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Posted
1 hour ago, Monoman1 said:

You'll have to do a

You missed some options in your code tutorial...

 

1) explicitly set the property from within a quest that already knows both the property value and the target quest.

2) create a circuitous chain of calls bouncing through different quests that avoids fixing the property at all.

3) use SKSE GetQuest() to get by editor ID

 

and while I was checking this trivia game point, I found this:

 

Actor FindRandomActor(Float afX, Float afY, Float afZ, Float afRadius)

 

Really?! I never knew this existed. It seems pretty handy if you want to make random NPCs do annoying things to the PC, and there's also one that allows you to search for a random NPC around a random ref... In fact, there's a whole range of functions...

 

If only they'd provided a function to get a list of all NPCs in a radius... Or better yet, SKSE had written something so there was C++ source for a reference.

However, I believe there is already enough SKSE code to figure out how to walk all the refs in the cell within C++, which I'm guessing is performant (but remains to be seen). The kicker for that is cell boundaries outside, where you may have to scan surrounding cells too.

Posted
5 minutes ago, Lupine00 said:

You missed some options in your code tutorial...

Just trying to be helpful. 

Thought I'd have more experience in the area of fucking up properties ;)

 

6 minutes ago, Lupine00 said:

I never knew this existed.

Still probably better to use a quest alias to filter things down. 

IsInScene = 0

IsMale = 1

IsInFaction SexlabAnimatingFaction = 0

etc

Posted

So.. for some reason SL Survival stopped working and now I can't play the mod. It's asking for the RND mod but it doesn't exist where the link suggested (nexusmod). I looked for people here having the same problem  but found no results. Am I the only one with this problem? In any case, does someone here have the DL for RND?

Its kind of weird. I never used RND and could play Survival but as I installed more mods it started asking for that, and then stopped working.

Posted
19 minutes ago, JeffMyNamess said:

So.. for some reason SL Survival stopped working and now I can't play the mod. It's asking for the RND mod but it doesn't exist where the link suggested (nexusmod). I looked for people here having the same problem  but found no results. Am I the only one with this problem? In any case, does someone here have the DL for RND?

Its kind of weird. I never used RND and could play Survival but as I installed more mods it started asking for that, and then stopped working.

Suspicious. Rnd isn't required for SLS. Why do you think it's needed? I'd like to see this message asking for Rnd, because I think it's not from SLS. 

Posted
35 minutes ago, JeffMyNamess said:

It's asking for the RND mod but it doesn't exist where the link suggested (nexusmod).

I just went to this link: https://www.nexusmods.com/skyrim/mods/26228/

And RND is there, in all its "Last updated 2014" glory.

 

Maybe that problem is just a browser cache issue?

 

 

  

19 minutes ago, Monoman1 said:

I never used RND and could play Survival but as I installed more mods it started asking for that, and then stopped working.

This sounds like you installed some other mod that wants RND, and your game has problems because of that. SLS is just a casualty.

If I had to guess, what you installed was an optional patch for something to support RND, but you didn't have RND installed.

Maybe you ticked the wrong box in a FOMOD a while back?

Posted

Oh this is funny ... in the RND write up on Nexus, the author says:

 

"I made this mod because all existing needs mods I found are either too complex or no longer maintained."

 

And then... for RND2, the write up says:


"I've completely emigrated to Skyrim Special Edition, which in return means, the legendary version of this Mod will no longer get any updates and support."

 

That the mod, made because mods weren't supported, has been replaced with another mod, because it wasn't supported, and that other mod is itself now not supported.

 

My irony detector just exploded.

Posted
14 minutes ago, Lupine00 said:

This sounds like you installed some other mod that wants RND, and your game has problems because of that. SLS is just a casualty.

If I had to guess, what you installed was an optional patch for something to support RND, but you didn't have RND installed.

Maybe you ticked the wrong box in a FOMOD a while back?

Could be that, I'll look into it.

Also, thanks for the link, but to those installing watch out, my AV just gave a warning after following the link.

Posted
14 minutes ago, worik said:

And we also have newer (forked) versions like this one for USLEEP https://www.nexusmods.com/skyrim/mods/75876

That's the one I actually have installed, but the point remains that Nexus is serving the same RND installs in the same places as usual. It did not vanish, and we do not need to worry about a plot to make us all need the (in no way) Realistic Needs (and Diseases).

I'm guessing the OP was blocked by their AV software.

Posted

Does the suggested link maybe point to "skyrim.nexusmods.com/..." and not to "nexusmods.com/skyrim/mods/..."? For some reason nexus changed their link system and still didnt bother to redirect the old links to the new ones, even though the old ones are still often seen on the site... Usually you can just take the old link and "convert" it to the new format to go to the mod page.

Posted

is there a way to outright disable the mouth open mechanic?

for some reason my pc keeps opening her mouth at for every animation.
pressing the key to open/close mouth closes her mouth for the rest of the anim but if i start a new one she opens it again.

it looks odd as her mouth is opened very wide.

 

I've tried fixing this with by re-installing SLSO

Installing your patch/updated slso script. (Open Mouth Mod v1.2 For SLSO v1.6.3)

installing the latest version of SLS (Sexlab Survival 0.591 (17-Apr-2020))

all on a clean save with save script clean.

 

and the same thing still happens.

starts anim and pc mouth wide open (button closes it) and only affects pc.

 

Posted
1 hour ago, -alpha- said:

is there a way to outright disable the mouth open mechanic?

No but I'm seeing the same thing. Looked into it before but there's nothing I could see wrong with OnAnimationStart. 

I'll be looking into it more. Probably just set the mouth closed OnAnimationEnd. 

Gags complicate things. 

+ I'm running Devious body alteration which I think does something with the mouth after being gagged a long time, so that's throwing me off too. (I recommend checking out that mod if anyone is interested)

Posted
1 hour ago, Mehmeme said:

Usually you can just take the old link and "convert" it to the new format to go to the mod page.

And you can find any mod on Nexus by its number.

So when you download the file, and it has that huge number stuck on the end ... you can always find the page it came from.

Posted
2 hours ago, Mehmeme said:

Does the suggested link maybe point to "skyrim.nexusmods.com/..." and not to "nexusmods.com/skyrim/mods/..."? For some reason nexus changed their link system and still didnt bother to redirect the old links to the new ones, even though the old ones are still often seen on the site... Usually you can just take the old link and "convert" it to the new format to go to the mod page.

No wonder I couldn't find it. All in all I got it to work. It was the version installed.

Thanks a lot to everyone for the help

Posted

Not sure if it was already suggested, but would it be possible to add a feature where when you spit cum out, it goes into a bottle so you can use it later when you need it?

Posted
54 minutes ago, Mehmeme said:

Not sure if it was already suggested, but would it be possible to add a feature where when you spit cum out, it goes into a bottle so you can use it later when you need it?

Yea. It's been suggested. 

So many needs mods. So many empty bottle objects. So many mods with existing cum objects. It's a bit of a compatibility nightmare. 

Posted
3 hours ago, Mehmeme said:

Thats too bad. Carrying around cum in bottles would have been the ultimate sluttery.

PSQ + MME gives you plenty of cum in bottles.

Or ... Bestial Essence ... now there's a mod that takes its cum harvesting seriously.

Posted
17 hours ago, Monoman1 said:

 

Btw, anything with the SexlabNoStrip keyword will automatically be exempt. And wigs seem like the kind of thing that shouldn't normally be stripped. + any LL mod worth it's salt should consider the keyword, instead of just setting a slot to 'not strip' in the SL mcm. 

 

Well, now it's a real bug, because I always set wigs to "never" in SL's "Strip Items" MCM tab, and this time is no exception. ?

 

Completely understand why you wouldn't otherwise be all that interested, though.

Posted
45 minutes ago, Lupine00 said:

PSQ + MME gives you plenty of cum in bottles.

Or ... Bestial Essence ... now there's a mod that takes its cum harvesting seriously.

The latter actually looks quite interesting. Is there a reason the site he went to looks like a LL clone?

Posted
9 hours ago, Mehmeme said:

Thats too bad. Carrying around cum in bottles would have been the ultimate sluttery.

I'm not saying it won't happen. I'm just saying it's more complicated than you'd think.

5 hours ago, SkyAddiction said:

Well, now it's a real bug, because I always set wigs to "never" in SL's "Strip Items" MCM tab, and this time is no exception.

I'm not sure toggling something in an Mcm will add the keyword. You'd have to do it in TesEdit etc

Posted
7 hours ago, Monoman1 said:

I'm not sure toggling something in an Mcm will add the keyword. You'd have to do it in TesEdit etc

SLAX adds keywords. SexLab itself clearly does not.

 

Alas, SLAX has no facility to edit "NoStrip", would be a good feature to add though.

Posted
7 hours ago, Monoman1 said:

I'm not sure toggling something in an Mcm will add the keyword. You'd have to do it in TesEdit etc

 

Ah, I misunderstood you. I thought you meant SLS was set up to do that. Never mind then.

Posted

Hi there ?

 

How would I go about removing just the health debuff (For females) from inequality? I am using a mod that conditionally changes idles and one of those conditions is a wounded idle if injured. 

 

The problem is, it thinks all females are injured because of the inequality health debuff. I can use the strong women thing to fix it, but that gets rid of too much. Disabling stats changes is also too many necessary changes. 

 

I want males to still get a buff to health but women to not get debuff. I tracked down a magic effect in TES5Edit that I think controls it, but with no magnitudes and anything I recognize I don't really know the how and the why. So I thought it best not to mess with that for now till I got some guidance. ☺️ 

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