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Posted
22 hours ago, Monoman1 said:

They're not missing. You probably either:

A) Didn't enable face overlays in NiOverride.ini

B) Don't have any empty face overlay slots (add more slots)

C) texture can be hidden underneath devious collars. 

How do you add more overlay slots? I'm guessing the limited slots is why it is turning me blue instead of replacing an existing overlay.

Posted (edited)
3 hours ago, JustJuice said:

How do you add more overlay slots? I'm guessing the limited slots is why it is turning me blue instead of replacing an existing overlay.

Need to edit the file NiOverride.ini if Legendary Edition or skee64.ini if Special Edition.

 

Find "iNumOverlays=" under [overlays/face] and make the number after the "=" bigger. Same for body and feet if you want more of those tattoos.

 

As for blue that's usually missing textures, try going into the slave tats MCM and pressing the add/remove tats or whatever it is button. It's up the top right and will register any new tats you've added.

Edited by shrtjsrtj
Posted
11 hours ago, shrtjsrtj said:

Need to edit the file NiOverride.ini if Legendary Edition or skee64.ini if Special Edition.

 

Find "iNumOverlays=" under [overlays/face] and make the number after the "=" bigger. Same for body and feet if you want more of those tattoos.

 

As for blue that's usually missing textures, try going into the slave tats MCM and pressing the add/remove tats or whatever it is button. It's up the top right and will register any new tats you've added.

Alright, so I was able to add more overlay slots and I hit the add/remove button in slavetats but it's still coming back blue. I have face overlays enabled in racemenu skse64.ini. What else could it be?

Posted
On 7/16/2023 at 10:55 PM, The Ashen said:

When cum addicted is there a way to beg to blow someone? If not, could that be added to the begging dialogue (ya know, not that you aren't already working crazy hard)? 

 

I also have seen the "beg for cock" animation that is available in the hotwheel; does that do anything?

 

As always, excellent mod; fantastic work. 

 

Whorecrux has this feature(specifically ties into SLS cum addiction) but you can somewhat simulate it with SLEN.

Posted (edited)
On 7/18/2023 at 3:20 PM, JustJuice said:

Alright, so I was able to add more overlay slots and I hit the add/remove button in slavetats but it's still coming back blue. I have face overlays enabled in racemenu skse64.ini. What else could it be?

What I do is save, run showracemenu and go to the body, face, or feet textures menu page. I run through each added texture there and set to default. The culprit will be the one you set to default and the blue disappears (presuming there's only one. I reload the save, then remove the culprit first to be sure it's the only one.)

 

 

Edited by Nickrud
edited for clarity.
Posted (edited)

Guards keep approaching me for having a weapon, even after doing player.removeall command. Any idea what would cause that? or how to fix?

 

Edit: seemed to be caused by adamant perk overhaul... What would I need to change to make them compatible? I am assuming it will be something to do with the unarmed part of it

Edited by sila
Posted
3 hours ago, sila said:

Guards keep approaching me for having a weapon, even after doing player.removeall command. Any idea what would cause that? or how to fix?

 

Edit: seemed to be caused by adamant perk overhaul... What would I need to change to make them compatible? I am assuming it will be something to do with the unarmed part of it

 

Simple fix would be to go into SLS MCM and disable guards react to weapons equipped option. Changing adamant perk overhaul to be compatible I wouldn't know.

Posted (edited)

Somehow in the current save-game the guards have stopped enforcing the curfew. If I go talk to a guard there's a forcegreet option in the dialogue where they'll recognize that I'm out even though I shouldn't be and they'll punish me. But if I just walk around without actively making contact with the guard enforcers they don't care. I have tried disabling the curfew in the MCM and save the game and then enabling it again after loading the game, as well as changing the time period. No change. Enforcers are responsive and there are a lot of them - I usually have little chance to dodge them without a license. Is there a way to troubleshoot this problem?

Playing on SE, 0.685.

Edited by BYJE137
Posted
8 hours ago, Majin Buu said:

 

Simple fix would be to go into SLS MCM and disable guards react to weapons equipped option. Changing adamant perk overhaul to be compatible I wouldn't know.

That definitely sounds like an easier solution, thank you.

Posted (edited)
10 hours ago, BYJE137 said:

Somehow in the current save-game the guards have stopped enforcing the curfew. If I go talk to a guard there's a forcegreet option in the dialogue where they'll recognize that I'm out even though I shouldn't be and they'll punish me. But if I just walk around without actively making contact with the guard enforcers they don't care. I have tried disabling the curfew in the MCM and save the game and then enabling it again after loading the game, as well as changing the time period. No change. Enforcers are responsive, and there are a lot of them - I usually have little chance to dodge them without a license. Is there a way to troubleshoot this problem?

Playing on SE, 0.685.

 

Maybe your game is being affected by script spam and the Enforcer monitoring scripts can not react on time.   Low performance PapyrusVM or a mod that triggered scripts spam or both could be the main issue, other mods and Skyrim scripted scenes may be also delayed and broken. 

 

Check the save file using latest ReSaver.  It uses Java 8 runtime, you also need to run it using the ".bat"ch file because of changes to Java. The bat just specifies some parameters to give it more runtime memory. 

  • In the Open file window, go to the game saves folder in the "\Documents\My Games\Skyrim Special Edition\Saves".  Open your latest, you can use the "Date modified" column to sort it.
  • Looks for "Active Scripts" and "Suspended Stacks".  In my SkyrimSE 1.5 game, loading 844 plugins (251+esl593). The saves average only 6 scripts running all the time.  It sometime reaches around 20 during a cell load, but they complete very rapidly in seconds or less.  When it gets some suspended scripts, then it is because of a mod with scripted resources issues.

I recommend to open Monoman1 profile and read his Sexlab Survival post, many are support answers. Maybe his post will give you a hint to a proper troubleshoot.  In the MCM debug sections, you can reset some feature states.

 

If you think the problem is a performance "bottleneck" with papyrusVM and not some broken mod in your load list. You can try Papyrus Tweak NG, Also, download install as a separate mod the ini file in miscellaneous.  Change the ini file section "Experimental" bSpeedUpNativeCalls to true.  That should give it a boost, if there are no broken mods. It will make broken mods be even worst because now they break the game faster.  Clean your mod load list before using the boost feature. 

 

 

Edited by safado
Posted (edited)

Has anyone used a smashed patch with SLS? I'm having an issue w/ not being able to buy Breezehome after using a smashed patch (in the past I've used a merged patch but recently passed the 255 plugin master limit). I've also noticed that the inflate potion hasn't been ending properly and am now wondering if there are specific edits I need to make to the smash patch to make things work properly. I've found old comments in this thread about this but can't find the relevent FormIDs in SLS to make changes so I can only assume it was changed in a more recent update. I'm using 0.685 on SSE.

Edit: Fix for breezehome (and probably other buyable homes) is to make sure smash isn't overriding the script fragments of FormIds: 
000A7B2A, 000A7B23, 000A7B28, 000A7B1E, 000A851F

Edited by Pkingsley
Posted

The "Customising DeviceList.json" section says that devices from mods other than DDi/DDx can be used. Is that still true/Does this include devices from Toys? Seeing the "Unbound Slut +12%" every time I sleep is triggering me, so I was hoping for just an easy check on whether character is wearing anything. I don't play with DD, only Toys. & Im on SE which is maybe breaking the formIDs?

 

image.png.9ea8d86a5ff008f39c27402b0e97414a.png

 

Here's how I added one of them as an example. 001833 to decimal = 6195 . Maybe I fucked up here? Wearing 3 ingame but still seeing the same msg (code check is NumDevices <= 2). 

 

 


My other idea was to absolutely butcher _SLS_InterfaceDevious.psc & _SLS_IntDevious.psc and completely replace every function with Toys stuff & pray I can get it to compile. Just wanted to know if I fucked up the 'easy method' before I try to get Creation Kit to work. 

Posted
19 minutes ago, Witchbrew said:

The "Customising DeviceList.json" section says that devices from mods other than DDi/DDx can be used. Is that still true/Does this include devices from Toys? Seeing the "Unbound Slut +12%" every time I sleep is triggering me, so I was hoping for just an easy check on whether character is wearing anything. I don't play with DD, only Toys. & Im on SE which is maybe breaking the formIDs?

 

image.png.9ea8d86a5ff008f39c27402b0e97414a.png

 

Here's how I added one of them as an example. 001833 to decimal = 6195 . Maybe I fucked up here? Wearing 3 ingame but still seeing the same msg (code check is NumDevices <= 2). 

 

 


My other idea was to absolutely butcher _SLS_InterfaceDevious.psc & _SLS_IntDevious.psc and completely replace every function with Toys stuff & pray I can get it to compile. Just wanted to know if I fucked up the 'easy method' before I try to get Creation Kit to work. 

Dont know much about toys but I'd seriously doubt they are equivalent. Likely different keywords and functions. What you're doing might work for say DD style punishment equips and/or paying tolls but nothing else really. 

 

SE json formids should really be in hex IIRC. 0x in front of number

 

You could just reset STA masochism and lock it but your PC will never grow to loving spanking as a side effect. 

 

Or probably modify sleep deprivation json 

Posted
2 hours ago, Monoman1 said:

Dont know much about toys but I'd seriously doubt they are equivalent. Likely different keywords and functions. What you're doing might work for say DD style punishment equips and/or paying tolls but nothing else really. 

 

SE json formids should really be in hex IIRC. 0x in front of number

 

You could just reset STA masochism and lock it but your PC will never grow to loving spanking as a side effect. 

 

Or probably modify sleep deprivation json 

 

Gotcha, yeah DD/Toys are pretty different. I was wondering if since it lists the .esp the device comes from (in the json file I mean) how loosely it would play out. I did see the 0x format in  _SLS_InterfaceDevious.psc (prob part of the SE conversion?) so I'll try that to sate my own curiosity. Otherwise I'll try modifying the sleep json like you suggested for now while I tinker with CK on the side...I like what SLS uses DD for, I just prefer Toys over DD itself.

 

Thank you for the insight! And thanks for the mod in general. It's been one of my 'keepers' for a long time. 

Posted

I'm having an issue with the SLS mysterious potion inflating the wrong butt node in SLIF. I'm using the BHUNP list and for some reason the mod inflates Breast02 (L and R) instead of the butt node. I figure this is a problem with the SLIF list I am using because I've used other ones in the past that have worked, but I'm not sure how to modify it to work with SLS. 

Posted

I noticed with "Guard Dialogue Overhaul.esp' there's a few conflicts, like for example when a Guard stops you after casting magic, SL Survival does not have as many responses.
What's your recommend for this? Thanks

  • 2 weeks later...
Posted

I have the problem that the inequality stats are not permanent.

All males stay with vanilla stats until I uncheck and check the status change option again, but next time I load in, all males get normal vanilla stats again till I repeat the process of unchecking/checking again.

Posted

my followers get the magic curse whenever transition from exterior/interior.

i have a license. remove curse dialog and debug wheel don't stick, magicka drains again after travel.

 

this has never happened before, what's going on?

Posted
On 8/26/2022 at 4:39 AM, Naps-On-Dirt said:

I vaguely remember that someone tracked down the bad texture file to one of the bruises included with SLS and applied as trauma, but that was a long while ago and I don't remember which it was or how they fixed it.  

 

On 8/26/2022 at 4:41 AM, Monoman1 said:

I don't believe this is true. Not for LE at least. I would have noticed it by now. 

 

I've encountered the purple body after a Trauma is applied and have done some testing.

The Trauma texture turning my body purple is Body - Left Inner Leg (F).dds but I find nothing wrong with this texture.

If i add this texture to another overlay mod that allows me to apply it in showracemenu it shows up fine.  Using a minimal mod build..around 120 mods and starting a new game then getting beat up the texture shows up fine.  I've tried changing the number of body overlays in skee64.ini at 6, 20, 30 with no effect other than getting 35(max in SL survival) overlays on body and face at the same time with no problems.  I even compiled _SLS_Trauma.pcs to see if i could find any bugs.  All that netted me was a folder with 11k+ source files just to get it to compile.

So on to the mod build that has this issue.  850+ mods on a amd 5950x 64GB, RX 7900XTX 24GB vram with a 8k skin texture so it shouldn't be caused by lack of resources.  It's on a new game with 5 other body overlays applied from spank that ass and blood from dirt and blood.  If i remove all body overlays in showracemenu except left inner leg i remain purple.  Only when i remove left inner leg my body turns back to normal, until the trauma quest reapplies it a few minutes later and back to purple i go.

 

Perhaps it's a combination of texture sizes?  8k skin, 4k blood, 2k trauma...applied in a certain order causes racemenu to mess up?

My minimal build doesn't have dirt and blood so that test would only of had 2k trauma applied to the 8k skin.

Guess i could upscale the other textures and see what happens.

Use a 4k skin?  Bite your tongue,  i got that gpu for 8k skin and to heat the home during winter!

Posted (edited)

Does this mod add a default "fist" weapon to your character? I realized my issues with both Amputator, Public Whore and more is because *something* makes it so that I'm always equipped with a "fist" weapon, which causes issues with Amputator trying to unequip it, Public Whore detecting it as a weapon, DD not being able to drop it when in arm restraints, etc. - if not, does anyone have any idea what mod could be adding the always equipped "fist" weapon? (I'm on AE, if that matters)

 

Edit: if it's helpful info at all, whenever my character falls via steep fall in SLS, it often drops "Fist" as well

 

Edit edit: After some testing I found out the culprit was the mod "SPERG"/"Perk Overhaul", everything works perfectly now - maybe this should be added to the OP as an incompatibility?

Edited by inviz.t
Posted

I can't seem to get RND to register swallowed cum as food and/or water. I was able to make a patch that added food values to all the cum potions/containers, but actually swallowing after a sex act has no effect. Any tips? 

Posted
16 hours ago, The Ashen said:

I can't seem to get RND to register swallowed cum as food and/or water. I was able to make a patch that added food values to all the cum potions/containers, but actually swallowing after a sex act has no effect. Any tips? 

Are you getting Spit swallow choice box?

Maybe try increasing the satiation provided via the mcm. 

On 8/17/2023 at 12:38 AM, inviz.t said:

Does this mod add a default "fist" weapon to your character? I realized my issues with both Amputator, Public Whore and more is because *something* makes it so that I'm always equipped with a "fist" weapon, which causes issues with Amputator trying to unequip it, Public Whore detecting it as a weapon, DD not being able to drop it when in arm restraints, etc. - if not, does anyone have any idea what mod could be adding the always equipped "fist" weapon? (I'm on AE, if that matters)

 

Edit: if it's helpful info at all, whenever my character falls via steep fall in SLS, it often drops "Fist" as well

 

Edit edit: After some testing I found out the culprit was the mod "SPERG"/"Perk Overhaul", everything works perfectly now - maybe this should be added to the OP as an incompatibility?

Nope. A quick check in tesedit for weapon entries would confirm it. 

If this invisible weapon is set up right it should work and will have to be fixed on SLSs side. 

On 8/11/2023 at 6:46 AM, onen said:

 

 

I've encountered the purple body after a Trauma is applied and have done some testing.

The Trauma texture turning my body purple is Body - Left Inner Leg (F).dds but I find nothing wrong with this texture.

If i add this texture to another overlay mod that allows me to apply it in showracemenu it shows up fine.  Using a minimal mod build..around 120 mods and starting a new game then getting beat up the texture shows up fine.  I've tried changing the number of body overlays in skee64.ini at 6, 20, 30 with no effect other than getting 35(max in SL survival) overlays on body and face at the same time with no problems.  I even compiled _SLS_Trauma.pcs to see if i could find any bugs.  All that netted me was a folder with 11k+ source files just to get it to compile.

So on to the mod build that has this issue.  850+ mods on a amd 5950x 64GB, RX 7900XTX 24GB vram with a 8k skin texture so it shouldn't be caused by lack of resources.  It's on a new game with 5 other body overlays applied from spank that ass and blood from dirt and blood.  If i remove all body overlays in showracemenu except left inner leg i remain purple.  Only when i remove left inner leg my body turns back to normal, until the trauma quest reapplies it a few minutes later and back to purple i go.

 

Perhaps it's a combination of texture sizes?  8k skin, 4k blood, 2k trauma...applied in a certain order causes racemenu to mess up?

My minimal build doesn't have dirt and blood so that test would only of had 2k trauma applied to the 8k skin.

Guess i could upscale the other textures and see what happens.

Use a 4k skin?  Bite your tongue,  i got that gpu for 8k skin and to heat the home during winter!

Remains a mystery. Not sure if this is specific to AE/SE. Cant remember if I've seen it on LE in a long time. At least its easy to fix (in game). 

On 8/9/2023 at 9:13 AM, sekuzeku said:

my followers get the magic curse whenever transition from exterior/interior.

i have a license. remove curse dialog and debug wheel don't stick, magicka drains again after travel.

 

this has never happened before, what's going on?

No idea. Try using the manual remove in the debug menu. Follower must be close under crosshairs. 

Posted
1 hour ago, Monoman1 said:

Are you getting Spit swallow choice box?

 

 

HI

 

Quick question in passing.  Is this the only mod that adds swallowed cum to the Fill Her Up mod values?  Or is there any other way of doing that without having to add the whole mod? 

 

I've played it through SSURV few times now, and it seems that this particular function could be usefully stand alone in other games - maybe it is and I'm just missing it

 

If it's not available elsewhere, would it be easy for you to add it as a small mod in your miscellaneous collection?  If not, no bother

 

(SE esl would be preferable ?)

 

TIA for any help you can give on this

 

DQW

Posted
6 hours ago, Monoman1 said:

Are you getting Spit swallow choice box?

Maybe try increasing the satiation provided via the mcm. 

Dialogue box appears as intended. Auto-suck function works fine. Set the satiation to max and still saw no change. 

Posted (edited)

I'm having an issue with the Bikini Curse always activating and none of my bikinis being detected correctly, even though all my armors have the bikini keyword applied to them via SSEdit (picture below)

 

Anyone have some tips on how to troubleshoot this? I'm on AE, and I'm also using a merged patch

Edit: I made a mistake and had the armor mods loaded above Survival, for anyone with this same issue make sure Survival loads before any of your bikini armor mods

Bikini.png

Edited by inviz.t

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