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Posted

Have you tried setstage ski_configmanagerinstance 1 in the console, that resets the MCM menu quest, and survival among other mods that give me trouble with their MCM menu are usually fixed by that.

Posted
22 hours ago, Monoman1 said:

Thanks. I use a lot of the mods you do or ones that do similar things. 

 

Weird about the force greet since I don't have any force greet packages for the toll guards. But I can think of a possible reason. What dialogue were they using can you remember? Was it just normal dialogue? And which town was it?

 

 

Yeah the force greet, I'm not sure what was causing it, I spent a lot of time uninstalling mods to try to fix it.  SD+, sexcrime, Prison Overhaul, SL Survival.  none of them fixed it.  What did end up fixing it, oddly enough, was unloading the area.  (this happened in Solitude, so i went to Whiterun (via console) and back again, and it was all fixed.  whew!

I'm excited to try your new stuff! thanks for keeping it updated.   I use RND 2.0, and it seems like I never need food even though i never eat, and have the cum bonus set to 0.1.  odd.

 

I like iNeed better due to the widget, but RND because it actually remembers if you haven't eaten in like 48 hours.  I never tried IMCN, looks intense.  There is also MiniNeeds which i use a few features of, dunno how easy that would be.... but it's probably similar to iNeed as far as depth (for food/sleep/drink) at least.  but the need to urinate/shit adds another reason my character needs to strip down all the time, and we all know what troubles that leads to.

 

 

Posted
16 minutes ago, ttpt said:

Have you tried setstage ski_configmanagerinstance 1 in the console, that resets the MCM menu quest, and survival among other mods that give me trouble with their MCM menu are usually fixed by that.

Tried it, didn't work.

Posted

Just checked out latest version. Very cool thank you.

 

I think you wanted some bug testing. These are the things I found.... while searching for surprise bondage :).

 

- MCM menu didnt pop up. After one try, I added Slaverun to my load order and the MCM menu shows.

- After buying my own cell in the kennel, then leaving.... I still get messages to lock the cell door.

- Like som1 else noted... there isnt a devious option in the dialogue with the toll guards. Only oral and tat options were available, tried while bound and not bound.

- I was wearing a pony bit gag and begged for food/water and they commented on my gag and that was it... So I sneak and activate and it brings up the regular pickpocket thing.

- Kennel man didn't unlock all of the devices he put on me. Not that I mind, but it didn't seem intended.

 

Again, thanks

 

 

Posted

Hi, I really like the idea of your mod, but have you ever thought about adding iNeed to the mod instead of RND?
iNeed does almost exactly the same as RND and the community splits into about 50/50, which mod you use. This is a lover thing.

Posted
10 hours ago, ttpt said:

I am running 4.1 in a compromised but certainly functional form, but the problem will certainly exacerbate itself as DD adds more items. if making DDi a soft dependency has proven too problematic I did still manage a workaround that should serve for a while.

 

Still though it's good to hear about the JSON situation since I may take your suggestion and remove the 4.1 items,

There is one problem I can think of and that's a keyword check for the new petsuit. I think it might still be ok though there'll be papyrus errors about calling haskeyword on a none object blah.

8 hours ago, TNT90 said:

That would be all the changes in the new version?

Shouldn't be too bad, all things considered, after reading through it.

 

Mimic the changes to the hunger debuffs to the IMCN versions.

Change the quest script references (might require script editing).

I think IMCN already has belly scaling, I'll have to check. Either way, I think it might just requires changing the script properties over to the IMCN variants.

The HotLoad magic effect will need to be significantly altered I think. My plan would be to replace the direct changes to hunger/thirst levels and instead make it use a new 'Salty Surprise' food item with as accurate nutrition values as possible on the player. Maybe with a randomization factor for the amount.

I'll have to look at what changes to gluttony were made and mimic them in the IMCN version.

Floating lists and leveled lists should be fairly simple to edit.

Then lastly are the dialogue and cell edits. The placed items should be simple to change over to IMCN versions. The dialogue checks shouldn't be too bad either changing the values they check.

And don't forget the scripts themselves. 

 

7 hours ago, TrickyK said:

Still can't get the MCM to show up on a new game after updating. Here's a log, I saved and reloaded twice after starting a new game to try and get it to show up but got nothing.

Papyrus.0.log

Well. Looks like another problem with slaverun. Fantastic. Can you try installing slaverun, don't activate the esp and try the whole new game, save, reload ritual again. And if that doesn't work you'll have to activate the esp and redo the ritual :(

I'll see if I can come up with a dirty workaround like before. I wonder which mod it's conflicting with now. 

Edit: don't bother doing that. I think I'll have a fix in a few mins. 

5 hours ago, slonez1 said:

 

Yeah the force greet, I'm not sure what was causing it, I spent a lot of time uninstalling mods to try to fix it.  SD+, sexcrime, Prison Overhaul, SL Survival.  none of them fixed it.  What did end up fixing it, oddly enough, was unloading the area.  (this happened in Solitude, so i went to Whiterun (via console) and back again, and it was all fixed.  whew!

I'm excited to try your new stuff! thanks for keeping it updated.   I use RND 2.0, and it seems like I never need food even though i never eat, and have the cum bonus set to 0.1.  odd.

 

I like iNeed better due to the widget, but RND because it actually remembers if you haven't eaten in like 48 hours.  I never tried IMCN, looks intense.  There is also MiniNeeds which i use a few features of, dunno how easy that would be.... but it's probably similar to iNeed as far as depth (for food/sleep/drink) at least.  but the need to urinate/shit adds another reason my character needs to strip down all the time, and we all know what troubles that leads to.

 

 

I think I've fixed it. I think the problem was all the guards were using whiterun guard factions. Originally I wanted all unique guards but I got kind of bored creating them. Now, even though the guards look the same they have factions appropriate to the cities they are in. 

Edit: Oh and the RND 2.0 thing has been reported by 2 other people. Have a look at Stukers post on the previous page. There seems to be a solution but I don't know what it is :S

3 hours ago, thefakebobdole said:

Just checked out latest version. Very cool thank you.

 

I think you wanted some bug testing. These are the things I found.... while searching for surprise bondage :).

 

- MCM menu didnt pop up. After one try, I added Slaverun to my load order and the MCM menu shows.

- After buying my own cell in the kennel, then leaving.... I still get messages to lock the cell door.

- Like som1 else noted... there isnt a devious option in the dialogue with the toll guards. Only oral and tat options were available, tried while bound and not bound.

- I was wearing a pony bit gag and begged for food/water and they commented on my gag and that was it... So I sneak and activate and it brings up the regular pickpocket thing.

- Kennel man didn't unlock all of the devices he put on me. Not that I mind, but it didn't seem intended.

 

Again, thanks

 

 

Thanks I'll check these out when I can.

3 hours ago, AreaGamer said:

Hi, I really like the idea of your mod, but have you ever thought about adding iNeed to the mod instead of RND?
iNeed does almost exactly the same as RND and the community splits into about 50/50, which mod you use. This is a lover thing.

Oh I'm very aware of iNeed :P

It's complicated. 

Posted

Hei, a little bug report here:

Uninstal 0.1.3.1 - Save game - clean with FallrimTools - install 0.2.0.1
no MCM appear, also tried setstage ski_configmanagerinstance 1

Posted
3 minutes ago, siderr said:

Hei, a little bug report here:

Uninstal 0.1.3.1 - Save game - clean with FallrimTools - install 0.2.0.1
no MCM appear, also tried setstage ski_configmanagerinstance 1

I assume you did the save and reload thing?

Do you have slaverun installed? It seems to be causing trouble for others again.

Posted
3 minutes ago, Monoman1 said:

I assume you did the save and reload thing?

Do you have slaverun installed? It seems to be causing trouble for others again.

Yep, save and reload. No, i dont have slaverun installed

Posted
3 minutes ago, siderr said:

Yep, save and reload. No, i dont have slaverun installed

Ok, I'm going to look at slaverun and see if I can workaround again like last time. PITA (not you. Slaverun)

Posted
15 hours ago, donttouchmethere said:

 

 

we will never learn the solution ?

Resetting RND2 did the trick. ?

 

Wo sind die Unterschiede zwischen RND und RND2? Sind es nur die Widgets? Dann würde ich wohl auch einen Wechsel in Betracht ziehen. RND2 hat seine Macken im Zusammenspiel mit CACO.

Posted
16 minutes ago, Stuker said:

Resetting RND2 did the trick. ?

Cool. You mean just stop and start it again? And it's been ok since?

4 hours ago, thefakebobdole said:

Just checked out latest version. Very cool thank you.

 

I think you wanted some bug testing. These are the things I found.... while searching for surprise bondage :).

 

- MCM menu didnt pop up. After one try, I added Slaverun to my load order and the MCM menu shows.

- After buying my own cell in the kennel, then leaving.... I still get messages to lock the cell door.

- Like som1 else noted... there isnt a devious option in the dialogue with the toll guards. Only oral and tat options were available, tried while bound and not bound.

- I was wearing a pony bit gag and begged for food/water and they commented on my gag and that was it... So I sneak and activate and it brings up the regular pickpocket thing.

- Kennel man didn't unlock all of the devices he put on me. Not that I mind, but it didn't seem intended.

 

Again, thanks

 

 

I've fixed several bugs thanks to your report :)

- Hopefully the slaverun problem is fixed

- Fixed that annoying message

- Fixed the DD option for toll guards

- The gag dialog there was something dodgy going on. Hope it's fixed now. Just for the record though. You can only beg for food or water when you are actually Hungry/Thirsty or worse. The sneaking Beg popup should only appear when you can't actually get into normal dialog. "You realize talking through your gag is impossible" - It should work in this case. But always see if you can get into normal dialog first. 

- Kennel man will only unlock the devices he initially puts on you. He won't unlock anything he added during rapes. It's one of the prices you pay for not paying. 

Posted
10 minutes ago, TrickyK said:

MCM shows up now in an old save. Working fine as far as I can tell.

Cool. Thanks for letting me know :)

but I don't know about installing over anything pre version 0.2. If you have any problems try a clean save. 

Posted

Loving this update, but I had a thought in regards to SLSO.  SLSO is IIRC automatic, the player doesnt need to do anything to get the male partner of their female PC to orgasm. Maybe rather have something of an A-D pressing minigame instead? Fill the bar by pressing A and D to progress to the next stage and then finally for the male to orgasm.

Posted
1 hour ago, Monoman1 said:

Cool. You mean just stop and start it again? And it's been ok since?

 

Indeed. Working fine now. Since my foreign languages system wasn't booted yet earlier, what are the differences between RND and RND2? Only the widgets? In this case I would consider to switch them regardless.

Posted
9 minutes ago, user9120975435 said:

Loving this update, but I had a thought in regards to SLSO.  SLSO is IIRC automatic, the player doesnt need to do anything to get the male partner of their female PC to orgasm. Maybe rather have something of an A-D pressing minigame instead? Fill the bar by pressing A and D to progress to the next stage and then finally for the male to orgasm.

Sexlab is definitely automatic. Slso has the minigame you speak of. Things like being a victim and your sex stats come into play. I have a very hard time making Npcs cum sometimes. 

Posted
51 minutes ago, Monoman1 said:

Cool. Thanks for letting me know :)

but I don't know about installing over anything pre version 0.2. If you have any problems try a clean save. 

I did clean save on this one, just made sure it worked on old games after you did so.

Posted

Love some of the concepts of your mod. Unfortunately I am on a playthrough with iNeed, or else I would have tested it. Seems pretty script heavy though.

 

One of your features in particular peeked my interest: That of the "City Tolls."

I don't think there is a mod out there that does that standalone. Would it be hard to do that feature just as a single mod? 

 

Something like "Devious Tollgates"... Be prepared to pay up or else... harhar

 

Would mod that in instantly;)

Posted
36 minutes ago, Stuker said:

Indeed. Working fine now. Since my foreign languages system wasn't booted yet earlier, what are the differences between RND and RND2? Only the widgets? In this case I would consider to switch them regardless.

Nice one. I must add this to the FAQ

The only difference I could tell was the widgets and some kind of weight system that I never used. 

19 minutes ago, TrickyK said:

I did clean save on this one, just made sure it worked on old games after you did so.

Great :)

17 minutes ago, Kalthen said:

Love some of the concepts of your mod. Unfortunately I am on a playthrough with iNeed, or else I would have tested it. Seems pretty script heavy though.

 

One of your features in particular peeked my interest: That of the "City Tolls."

I don't think there is a mod out there that does that standalone. Would it be hard to do that feature just as a single mod? 

 

Something like "Devious Tollgates"... Be prepared to pay up or else... harhar

 

Would mod that in instantly;)

The number of scripts doesn't necessarily mean something is script heavy. Plus anything you want to do in dialog I've discovered needs loads of little script fragments. I'm pretty sure I could write a single small script to grind your papyrus vm to a complete mess. Most of the mod is event based and performance is always something I consider. 

 

Don't know how hard it would be to create a standalone toll mod. But there are a lot of people asking for standalone parts of the mod and I won't be able to do them all. The last update took 2.5 weeks of pretty solid work. I am open to the idea of a iNeeds version but I'm pretty sure it would require the maintenance of two separate versions which I find very VERY undesirable. Right now I just want to take a break for a bit :)

 

I've just noticed that the TesEdit script isn't a part of the download. I'll just add it on it's own the the downloads section later. 

Posted
45 minutes ago, Monoman1 said:

Sexlab is definitely automatic. Slso has the minigame you speak of. Things like being a victim and your sex stats come into play. I have a very hard time making Npcs cum sometimes. 

 

Yeah, but that's just passive. The player just sits back and has to wait for sex to be over. Interaction like in some hentai games would be awesome, plus for some reason recently males haven't been orgasming in my game with SLSO installed.

Posted
41 minutes ago, user9120975435 said:

 

Yeah, but that's just passive. The player just sits back and has to wait for sex to be over. Interaction like in some hentai games would be awesome, plus for some reason recently males haven't been orgasming in my game with SLSO installed.

But that's exactly what SLSO does. The gauges. Try this. Go into game. Open up the console and type 'player.modav stamina 10000'. 

Then start a sex scene and smash mouse1 as quickly as you can. The gauge should fill much quicker unless maybe that autopilot option is on. 

Posted

just tried new version, seems to be working well for the most part. 

i didn't find the dog cage, and if i did, how do i interact with it?

 

a bit of a bug with the tolls

my fee was ~1270 and i had ~6k on me.  I was unable to (lie) to the tax collectors about my wealth before leaving, and when I put my money in the chest, it took every penny i had, rather than the designated amount.

 

 

Posted

While I haven't actually played the mod due to not using needs mods in my main savefile, taking a look at it and it looks like a great companion mod for a misogynistic/slavery based load order.  Thanks for the efforts and will definitely keep this mod in mind if I do start a new game and want to try out RND.

Posted
58 minutes ago, slonez1 said:

just tried new version, seems to be working well for the most part. 

i didn't find the dog cage, and if i did, how do i interact with it?

 

a bit of a bug with the tolls

my fee was ~1270 and i had ~6k on me.  I was unable to (lie) to the tax collectors about my wealth before leaving, and when I put my money in the chest, it took every penny i had, rather than the designated amount.

 

 

The kennel is a building along the city wall between the graveyard and the gate.

 

Well that sounds like a terrible bug. Was this a slaverun town? I don't suppose you still have the papyrus log from when it happened? I must admit the mod isn't very verbose about how much is to be paid unless you can't afford it. Perhaps the toll box should bring up a popup box. Do you want to pay X.

 

Edit: wow your tolls are big ?

Edit 2: uh I know! Turn the books beside the boxes into an activatable ledger to tell you how much. 

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