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5 minutes ago, tester86 said:

For some reason I'm unable to get the MCM menu to appear. I have all of the requirements though I'm using the USLEEP version of RND. The MCM menu never appears. I can knock on a door and get a response, but nothing happens after that. I can talk to the toll collector but he doesn't do anything and the doors never lock.  Tried on both an old game and a new game. 

 

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"sls_init"
[05/30/2018 - 04:44:05PM] Error: Unable to link types associated with function "PlayerLoadsGame" in state "" on object "sls_init".
[05/30/2018 - 04:44:05PM] Error: Unable to link type of variable "::init_var" on object "sls_main"
[05/30/2018 - 04:44:05PM] Error: Unable to link type of property "Init" on object "sls_main"
[05/30/2018 - 04:44:05PM] Error: Unable to link type of variable "Main" on object "SLS_KnockPlayerScript"
[05/30/2018 - 04:44:05PM] Error: Unable to link types associated with function "OnInit" in state "" on object "SLS_KnockPlayerScript".
[05/30/2018 - 04:44:05PM] Error: Unable to link types associated with function "onBeginState" in state "inknockedcell" on object "SLS_KnockPlayerScript".
[05/30/2018 - 04:44:05PM] Error: Unable to link type of variable "::init_var" on object "sls_evictiontrack"
[05/30/2018 - 04:44:05PM] Error: Unable to link type of property "Init" on object "sls_evictiontrack"
[05/30/2018 - 04:44:05PM] Cannot open store for class "PaySexCrimeMCM", missing file?
[05/30/2018 - 04:44:05PM] Error: Unable to link type of variable "::Main_var" on object "sls_mcm"
[05/30/2018 - 04:44:05PM] Error: Unable to link type of variable "::init_var" on object "sls_mcm"
[05/30/2018 - 04:44:05PM] Error: Unable to link type of property "Main" on object "sls_mcm"
[05/30/2018 - 04:44:05PM] Error: Unable to link type of property "Init" on object "sls_mcm"
[05/30/2018 - 04:44:05PM] Error: Unable to link type of variable "::init_var" on object "SLS_DrinkAlcohol"
[05/30/2018 - 04:44:05PM] Error: Unable to link type of property "Init" on object "SLS_DrinkAlcohol"
[05/30/2018 - 04:44:05PM] Error: Unable to link type of variable "::init_var" on object "SLS_MilkLeakWet"
[05/30/2018 - 04:44:05PM] Error: Unable to link type of property "Init" on object "SLS_MilkLeakWet"
[05/30/2018 - 04:44:05PM] Error: Unable to link type of variable "::Menu_var" on object "SLS_WarmBodies"
[05/30/2018 - 04:44:05PM] Error: Unable to link type of property "menu" on object "SLS_WarmBodies"
[05/30/2018 - 04:44:05PM] Error: Unable to link type of variable "::init_var" on object "sls_stashtrackplayer"
[05/30/2018 - 04:44:05PM] Error: Unable to link type of variable "::Menu_var" on object "sls_stashtrackplayer"
[05/30/2018 - 04:44:05PM] Error: Unable to link type of property "Init" on object "sls_stashtrackplayer"
[05/30/2018 - 04:44:05PM] Error: Unable to link type of property "menu" on object "sls_stashtrackplayer"
[05/30/2018 - 04:44:05PM] Error: Unable to link type of variable "::Menu_var" on object "sls_stashmonitor"
[05/30/2018 - 04:44:05PM] Error: Unable to link type of variable "::StashTrack_var" on object "sls_stashmonitor"
[05/30/2018 - 04:44:05PM] Error: Unable to link type of property "StashTrack" on object "sls_stashmonitor"
[05/30/2018 - 04:44:05PM] Error: Unable to link type of property "menu" on object "sls_stashmonitor"
[05/30/2018 - 04:44:05PM] Error: Unable to link type of variable "::Main_var" on object "SLS_SwimCleanCum"
[05/30/2018 - 04:44:05PM] Error: Unable to link type of variable "::Menu_var" on object "SLS_SwimCleanCum"
[05/30/2018 - 04:44:05PM] Error: Unable to link type of property "menu" on object "SLS_SwimCleanCum"
[05/30/2018 - 04:44:05PM] Error: Unable to link type of property "Main" on object "SLS_SwimCleanCum"
[05/30/2018 - 04:44:05PM] Error: Unable to link type of variable "::init_var" on object "SLS_CumBreath"
[05/30/2018 - 04:44:05PM] Error: Unable to link type of property "Init" on object "SLS_CumBreath"
[05/30/2018 - 04:44:05PM] Error: Unable to link type of variable "::init_var" on object "SLS_EvictionNoteAct"
[05/30/2018 - 04:44:05PM] Error: Unable to link type of property "Init" on object "SLS_EvictionNoteAct"
[05/30/2018 - 04:44:05PM] Error: Unable to link type of variable "::init_var" on object "SLS_TollGate"
[05/30/2018 - 04:44:05PM] Error: Unable to link type of variable "::Menu_var" on object "SLS_TollGate"
[05/30/2018 - 04:44:05PM] Error: Unable to link type of property "menu" on object "SLS_TollGate"
[05/30/2018 - 04:44:05PM] Error: Unable to link type of property "Init" on object "SLS_TollGate"
[05/30/2018 - 04:44:05PM] Error: Unable to link type of variable "::Menu_var" on object "_SLS_LevelUpTrack"
[05/30/2018 - 04:44:05PM] Error: Unable to link type of property "menu" on object "_SLS_LevelUpTrack"
[05/30/2018 - 04:44:05PM] Error: Unable to bind script _SLS_LevelUpTrack to _SLS_LevelUpQuest (6600CD31) because their base types do not match
[05/30/2018 - 04:44:05PM] Error: Unable to link types associated with function "Fragment_0" in state "" on object "QF__SLS_LevelUpQuest_0600CD31".
[05/30/2018 - 04:44:05PM] Error: Unable to bind script QF__SLS_LevelUpQuest_0600CD31 to _SLS_LevelUpQuest (6600CD31) because their base types do not match
[05/30/2018 - 04:44:06PM] Error: Unable to link type of variable "::init_var" on object "SLS_TollBox"
[05/30/2018 - 04:44:06PM] Error: Unable to link type of property "Init" on object "SLS_TollBox"
[05/30/2018 - 04:44:06PM] Error: Unable to link types associated with function "OnActivate" in state "" on object "SLS_TollBox".
[05/30/2018 - 04:44:06PM] Error: Unable to bind script SLS_TollBox to  (6600A10A) because their base types do not match
[05/30/2018 - 04:44:06PM] Error: Unable to link type of variable "::init_var" on object "SLS_TollGuard"
[05/30/2018 - 04:44:06PM] Error: Unable to link type of property "Init" on object "SLS_TollGuard"
[05/30/2018 - 04:44:06PM] Error: Unable to link types associated with function "PaidGuard" in state "" on object "SLS_TollGuard".
[05/30/2018 - 04:44:06PM] Error: Unable to bind script SLS_TollGuard to  (6600B726) because their base types do not match

 

 

That's the errors I'm seeing in the Papyrus logs. Any idea? I have to say the idea of this mod sound great and it seems to tie in very well to Devious Followers. Have to have a follower to leave a city and even doubly broke. Fun times. I appreciate any ideas.

 

Thanks in advance. 

Well it's safe to say that's why the mod isn't working. Is this log from a new game / clean save?

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woow, monoman1, your mod rocks

so many little suprises

great synergy with other devious mods

(DEC, TDF Prostitution, Devious Followers, even devious helpers)

the compas/map/blindfold combo is great

my fav: what you did to Simple Knock is genius

just changed settings in Simple Knock => now it pretty hard to get in NPC homes without the SL survival deal

 

Question: v1.0.2

after agreeing to the Simple Knock SLS Deal:

- you get a bedroll

- NPC says something like: "choose a place you want to sleeep, i will fix the bedroll for you"

- i drop the bedroll, but the NPC seems to ignore that

- i can only pickup the bedroll i cant use it myself with that armbinder

=> what am i missing?

 

and did you thought about a bedroll upgrade: Spooning

(holy crap, they are rated adult on nexus... its just SPOONING^^)

 

now its time to grab 1.0.3! ?

 

looking forward to the milking idea,

perfect for the milk coffee for breakfast

 

PS: your SLS saved my SLUTS Pony from starvation

THX!

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11 minutes ago, donttouchmethere said:

woow, monoman1, your mod rocks

so many little suprises

great synergy with other devious mods

(DEC, TDF Prostitution, Devious Followers, even devious helpers)

the compas/map/blindfold combo is great

my fav: what you did to Simple Knock is genius

just changed settings in Simple Knock => now it pretty hard to get in NPC homes without the SL survival deal

 

Question: v1.0.2

after agreeing to the Simple Knock SLS Deal:

- you get a bedroll

- NPC says something like: "choose a place you want to sleeep, i will fix the bedroll for you"

- i drop the bedroll, but the NPC seems to ignore that

- i can only pickup the bedroll i cant use it myself with that armbinder

=> what am i missing?

 

and did you thought about a bedroll upgrade: Spooning

(holy crap, they are rated adult on nexus... its just SPOONING^^)

 

now its time to grab 1.0.3! ?

 

looking forward to the milking idea,

perfect for the milk coffee for breakfast

 

PS: your SLS saved my SLUTS Pony from starvation

THX!

Sneak is what you're missing ?

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Have the same issue as tester86 getting the menu to appear. Using RND 2.0 instead though.

 

Soft requirements being used:

Dawnguard, SL Dialogs, SS, SSO, Frostfall, JKs skyrim, and EFF

 

Edit: also did a clean save before updating

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6 hours ago, donttouchmethere said:

SLS 1.0.3. installed with NNM

SLS tries to overwrite the Bathing in Skyrim SL Patch by Kimy (to remove SL Spunk)

does that mean SLS has the same funktion now to remove Spunk while Bathing?

means => is the SL Patch not needed anymore?

Yup, script will clean the cum from your characters body too.

 

5 hours ago, TrickyK said:

Have the same issue as tester86 getting the menu to appear. Using RND 2.0 instead though.

 

Soft requirements being used:

Dawnguard, SL Dialogs, SS, SSO, Frostfall, JKs skyrim, and EFF

 

Edit: also did a clean save before updating

I've tried this myself with the soft dependencies you've listed + RND 2.0 but the menu still comes up ok and papyrus logs are pretty much as expected.

I also tried the new version with absolutely no soft dependencies. Still comes up ok...

Remember you'll need to save and reload for the menu to come up. If that doesn't work try testing on a new game. coc qasmoke from the main menu, then save and reload and see if the menu comes up. Just in case you think I'm BSing you:

 

 


20180531111412_1.jpg
 

 

 

Has anyone tried the TesEdit script. How did it go?

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I've tried everything I can think of except of the thing that's next.  I tried the new game idea via coc qasmoke (which was cool; never been to the qasmoke cell) and no joy in mudville.

 

Inv.thumb.jpg.6f4fbb660bcf132e3e196f722d70a435.jpg

 

Can open a map in the COC cell though I have not bought one. 

 

Needs.thumb.jpg.9dfdbced0db338e92ef4b5b550d7e6a4.jpg

 

Realistic Needs

 

Knock.thumb.jpg.017eac071477464fb44ac7e911046c9a.jpg

 

Simply Knock.

 

And sadly no Sexlab Survival anywhere to be seen. This was after saving, exiting to the desktop, and restarting the game. I've run Loot and save cleaner though save cleaner didn't find any scripts it was unhappy with. I still have the same errors as before...

 

Error: Unable to link types associated with function "PlayerLoadsGame" in state "" on object "sls_init".
[05/31/2018 - 03:34:59PM] Error: Unable to link type of variable "::init_var" on object "sls_mcm"
[05/31/2018 - 03:34:59PM] Error: Unable to link type of property "Init" on object "sls_mcm"
[05/31/2018 - 03:34:59PM] Error: Unable to link type of variable "::init_var" on object "sls_main"
[05/31/2018 - 03:34:59PM] Error: Unable to link type of variable "::Menu_var" on object "sls_main"
[05/31/2018 - 03:34:59PM] Error: Unable to link type of property "Init" on object "sls_main"
[05/31/2018 - 03:34:59PM] Error: Unable to link type of property "menu" on object "sls_main"
[05/31/2018 - 03:34:59PM] Error: Unable to link type of variable "Main" on object "SLS_KnockPlayerScript"
[05/31/2018 - 03:34:59PM] Error: Unable to link types associated with function "OnInit" in state "" on object "SLS_KnockPlayerScript".
[05/31/2018 - 03:34:59PM] Error: Unable to link types associated with function "onBeginState" in state "inknockedcell" on object "SLS_KnockPlayerScript".
[05/31/2018 - 03:34:59PM] Error: Unable to link type of variable "::init_var" on object "sls_evictiontrack"
[05/31/2018 - 03:34:59PM] Error: Unable to link type of variable "::Menu_var" on object "sls_evictiontrack"
[05/31/2018 - 03:34:59PM] Error: Unable to link type of property "menu" on object "sls_evictiontrack"
[05/31/2018 - 03:34:59PM] Error: Unable to link type of property "Init" on object "sls_evictiontrack"
[05/31/2018 - 03:34:59PM] Cannot open store for class "PaySexCrimeMCM", missing file?
[05/31/2018 - 03:34:59PM] Error: Unable to link type of variable "::init_var" on object "SLS_DrinkAlcohol"
[05/31/2018 - 03:34:59PM] Error: Unable to link type of property "Init" on object "SLS_DrinkAlcohol"
[05/31/2018 - 03:34:59PM] Error: Unable to link type of variable "::init_var" on object "SLS_MilkLeakWet"
[05/31/2018 - 03:34:59PM] Error: Unable to link type of property "Init" on object "SLS_MilkLeakWet"
[05/31/2018 - 03:34:59PM] Error: Unable to link type of variable "::Menu_var" on object "SLS_WarmBodies"
[05/31/2018 - 03:34:59PM] Error: Unable to link type of property "menu" on object "SLS_WarmBodies"
[05/31/2018 - 03:34:59PM] Error: Unable to link type of variable "::init_var" on object "sls_stashtrackplayer"
[05/31/2018 - 03:34:59PM] Error: Unable to link type of variable "::Menu_var" on object "sls_stashtrackplayer"
[05/31/2018 - 03:34:59PM] Error: Unable to link type of property "menu" on object "sls_stashtrackplayer"
[05/31/2018 - 03:34:59PM] Error: Unable to link type of property "Init" on object "sls_stashtrackplayer"
[05/31/2018 - 03:34:59PM] Error: Unable to link type of variable "::Menu_var" on object "sls_stashmonitor"
[05/31/2018 - 03:34:59PM] Error: Unable to link type of variable "::StashTrack_var" on object "sls_stashmonitor"
[05/31/2018 - 03:34:59PM] Error: Unable to link type of property "menu" on object "sls_stashmonitor"
[05/31/2018 - 03:34:59PM] Error: Unable to link type of property "StashTrack" on object "sls_stashmonitor"
[05/31/2018 - 03:34:59PM] Error: Unable to link type of variable "::Menu_var" on object "SLS_SwimCleanCum"
[05/31/2018 - 03:34:59PM] Error: Unable to link type of variable "::Main_var" on object "SLS_SwimCleanCum"
[05/31/2018 - 03:34:59PM] Error: Unable to link type of property "menu" on object "SLS_SwimCleanCum"
[05/31/2018 - 03:34:59PM] Error: Unable to link type of property "Main" on object "SLS_SwimCleanCum"
[05/31/2018 - 03:34:59PM] Error: Unable to link type of variable "::init_var" on object "SLS_CumBreath"
[05/31/2018 - 03:34:59PM] Error: Unable to link type of property "Init" on object "SLS_CumBreath"
[05/31/2018 - 03:34:59PM] Error: Unable to link type of variable "::init_var" on object "SLS_EvictionNoteAct"
[05/31/2018 - 03:34:59PM] Error: Unable to link type of property "Init" on object "SLS_EvictionNoteAct"
[05/31/2018 - 03:34:59PM] Error: Unable to link type of variable "::init_var" on object "SLS_TollGate"
[05/31/2018 - 03:34:59PM] Error: Unable to link type of variable "::Menu_var" on object "SLS_TollGate"
[05/31/2018 - 03:34:59PM] Error: Unable to link type of property "menu" on object "SLS_TollGate"
[05/31/2018 - 03:34:59PM] Error: Unable to link type of property "Init" on object "SLS_TollGate"
[05/31/2018 - 03:34:59PM] Error: Unable to link type of variable "::Menu_var" on object "_SLS_LevelUpTrack"
[05/31/2018 - 03:34:59PM] Error: Unable to link type of property "menu" on object "_SLS_LevelUpTrack"
[05/31/2018 - 03:34:59PM] Error: Unable to link type of variable "::init_var" on object "SLS_TollBox"
[05/31/2018 - 03:34:59PM] Error: Unable to link type of property "Init" on object "SLS_TollBox"
[05/31/2018 - 03:34:59PM] Error: Unable to link types associated with function "OnActivate" in state "" on object "SLS_TollBox".
[05/31/2018 - 03:34:59PM] Error: Unable to bind script SLS_TollBox to  (6600A10A) because their base types do not match
[05/31/2018 - 03:34:59PM] Error: Unable to link type of variable "::init_var" on object "SLS_TollGuard"
[05/31/2018 - 03:34:59PM] Error: Unable to link type of property "Init" on object "SLS_TollGuard"
[05/31/2018 - 03:34:59PM] Error: Unable to link types associated with function "PaidGuard" in state "" on object "SLS_TollGuard".
[05/31/2018 - 03:34:59PM] Error: Unable to bind script SLS_TollGuard to  (6600B726) because their base types do not match

 

The only error I can quantify is the one telling me I'm missing PaySexCrime as I'm not using that mod. If that was the first error I'd load the mod but it's not, sadly.  ☹️

 

The other errors I see early in the logs are all from mods I no longer use so the only thing I can think to try next is to uninstall Skyrim, uninstall all mods, uninstall NMM, reinstall Skyrim from Steam, reinstall NMM and reinstall all mods from scratch after clearing the lists so NMM thinks it's a clean install. I can't think of another way to get rid of errors like...

 

[05/31/2018 - 03:34:58PM] Cannot open store for class "daymoyl_PlayerValidateQuestAlias", missing file?
[05/31/2018 - 03:34:58PM] Cannot open store for class "daymoyl_QuestTemplate", missing file?
[05/31/2018 - 03:34:58PM] Error: Unable to link "daymoyl_QuestTemplate" - the parent of "xpoIntegration".

 

Since I no longer use Your Money or Your Life.  So this error I expect.  

 

Any ideas or do I have a busy weekend trying to create a pristine environment.   


Thanks in advance!

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Your log is very odd.

Unable to link type of property "menu" on object "sls_main"

This is the property linking the main script to the MCM script, it's how they communicate. But these are internal to my mod alone. I could perhaps understand if it was to one of the soft dependencies but....

 

1 hour ago, tester86 said:

The other errors I see early in the logs are all from mods I no longer use so the only thing I can think to try next is to uninstall Skyrim, uninstall all mods, uninstall NMM, reinstall Skyrim from Steam, reinstall NMM and reinstall all mods from scratch after clearing the lists so NMM thinks it's a clean install. I can't think of another way to get rid of errors like...

This really isn't good mate. Errors from mods you no longer use on a new game. You probably don't want to hear this but I think you are right. It sounds like your install is kind of messed up. 

 

If you do decide to go back to the drawing board do yourself a favor. Switch to Mod Organizer. NMM is fine if all you want to do is install a few armor mods but for serious modding you'll want MO. It is VASTLY superior. Sure, it will take you a while to figure it out maybe and it has it's quirks but in the end it will be worth it and you'll wonder why you didn't use it sooner. I remember the days of having to reinstall everything all over again but I don't anymore because of MO. 

 

And before the ranting starts.

I know a lot of people stand by NMM. I respect your opinion but you are wrong :P

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16 minutes ago, vane000 said:

Is there a way that you can mark a place as a player home without using the creation kit? Mine keeps crashing :/

TesEdit ? If it's a well done mod it will probably have the keyword already. Unless it's not a player home at all. In which case. Tut tut tut :P

 

 


xedit.png
 

 

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How much will I be missing out on if only these soft dependencies are used?

Devious Devices
SL Dialogs
TDF Aggressive Prostitution
Sexlab Separate Orgasms

Sexy Bandit Captives

PaySexCrime
Frostfall

 

Also going to use Sexlab Adventures, Working Girl and Untamed. Maybe Sexlab Kidnapped.

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12 minutes ago, thesteve812 said:

How much will I be missing out on if only these soft dependencies are used?

Devious Devices
SL Dialogs
TDF Aggressive Prostitution
Sexlab Separate Orgasms

Sexy Bandit Captives

PaySexCrime
Frostfall

 

Also going to use Sexlab Adventures, Working Girl and Untamed. Maybe Sexlab Kidnapped.

A lot of the soft dependencies are just for compatibility's sake. For instance, to stop Sexy Bandit Captives stealing stuff from your stash. PaySexCrime was lifting the eviction on your home when you 'bribed' a guard which didn't make any sense. You should be fine with what you have. 

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Hi,

 

is there a reason your are editing so many navmeshes?

 

Because apparantly some of them lead to NPC getting stuck at some points in the world when they try to move throu them.

 

I found 4 of those stops in riverwood for example:

 

1. right in front the stairs that lead to the front door of the blacksmith

2. A few feet outside the town gate towards the road to whiterun

3. On the road in front of Sven and Hildes's House

4. On the road that leads to Hod and Gerdur's House near Back edge of the Inn

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27 minutes ago, lanastara said:

Hi,

 

is there a reason your are editing so many navmeshes?

 

Because apparantly some of them lead to NPC getting stuck at some points in the world when they try to move throu them.

 

I found 4 of those stops in riverwood for example:

 

1. right in front the stairs that lead to the front door of the blacksmith

2. A few feet outside the town gate towards the road to whiterun

3. On the road in front of Sven and Hildes's House

4. On the road that leads to Hod and Gerdur's House near Back edge of the Inn

I'm afraid I don't know much about navmeshes. I assumed the CK did it automatically to mesh the areas around the toll tables. But there shouldn't be anything for riverwood. Its not an area i remember loading for any reason. Perhaps it's something to do with having jks skyrim loaded. I'll have a look into it. 

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So... Is it a feature of this mod to massively increase carry weight if 'horny'? If so, can this be a toggle-able thing on the MCM? I can't think what else might be adding this as it just showed up and this is the only new mod I can remember installing.

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11 minutes ago, Plaguetard said:

So... Is it a feature of this mod to massively increase carry weight if 'horny'? If so, can this be a toggle-able thing on the MCM? I can't think what else might be adding this as it just showed up and this is the only new mod I can remember installing.

Nope. Not this mod. Not yet at least. 

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Some ideas for this mod

Spoiler

 

1. More expensive rooms in Inn and if city with that Inn have completed slaverun costs of rooms are More expensive for slaves or if you are a slave you only can sleep in cage or something from ZAZ in the inn.

 

2. If u are a slave, increase event with pickpocket and maybe increase amount of your stolen goods

 

3. If you are a slave in slaverun and city is completed you can't sleep in home in this city, this doesn't touch house from dlc, with this u can add cages or other devices in home or in the city to sleep. Slaves doesn't have comfortable bed.  Or you can't have access to house in city. Slave doesn't have properties.

 

4. If you have arms in some heavy devices and they make movement in arms impossible like yoke or armbinder you can't use compass and map.

 

5.If you don't have money for food in Inn, you can ask innkeeper for food, he give food for Exchange. You need to complete some tasks like dancing, maybe display with devices or to have sex with visitors. If you have gag innkeeper can take it from you and give one morze task, after your meal they Put gag back at you.

 

6. You can't create campfire with armbinders and other devices which make movement of arms impossible. 

 

 

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16 hours ago, tester86 said:

I've tried everything I can think of except of the thing that's next.  I tried the new game idea via coc qasmoke (which was cool; never been to the qasmoke cell) and no joy in mudville.

 

Inv.thumb.jpg.6f4fbb660bcf132e3e196f722d70a435.jpg

 

Can open a map in the COC cell though I have not bought one. 

 

Needs.thumb.jpg.9dfdbced0db338e92ef4b5b550d7e6a4.jpg

 

Realistic Needs

 

Knock.thumb.jpg.017eac071477464fb44ac7e911046c9a.jpg

 

Simply Knock.

 

And sadly no Sexlab Survival anywhere to be seen. This was after saving, exiting to the desktop, and restarting the game. I've run Loot and save cleaner though save cleaner didn't find any scripts it was unhappy with. I still have the same errors as before...

 

Error: Unable to link types associated with function "PlayerLoadsGame" in state "" on object "sls_init".
[05/31/2018 - 03:34:59PM] Error: Unable to link type of variable "::init_var" on object "sls_mcm"
[05/31/2018 - 03:34:59PM] Error: Unable to link type of property "Init" on object "sls_mcm"
[05/31/2018 - 03:34:59PM] Error: Unable to link type of variable "::init_var" on object "sls_main"
[05/31/2018 - 03:34:59PM] Error: Unable to link type of variable "::Menu_var" on object "sls_main"
[05/31/2018 - 03:34:59PM] Error: Unable to link type of property "Init" on object "sls_main"
[05/31/2018 - 03:34:59PM] Error: Unable to link type of property "menu" on object "sls_main"
[05/31/2018 - 03:34:59PM] Error: Unable to link type of variable "Main" on object "SLS_KnockPlayerScript"
[05/31/2018 - 03:34:59PM] Error: Unable to link types associated with function "OnInit" in state "" on object "SLS_KnockPlayerScript".
[05/31/2018 - 03:34:59PM] Error: Unable to link types associated with function "onBeginState" in state "inknockedcell" on object "SLS_KnockPlayerScript".
[05/31/2018 - 03:34:59PM] Error: Unable to link type of variable "::init_var" on object "sls_evictiontrack"
[05/31/2018 - 03:34:59PM] Error: Unable to link type of variable "::Menu_var" on object "sls_evictiontrack"
[05/31/2018 - 03:34:59PM] Error: Unable to link type of property "menu" on object "sls_evictiontrack"
[05/31/2018 - 03:34:59PM] Error: Unable to link type of property "Init" on object "sls_evictiontrack"
[05/31/2018 - 03:34:59PM] Cannot open store for class "PaySexCrimeMCM", missing file?
[05/31/2018 - 03:34:59PM] Error: Unable to link type of variable "::init_var" on object "SLS_DrinkAlcohol"
[05/31/2018 - 03:34:59PM] Error: Unable to link type of property "Init" on object "SLS_DrinkAlcohol"
[05/31/2018 - 03:34:59PM] Error: Unable to link type of variable "::init_var" on object "SLS_MilkLeakWet"
[05/31/2018 - 03:34:59PM] Error: Unable to link type of property "Init" on object "SLS_MilkLeakWet"
[05/31/2018 - 03:34:59PM] Error: Unable to link type of variable "::Menu_var" on object "SLS_WarmBodies"
[05/31/2018 - 03:34:59PM] Error: Unable to link type of property "menu" on object "SLS_WarmBodies"
[05/31/2018 - 03:34:59PM] Error: Unable to link type of variable "::init_var" on object "sls_stashtrackplayer"
[05/31/2018 - 03:34:59PM] Error: Unable to link type of variable "::Menu_var" on object "sls_stashtrackplayer"
[05/31/2018 - 03:34:59PM] Error: Unable to link type of property "menu" on object "sls_stashtrackplayer"
[05/31/2018 - 03:34:59PM] Error: Unable to link type of property "Init" on object "sls_stashtrackplayer"
[05/31/2018 - 03:34:59PM] Error: Unable to link type of variable "::Menu_var" on object "sls_stashmonitor"
[05/31/2018 - 03:34:59PM] Error: Unable to link type of variable "::StashTrack_var" on object "sls_stashmonitor"
[05/31/2018 - 03:34:59PM] Error: Unable to link type of property "menu" on object "sls_stashmonitor"
[05/31/2018 - 03:34:59PM] Error: Unable to link type of property "StashTrack" on object "sls_stashmonitor"
[05/31/2018 - 03:34:59PM] Error: Unable to link type of variable "::Menu_var" on object "SLS_SwimCleanCum"
[05/31/2018 - 03:34:59PM] Error: Unable to link type of variable "::Main_var" on object "SLS_SwimCleanCum"
[05/31/2018 - 03:34:59PM] Error: Unable to link type of property "menu" on object "SLS_SwimCleanCum"
[05/31/2018 - 03:34:59PM] Error: Unable to link type of property "Main" on object "SLS_SwimCleanCum"
[05/31/2018 - 03:34:59PM] Error: Unable to link type of variable "::init_var" on object "SLS_CumBreath"
[05/31/2018 - 03:34:59PM] Error: Unable to link type of property "Init" on object "SLS_CumBreath"
[05/31/2018 - 03:34:59PM] Error: Unable to link type of variable "::init_var" on object "SLS_EvictionNoteAct"
[05/31/2018 - 03:34:59PM] Error: Unable to link type of property "Init" on object "SLS_EvictionNoteAct"
[05/31/2018 - 03:34:59PM] Error: Unable to link type of variable "::init_var" on object "SLS_TollGate"
[05/31/2018 - 03:34:59PM] Error: Unable to link type of variable "::Menu_var" on object "SLS_TollGate"
[05/31/2018 - 03:34:59PM] Error: Unable to link type of property "menu" on object "SLS_TollGate"
[05/31/2018 - 03:34:59PM] Error: Unable to link type of property "Init" on object "SLS_TollGate"
[05/31/2018 - 03:34:59PM] Error: Unable to link type of variable "::Menu_var" on object "_SLS_LevelUpTrack"
[05/31/2018 - 03:34:59PM] Error: Unable to link type of property "menu" on object "_SLS_LevelUpTrack"
[05/31/2018 - 03:34:59PM] Error: Unable to link type of variable "::init_var" on object "SLS_TollBox"
[05/31/2018 - 03:34:59PM] Error: Unable to link type of property "Init" on object "SLS_TollBox"
[05/31/2018 - 03:34:59PM] Error: Unable to link types associated with function "OnActivate" in state "" on object "SLS_TollBox".
[05/31/2018 - 03:34:59PM] Error: Unable to bind script SLS_TollBox to  (6600A10A) because their base types do not match
[05/31/2018 - 03:34:59PM] Error: Unable to link type of variable "::init_var" on object "SLS_TollGuard"
[05/31/2018 - 03:34:59PM] Error: Unable to link type of property "Init" on object "SLS_TollGuard"
[05/31/2018 - 03:34:59PM] Error: Unable to link types associated with function "PaidGuard" in state "" on object "SLS_TollGuard".
[05/31/2018 - 03:34:59PM] Error: Unable to bind script SLS_TollGuard to  (6600B726) because their base types do not match

 

The only error I can quantify is the one telling me I'm missing PaySexCrime as I'm not using that mod. If that was the first error I'd load the mod but it's not, sadly.  ☹️

 

The other errors I see early in the logs are all from mods I no longer use so the only thing I can think to try next is to uninstall Skyrim, uninstall all mods, uninstall NMM, reinstall Skyrim from Steam, reinstall NMM and reinstall all mods from scratch after clearing the lists so NMM thinks it's a clean install. I can't think of another way to get rid of errors like...

 

[05/31/2018 - 03:34:58PM] Cannot open store for class "daymoyl_PlayerValidateQuestAlias", missing file?
[05/31/2018 - 03:34:58PM] Cannot open store for class "daymoyl_QuestTemplate", missing file?
[05/31/2018 - 03:34:58PM] Error: Unable to link "daymoyl_QuestTemplate" - the parent of "xpoIntegration".

 

Since I no longer use Your Money or Your Life.  So this error I expect.  

 

Any ideas or do I have a busy weekend trying to create a pristine environment.   


Thanks in advance!

Did I just saw in the pictures that you have SkyUI V4? Maybe an update to V5.1 is needed?

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@Extream999 

I like a lot of those ideas but there a problems. The player needs a reason to enter the cities and right now there are none. It's the same for the inn stuff. Why would I sleep there when I can sleep outside for free. In my current game my character has a little camp outside of riverwood and I sell stuff in riverwood. No reason to go to whiterun. So we have to come up with counter systems, incentives. Maybe reduce the gold vendors have in unwalled towns to very little forcing you to go to a big town to sell your stuff. And if slaverun takes over reduce it further again. 

6 hours ago, Extream999 said:

1. More expensive rooms in Inn and if city with that Inn have completed slaverun costs of rooms are More expensive for slaves or if you are a slave you only can sleep in cage or something from ZAZ in the inn.

I know there are mods like dangerous nights and the like but I still think that sleeping outside would be better. But at the same time you can't punish the player arbitrarily for sleeping outside as it's going to be necessary at times - It's late and you're a long way from any town. This is a tough one. Perhaps it should be based on distance to the nearest town. If you are sleeping just outside a normal town you'll be greeted by a guard and asked to clear out or pay a camping tax. If it's a slaverun town and your'e a slave you'll just be forced inside. Randomly punishing the player for sleeping outside is not an option IMO. 

 

6 hours ago, Extream999 said:

3. If you are a slave in slaverun and city is completed you can't sleep in home in this city, this doesn't touch house from dlc, with this u can add cages or other devices in home or in the city to sleep. Slaves doesn't have comfortable bed.  Or you can't have access to house in city. Slave doesn't have properties.

I find that I am pretty much always locked out of my house anyway as either I can't afford to buy it or I've already been evicted. I was thinking of adding that kennel all the NPCs keep talking about... A free place to sleep with all the other slaves as long as you don't mind the dogs sniffing at your ass and trying to mount you in the night. A communal area with cage gates that close once you go in and won't open til morning that kind of thing. Oh and if you can pay the guard 20 gold you get the 'penthouse' cage - A cage of your own where the dogs can't get to you. If anyone can think of an existing cell that could be re-purposed like that let me know. For this to work though I'll have to do something about the player trying to use 'Rest anywhere' inside a city. Can't have you sleeping in the streets when there's a perfectly good cage for you down in the kennels. 

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