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9 minutes ago, saltshade said:

1. Idea

Someone suggested not being able to equip heavy weapons. How about a weight limit per item you can equip because of your girly physique . So any item you equip would need to be under a certain weight - weapons and armors. Another encouragement to use bikini armors. Say:

Base weight slider (your starting equip weight, probably 2 which would allow you to equip clothes and iron daggers at least at least)

This seems better than the existing - useless - overall carry capacity that poverty mods rely on.

 

As carry capacity modifications leave me stuck, frozen in place, so often it's not funny, I just made SLD give me a massive carry capacity boost and self-limit instead.

That way I don't end up stuck just because I traded one item too many with the follower and have to reopen dialogs and inventory just to put one back so I can move to the vendor.

And that way, I don't end up stuck every time DCL puts devices on me (some of which are illogically heavy).

 

A mod that actively limited what weight I could carry (rather than modifying vanilla capacity) and simply dropped heavy stuff would be ok-ish, but all those items scattered around the world would add to save bloat.

Reminds me of the times in Slaverun I had to clean up the dozens of dropped restraints that I'd discarded all over Whiterun. Took hours.

Slaverun had (perhaps still has) a habit of leaving tons of restraints in your inventory, over and over again. So does DCL for that matter.

 

Something like the Pet Collar bag would be a boon in this case. Unrealistic perhaps, but somewhat practical.

You don't want that stuff scattered over the world, and you don't want to just destroy it either.

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1 hour ago, Lupine00 said:

This seems better than the existing - useless - overall carry capacity that poverty mods rely on.

 

As carry capacity modifications leave me stuck, frozen in place, so often it's not funny, I just made SLD give me a massive carry capacity boost and self-limit instead.

That way I don't end up stuck just because I traded one item too many with the follower and have to reopen dialogs and inventory just to put one back so I can move to the vendor.

And that way, I don't end up stuck every time DCL puts devices on me (some of which are illogically heavy).

 

A mod that actively limited what weight I could carry (rather than modifying vanilla capacity) and simply dropped heavy stuff would be ok-ish, but all those items scattered around the world would add to save bloat.

Reminds me of the times in Slaverun I had to clean up the dozens of dropped restraints that I'd discarded all over Whiterun. Took hours.

Slaverun had (perhaps still has) a habit of leaving tons of restraints in your inventory, over and over again. So does DCL for that matter.

 

Something like the Pet Collar bag would be a boon in this case. Unrealistic perhaps, but somewhat practical.

You don't want that stuff scattered over the world, and you don't want to just destroy it either.

The inventory should show you how much you're carrying while moving stuff, so if you only take a moment to look at the numbers you shouldn't burden yourself too much. If you want to discard something and not leave it lying around, it's probably better to use the console to remove it. There is also the disable command, but I don't know if it also disables the reference, so should only be used temporarily.

 

I've become so paranoid with keeping my save as clean as possible that I always delete stuff from my inventory that way, instead of throwing it somewhere. I don't even dare put it back in AddItem's inventory if I got it from there, even if I think it resets when you open it again. Sometimes I reload if I knock an item over, for two reasons. It's hard to put it back without upsetting other stuff because of clumsy physics, and the new position will be added to my save. Luckily I have Sexist Guards reminding me of what a clumsy bitch I was. Moving around inside an inn without touching any movable object can actually be a challenge in itself, lol.

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7 hours ago, Monoman1 said:

Ok folks,

I've no problem with people talking out their problems or issues etc but this really isn't the place to do it. I'd like this thread to be a welcoming place to discuss the mod. Feedback, ideas and suggestions, SLS stories, general banter, jokes, pics and all that are completely fine in my book. Let's draw a line under it and get back to the good stuff then. 

 

On that note.

 

1. Idea

Someone suggested not being able to equip heavy weapons. How about a weight limit per item you can equip because of your girly physique . So any item you equip would need to be under a certain weight - weapons and armors. Another encouragement to use bikini armors. Say:

Base weight slider (your starting equip weight, probably 2 which would allow you to equip clothes and iron daggers at least at least)

+

Weight per level slider (probably default 0.5 weight per level?)

 

Two handed weapons then would be double that.

Might be interesting?

 

2. Story/feedback

After starting a new game and having a really hard time getting anywhere I've found the default distance for toll evasion to be very harsh. I've turned it down to about 400ish and I'm still getting caught. I think I'm at level 3 mandatory restraints in riften now, trying to do the thieves guild quests to open up some fences so I can trade without restrictions. But between MWA destroying my body and head clothes = making me more recognizable in town + speed debuffs = getting caught more easily + getting assigned a devious follower + the DF tweak = having a hard time getting out of poverty :D

 

I've decided to go around naked for a while just to save my clothes, they're nearly destroyed. My character is now exhausted. Haven't slept in a bed for a couple of days. Don't have the skill to create my own tents/bedding yet. 

I've got a little stash of stuff going, about 600 gold squirreled away with some bits and pieces. The stash isn't in a safe place.

I've got a horse friend that likes to show me who's in charge every now and then which in turn means I need to spend some time with a troll 'friend' I made in the forest just to keep wear and tear at bay. 

 

The outlook is bleak :(

 

Idea 1)

Yes and no

I mean I already role-play it: 

I will be able to use heavier weapons once in Slaverun the arena is constucted, and then only after becoming arena champion I can join the companions and go 2-handed :D

 

But adding a weight slider adjustment? I already have a nightmare to juggle the space, and I use YPS (nailpolish, lipstick & co. that also add weight),

plus the SLDisparity short of breath (lower stamina) if you equip a DD corset or heavy collar for long.

 

So adding another scripted "curve-ball" that can mainly backfire at the worst possible moment is not what I desire the most. 

No offence meant, your mods are some of the most stable and configurable ones I have in my load order.

 

Idea 2)

Story feedback

that's a definite Yes

I would love to see and feel the world react a lot more to the player,

and even more, the follower taking charge, like :

Pestering to go exploring/questing (with gold control and merchant deal, the gold goes in the follower pocket),

spanking for not being nice (submissive) enough, or/and having missed the enemy too many times (too low skill in the weapon you are using) 

using more aggressively the DD devices one ends having in the backpack.

 

ok, enough brain-farts from my side, I see myself out ? 

 

Cheers

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I would like to share my opinion.
A woman is weaker than a man; she cannot fight him on an equal footing with heavy weapons and carry the same load as a man. It would be great if the MCM could expose the heroine’s strength and from this calculate whether the heroine is capable of raising these weapons or not, and also add a buff to carrying things. which will make you drag a companion.
It would also be nice to be able to disable the guards at the gates of the city - I have an open civil war and they are killing all enemies, the cities have become impregnable)))
It would also be great if they added a tax collection in the city for entry, as well as a fee for horses and houses — so that a guard would come and demand to pay. And also to companion every week demanded pay money Available mods about this are poorly implemented.

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I'm having a minor issue with the mod: I wanted to try the forced escort functionality, but I cannot add any escorts through the MCM. The option to add/remove an escort is always greyed out. When I'm close enough to a NPC the MCM get's updated with the NPC's name, but the option is greyed out and cannot be pressed. I'm using Devious Followers, and I cannot add escorts with or without EFF.

 

Any idea what could be causing this?

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3 minutes ago, hfhkqidhs said:

I'm having a minor issue with the mod: I wanted to try the forced escort functionality, but I cannot add any escorts through the MCM. The option to add/remove an escort is always greyed out. When I'm close enough to a NPC the MCM get's updated with the NPC's name, but the option is greyed out and cannot be pressed. I'm using Devious Followers, and I cannot add escorts with or without EFF.

 

Any idea what could be causing this?

The escort has to actually be a potential follower.

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3 hours ago, Bora said:

A woman is weaker than a man; she cannot fight him on an equal footing with heavy weapons and carry the same load as a man. It would be great if the MCM could expose the heroine’s strength and from this calculate whether the heroine is capable of raising these weapons or not, and also add a buff to carrying things. which will make you drag a companion.

In addition to the debuffs offered by this mod, you might be interested in Disparity, which makes women considerably weaker than men in terms of combat damage, brawling damage, and carrying capacity.  Women become better at persuading men, but much worse at intimidating them.  (It also amplifies racial differences, with more stat buffs & debuffs for each race than vanilla Skyrim.)  That mod offers quite a lot, and works well with SL Survival.  The combination might give you the experience you're looking for. 

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1 hour ago, Tenri said:

Ah but Stenvar is a hireling/mercenary (costs gold to hire) not a normal follower, I thought to specify that in my previous post but uh.. didn't.

So THAT'S what "hireling" means. Apologies, I'm slow today. I even read about the hirelings in patch notes, but did not comprehend what it meant.

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Heavy weapons like two hand weapons are already kind of mediocre to bad in the game. There are probably mods out there that attempt to "fix" them, but that's extra reliance player will have to go dig up on their own and pick the between the mods out there. I don't think this mod should get into weapon balancing. The concept itself isn't bad, but I just don't see a valuable payout with weapons alone.

 

However an equipping weight limit does sound more interesting. Such as having to pick between which pieces of armor to equip in the event where PC can only support certain amount of equip weight. Although I am not sure how much does that overlaps with just general carry capacity and perks that make equipped armor weightless.

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I'm not sure it is the place of survival to be deciding what you can hold, If it is just the player putting it in MWA is probably better? Like the sizes for clothing sorta, you need enough skill to equip weapons of certain weight. I would probably base it off off one/two handed skill level rather than player level.

If all females, female enemies might not be able to use what they spawn with.

 

Speaking of MWA I have to agree with Lupine that the default setting are far too harsh without a combat mod of some sort, my iron dagger broke after killing something like 2 Skeevers last time I tried it IIRC.

I briefly considered installing requiem, but I don't feel like A) Reinstalling everything again so I can use MO2 to run the patcher, and B) dealing with compatibility patches and versioning issues at this time.

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2 hours ago, Tenri said:

I'm not sure it is the place of survival to be deciding what you can hold, If it is just the player putting it in MWA is probably better? Like the sizes for clothing sorta, you need enough skill to equip weapons of certain weight. I would probably base it off off one/two handed skill level rather than player level.

If all females, female enemies might not be able to use what they spawn with.

 

Speaking of MWA I have to agree with Lupine that the default setting are far too harsh without a combat mod of some sort, my iron dagger broke after killing something like 2 Skeevers last time I tried it IIRC.

I briefly considered installing requiem, but I don't feel like A) Reinstalling everything again so I can use MO2 to run the patcher, and B) dealing with compatibility patches and versioning issues at this time.

You are right about that. It would have to be a restriction that applies only to the player. I don't use 2h weapons myself, but if enemies can't use them either it would just make the game easier. 2h weapons in Requiem hits like a truck, and without heavy armor you are one-shot if you don't block or dodge.

 

If Requiem ever gets an official SE version, I recommend trying it out with a new load order(you would have to start over anyway). It makes the world feel much more alive and dangerous, and it doesn't adapt to the player anymore. Mudcrabs will still take a few blows to kill with a dagger because they have high armor, but weaker enemies like bandits and wolves aren't damage sponges like in vanilla. Draugr are tough and have resistance to poison and backstab, as any living corpse would have. If you're skilled and can hit without getting hit, you're rewarded. If you're bad and take a lot of hits in the face you're punished. It keeps you on your toes in combat. You can also adjust the damage to your liking, so you can always find a challenge, or if it's too much you can decrease it, for a more SL friendly game.

 

But there are other mods that can deal with combat and damage. I can only remember Deadly Combat off the top of my head.

 

Speaking of SE, will SLS ever be converted to SE?

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10 hours ago, sshar22 said:

Idea 2)

Story feedback

that's a definite Yes

I would love to see and feel the world react a lot more to the player,

and even more, the follower taking charge, like :

Pestering to go exploring/questing (with gold control and merchant deal, the gold goes in the follower pocket),

spanking for not being nice (submissive) enough, or/and having missed the enemy too many times (too low skill in the weapon you are using) 

using more aggressively the DD devices one ends having in the backpack.

 

ok, enough brain-farts from my side, I see myself out ? 

 

Cheers

I could be wrong, but I think what he's describing is a scenario from his own game. As for the rest, I think that's an area that Devious Followers could take care of. I mean, having SLS handle follower behaviour might be a little too much?

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14 hours ago, HexBolt8 said:

In addition to the debuffs offered by this mod, you might be interested in Disparity, which makes women considerably weaker than men in terms of combat damage, brawling damage, and carrying capacity.  Women become better at persuading men, but much worse at intimidating them.  (It also amplifies racial differences, with more stat buffs & debuffs for each race than vanilla Skyrim.)  That mod offers quite a lot, and works well with SL Survival.  The combination might give you the experience you're looking for. 

One reason I wrote SLD, and implemented it the way I did, was because Disparity sticks its fingers into too many characters in ways that aren't always predictable.

SLD only changes the player, and most of the time, that works out better, safer, and more observable.

 

Modifications to NPCs just don't always do what you expect, and most of the time even if they do, you're paying a heavy price to get something you rarely ever perceive.

 

Can you honestly tell me that you can spot the difference between how hard a Disparity adjusted male NPC hits vs a female? When the main differentiators of how hard they hit are actually weapon, skills, level, etc. Deadly Wenches still hit like a truck, no matter how much disparity you apply.

 

I did suggest people look at Disparity just a couple of pages back here, having previously assumed everyone knew of it, as it's been around for years. But it's largely a feel-good mod that might as well do nothing except when it modifiers YOUR stats. While there might be a difference, I think most of the "benefit" is placebo effect.

 

Never once did I fight a female NPC without it, the fight the same NPC again with it, and think I could tell a difference. Same with males. Trash bandits are still trash, and tough bandits from SD Cages are already insanely hard. Male or female.

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3 hours ago, Lupine00 said:

One reason I wrote SLD, and implemented it the way I did, was because Disparity sticks its fingers into too many characters in ways that aren't always predictable.

SLD only changes the player, and most of the time, that works out better, safer, and more observable.

I use both Disparity and SL Disparity because I like what both offer.  I agree that Disparity's changes to NPCs are less noticeable, but I do notice the changes.   I think we only differ on perception, that's all.  For me, the NPC changes enhance the game, and since many of the changes are simply to stats, it's not like there's a big performance hit to worry about.  And I like the way that Disparity changes my own character according to gender and race.  I like what SL Disparity offers too.  They work well together for me.

 

3 hours ago, Lupine00 said:

Can you honestly tell me that you can spot the difference between how hard a Disparity adjusted male NPC hits vs a female? When the main differentiators of how hard they hit are actually weapon, skills, level, etc.

Yes I can, though again this might come down to a difference in perception, and certainly the factors you listed have a big effect.  But I think a male follower should hit harder than a female follower (other factors being equal), and I likewise like having a bit of disparity between male and female opponents. 

 

I like what you've done with SL Disparity and I salute your hard work there.  It's a very good mod.  I use it and I like it.  I just see plenty of room for it work alongside Disparity, which I believe is also a good mod that has an essential place in my mod list.  I don't see a conflict or competition between the two, and they can fit well with SL Survival.

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On 9/11/2019 at 11:38 AM, donttouchmethere said:

Would it be possible for SLS Enforcers to recognize if the PC is in SLUTS service?

Yea. Sluts and SD+ both of which should ignore the follower requirement. 

On 9/11/2019 at 12:22 PM, leroisinge said:

I was wondering if while you are in the city you should have a code dress which is different when you are out. I mean while having a licence to a bikini armor, when you could need a license for a bikini armor and license for interior clothing.
Another point maybe I should try to play survival before giving idea, i guess your mode is hard to gain money already.

Sounds like something better suited to a follower mod. 

On 9/11/2019 at 12:22 PM, leroisinge said:

Fuck it, I was wondering if you plan to add some reaction toward pregnancy or marriage?

It's been suggested but I'm not sure what to do with it tbh. 

On 9/11/2019 at 12:52 PM, mercplatypus said:

As far as the whole equipping thing goes people might as well just download https://www.nexusmods.com/skyrim/mods/50042/ to get the effect.  I understand its not quite the same as what MM1 is proposing but its close enough to get a sense of how it would affect starting a new character.

Looks interesting. 

Do you use it? What's it like? 

I'd be afraid that it'd be overly complex and difficult to comprehend what's going on exactly (says the guy with some complex and difficult to comprehend mods...)

 

Initially what I was suggesting was: 

Object equipped. Is object too heavy? Unequip. 

And this would have been on an individual object level. Eg if the weight limit was 3 then you could equip an item of up to weight 3 in any/every slot. It's simple and easy to understand. 

 

But the cumulative worn weight idea IS interesting. But I think, ideally, you'd need a readout in the inventory screen to tell you immediately what your worn weight is: (12/20) or something like that. And I don't know if I can do that. 

And instead of just unequipping, apply speed and weapon speed debuffs. 

On 9/11/2019 at 7:46 PM, Bora said:

It would also be great if they added a tax collection in the city for entry,

Isn't this already in the mod? :P

16 hours ago, Tenri said:

I'm not sure it is the place of survival to be deciding what you can hold, If it is just the player putting it in MWA is probably better?

Mmm, maybe. A lot of people wouldn't like the 'baggage' that comes with MWA I suspect. 

16 hours ago, Tenri said:

Speaking of MWA I have to agree with Lupine that the default setting are far too harsh without a combat mod of some sort, my iron dagger broke after killing something like 2 Skeevers last time I tried it IIRC.

I briefly considered installing requiem, but I don't feel like A) Reinstalling everything again so I can use MO2 to run the patcher, and B) dealing with compatibility patches and versioning issues at this time.

See discussion in MWAs topic. 

14 hours ago, saltshade said:

ou are right about that. It would have to be a restriction that applies only to the player. I don't use 2h weapons myself, but if enemies can't use them either it would just make the game easier. 2h weapons in Requiem hits like a truck, and without heavy armor you are one-shot if you don't block or dodge.

This definitely would NOT apply to NPCs. Npcs wouldn't really have the intelligence to handle it and I'm not touching that mess with a barge pole. 

14 hours ago, saltshade said:

Speaking of SE, will SLS ever be converted to SE?

There was a conversion a couple of pages back for a slightly older version. 

7 hours ago, Lupine00 said:

Can you honestly tell me that you can spot the difference between how hard a Disparity adjusted male NPC hits vs a female?

I'm certainly noticing that men are harder to down and women are more squishy with inequality at least. 

7 hours ago, Lupine00 said:

having previously assumed everyone knew of it,

Never knew about vanilla disparity if I'm honest. 

On 9/11/2019 at 1:52 PM, Lupine00 said:

You can tell by the Mod ID in the top bits. See the SLD code that does it if that doesn't explain everything.

Eh, no I've no idea what you mean. More confused than usual :D

On 9/11/2019 at 2:22 PM, Lupine00 said:

This seems better than the existing - useless - overall carry capacity that poverty mods rely on.

Carry weight is still quite important IMO. If you could carry every piece of crap back to sell then you probably would. You'd at least be increasing your speech skill if not earning a whole lot of gold. 

On 9/11/2019 at 2:22 PM, Lupine00 said:

Reminds me of the times in Slaverun I had to clean up the dozens of dropped restraints that I'd discarded all over Whiterun. Took hours.

I think the best place to dump shit is on a dead bandit etc. Usually they get deleted pretty readily and all the crap they have goes with them. 

 

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Not sure if it's already been reported, but 3P for horses doesn't work with fondling and I do have animations (Billy).

 

58 minutes ago, Monoman1 said:

It's been suggested but I'm not sure what to do with it tbh. 

 

Maybe decreased tolls for pregnant women (like how at Uni pregnant students only had to show up at exam to automatically pass and to get perfect score they just had to string a sentence together while the rest of us, the RESPONSIBLE ones who used birth control at age of 19 instead of going without it like idiots, had to study to pass or get good grades :S) and married women need to be accompanied by their husbands to be allowed to leave?

 

Btw., is it just my Skyrim or is it normal that Beeing Female and other mods detect a heavily cum-inflated PC as if she was pregnant (and thus NPCs give the pregnancy comments)? Toll discounts could be a good incentive to stay inflated instead of pushing out cum in Fill Her Up.

 

58 minutes ago, Monoman1 said:

Never knew about vanilla disparity if I'm honest.

 

If you're talking about the mod Disparity by kryptopyr, it's fantastic, I've been using it for years. Never do an install without it. Sadly that means I have to disable your Disparity.

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10 minutes ago, mikaalice said:

So, most of the mod seems to work, but the MCM options (as well as the mechanics) for Licences seem to be missing. Is there a dependency that requires?

I don't believe so. The licence menu specifically can take longer than you'd expect to load because there's a lot going on in the background when you open it. 

Building a list of what you're wearing and determining if the object under your crosshairs is a potential follower. 

 

If it doesn't load after several seconds you'll have to post a papyrus log of attempting to open the menu. 

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36 minutes ago, Monoman1 said:

 test character disagrees. Vehemently :)

 

Strange, I can't get it to work. My char just stands up straight after the option is clicked and nothing happens. Testing at Riften stables.

 

Btw., there is an interesting mechanic in Kingdom Come: Deliverance : if a guard catches you at night without a torch he will fine you heavily cause only "dishonorable" people would sneak around without torch at night. Hint hint nudge nudge ;-)

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Damn last time i played this mod it had just some few map, frostfall/needs and storage features. This is getting huuuuge :0

 

Couple suggestions I think could fit this mod, take em or leave em

 

Love the pick-pocketing failure events. Was wondering if similar could be done for general trespassing.

Go rob a noble at the middle of the night, step on a creaky plank and wake the house = they immediately lock the door behind you, keep you as bedwarmer till morning, leave you tied to their bed, take your stuff, fill you with lewd stuff and so on and so forth.. maybe chance percentage for simply vanilla outcome to "get out before I report you!", or chance to get thrown strait to jail (maybe that is hard without conflicts since so many mods modify prison events?).

 

Since gatekeepers require follower to pass as well, it'd be cool to have a light "follower demands payment" while X conditions are met with time cooldown. Like clear a dungeon or rest in bed during night time "Time for my payment!" and they'd require X payment in gold or in nature. Maybe they'll let you choose how to pay them, maybe they don't. Maybe they'll take a freebie when in safe place and over X arousal. Could have chance to postpone payment by few hours if you're in a silly spot for forced scene.

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32 minutes ago, kiesu said:

Since gatekeepers require follower to pass as well, it'd be cool to have a light "follower demands payment" while X conditions are met with time cooldown. Like clear a dungeon or rest in bed during night time "Time for my payment!" and they'd require X payment in gold or in nature. Maybe they'll let you choose how to pay them, maybe they don't. Maybe they'll take a freebie when in safe place and over X arousal. Could have chance to postpone payment by few hours if you're in a silly spot for forced scene.

 

Or, if you can't pay them, they tie you up and leave you in a dungeon, lol, like my follower kept promising with Sexist Guards mod.

 

But that's almost stepping into Devious Followers territory.

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