Lupine00 Posted May 5, 2020 Posted May 5, 2020 49 minutes ago, Corsayr said: The feature actually takes the "Copy as override" feature and makes it an upstream enabled option. So after prepping by doing the Inject into master pre-step, you then do a copy as override into the master so it is the SAME form. I can't even figure out what you're trying to do here.
Corsayr Posted May 5, 2020 Posted May 5, 2020 9 minutes ago, Lupine00 said: I can't even figure out what you're trying to do here. I am not really trying to do anything. ? The defacto 100% easiest-yes-you-should-do-this way is to make SLS a master of the armor mod and add the keywords using the method I showed above. _______________________________ What MM1 and I were talking about (A process I like to call "Operation Unthinkable") is to use the {Inject into Master} feature to copy as override from SLS into one of it's masters, so that THAT mod can be used as a master for the armor mod to add the keyword. But it is unthinkable because the Inject into Master feature of TES5Edit REQUIRES that all Form IDs between the two mods (in this case SLS and a master like Update) be unique. I did a quick scan and 3257 Form IDs of SLS (a little over half of the TOTAL form IDs of SLS) are already in use by UPDATE*. To clarify the Inject into Master feature works A LOT better for things like making a merged follower ESP or a Merged Armor ESP. Something with very few Form IDs. ? *actually quite common because most Modders tend to just let CK assign form IDs in sequence so it starts with the first available form ID after the last one used by Skyrim.esm (and the DLCs if you start making your mod with all the DLCs loaded)
Guest AthenaESIV Posted May 5, 2020 Posted May 5, 2020 I like the way it looks like the leveled lists would work from that flow chart... really cool. I def like the control % options it appears will be in the MCM. I like the idea of having levels go up or down as well, though it appears you might not. But were a system like that in place, I would say it would be cool if there is a high % chance they will drop lower level gear... And like 1% chance they will have higher level stuff. One other question I would have is for unique actors, how often will their gear be recalculated?
Lupine00 Posted May 5, 2020 Posted May 5, 2020 2 hours ago, Corsayr said: The defacto 100% easiest-yes-you-should-do-this way is to make SLS a master of the armor mod and add the keywords using the method I showed above. I think that's what we're doing for TAWoBA right now isn't it? Or anything else that has a bikini keyword. Or, you can add keywords with SLAX, but it can only add its own keywords currently - and it includes all the "Babo" keywords, that included bikini stuff. It isn't actually impossible for it to set SLS keywords, but it doesn't, as I didn't understand the need at the time and thought SLS would support the SLAX keywords - which seemed more logical, as SLAX is an ESM and SLS is an ESP.
aspirine2 Posted May 5, 2020 Posted May 5, 2020 any ideas about Dragonborn desperate begging to go outside during curfew but the toll guards refuse and say jokes about her forcing her to stay inside the city ...dialogue lines only !?? 1
Sucker343 Posted May 5, 2020 Posted May 5, 2020 21 hours ago, Monoman1 said: if you want to test it and give some feedback that would be nice. enb 2020_05_05 15_23_43_74.bmp I can shout 10 times before it empties also it refills too fast. it should consume more and refills little slow but it is working. EDIT: randomly compass flashes blue time to time as shout is in cool down but shouts works.
Lupine00 Posted May 5, 2020 Posted May 5, 2020 13 hours ago, AthenaESIV said: From this timestamp up to when they are in bed and the throne room party is over is what I picture a SL Survival worthy load order would look like That is pretty much a Delzaron mod right there. Right down to the ... um ... short people ... and the mud wrestling.
Monoman1 Posted May 5, 2020 Author Posted May 5, 2020 4 hours ago, Sucker343 said: I can shout 10 times before it empties. Thanks for testing. Which shout? Which word of that shout? How much pool is consumed is determined by the cooldown of that shout. You can check with the console that the right amount is being used with 'Player.GetAv("LastFlattered")' and that the compass recovers at the same time when the AV passes enough to cast the first word. And check it against the recharge time of the shout in the magic menu. 4 hours ago, Sucker343 said: also it refills too fast. it should The compass refills when you have regained enough pool to do the first word of your equipped shout, not the full shout. So the pool is still more or less at the bottom. This would be clearer with the widgets I'm hoping for. 4 hours ago, Sucker343 said: and refills little slow but it is working. The regeneration rate of the pool will be easily configurable. 4 hours ago, Sucker343 said: EDIT: randomly compass flashes blue time to time as shout is in cool down but shouts works. I've never seen this. Sounds obvious but are you hitting the shout key? The compass will flash if you try to shout but there is not enough pool remaining.
Monoman1 Posted May 5, 2020 Author Posted May 5, 2020 7 hours ago, Lupine00 said: It isn't actually impossible for it to set SLS keywords, but it doesn't, as I didn't understand the need at the time and thought SLS would support the SLAX keywords - which seemed more logical, as SLAX is an ESM and SLS is an ESP. By the time SLAX came out SLS was fairly well... entrenched with it's own keyword. I'm not sure how much damage would be done if I was to remove the keyword now and replace it with SLAXs version. I DO know that it'll mess up all my dialogue views when I add another master. That's fixable but still a pain in the ass. Also not sure what would happen if people are still using old SLAR and not SLAX?
Lupine00 Posted May 5, 2020 Posted May 5, 2020 51 minutes ago, Monoman1 said: I'm not sure how much damage would be done if I was to remove the keyword now and replace it with SLAXs version. I DO know that it'll mess up all my dialogue views when I add another master. That's fixable but still a pain in the ass. Also not sure what would happen if people are still using old SLAR and not SLAX? Just now, I'm highly reluctant to promote one approach over another. Previously I simply explained my reasoning at the time. If you already have SLA* as a master, SLAX is strictly speaking already a master, and if you don't well I guess you do have a method to obtain the NoStrip keyword, which you use in some places. SLAR and SLAX are same-same ESP, to borrow a phrase. If you then depend on SLAX keywords, and the player's ESP does not have them, you will get a whole lot of None in any properties initialized with them. As for changing a bunch of dialog conditions, I probably wouldn't. So SLS does nothing, or ... only cares about SLAX keywords when it has no equivalent of its own? The question then is what should SLAX do? There is a cost of tracking and setting extra keywords. I don't know if that cost makes a difference or not. Should it let the player set them? Should it be some kind of option? Where would that option live? Does it belong in the SLAX MCM? Maybe, it could be "in" SLAX but appear to be in SLS? I'm in one of those "why am I even doing this?" moods right now. Maybe there isn't even a problem to solve here? I meant to work on DF tonight, instead wasted time on forums, unproductively. Maybe the entire idea that it's even possible to get these mod things to play nicely with each other is just a crazy dream? It's possible I had a moment of clarity regarding the reality of what DD is, who it serves, and how, what it is intended to do, and why it continues to exist. It explains a few things that previously made no sense. But perhaps the reality is simply that those things do make no sense? Perhaps...
Monoman1 Posted May 5, 2020 Author Posted May 5, 2020 10 hours ago, AthenaESIV said: One other question I would have is for unique actors, how often will their gear be recalculated? Never. I think. In it's current state. But there might be a fairly low cost way of adding an option to change their outfits every x days or something. I'll keep it in mind. The biggest hit from the bikinificator that I see right now is actually loading the meshes and textures. The end outfit itself is actually 'shotgunned' into the Npc inventory very quickly via leveled lists. I'm sure we've all downloaded an armor mod where you equip it and the game freezes for several seconds as stupidly high 8k resolution textures are loaded. These armors should be avoided for the bikinificator I think. Or at least use a lower res option. On this PC (i7-2600K 3.4Ghz, 8GB Ram and most importantly 5,400rpm hard disk, basically, an old potato), loading into whiterun can be quite jerky for the first few seconds while all the models are loaded on to the wimens. After that, it's fine. And leaving the cell and going back to whiterun isn't anywhere nearly as jerky as I'd assume the models are now loaded from my shit HDD to memory. On my other PC, which is much more up to date and most importantly has an NVMe SSD, loading in is much better. Though there still is some jerk but super modded Skyrim always has jerk when loading a cell for the first time. My rambling point is that refreshing the outfits is a good idea, who wears the same shit all the time? But it would come at a cost of setting up a new outfit rather than refreshing the old one.
Monoman1 Posted May 5, 2020 Author Posted May 5, 2020 21 minutes ago, Lupine00 said: I'm in one of those "why am I even doing this?" moods right now. Maybe there isn't even a problem to solve here? Sleep on it I'd say. 22 minutes ago, Lupine00 said: I meant to work on DF tonight, instead wasted time on forums, unproductively. Oh so talking to me is now a waste of time? 1
Sucker343 Posted May 5, 2020 Posted May 5, 2020 1 hour ago, Monoman1 said: Which shout? Which word of that shout? tested on Unrelenting force and many other vanilla and mod added shouts. pool refills pretty quick as well. Unrelenting force only works first word even at 100 pool. whirlwind Sprint both words works. 1 hour ago, Monoman1 said: How much pool is consumed is determined by the cooldown of that shout tested working as intended on vanilla words. mod shouts not working. Using untamed shouts however does not consume pool and unusable after use. deselect and select the shout makes it immediately usable. 1 hour ago, Monoman1 said: I've never seen this. Sounds obvious but are you hitting the shout key? The compass will flash if you try to shout but there is not enough pool remaining. can't use shouts have higher cooldown than 100 (selecting them flash compass blue not random). after increasing pool high enough (console) I can use the shouts but using them(untamed) doesn't consume pool and unusable after use. I do not have any vanilla shouts that have higher cool-down then 100 to test. 1
Monoman1 Posted May 5, 2020 Author Posted May 5, 2020 11 minutes ago, Sucker343 said: can't use shouts have higher cooldown than 100 (selecting them flash compass blue not random). after increasing pool high enough (console) I can use the shouts but using them(untamed) doesn't consume pool and unusable after use. I do not have any vanilla shouts that have higher cool-down then 100 to test. I wonder is it something to do with Untamed only having the first word set in the shout. All the rest are null references. I'll have to investigate. Thanks again. Also. I'm only noticing now. But if you try to unlock the next word in an Untamed shout the game will immediately CTD.
Monoman1 Posted May 5, 2020 Author Posted May 5, 2020 8 hours ago, aspirine2 said: any ideas about Dragonborn desperate begging to go outside during curfew but the toll guards refuse and say jokes about her forcing her to stay inside the city ...dialogue lines only !?? Sounds about right. Curfew is curfew. You're not allowed to leave until morning. There are no exit options other than: A) Waiting til morning B) Leaving the town without paying the toll via a sewer mod or something like that. But of course you'll be punished if you get caught when you get back.
Mikarun Posted May 5, 2020 Posted May 5, 2020 Hello, still enjoying the mod. Would be great if it detected that the PC is male. I think I turned off all the relevant events via MCM and can still keep this in my load order, but it was pretty funny to load one of my male PC save files and have the whiterun guards start calling him the town whore and having Lydia slap his ass. The Inequality buff does detect male PCs correctly. Perhaps this is something I could fix for myself in TESEdit? ?
Guest AthenaESIV Posted May 5, 2020 Posted May 5, 2020 Do people use Untamed? I seem to remember having tons of issues with it when i gave it a try a long time ago.
Monoman1 Posted May 5, 2020 Author Posted May 5, 2020 26 minutes ago, AthenaESIV said: Do people use Untamed? I seem to remember having tons of issues with it when i gave it a try a long time ago. I have it in my LO but I don't really use it as it's too OP IMO. I think I mentioned that in the UT thread and was told to install a wear and tear mod (not by DC) but of course I already had one so that was the end of that Afaik DC isn't doing LE mods any more so it's basically abandoned. The animal friend part of SLS is inspired by it though.
Guest AthenaESIV Posted May 6, 2020 Posted May 6, 2020 When Untamed 2 and SGO4 come out it might be what makes me embrace SE.
Reverendmax Posted May 6, 2020 Posted May 6, 2020 hey thanks monoman but my hotkays arent working for SLSO i was wondering if i did something wrong during my install or maybe im missing something. i even tried rebinding the kotkeys.
Monoman1 Posted May 6, 2020 Author Posted May 6, 2020 14 hours ago, AthenaESIV said: When Untamed 2 and SGO4 come out it might be what makes me embrace SE. Eh. I'll wait for a back port 10 hours ago, Reverendmax said: hey thanks monoman but my hotkays arent working for SLSO i was wondering if i did something wrong during my install or maybe im missing something. i even tried rebinding the kotkeys. Is 'Use separate orgasms' enabled in the SEXLAB mcm? There's also a setting that really should be enabled by default in SLSO. Can't remember what it's called but it enables orgasms for Npc on Npc scenes. Otherwise their arousal doesn't drop afterwards and arousal based mods like DEC and AC keep firing on them. 19 hours ago, Mikarun said: Hello, still enjoying the mod. Would be great if it detected that the PC is male. I think I turned off all the relevant events via MCM and can still keep this in my load order, but it was pretty funny to load one of my male PC save files and have the whiterun guards start calling him the town whore and having Lydia slap his ass. The Inequality buff does detect male PCs correctly. Perhaps this is something I could fix for myself in TESEdit? ? The reason I haven't done this myself is because it would be pretty complicated I think. And I don't think it's something you could accomplish with TesEdit alone. You'd have to delve into the scripts as well.
Silvain Posted May 6, 2020 Posted May 6, 2020 I'm still very much enjoying SLS and the new versions still work like a charm on SE. I do however use the 3BBB Body (https://www.nexusmods.com/skyrimspecialedition/mods/30174) so I started a slowly comming along conversion of TAWOBA with the CBBE version .esp provided here in the thread as a base for the right slots. Anyway, I want to use the Half Naked Feature. But for some reason it causes heavy gaps at the ankles and wrists. And I don't really know why. It simply uses the same body mesh as the player character right? I did build it in bodyslide and I don't have any mods installed that change the path for the player body mesh. So it should be the same mesh for the naked body and the "half cover armor". Any idea what could cause these gaps?
Monoman1 Posted May 6, 2020 Author Posted May 6, 2020 17 minutes ago, Silvain said: I'm still very much enjoying SLS and the new versions still work like a charm on SE. I do however use the 3BBB Body (https://www.nexusmods.com/skyrimspecialedition/mods/30174) so I started a slowly comming along conversion of TAWOBA with the CBBE version .esp provided here in the thread as a base for the right slots. Anyway, I want to use the Half Naked Feature. But for some reason it causes heavy gaps at the ankles and wrists. And I don't really know why. It simply uses the same body mesh as the player character right? I did build it in bodyslide and I don't have any mods installed that change the path for the player body mesh. So it should be the same mesh for the naked body and the "half cover armor". Any idea what could cause these gaps? If you have a look in the esp with TesEdit you'll find half naked cover in the armor section - it's actually an armor that's equipped. The mesh that it uses is the default body mesh so if you have something that changes the players body only to 3bbb then it might conflict. In that case you can redirect the ARMA to the same location of whatever mesh you're using.
Silvain Posted May 6, 2020 Posted May 6, 2020 13 minutes ago, Monoman1 said: If you have a look in the esp with TesEdit you'll find half naked cover in the armor section - it's actually an armor that's equipped. The mesh that it uses is the default body mesh so if you have something that changes the players body only to 3bbb then it might conflict. In that case you can redirect the ARMA to the same location of whatever mesh you're using. Yeah, that is actually why I'm asking because - to my knowledge - I did not install any mod that changes the location of the default body mesh. It also may just be a SSE thingy... This will probably solve my problem. Thanks for answering Monoman1. You are always incredible helpful.
Guest AthenaESIV Posted May 6, 2020 Posted May 6, 2020 3 minutes ago, Silvain said: Yeah, that is actually why I'm asking because - to my knowledge - I did not install any mod that changes the location of the default body mesh. I would guess when you installed 3BBB, it installed that body as a custom race, so the mesh for that body is in that custom race's directory. SLS however, is probably still directed towards the Nord default mesh, which 3BB did not touch. Whatever the case may be, it's an easy fix in xEdit, you just need to find the directory that 3BB installed the meshes to, and then open the SLS .esp in xEdit and under the Armor or ArmorAddon section, find where the armor mesh entries are and point SLS to your 3BBB location. This could cause issues depending on what bodies ESV is using for the different NPC races, but I couldn't say without more info on how 3BBB is setup.
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