Vylvie Posted May 25, 2020 Posted May 25, 2020 Heya Monoman, thanks for the mod. I've been running multiple of your mods now and they work just as intended without any issues. I don't know if this has been suggested before, but here are some of my suggestions: Trade Restriction: Traders have a chance to require nudity prior to trading, chance of additional requirements similar to toll gate officers'. IIRC there is a mod that fulfills the being naked part, but it has a lot of other features that conflicts with other mods. Toll Gate Payment: 1. Spank That Ass integration, allowing for multiple(?) spanks as one of the payment options. 2. MME/Milk Addict integration, to pay with 'fresh' milk, if the player is a milkmaid. Enforcer Checks: Currently if you own all the licences the enforces do not do anything, as they seemingly know that you have all the requirements to carry the items. Suggestion is to allow enforcers to check the player for valid licences periodically, with configurable cooldown timer. Possibly to hold on to the checks when the player is either in combat or in a scene. (Flashbacks to SRR slave agents forcegreeting when the player is already in a scene ?) Chance for enforcers to conduct a more 'thorough' search, after which the player can respond in multiple ways (soft SRR/DFC tie in maybe). Additional Kennels: Currently the only Kennel is in Whiterun, perhaps additional kennels can be added to other towns, with some different animals? 2
Lupine00 Posted May 25, 2020 Posted May 25, 2020 31 minutes ago, jasondawn said: I don't know if this has been suggested before, but here are some of my suggestions: Trade Restriction: Traders have a chance to require nudity prior to trading, chance of additional requirements similar to toll gate officers'. IIRC there is a mod that fulfills the being naked part, but it has a lot of other features that conflicts with other mods. Toll Gate Payment: 1. Spank That Ass integration, allowing for multiple(?) spanks as one of the payment options. 2. MME/Milk Addict integration, to pay with 'fresh' milk, if the player is a milkmaid. Enforcer Checks: Currently if you own all the licences the enforces do not do anything, as they seemingly know that you have all the requirements to carry the items. Suggestion is to allow enforcers to check the player for valid licences periodically, with configurable cooldown timer. Possibly to hold on to the checks when the player is either in combat or in a scene. (Flashbacks to SRR slave agents forcegreeting when the player is already in a scene ?) Chance for enforcers to conduct a more 'thorough' search, after which the player can respond in multiple ways (soft SRR/DFC tie in maybe). Additional Kennels: Currently the only Kennel is in Whiterun, perhaps additional kennels can be added to other towns, with some different animals? These are not new requests, but nice summary. Trade Restriction - various suggestions have been made - "similar to toll gate officers" sounds like a good way to put it though. I think the toll gates spank may not have been requested before. Milk has. I'm always in favor of more spanks. Enforcer Checks - yes, this nails the oddity with enforcers: they are somehow psychically able to detect if you are trying to cheat or not. Enforcers would feel more immersive if they inflicted the same crap on you regardless of the licenses you do or do not have. Also, if they stopped making really specific accusations against your follower and blaming the PC for the follower's gear. How do they even KNOW that person is your follower? They should use similar dialog, "You too missy... Let's see what's in your bags." and THEN the follower blames the PC: "She paid me to carry it." But as Monoman says, too late now, probably won't ever change. Additional Kennels - this never stops being asked for. And then Monoman says "but not exactly like kennels, maybe something specific to the city"... But you have to make the most of what you get. A Bikinifier was made. Would you rather have the kennels or the bikinifier? It doesn't matter now, Bikinifier is here. It probably wasn't an either/or choice. If Monoman was excited by making more "player hotels" he would likely have made them by now. Some people won't use bikinifier, and some people won't use kennels. I feel I need more reasons to use the kennel. Sometimes I use it for no reason at all, which feels a bit silly really. If you use Bikinifier, you are going to get a lot of value out of it. It's probably better value than another kennel, or even two. A fun idea for toll gate spanks might be a bit like this. "Please, let me through the gate. I need to leave now!" "Oh, do you now honeybuns?" "Yes, just open the stupid gate... I'll pay the toll." "Haha. Whatever you say miss." (winks) PC is ported through the gate, but on arrival she's in some stocks just outside the gate. Her clothes are then removed. The guard then explains... "The penalty for a woman trying to leave without permission is at my discretion. I hope this teaches you a lesson you idiot woman." Guard administers a good whipping. "You can wait here until we open the gate officially." "This is so unfair... I'm going to report this to the Jarl." "Unmarried women are technically a ward of the Jarl you know? Be careful he doesn't find a use for you." PC spends however long it is until opening time naked in the stocks. Guard comes to let you out. "So wench, have you learned your lesson yet?" "Yes sir. Sorry sir." (released) "Get fucked you asshole!" (get another whipping and a fine, followed by stay in the stocks until gate closing time) Guard then brings you back inside and lets you go, minus your clothes. Don't take this too seriously, it's just a thought bubble.
Monoman1 Posted May 25, 2020 Author Posted May 25, 2020 4 hours ago, Black714 said: Kennel Keeper Can Give Us Some Trick to Remove A Vaginal Plug. After Taking A Nap Removed Chastity Belt Can is a Problem. Ow, my brain 2 hours ago, Lupine00 said: With the open mouth patch, could we get a feature/option/something to make the mouth open a bit wider than the default? Jeez. What are you trying to fit in there? Got a phoneme in mind? Right now all this does it call Sexlab.OpenMouth() - So it's the SL version. Don't know much about phonemes in general. But I might be able to change the key press to rotate through: 1. Close mouth. 2. Open mouth SL version 3. Open mouth eating watermelon whole version. 4. Close mouth. 30 minutes ago, jasondawn said: Trade Restriction: Traders have a chance to require nudity prior to trading, chance of additional requirements similar to toll gate officers'. IIRC there is a mod that fulfills the being naked part, but it has a lot of other features that conflicts with other mods. Maybe. But it would only be a % chance of getting a dick trader I think. Similiar to the licence guys 'show me your tits' spiel. I'd say there's mods out there though that reduce your barter skill when naked. 33 minutes ago, jasondawn said: Toll Gate Payment: 1. Spank That Ass integration, allowing for multiple(?) spanks as one of the payment options. 2. MME/Milk Addict integration, to pay with 'fresh' milk, if the player is a milkmaid. Also maybes. 1 needs to get done in STA first 2 would need to be >= % full 37 minutes ago, jasondawn said: Enforcer Checks: Currently if you own all the licences the enforces do not do anything, as they seemingly know that you have all the requirements to carry the items. Suggestion is to allow enforcers to check the player for valid licences periodically, with configurable cooldown timer. Possibly to hold on to the checks when the player is either in combat or in a scene. (Flashbacks to SRR slave agents forcegreeting when the player is already in a scene ?) Chance for enforcers to conduct a more 'thorough' search, after which the player can respond in multiple ways (soft SRR/DFC tie in maybe). I don't really like the idea of periodic checks in general. Anything that interrupts me better have a good reason. Getting stopped for nothing would annoy me eventually. 38 minutes ago, jasondawn said: Additional Kennels: Currently the only Kennel is in Whiterun, perhaps additional kennels can be added to other towns, with some different animals? Yup. Been suggested loads. Too much work-to-payoff ratio though.
Lupine00 Posted May 25, 2020 Posted May 25, 2020 5 hours ago, Monoman1 said: Jeez. What are you trying to fit in there? Troll cock! 5 hours ago, Monoman1 said: Got a phoneme in mind? Right now all this does it call Sexlab.OpenMouth() - So it's the SL version. Don't know much about phonemes in general. But I might be able to change the key press to rotate through: There is apparently a way to make it bigger. See Better Blowjobs LE mod which patches sslBaseExpression. Here's the code (I had to decompile to get it): Spoiler function OpenMouth(Actor ActorRef) global sslBaseExpression.ClearPhoneme(ActorRef) ActorRef.SetExpressionOverride(16, 0) mfgconsolefunc.SetPhonemeModifier(ActorRef, 0, 0, 75) mfgconsolefunc.SetPhonemeModifier(ActorRef, 0, 1, 75) mfgconsolefunc.SetPhonemeModifier(ActorRef, 0, 5, 100) mfgconsolefunc.SetPhonemeModifier(ActorRef, 0, 6, 100) mfgconsolefunc.SetPhonemeModifier(ActorRef, 0, 7, 100) mfgconsolefunc.SetPhonemeModifier(ActorRef, 0, 9, 68) utility.WaitMenuMode(0.100000) endFunction Complete decompile attached here: sslBaseExpression.7z If you don't touch this file, I guess I can just use better blowjobs? 5 hours ago, Monoman1 said: I'd say there's mods out there though that reduce your barter skill when naked. Use SLD to give your speech a boost for naked? 5 hours ago, Monoman1 said: Yup. Been suggested loads. Too much work-to-payoff ratio though. How about quantity over quality? Duplicate Whiterun kennel, duplicate kennel keeper NPC, etc, etc, Just a theory, try Tes5Edit to bounce them to a new mod as new (renumbered) IDs, do some renames, then merge them back to SLS, thus duplicating all the involved forms en-masse. Hackily patch up a door from various cities. Or, even hackier ... use the exact same kennel for all cities, and you leave by dialog that ports you back to the city you came from? Failing that, add one of those Zap dog crates to all towns with no kennel. You can sleep in the crate for the price of a kennel. Later on, maybe some later release, add funny things that happen if you sleep in the crate.
Monoman1 Posted May 25, 2020 Author Posted May 25, 2020 1 hour ago, Lupine00 said: If you don't touch this file, I guess I can just use better blowjobs? Open mouth scripts don't touch that script so it should be ok to use I'd guess. 1 hour ago, Lupine00 said: Or, even hackier ... use the exact same kennel for all cities, and you leave by dialog that ports you back to the city you came from? Yea this is what I had planned on doing in the interim. Kind of boring but gets the job done. Still need to do the outside entrances though that could just be as simple as slapping a door into a wall.
Meteox Posted May 25, 2020 Posted May 25, 2020 On 5/23/2020 at 11:37 PM, Monoman1 said: Try this script please. Try to buy a licence and recreate the issue. Then post that log. _SLS_LicenceUtil.pex 81.11 kB · 2 downloads First of all, I'd like to thank you for taking some of your time to trying to help me in solving this issue of mine. As per your request I've included the log file of my try. In this attempt, I talked with the quartermaster in Whiterun and asked him to give me the following licenses. No gold has been taken out from my inventory neither have I received any licenses: - Short Magic - Long Weapon - Short Armor - Long Clothes Papyrus.0.log
Monoman1 Posted May 25, 2020 Author Posted May 25, 2020 10 hours ago, Meteox said: First of all, I'd like to thank you for taking some of your time to trying to help me in solving this issue of mine. As per your request I've included the log file of my try. In this attempt, I talked with the quartermaster in Whiterun and asked him to give me the following licenses. No gold has been taken out from my inventory neither have I received any licenses: Very odd. Relevant log lines: [05/26/2020 - 01:01:32AM] _SLS_: IssueLicence(): Issuer: [Actor < (C6046213)>]. LicenceType: -1. LicenceTerm: -1. DeductGold: TRUE. IsModEvent: False [05/26/2020 - 01:01:32AM] _SLS_: IssueLicence(): BuyLicenceType: 0. BuyLicenceTerm: 0 [05/26/2020 - 01:02:19AM] _SLS_: IssueLicence(): Issuer: [Actor < (C6046213)>]. LicenceType: -1. LicenceTerm: -1. DeductGold: TRUE. IsModEvent: False [05/26/2020 - 01:02:19AM] _SLS_: IssueLicence(): BuyLicenceType: 1. BuyLicenceTerm: 1 [05/26/2020 - 01:02:51AM] _SLS_: IssueLicence(): Issuer: [Actor < (C6046213)>]. LicenceType: -1. LicenceTerm: -1. DeductGold: TRUE. IsModEvent: False [05/26/2020 - 01:02:51AM] _SLS_: IssueLicence(): BuyLicenceType: 2. BuyLicenceTerm: 0 [05/26/2020 - 01:03:26AM] _SLS_: IssueLicence(): Issuer: [Actor < (C6046213)>]. LicenceType: -1. LicenceTerm: -1. DeductGold: TRUE. IsModEvent: False [05/26/2020 - 01:03:26AM] _SLS_: IssueLicence(): BuyLicenceType: 4. BuyLicenceTerm: 1 Code: ObjectReference Function IssueLicence(Actor Issuer, Int LicenceType = -1, Int LicenceTerm = -1, Bool DeductGold = true, Bool IsModEvent = false) ; LicenceType: 0 - Magic, 1 - weapons, 2 - Armor, 3 - Bikini, 4 - Clothes. -1 = Not set -> set via dialogue ; TermDuration: 0 - Short term, 1 - Long term, 2 - Perpetual. -1 = Not set -> set via dialogue ; Set mod event parameters If LicenceType > -1 && LicenceTerm > -1 BuyLicenceType = LicenceType BuyLicenceTerm = LicenceTerm EndIf LicenceIntroDone = true Int GoldCost If BuyLicenceTerm == 0 GoldCost = _SLS_LicCostShort.GetValueInt() ElseIf BuyLicenceTerm == 1 GoldCost = _SLS_LicCostLong.GetValueInt() ElseIf BuyLicenceTerm == 2 GoldCost = _SLS_LicCostPer.GetValueInt() EndIf ObjectReference Licence = (GetLicenceFormlist(LicenceAsInt = BuyLicenceType)).GetAt(BuyLicenceTerm) as ObjectReference StorageUtil.SetFloatValue(Licence, "_SLS_LicenceExpiry", -1.0) Int StampIt = ModEvent.Create("_SLS_InitializeLicence") If (StampIt) ModEvent.PushForm(StampIt, Licence) ModEvent.Send(StampIt) EndIf While StorageUtil.GetFloatValue(Licence, "_SLS_LicenceExpiry") == -1.0 Utility.WaitMenuMode(0.2) EndWhile String DerogName = GetDerogName() String IssuerName = Issuer.GetBaseObject().GetName() String ExpiryString If _SLS_LicencePerpetualList.HasForm(Licence) ExpiryString = "Perpetual " Else ExpiryString = GetExiryDateAsReadableString(StorageUtil.GetFloatValue(Licence, "_SLS_LicenceExpiry")) EndIf If BuyLicenceType == 0 ; Magic _SLS_LicenceCupcakeMagic.SetName(DerogName) _SLS_LicenceIssuerMagic.SetName(IssuerName) _SLS_LicenceExpiryMagic.SetName(ExpiryString) LicMagicDerogName = DerogName LicMagicIssuerName = IssuerName LicExpiryMagic = ExpiryString ElseIf BuyLicenceType == 1 ; Weapons _SLS_LicenceCupcakeWeapon.SetName(DerogName) _SLS_LicenceIssuerWeapon.SetName(IssuerName) _SLS_LicenceExpiryWeapon.SetName(ExpiryString) LicWeaponDerogName = DerogName LicWeaponIssuerName = IssuerName LicExpiryWeapon = ExpiryString ElseIf BuyLicenceType == 2 ; Armor _SLS_LicenceCupcakeArmor.SetName(DerogName) _SLS_LicenceIssuerArmor.SetName(IssuerName) _SLS_LicenceExpiryArmor.SetName(ExpiryString) LicArmorDerogName = DerogName LicArmorIssuerName = IssuerName LicExpiryArmor = ExpiryString ElseIf BuyLicenceType == 3 ; Bikini _SLS_LicenceCupcakeBikini.SetName(DerogName) _SLS_LicenceIssuerBikini.SetName(IssuerName) _SLS_LicenceExpiryBikini.SetName(ExpiryString) LicBikiniDerogName = DerogName LicBikiniIssuerName = IssuerName LicExpiryBikini = ExpiryString ElseIf BuyLicenceType == 4 ; Clothes _SLS_LicenceCupcakeClothes.SetName(DerogName) _SLS_LicenceIssuerClothes.SetName(IssuerName) _SLS_LicenceExpiryClothes.SetName(ExpiryString) LicClothesDerogName = DerogName LicClothesIssuerName = IssuerName LicExpiryClothes = ExpiryString EndIf Licence.MoveTo(_SLS_LicenceDumpRef) Licence.SetActorOwner(None) ; Clear ownership. If ownership is set to the player then guards confiscate it during bounty clear dialogue. (Wait, I know you.) If DeductGold PlayerRef.RemoveItem(Gold001, GoldCost) EndIf If !IsModEvent PlayerRef.AddItem(Licence) If RequestedContainerHasItems Utility.WaitMenuMode(1.5) RecoverObjects(Issuer) ElseIf BuyLicenceType == 0 UnNullifyMagic() EndIf EndIf Utility.Wait(2.0) CheckForBikiniCurse() Return Licence EndFunction Basic test: BuyLicenceTerm is being set to 0 on your first buy which is right (short term). So GoldCost should be equal to _SLS_LicCostShort.GetValueInt(). DeductGold is true. So the line PlayerRef.RemoveItem(Gold001, GoldCost) should definitely be running and at the very least gold should be taken. There are no 'None' errors so the licences at least exist, perhaps disabled but seems very unlikely... The only thing I can think of is that LicenceUtil is getting stuck somewhere in there for you. Can fail buy a licence again, wait for it to end and save the game. Then open the save in Falrim tools and check anything in the 'Active scripts' or 'Suspended stack' sections. Look for any script beginning with SLS_ After that I can't explain it. Edit: I have a feeling the problem is in here: While StorageUtil.GetFloatValue(Licence, "_SLS_LicenceExpiry") == -1.0 Utility.WaitMenuMode(0.2) EndWhile Can you do in console and screenshot the results (Might need multiple screenshots to capture everything): Sqv _SLS_LicenceAliases 1
GGDX Posted May 26, 2020 Posted May 26, 2020 I don't know how hard it would be but adding an option to have all inn prices in Whiterun adjusted to some multiple of the kennel cell price would be nice. Then if/when other cities get "kennels" have them get the same treatment. Last time I was playing with this stuff I had a separate mod that I used to adjust the prices but having it built in would be nice.
Lupine00 Posted May 26, 2020 Posted May 26, 2020 2 hours ago, GGDX said: I don't know how hard it would be but adding an option to have all inn prices in Whiterun adjusted to some multiple of the kennel cell price would be nice. Then if/when other cities get "kennels" have them get the same treatment. Enough mods change inn price; no point adding more conflicts. You can set it yourself with a single set command from the console. No mod needed. set RoomCost to 200.0
HomuraGremory Posted May 26, 2020 Posted May 26, 2020 Can i suggest something? Instead of having to install other mods to evade tolls, can you try adding a few entrances to each city, Maybe have a modify that if a certain entrance is used too much, some guards might be there to catch you? 1
WhatRules Posted May 26, 2020 Posted May 26, 2020 Is there a mod for adding keywords to armor for Skyrim SE?
4nk8r Posted May 27, 2020 Posted May 27, 2020 I wanted to alter the Detect Drawn Weapon feature so that it doesn't happen outside walled cities. Is it something I can tweak in the plugin via xedit, at the console via quest variables, or by editing a script? Also, where would I adjust the time delay to allow more than 1 second before forcegreet kicks in?
ttpt Posted May 27, 2020 Posted May 27, 2020 19 hours ago, HomuraGremory said: Can i suggest something? Instead of having to install other mods to evade tolls, can you try adding a few entrances to each city, Maybe have a modify that if a certain entrance is used too much, some guards might be there to catch you? Pretty sure guards can already catch you for toll evasion if you've skipped town before, so I don't feel any additional code is necessary. As far as alternate entrances, I feel like the intention of the mod is that main entrances aren't supposed to be toll avoidable. Skyrim Sewers really serves the purpose of alternate exits and entrances really well and it would be weird to have a guard posted on sewer grates. On 5/25/2020 at 4:01 AM, Monoman1 said: I don't really like the idea of periodic checks in general. Anything that interrupts me better have a good reason. Getting stopped for nothing would annoy me eventually. I kind of like annoyances myself, I like to interact with the systems of the mods I'm running, it's why I set up my licenses to short duration because I like going to get a license more than once per month. Months really take a long time in skyrim. And I feel like enforcers could use a little more love. My last interaction with an enforcer was when a courier showed up to give a letter of inheritance and 100 gold pieces because Enforcer had died somewhere.
Lupine00 Posted May 27, 2020 Posted May 27, 2020 2 hours ago, ttpt said: I kind of like annoyances myself, I like to interact with the systems of the mods I'm running, it's why I set up my licenses to short duration because I like going to get a license more than once per month. Months really take a long time in skyrim. Isn't the point of enforcers in unwalled town to generate that annoyance of periodic checks? I guess whatever they do it's going to be almost nothing compared to the non-stop insistence that I was smuggling contraband on my follower that I was enduring previously. They could ask me every minute, it would barely be an intrusion. In walled towns, it makes sense that they should always harass you going in or out, or if you are dumb enough to go near the gate (or Warmaiden's), but would otherwise stay in their area and not interrupt you to rifle through your stuff every five minutes. However, guards to like to make their mark, and if a guard has stopped you for something already, shouldn't they then go on to smash your tail-light and book you for it? Or put another way, if you're carrying a weapon, or picking a lock, or making a noise, or running in an unladylike way, then the guard has a perfectly good reason to search you and demand licenses for anything he finds.
JR42 Posted May 27, 2020 Posted May 27, 2020 Thank you for this amazing mod. I saw some posts in this thread earlier about issues with the MCM not showing up, and script-reliant parts of the mod not functioning, and it looked like no definite solution was found. I think I found a fix: The problem appears to be that the default vanilla Skyrim settings allocate a woefully low proportion of the CPU budget to Papyrus scripts. This might not be a problem if your computer is very strong, or use only a few mods, which is why apparently some people have no such trouble. However, if you try to run Sexlab Survival or Devious Devices mods or Frostfall on a mediocre PC, then even while getting a decent graphical FPS, Papyrus scripts might be seriously overstressed in the background. None of the other tips and tricks I found online like "setstage SKI_ConfigManagerInstance 1", saving/reloading in-game and waiting a long time, reinstalling mods and starting a new game, etc, worked: the Survival MCM kept refusing to show up and its functionality was in a half-working half-broken state: e.g. Enforcers and Toll Collectors existed but they never bothered anyone. The fix seems to be surprisingly easy: simply adjust Skyrim.ini settings to allocate a larger CPU budget to Papyrus. The Frostfall website has some [Papyrus] settings recommendations, while the MNC page offers its own alternative recommendation. Try one or the other (just copy-paste the settings; the linked mods are not necessary to download). I used the middle recommendation listed on the Frostfall website ("increase the amount of CPU time and memory given to the script system"), and starting a new game, the Survival MCM showed up in seconds without any issue. It also made Skyrim run much smoother in general: mods now initialize more than 3 times as fast, and scripted events by other mods, such as equipping/unequipping items no longer lag in a noticeable way. I suggest leaving a note on the download page (maybe under FAQ, or Known Issues, or maybe even more prominently?) to adjust the Skyrim.ini [Papyrus] settings if anyone encounters an issue with the MCM not showing up. This would be especially helpful for those of us who use neither Frostfall nor MNC, and so would hardly come across these recommendations otherwise.
Meteox Posted May 28, 2020 Posted May 28, 2020 On 5/26/2020 at 1:42 AM, Monoman1 said: The only thing I can think of is that LicenceUtil is getting stuck somewhere in there for you. Can fail buy a licence again, wait for it to end and save the game. Then open the save in Falrim tools and check anything in the 'Active scripts' or 'Suspended stack' sections. Look for any script beginning with SLS_ After that I can't explain it. Edit: I have a feeling the problem is in here: While StorageUtil.GetFloatValue(Licence, "_SLS_LicenceExpiry") == -1.0 Utility.WaitMenuMode(0.2) EndWhile Can you do in console and screenshot the results (Might need multiple screenshots to capture everything): Sqv _SLS_LicenceAliases Fallrim showed me that there is an active script called "_sls_licenceutil.IssueLicence()". Information: Spoiler STACKFRAME ObjectReference _sls_licenceutil.IssueLicence() Owner: _sls_licenceutil: *refid=024dba (6490ae70) Script: _sls_licenceutil Base: _sls_licenceutil Event: IssueLicence Status: Flag: 00000010 Function type: NULL Function return type: ObjectReference Function docstring: 5 parameters, 17 locals, 22 values. Status: Function flags: 00000000 Function user flags: ₃₁ ₃₀ ₂₉ ₂₈ ₂₇ ₂₆ ₂₅ ₂₄ ₂₃ ₂₂ ₂₁ ₂₀ ₁₉ ₁₈ ₁₇ ₁₆ ₁₅ ₁₄ ₁₃ ₁₂ ₁₁ ₁₀ ₀₉ ₀₈ ₀₇ ₀₆ ₀₅ ₀₄ ₀₃ ₀₂ ₀₁ ₀₀ 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Opcode version: 3.2 PAPYRUS BYTECODE: CAST ::temp12 Issuer STRCAT ::temp12 _SLS_: IssueLicence(): Issuer: ::temp12 STRCAT ::temp12 ::temp12 . LicenceType: CAST ::temp13 LicenceType STRCAT ::temp13 ::temp12 ::temp13 STRCAT ::temp12 ::temp13 . LicenceTerm: CAST ::temp13 LicenceTerm STRCAT ::temp13 ::temp12 ::temp13 STRCAT ::temp12 ::temp13 . DeductGold: CAST ::temp13 DeductGold STRCAT ::temp13 ::temp12 ::temp13 STRCAT ::temp12 ::temp13 . IsModEvent: CAST ::temp13 IsModEvent STRCAT ::temp13 ::temp12 ::temp13 CALLSTATIC Debug Trace ::NoneVar 2 ::temp13 0 CMP_GT ::temp14 LicenceType -1 CAST ::temp14 ::temp14 JMPF ::temp14 3 CMP_GT ::temp15 LicenceTerm -1 CAST ::temp14 ::temp15 JMPF ::temp14 4 ASSIGN ::BuyLicenceType_var LicenceType ASSIGN ::BuyLicenceTerm_var LicenceTerm JMP 1 CAST ::temp12 ::BuyLicenceType_var STRCAT ::temp13 _SLS_: IssueLicence(): BuyLicenceType: ::temp12 STRCAT ::temp12 ::temp13 . BuyLicenceTerm: CAST ::temp13 ::BuyLicenceTerm_var STRCAT ::temp13 ::temp12 ::temp13 CALLSTATIC Debug Trace ::NoneVar 2 ::temp13 0 ASSIGN ::LicenceIntroDone_var true CMP_EQ ::temp15 ::BuyLicenceTerm_var 0 JMPF ::temp15 4 CALLMETHOD GetValueInt ::_SLS_LicCostShort_var ::temp16 0 ASSIGN GoldCost ::temp16 JMP 11 CMP_EQ ::temp14 ::BuyLicenceTerm_var 1 JMPF ::temp14 4 CALLMETHOD GetValueInt ::_SLS_LicCostLong_var ::temp16 0 ASSIGN GoldCost ::temp16 JMP 6 CMP_EQ ::temp14 ::BuyLicenceTerm_var 2 JMPF ::temp14 4 CALLMETHOD GetValueInt ::_SLS_LicCostPer_var ::temp16 0 ASSIGN GoldCost ::temp16 JMP 1 CALLMETHOD GetLicenceFormlist self ::temp17 2 ::BuyLicenceType_var CALLMETHOD GetAt ::temp17 ::temp18 1 ::BuyLicenceTerm_var CAST ::temp19 ::temp18 ASSIGN Licence ::temp19 CAST ::temp18 Licence CALLSTATIC StorageUtil SetFloatValue ::temp20 3 ::temp18 _SLS_LicenceExpiry -1.0 CALLSTATIC ModEvent Create ::temp16 1 _SLS_InitializeLicence ASSIGN StampIt ::temp16 JMPF StampIt 5 CAST ::temp18 Licence CALLSTATIC ModEvent PushForm ::NoneVar 2 StampIt ::temp18 CALLSTATIC ModEvent Send ::temp14 1 StampIt JMP 1 CAST ::temp18 Licence CALLSTATIC StorageUtil GetFloatValue ::temp20 3 ::temp18 _SLS_LicenceExpiry 0.0 CMP_EQ ::temp15 ::temp20 -1.0 JMPF ::temp15 3 ==>CALLSTATIC utility WaitMenuMode ::NoneVar 1 0.2 JMP -5 CALLMETHOD GetDerogName self ::temp12 0 ASSIGN DerogName ::temp12 CALLMETHOD GetBaseObject Issuer ::temp18 0 CALLMETHOD GetName ::temp18 ::temp13 0 ASSIGN IssuerName ::temp13 CAST ::temp18 Licence CALLMETHOD HasForm ::_SLS_LicencePerpetualList_var ::temp14 1 ::temp18 JMPF ::temp14 3 ASSIGN ExpiryString Perpetual JMP 5 CAST ::temp18 Licence CALLSTATIC StorageUtil GetFloatValue ::temp20 3 ::temp18 _SLS_LicenceExpiry 0.0 CALLMETHOD GetExiryDateAsReadableString self ::temp12 1 ::temp20 ASSIGN ExpiryString ::temp12 CMP_EQ ::temp15 ::BuyLicenceType_var 0 JMPF ::temp15 8 CALLMETHOD SetName ::_SLS_LicenceCupcakeMagic_var ::NoneVar 1 DerogName CALLMETHOD SetName ::_SLS_LicenceIssuerMagic_var ::NoneVar 1 IssuerName CALLMETHOD SetName ::_SLS_LicenceExpiryMagic_var ::NoneVar 1 ExpiryString ASSIGN LicMagicDerogName DerogName ASSIGN LicMagicIssuerName IssuerName ASSIGN LicExpiryMagic ExpiryString JMP 37 CMP_EQ ::temp14 ::BuyLicenceType_var 1 JMPF ::temp14 8 CALLMETHOD SetName ::_SLS_LicenceCupcakeWeapon_var ::NoneVar 1 DerogName CALLMETHOD SetName ::_SLS_LicenceIssuerWeapon_var ::NoneVar 1 IssuerName CALLMETHOD SetName ::_SLS_LicenceExpiryWeapon_var ::NoneVar 1 ExpiryString ASSIGN LicWeaponDerogName DerogName ASSIGN LicWeaponIssuerName IssuerName ASSIGN LicExpiryWeapon ExpiryString JMP 28 CMP_EQ ::temp14 ::BuyLicenceType_var 2 JMPF ::temp14 8 CALLMETHOD SetName ::_SLS_LicenceCupcakeArmor_var ::NoneVar 1 DerogName CALLMETHOD SetName ::_SLS_LicenceIssuerArmor_var ::NoneVar 1 IssuerName CALLMETHOD SetName ::_SLS_LicenceExpiryArmor_var ::NoneVar 1 ExpiryString ASSIGN LicArmorDerogName DerogName ASSIGN LicArmorIssuerName IssuerName ASSIGN LicExpiryArmor ExpiryString JMP 19 CMP_EQ ::temp14 ::BuyLicenceType_var 3 JMPF ::temp14 8 CALLMETHOD SetName ::_SLS_LicenceCupcakeBikini_var ::NoneVar 1 DerogName CALLMETHOD SetName ::_SLS_LicenceIssuerBikini_var ::NoneVar 1 IssuerName CALLMETHOD SetName ::_SLS_LicenceExpiryBikini_var ::NoneVar 1 ExpiryString ASSIGN LicBikiniDerogName DerogName ASSIGN LicBikiniIssuerName IssuerName ASSIGN LicExpiryBikini ExpiryString JMP 10 CMP_EQ ::temp14 ::BuyLicenceType_var 4 JMPF ::temp14 8 CALLMETHOD SetName ::_SLS_LicenceCupcakeClothes_var ::NoneVar 1 DerogName CALLMETHOD SetName ::_SLS_LicenceIssuerClothes_var ::NoneVar 1 IssuerName CALLMETHOD SetName ::_SLS_LicenceExpiryClothes_var ::NoneVar 1 ExpiryString ASSIGN LicClothesDerogName DerogName ASSIGN LicClothesIssuerName IssuerName ASSIGN LicExpiryClothes ExpiryString JMP 1 CALLMETHOD MoveTo Licence ::NoneVar 5 ::_SLS_LicenceDumpRef_var 0.0 0.0 0.0 true CAST ::temp21 NULL CALLMETHOD SetActorOwner Licence ::NoneVar 1 ::temp21 JMPF DeductGold 4 CAST ::temp18 ::Gold001_var CALLMETHOD RemoveItem ::PlayerRef_var ::NoneVar 4 ::temp18 GoldCost false NULL JMP 1 NOT ::temp14 IsModEvent JMPF ::temp14 12 CAST ::temp18 Licence CALLMETHOD AddItem ::PlayerRef_var ::NoneVar 3 ::temp18 1 false JMPF ::RequestedContainerHasItems_var 4 CALLSTATIC utility WaitMenuMode ::NoneVar 1 1.5 CALLMETHOD RecoverObjects self ::NoneVar 1 Issuer JMP 5 CMP_EQ ::temp15 ::BuyLicenceType_var 0 JMPF ::temp15 3 CALLMETHOD UnNullifyMagic self ::NoneVar 0 JMP 1 JMP 1 CALLSTATIC utility Wait ::NoneVar 1 2.0 CALLMETHOD CheckForBikiniCurse self ::NoneVar 0 RETURN Licence I've attached the data table shown in fallrim as well as results of Sqv _SLS_LicenceAliases. Spoiler Spoiler
Monoman1 Posted May 28, 2020 Author Posted May 28, 2020 1 hour ago, Meteox said: Fallrim showed me that there is an active script called "_sls_licenceutil.IssueLicence()". Yea. Looks like I was on the right track. It's stuck waiting. Which means _SLS_Licence either never received the event or was never registered in the first place. The quest is running so it's not that. Maybe try: Create a manual save in case. Terminate the running thread in Falrim tools. StopQuest _SLS_LicenceAliases StartQuest _SLS_LicenceAliases And try buying again. What kind of spec PC are you running on? How many mods are you running? Is it possible the script system was under heavy pressure when buying the licence or starting the new game? I think you said that you bought the first licence no problem? Which would suggest it's not a quest initialization issue. 1
Meteox Posted May 28, 2020 Posted May 28, 2020 4 hours ago, Monoman1 said: Yea. Looks like I was on the right track. It's stuck waiting. Which means _SLS_Licence either never received the event or was never registered in the first place. The quest is running so it's not that. Maybe try: Create a manual save in case. Terminate the running thread in Falrim tools. StopQuest _SLS_LicenceAliases StartQuest _SLS_LicenceAliases And try buying again. What kind of spec PC are you running on? How many mods are you running? Is it possible the script system was under heavy pressure when buying the licence or starting the new game? I think you said that you bought the first licence no problem? Which would suggest it's not a quest initialization issue. I did exactly as you suggested but I wasn't able to buy them. I've also noticed that quest won't start again after I enter the StartQuest command (sqv shows that the quest being disabled. I can show you a screenshot if you'd like). As for my pc it's not really that old, I made it somewhere back in 2017. Motherboard: Gigabyte Z270-Gaming 9 Processor: i7-7700 RAM: 16GB GPU: GeForce GTX 1070Ti The game is on an SSD The only time I could buy the licences is if I removed the mod, did a clean save, enabled the mod and ran directly to the quartermaster. If I quit the game before buying them then that's it, I'll have to do this cycle once more.
Monoman1 Posted May 28, 2020 Author Posted May 28, 2020 2 hours ago, Meteox said: I've also noticed that quest won't start again after I enter the StartQuest command (sqv shows that the quest being disabled That's interesting. It likely means one of the aliases failed to fill and because they're not flagged as optional the quest doesn't start. And they really shouldn't fail to fill. Can you try this esp please. It changes the aliases to optional. Then do the whole thing again: StopQuest _SLS_LicenceAliases StartQuest _SLS_LicenceAliases Sqv _SLS_LicenceAliases And take the screen shots. SL Survival.7z You should switch back to the original esp and don't save your game while using the modified esp just in case. Do you have any mod that has taken licences from you besides SLS? Sanguines debauchery and defeat you don't need to worry about. 1
Lupine00 Posted May 28, 2020 Posted May 28, 2020 2 hours ago, Monoman1 said: And they really shouldn't fail to fill Skyrim!
Monoman1 Posted May 28, 2020 Author Posted May 28, 2020 On 5/27/2020 at 8:22 AM, Lupine00 said: Isn't the point of enforcers in unwalled town to generate that annoyance of periodic checks? Just remove pubic hair from the licence filter again
JR42 Posted May 29, 2020 Posted May 29, 2020 It would be cool if getting getting assigned an Escort after getting caught for being without one resulted in the Devious Follower starting out somehow more "annoyed" with you than if you had voluntarily asked someone to be your follower. So it would be an interesting choice between going without an escort (more immediate freedom, but potentially harsher conditions when caught), or voluntarily getting an escort.
Lupine00 Posted May 29, 2020 Posted May 29, 2020 2 hours ago, JR42 said: It would be cool if getting getting assigned an Escort after getting caught for being without one resulted in the Devious Follower starting out somehow more "annoyed" with you than if you had voluntarily asked someone to be your follower. The mod event can set a starting debt, which is a bit like being annoyed Presumably though, the follower volunteered to take on the job of escorting dumb female adventurers that might otherwise be a danger to themselves? Why would they be angry? As things stand there probably isn't much incentive to go without an escort. The escort if going to be useful, and though they cost money, how much that hurts is entirely up to the player. The main incentive is lack of money, but most games like that create so much peril that you need a follower to not die. Also, the follower can be fun. A follower can also allow you to gamble for money, or use gold control to borrow, so that you can buy essential licenses. There could be a bit more reward for guard dodging beyond not paying tolls, though in practice guard dodging is very hard, especially when they keep stealing all your clothes.
Monoman1 Posted May 29, 2020 Author Posted May 29, 2020 28 minutes ago, Lupine00 said: Why would they be angry? Because you tried to do them (or the 'escort guild') out of gold by going out 'adventuring' without an escort? Would it be possible to apply some random deal from SLS? 29 minutes ago, Lupine00 said: though in practice guard dodging is very hard, Yea. I don't mind towns much but I'm not happy with walled cities. It's version is much more active but it doesn't help that LOS in skyrim is absolutely, god damned horrendous. For example, those farmhouses in Riverwood don't appear to block LoS.... but something like a column does. Go figure.
Hex Bolt Posted May 29, 2020 Posted May 29, 2020 4 hours ago, Monoman1 said: Because you tried to do them (or the 'escort guild') out of gold by going out 'adventuring' without an escort? The guards seem pretty efficient about catching would-be solo adventuring females. A Devious Follower can relax in a tavern and let them do the work of finding a new partner to make money off of. The follower would probably be happy when the call comes that some girl tried to leave unescorted. It wouldn't hurt to have an option for an initial deal or debt, but I don't really believe that a follower in this sweet position would start out angry.
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