it does nothing (it's treated as though they're not struck out), pressing it again unhighlighted the 'strike out text' formatting option soooooo... Copy/paste kept the not-strikeoutformatting-strikeouts, so... I just shrugged and left it.

 

Thinking about it now, I probably could've copied it into notepad (which has no formatting capability), erased everything, then copied it back and seen if that worked...

Edited by alphabetsoupdog1234
Welp, doing that did work. Took all of like 10 seconds too. /facepalm
Posted (edited)

Is the whore license functional? I have it, but it acts just like the regular curfew license.

Edited by Sierrok
Posted (edited)
On 2/28/2022 at 6:55 PM, safado said:

 

 

My version of The Amazing World Of Bikini Armour (TAWOBA) Rebalance patch with SLS_Bikini keyword.  (no baka or SL Aroused keywords)

For original: TAWOBA

 

Recommended installing this and overwrite with updated ESP: TAWOBA: Rebalance

 

TAWoBA_Rebalance_SLS.

You can merge the ESP with TAWOBA to free up load list space.

You can merge any patch that add keywords. 

 

TAWoBA_Rebalance_SLS.7z SkyrimLE Form43 ESP

 

 

Check this for adding keyword yourself to any armor:

  Hide contents

 

 

 

 

I am having trouble installing the patch could you tell me how too do it properly as I always crash when opening the game.

Edited by Thornagar
Posted
6 hours ago, Sierrok said:

Is the whore license functional? I have it, but it acts just like the regular curfew license.

< 0.675 Whore licence is just a cheaper curfew licence. 

>= 0.675 Buying a whore licence makes you a public whore (Needs the mod 'Public Whore'). It's a low effort, but decent tie-in until I can come up with something better. 

https://www.loverslab.com/topic/149018-wartimes-a-daughters-tale-le-alternate-start-scenario/?do=findComment&comment=3436353

 

Posted
18 minutes ago, Monoman1 said:

>= 0.675 Buying a whore licence makes you a public whore (Needs the mod 'Public Whore'). It's a low effort, but decent tie-in until I can come up with something better.

 

I like this feature. I have been using it. ?

 

This SLS feature motivated me to install Public Whore again, and it's been a lot of fun! Thanks! ❤️

Posted
7 hours ago, Thornagar said:

I am having trouble installing the patch could you tell me how too do it properly as I always crash when opening the game.

 

It has masters:

  • Skyrim.esm
  • Update.esm
  • Dawmguard.esm
  • SL_Survival.esp
  • TheAmazingWorldOfBikiniArmor.esp

The masters have to be in the load list and the Override patch esp has to be loaded after them.  If not sure move it to the last position.

Are you using a Mod manager?

 

 

Posted
6 hours ago, Monoman1 said:

>= 0.675 Buying a whore licence makes you a public whore (Needs the mod 'Public Whore'). It's a low effort, but decent tie-in until I can come up with something better. 

 

Just learned about this beta and am installing it.  What sort of Public Whore settings are used?  Like, is the term of being PW for the length of the license?  Is there a quota?  etc.

Posted
27 minutes ago, Naps-On-Dirt said:

 

Just learned about this beta and am installing it.  What sort of Public Whore settings are used?  Like, is the term of being PW for the length of the license?  Is there a quota?  etc.

Uses whatever the Mcm settings are AFAIK.

Posted

Would anyone be interested in creating a mesh for me?

 

I'm creating a item highlighter to highlight objects on the ground etc. Especially useful for clothes/armor/weapons that get stripped and go flying. But it could also be used to spot smaller items like gems etc. 

 

I'm currently using an existing skyrim mesh but it's kind of difficult to see sometimes. It's not bad though...

 

Spoiler

Test.jpg

 

It'll be a wheel option you use. Markers appear above items of interest. Then as soon as you start moving they'll be deleted. It'll be needed because steep fall now strips items/weapons when you fall (configurable ofc). And I've also imported 'combat equipping' from MWA if anyone remembers what that is. 

Posted
8 hours ago, Herowynne said:

 

I like this feature. I have been using it. ?

 

This SLS feature motivated me to install Public Whore again, and it's been a lot of fun! Thanks! ❤️

Like this as well!

Posted
2 hours ago, Monoman1 said:

Would anyone be interested in creating a mesh for me?

 

I'm creating a item highlighter to highlight objects on the ground etc. Especially useful for clothes/armor/weapons that get stripped and go flying. But it could also be used to spot smaller items like gems etc. 

 

I'm currently using an existing skyrim mesh but it's kind of difficult to see sometimes. It's not bad though...

 

  Reveal hidden contents

Test.jpg

 

It'll be a wheel option you use. Markers appear above items of interest. Then as soon as you start moving they'll be deleted. It'll be needed because steep fall now strips items/weapons when you fall (configurable ofc). And I've also imported 'combat equipping' from MWA if anyone remembers what that is. 

 

I don't have a ton of experience with world objects, If you just need a mesh I can probably make something for you.  Do you need the textures and lighting effects done as well?

Posted
58 minutes ago, Darkwing241 said:

I don't have a ton of experience with world objects, If you just need a mesh I can probably make something for you.  Do you need the textures and lighting effects done as well?

I guess I just want to make it more visible and/or to maybe make it more... 'pointy'. But then, visibility depends largely on the environment. It IS animated which really helps it's visibility but the white colours in the snow don't help. But then again in dark environments it would help. So... I don't know really :S

 

Bleak Falls:

Spoiler

blah1.jpg

 

High hrothgar:

 

Spoiler

Blah2.jpg

 

It is mesh: Clutter\MagicConduit\FXMagicConduitStream.nif

I can maybe post a test version with the wheel option maybe tomorrow but I'm tight for time. 

Posted
2 hours ago, Monoman1 said:

guess I just want to make it more visible and/or to maybe make it more... 'pointy'

 

Is there a way to spawn this object in game through the console?

Posted

i love the idea of markers! so often i lose things and i have to toggle the grass and search high and low :D honestly from the screenshots i think it already looks really good however having it taper off like you said would look slightly better.

Posted (edited)
15 hours ago, safado said:

 

It has masters:

  • Skyrim.esm
  • Update.esm
  • Dawmguard.esm
  • SL_Survival.esp
  • TheAmazingWorldOfBikiniArmor.esp

The masters have to be in the load list and the Override patch esp has to be loaded after them.  If not sure move it to the last position.

Are you using a Mod manager?

 

 

I am using the nexus mod manager. I can't find the bikini mod in the load order at all.

Edited by Thornagar
Posted (edited)
10 hours ago, Darkwing241 said:

 

Is there a way to spawn this object in game through the console?

Sexlab Survival 0.677 BETA (03-Mar-2022).7z

So here's a working prototype that should only really be used for messing about (@OtherPeople). 

 

I've copied the mesh into SLS now so it can be modified: \meshes\SLS\HighlightMarker.nif

You can use Wheel->Survival->Skills->Highlight Items to place markers on items. Moving will disable/delete them. Currently only highlights the closest 4 items. Will expand later.

 

And now. For more problems. Sometimes the markers aren't visible. I would hazard a guess that this is Skyrim's lovely old transparency bug and maybe cell lighting/movable statics? The markers do seem to be there though. If you open the console and click above an item you should get item 'Hmmz' which is the marker. This issue is most evident in Bleak falls barrow. Down at the first puzzle gate. The room with the lever. Handiest thing to do is:

 

coc BleakFallsBarrow01

KillAll

Run down to the room, turn on steep fall (general settings) and jump off the stairs at the back (Some of your clothes will probably go flying as settings are aggressive). Then use 'Highlight Items' to see the problem. 

 

If you want to place one permanently for some reason do:

Player.PlaceAtMe xx128730

 

Edit: 

Actually this marker visibility bug seems to be something to do with 1st person/3rd person. 

3rd person = unreliable. 

1st person seems reliable so far... Guess I can just force 1st person before firing... Ugh...

Edited by Monoman1

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