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Posted

Hey! Great mod, works well so far, just one question though! I am running this mod along with Beeing Female which effects the belly scaling. The belly scaling option in your mod seems to be overridden by the belly scaling in beeing female, which for me is what I want but I just wanted to know if the fact that both mods effect belly scaling may cause issues further down the line?

 

Also on the sliders for the belly scaling, if I set it to zero does that make it so the mod does not change the body scale when at different levels of hunger? Or does that happen when its set to 1.

 

Thanks for the great mod!

Posted

noticed a glitch its not very game breaking because I've played enough skyrim i know my way around and no one whos played it for a year has trouble getting to the main holds.... when installed this makes it impossible for me to use my map its exits back out of it immediately. i have a lot of mods which i figure could be why just thought you'd want to know 

Posted
2 hours ago, IL'INarrai said:

noticed a glitch its not very game breaking because I've played enough skyrim i know my way around and no one whos played it for a year has trouble getting to the main holds.... when installed this makes it impossible for me to use my map its exits back out of it immediately. i have a lot of mods which i figure could be why just thought you'd want to know 

This is a feature... ;)

 

You have to buy a map and a compass at a vendor. As long as they aren't in your inventory, you won't be able to open the map or see the compass or map markers.

Posted
On 8/6/2018 at 3:29 PM, IL'INarrai said:

noticed a glitch its not very game breaking because I've played enough skyrim i know my way around and no one whos played it for a year has trouble getting to the main holds.... when installed this makes it impossible for me to use my map its exits back out of it immediately. i have a lot of mods which i figure could be why just thought you'd want to know 

 

On 8/6/2018 at 6:17 PM, Stuker said:

This is a feature... ;)

 

You have to buy a map and a compass at a vendor. As long as they aren't in your inventory, you won't be able to open the map or see the compass or map markers.

 

You can turn the feature off in the MCM if you are a wuss, as I am.

Posted

would you be able to make a file that's JUST the tolls?

Posted
On 8/11/2018 at 7:54 PM, Heinz01 said:

This mod is just awesome. Together with RND you get an immersive experience with the mod "Crime Punishment and Redemption-A Radiant Justice System Alternative" https://www.nexusmods.com/skyrim/mods/60746 This mod does give some food and wine when improsened but not enough (especially when your PC gets a lockdown) So your PC has to be begging for food eventually

Thanks :)

I wasn't aware of that mod. I'll have to try it on a new play through. 

8 hours ago, letterman said:

would you be able to make a file that's JUST the tolls?

Probably not sorry. Separating the tolls would be a lot more complicated than the map and compass and I'm really stuck for time right now. 

Posted
1 hour ago, aspirine2 said:

i 'm trying to edit the dialog liens ..when asking the toll guard to get out while pc got no money ..through tesedit ...any idea how to do so ??

As much as I like TesEdit it's not great when it comes to dialog. If you just want to change an existing line to something else then it should be ok. Anything more than that though and you should use the CK. 

Have a look under the 'Dialog Topic'. Sort by Editor ID and have a look at the entries starting with SLS_TolledGatesX.

Posted

Hiya Monoman.

 

I have no specific requests or feedback, but I wanted to thank you for this mod; it's precisely what I felt was missing from my current setup's oppressive/misogynistic atmosphere, and I stumbled upon it completely by accident. 

 

I also greatly encourage those upcoming features listed as well, especially the relinquishing your items to get into the city part; I run this in coordination with Slaverun (obviously) and periodic/context-dependent item confiscation (temporary or permanent) of 'free' women was something I feel that Slaverun has been missing for a long time, and your mod already compliments the oppressive nightmare punishment vibe that us masochists are going for (also running Requiem for maximum self-flagellation. One of those people) beautifully.

 

Thanks again for this mod - hope to see more of your work soon when you have the time!

Posted

Do i need anything else installed beside the mod to have compass and map be sold from traders? I read that i should have the merged patch. But i cant find this patch.

Posted
On 8/25/2018 at 6:21 PM, Sam0016 said:

Hiya Monoman.

 

I have no specific requests or feedback, but I wanted to thank you for this mod; it's precisely what I felt was missing from my current setup's oppressive/misogynistic atmosphere, and I stumbled upon it completely by accident. 

 

I also greatly encourage those upcoming features listed as well, especially the relinquishing your items to get into the city part; I run this in coordination with Slaverun (obviously) and periodic/context-dependent item confiscation (temporary or permanent) of 'free' women was something I feel that Slaverun has been missing for a long time, and your mod already compliments the oppressive nightmare punishment vibe that us masochists are going for (also running Requiem for maximum self-flagellation. One of those people) beautifully.

 

Thanks again for this mod - hope to see more of your work soon when you have the time!

Thanks, always nice to read some positive feedback. 

I've been able to get back to skyrim at least a little lately. My character has decided to become a hermit and live in the wild mostly thanks to slaverun and this mod. I only go into falkreath or rorikstead (no walls) to sell stuff now and then. Now if only I could pay off my devious follower I'd be free. 

5 hours ago, Gimlord said:

Do i need anything else installed beside the mod to have compass and map be sold from traders? I read that i should have the merged patch. But i cant find this patch.

A merged patch isn't something you download. You create it yourself. 

Here's a video that goes into a lot of detail. I think it's a little over the top in places (like disabling fnis, I've never done that) but he's probably technically correct. 

 

Or if you're feeling lazy just move survival lower in your load order. I can't guarantee that merchants will get items from other mods if you do though. 

Posted

Hey Monoman,

 

I remember that some time ago, someone posted code for an iNeed integration.  Are there chances to see your mod updated with that code soon ?

RND is the only thing keeping me from using your mod :/  I'd be glad to give it a french translation if I ever get to play it 

 

Posted
5 hours ago, mangalo said:

Hey Monoman,

 

I remember that some time ago, someone posted code for an iNeed integration.  Are there chances to see your mod updated with that code soon ?

RND is the only thing keeping me from using your mod :/  I'd be glad to give it a french translation if I ever get to play it 

 

I looked at it but you can't just plop it into survival. It still needs a lot of work and I've hardly any free time lately. I still would like to support both RND and iNeed though. 

Posted

Been a while since i played now but just remembered that the locked gate was working against  slaverun reloaded. Slaverun has a few forced "cutscenes" where your forced to walk from dragonsreach to just outside the gates. So my character was constantly moving against the gate but not transitioning outside since the gate was still locked then. Forcing me to either use unlock on the gate or pay toll by forcing back playercontrol. Not sure if this has been mentioned or fixed already.

Posted
23 minutes ago, Zerena said:

Been a while since i played now but just remembered that the locked gate was working against  slaverun reloaded. Slaverun has a few forced "cutscenes" where your forced to walk from dragonsreach to just outside the gates. So my character was constantly moving against the gate but not transitioning outside since the gate was still locked then. Forcing me to either use unlock on the gate or pay toll by forcing back playercontrol. Not sure if this has been mentioned or fixed already.

I haven't added an automatic fix yet but before you get to the door you can go into the MCM and disable 'Door lockdown' (I think it's called something like that) which should disable all gate locks. Then re-enable it after the scene. 

Posted
1 minute ago, Monoman1 said:

I haven't added an automatic fix yet but before you get to the door you can go into the MCM and disable 'Door lockdown' (I think it's called something like that) which should disable all gate locks. Then re-enable it after the scene. 

ok good to know. Putting a new playtrough on hold until a few mods update but its going to be intresting to see what changes comes around to the mods. Anyway you close to some updates to Survival or Milk addict or is that something you just want to keep for youself until an update is ready.

Posted
29 minutes ago, Zerena said:

ok good to know. Putting a new playtrough on hold until a few mods update but its going to be intresting to see what changes comes around to the mods. Anyway you close to some updates to Survival or Milk addict or is that something you just want to keep for youself until an update is ready.

Haven't been doing much modding lately. Hell, haven't even been playing much skyrim lately. But I have started tinkering with milk addict a little, it could really use a little TLC. We'll see if it actually comes to anything though. Modding is most definitely not like riding a bike. At least for me. 

Posted

Hi thanks for the mod it works great, but about all those soft integrations - care to explain which each of them does? I don't have all of them but might get it if the integration is something I like 

 

thanks :3

Posted

Hmm, trying to remember...

 

 

 


Dawnguard - detection of husky 

Skooma Whore - Pay tolls by drinking skooma whore drugs
Milk Mod Economy - Pay tolls by drinking lactacid
SL Dialogs - Adjustments to 'Rest anywhere' power to make it less desirable
Rape Tattoos - Pay for toll with a tattoo
TDF Aggressive Prostitution - pay for toll by dancing
Simple Slavery - Used for outcome of frostfall exposure or simply knock
Milk Addict - Used to determine whether to use skooma or lactacid or both for tolls
Sexlab Separate Orgasms - various. But mostly so that you must make your client cum to successfully pay the toll or beg

Paradise Halls - Compatibility, so slaves don't steal from your stash
Sexy Bandit Captives - Compatibility, so slaves don't steal from your stash
Slaverun Reloaded - tolls are increased in slave towns. Also your resistance to being slaverun enslaved is decreased in certain parts of survival
PaySexCrime - Compatibily, stop you being un-evicted when your bounty is temporarily hidden
Zaz Animation Pack - used to place slaves. Possibly something else I can't remember
Sexlab Sexual Fame - fame increases while whoring
Devious Followers - willpower decreases while whoring
Sanguines Debauchery - - Used for outcome of frostfall exposure or simply knock
Frostfall - various, exposure decreases for skooma/milk. Cleaning cum when swimming. Getting wetter when leaking milk. Exposure decreases/wetness increases when having sex or being cum on/in
Hunterborn - hunter caches - safer places for stashes

JKs Skyrim - for the extra toll door in Riften
Amazing Follower Tweaks - follower toll requirement compatibility
Extensible Follower Framework- follower toll requirement compatibility

Cursed loot should be there as well - chance of bondage adventure when sleeping in 'easy' beds

and probably some stuff I'm forgetting
 

 

Posted

Just asking out of curiosity, but how hard would it be to get the creature dialogue perk you've made separated out of the rest of the mod? I prefer using Minineeds, but you've made some good stuff here.

Posted
9 hours ago, the8one said:

Just asking out of curiosity, but how hard would it be to get the creature dialogue perk you've made separated out of the rest of the mod? I prefer using Minineeds, but you've made some good stuff here.

Just off the top of my head it should be fairly manageable. No promises though. 

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