Monoman1 Posted May 9, 2020 Author Posted May 9, 2020 2 hours ago, obviouslyincognito said: So when I deleted the chained collars from the json before, it was from the "collars" section.  I just checked my DeviceList.json, and it seems that after toggling the chained collars option on and off in the MCM, everything in the json was deleted and replaced with just the chained collars I had originally removed. So I grabbed a fresh DeviceList.json from the archive and deleted the chained collars from the 'steelcollars' section. But once again, that resulted in my character getting no collar and only the magic curse. Ok I've double double checked this. The toggle button DOES toggle correctly. Forms are being added and removed as expected and I didn't see one chain collar being added after getting caught 6 or 7 times.  So you can see there were 16 forms in the steelcollars section before removing them and 8 afterwards which adds up.  Now, there ARE a couple of STATE bugs in the menu. 1. The mcm doesn't check the file matches the toggle on initialization. I've fixed this now. The file will be set to whatever the toggle default is when starting a new game/installing the mod for the first time. 2. Load settings does flip the flag but doesn't run the add/remove routine. Also fixed now.  But like I said the toggle does work. So my advice is to toggle it off and on and back off again.  Also there may be some confusion. The toggle only removes the chain collars that are added for cursed collars. It does not remove general collars that can be applied for paying the toll by equipping devices. So for now they'd have to be removed manually from the 'collars' section. I will probably change the toggle so that it does remove them from both sections. I'll probably also move the toggle out of the magic licence section to..... somewhere since it wouldn't really be magic licence specific any more.  Edit: Moved it under 'Devious Options' Â
Monoman1 Posted May 9, 2020 Author Posted May 9, 2020 1 hour ago, Lupine00 said: Also, most "replacers" do not replace the existing vanilla meshes or textures, instead they have their own in their own directories, because they weren't made from the ground-up as replacers at all, Does not look good for BD replacer then in that regard:
valcon767 Posted May 9, 2020 Posted May 9, 2020 1 hour ago, dePog said: Bikini Vendors? So far I have never seen any Bikinis for sale at any vendor. Are there specific "Bikini only" vendors, or are they supposed to be available from normal stores like Warmaidens, Radiant Raiment, Windhelm Blacksmith, etc? i have seen Bikinis sold at Warmaidens, Belethor's (rarely), Alvor's (riverwood)Â and other armor vendors, sometimes general merchant vendors. Â usually they are sold by vendors that can sell the "type" of armor they are (ebony, steel, elven, etc). Â
donttouchmethere Posted May 9, 2020 Posted May 9, 2020 2 hours ago, dePog said: Bikini Vendors? So far I have never seen any Bikinis for sale at any vendor. Are there specific "Bikini only" vendors, or are they supposed to be available from normal stores like Warmaidens, Radiant Raiment, Windhelm Blacksmith, etc? With SLS they get sold everywhere (where you can get armor)! If you don't forget to build the SLS bikini armor list (in SLS MCM) that is^^ (you might need a bashed patch or a TesEdit patch if you have multiple mods that change inventories of merchants)
Lupine00 Posted May 9, 2020 Posted May 9, 2020 1 hour ago, Monoman1 said: Does not look good for BD replacer then in that regard: Unfortunate. Though if you install it as a replacer, you could have a chance the vanilla version remains, thus providing BD. It's the -real- vanilla that is lost in that case. I wonder if there's a standalone for that sort of stuff. I think there might be something like that.  I don't use BD anyway  I really only care about Nini, CT77, Harry2135 and Melodic. Plus all the DeserterX classics and a few random armors I hardly expect to be supported. Wenches does use DeserterX. Nice.  BDO I need to put in my game and check out still. I do use BDO Winter Snow tho.   I guess the point is that what is left alone or not replaced is as important as the replacing process.
Corsayr Posted May 9, 2020 Posted May 9, 2020 10 hours ago, Monoman1 said:  I might need some help with how to translate the slot flags into slot numbers. I think that can be done with a lookup table. Which I've never done before. Right now the slot will read false unless it's a pure, head, body, hands or feet slot. IE. anything that occupies more than one slot displays false. But right now it's a damn sight quicker than doing it manually. Not familiar with the "slot flag"  The slot flag you are talking about is the column after the location name with the 0s and 1s?Â
Monoman1 Posted May 9, 2020 Author Posted May 9, 2020 22 minutes ago, Corsayr said: Not familiar with the "slot flag"  The slot flag you are talking about is the column after the location name with the 0s and 1s? Yup. It's a list of flags. It' basically how many flags down is the slot in TesEdit. It stops once the rest is zero. Might be more relatable if pad out the zeroes.Â
Monoman1 Posted May 9, 2020 Author Posted May 9, 2020 21 minutes ago, Corsayr said: So something like this? Not sure how to read the 'la-de-da' version of tesedit ? I'm guessing the tick marks are flags? If so then that seems like automation tools would output: 001011001 The rest of the zeroes wouldn't be output. But full length should be something like: 00101100100000000000000000000000 I guess.
Confusa Posted May 9, 2020 Posted May 9, 2020 Hello. I may have found a bug. when I'm with people begging, for example for money. When the job is done, tell me how bad it was and send me away, every time. is the part of the gameplay or is there something wrong?
Reesewow Posted May 9, 2020 Posted May 9, 2020 6 minutes ago, Confusa said: Hello. I may have found a bug. when I'm with people begging, for example for money. When the job is done, tell me how bad it was and send me away, every time. is the part of the gameplay or is there something wrong? That means the mod thinks you didn't get your partner to orgasm, so they don't pay you and say you did a bad job. If you are using SLSO make sure you get your partner to orgasm before ending the animation. Â
Monoman1 Posted May 9, 2020 Author Posted May 9, 2020 14 minutes ago, Confusa said: Hello. I may have found a bug. when I'm with people begging, for example for money. When the job is done, tell me how bad it was and send me away, every time. is the part of the gameplay or is there something wrong? Do you have SLSO? Did you make them cum? Make sure 'Use separate orgasms' is enabled in the SEXLAB mcm.Â
Confusa Posted May 9, 2020 Posted May 9, 2020 6 minutes ago, Monoman1 said: Do you have SLSO? Did you make them cum? Make sure 'Use separate orgasms' is enabled in the SEXLAB mcm.  OK thanks! I will deal with SLSO again. I installed the mod for the first time, and I'm not sure how everything works. the fact that it's not in my mother tongue doesn't help much either XD. Thank you for your prompt reply!
Confusa Posted May 9, 2020 Posted May 9, 2020 7 minutes ago, Reesewow said: That means the mod thinks you didn't get your partner to orgasm, so they don't pay you and say you did a bad job. If you are using SLSO make sure you get your partner to orgasm before ending the animation.  I see, thank you very much!
Corsayr Posted May 9, 2020 Posted May 9, 2020 45 minutes ago, Monoman1 said: I'm guessing the tick marks are flags? If so then that seems like automation tools would output: 001011001 Yes the check marks are the selected slots for that armor part (it's BDs iron chest piece) Â So it doesn't start over again when it finds a tick? That actually would make it easier because then each 1 is just an on switch...Â
jodjoe Posted May 9, 2020 Posted May 9, 2020 14 hours ago, Monoman1 said: Probably something invisible in your inventory. Try: 1. Get your stuff confiscated. 2. Make some distance between yourself and the nearest enforcer. 3. When he's definitely begun to chase you down again, open the Mcm on the licence page and press 'Get equipped items', open the equipped list and see what's there. Most likely it's something without a name. Add it to the exceptions list. This probably won't stop the current approach but should hopefully stop it from happening again.  Lupine had problems with SOS pubic hair like this before. This should be fixed in the next version.  that seemed to work it was [Armor<8E0424FF)>] if that has any meaning or importance to you  thanks for the help
Monoman1 Posted May 9, 2020 Author Posted May 9, 2020 15 minutes ago, jodjoe said: that seemed to work it was [Armor<8E0424FF)>] if that has any meaning or importance to you  thanks for the help Because it's your load order I wouldn't have a notion. What's loaded at position 8E in your load order?  You can find the item directly by loading your load order in TesEdit and put 8E0424FF in the search box.Â
jodjoe Posted May 9, 2020 Posted May 9, 2020 22 minutes ago, Monoman1 said: Because it's your load order I wouldn't have a notion. What's loaded at position 8E in your load order?  You can find the item directly by loading your load order in TesEdit and put 8E0424FF in the search box. lol SOS - Pubic Hair for Females Addon like you thought
SkyAddiction Posted May 10, 2020 Posted May 10, 2020 17 hours ago, Monoman1 said:  Spoiler   This might answer your question. So far I've only really been showing bikinis because most people will already have TAWoBA in their load order and it won't be merged so I can hard code the configuration and load it automatically. Anything else is going to have to be added by you via configuration jsons. Here's a quick mashup I created by throwing a bunch of stuff into the same outfit group. I see some of the girls forgot to wear their panties today... DX is a fucker for creating outfits in two halves. I've added a couple of extra keywords to SLAX to try to get around this problem but haven't keyworded those outfits yet since the whole system hasn't been finalized yet. How much you get out of the bikinifier will probably depend on how much effort you're willing to put in. Just because I'm showing it on friendly npcs here doesn't mean that you can't apply it to hostile npcs. Some of the outfits here would be good for necromancers but necromancers are harder to screenshot when they're trying to explode you. My point being that you should be able to pull this stuff off of dead npcs. As for container loot. Since the stuff will be in jsons it's fairly possible I'd say to add a similar system for container loot. I'm fairly sure I'll be able to have Npcs change their outfit every x hours or something. Though they'll have to get unloaded and reloaded again which is fine - they won't change outfit while you're standing there.  As for trying to help create config jsons I've come up with a spreadsheet. I'm not exactly an excel guru so it's in a fairly rough state. But by using a combination of Tesedit automation tools, notepad++ you can paste the info from them into this spreadsheet and it will give you a filterable list of json lines to add to the json file. I wish there were a better, more automatic way but maybe ye can create and share jsons when the whole thing is done or I can create a compiled post with them or something.  I might need some help with how to translate the slot flags into slot numbers. I think that can be done with a lookup table. Which I've never done before. Right now the slot will read false unless it's a pure, head, body, hands or feet slot. IE. anything that occupies more than one slot displays false. But right now it's a damn sight quicker than doing it manually.  As for your other points: 2 & 3 are possible I think to a certain degree, if I'm motivated. 4. I'd rather avoid like the plague due to eh.... contention in that area.     Awesome. I honestly expected an, "Ehh, maybe? Someday?" to all four and that would have been fine. This? This is great news. ?
Lupine00 Posted May 10, 2020 Posted May 10, 2020 7 hours ago, Monoman1 said: Not sure how to read the 'la-de-da' version of tesedit You can't convert a slot flag mask into a single slot number. A mask represents a SET of slots.  You can reliably convert a slot number to a mask, but if you're going the other way, and you have any armor piece that has multiple slots, then you need to decode the mask to multiple slots.  You can write some pascal to do it, where you step through bits ... but I can't remember any pascal.  Here's something more modern, interpret as you will:  const slotBase = 30 const slotCount = 32  func decodeSlots(slotMask uint32) []int {      slots := []int{} // imagine this is an empty list of int values     for bit := 0; bit < slotCount; bit++ {          if 0 != (slotMask & (1 << bit)) {             slots = append(slots, bit+slotBase)         }     }     return slots }  func slotsToMask(slots []int) uint32 {     var slotMask uint32     for i := 0; i < len(slots); i++ {         slotMask |= slotToMask(slots)     }     return slotMask }  func slotToMask(slot int) uint32 {     var slotMask uint32     if slot >= slotBase && slot < slotBase+slotCount {         slotMask = (1 << (slot - slotBase))     }     return slotMask }
Monoman1 Posted May 10, 2020 Author Posted May 10, 2020 5 hours ago, Lupine00 said: You can write some pascal to do it, where you step through bits ... but I can't remember any pascal. Yea... Maybe eventually I'll create something to do it but I'd rather get the thing done first and use existing tools to parse json lines. The spreadsheet works... well enough for this task atm. It would be nice if it displayed slots in a more readable fashion but it isn't strictly necessary.  Doesn't matter though. I got side tracked again:  WHY do I do these things to myself? As a side plus, some of the boots are NiO heels which is... nice. Not sure they'd be high enough to satisfy the bikini curse though.Â
dePog Posted May 10, 2020 Posted May 10, 2020 Despite making Survival the master of TaWoBa and running the script to make all bikinis have the keyword I am still getting cursed if I wear them. I had to start a new playthrough as in the previous one the guards kept throwing me in the kennel for carrying a weapon even though I was completely naked and had zero weapons. However in that last playthrough the armor did not trigger the curse. This time the guards leave me alone, but the armor makes me cursed. Think I may have to revert to the previous version of SL Survival just to get some stability even though I like what you have done in this latest version. Â Just for your information, I am also running Requiem so I don't know if there are any issues between the two mods. But, as I said, I didn't have any problems with the previous build.
Monoman1 Posted May 10, 2020 Author Posted May 10, 2020 15 minutes ago, dePog said: Despite making Survival the master of TaWoBa and running the script to make all bikinis have the keyword I am still getting cursed if I wear them. I had to start a new playthrough as in the previous one the guards kept throwing me in the kennel for carrying a weapon even though I was completely naked and had zero weapons. However in that last playthrough the armor did not trigger the curse. This time the guards leave me alone, but the armor makes me cursed. Think I may have to revert to the previous version of SL Survival just to get some stability even though I like what you have done in this latest version.  Just for your information, I am also running Requiem so I don't know if there are any issues between the two mods. But, as I said, I didn't have any problems with the previous build. Doubt it's anything to do with the version change. 2 possible problems. 1. SLS survival is lower in your load order than TAWoBA. Meaning the keyword will not get added in game. => move SLS above TAWoBA. 2. You never reran requiems patcher after adding the keyword. The requiem patcher copies all armor records so if you've got one from before adding the keyword then the keywords won't be present on the winning override (The requiem patch) => rerun the requiem patcher.  Just a little advice. Requiem is tough love. I use it too. But any time you make ANY changes to your load order you should rerun the patcher. Including simply moving mods in the load order. Same really applies to TesEdit patches.Â
dePog Posted May 10, 2020 Posted May 10, 2020 11 hours ago, Monoman1 said: Doubt it's anything to do with the version change. 2 possible problems. 1. SLS survival is lower in your load order than TAWoBA. Meaning the keyword will not get added in game. => move SLS above TAWoBA. 2. You never reran requiems patcher after adding the keyword. The requiem patcher copies all armor records so if you've got one from before adding the keyword then the keywords won't be present on the winning override (The requiem patch) => rerun the requiem patcher.  Just a little advice. Requiem is tough love. I use it too. But any time you make ANY changes to your load order you should rerun the patcher. Including simply moving mods in the load order. Same really applies to TesEdit patches. 1. Yep, TAWoBA is below Survival. 2. I have used Requiem for many years, so I know its a tough bugger, lol. I have run that patcher so many times I think I can quote its output messages by heart  . I am currently in the middle of uninstalling TAWoBA and re-installing it so I can do the whole process anew. Will then run the the Req Patcher and see if that uncurses me. I will get back to you with the result. Thanks for your extremely prompt and helpful replies.  EDIT: Yep, the re-installation of TAWoBA , redoing the TES5Edit processes, then the Requiem patching, has removed the curse issue. I suspect there was a glitch in my first attempt at the process, but with a 200+ mod load order to juggle there is bound to be a problem from time to time I suppose. Cheers, dePog
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