Popular Post Monoman1 Posted May 22, 2018 Popular Post Share Posted May 22, 2018 (edited) Download SL Survival Warning This mod is a WIP with one feature in particular that's quite dangerous to your characters wealth. Please read & understand very carefully the points about stashes below in the features section! Description Like getting pushed around, slapped on the ass, whistled at, beaten and generally treated like a piece of meat? Then this is probably the mod for you. This mod aims to create a harder playthrough by creating a misogynistic Skyrim where men take every chance to put women in their place. It's mostly a personal project but if someone else gets use from it, great! The mod is designed around a female protagonist (sorry). Features F.A.Q. Spoiler Q. This mod is fubar. A. Yes, yes it is! Not a question though so gtfo of my faq. Next question! Q. Can I make a suggestion? A. Sure, I love reading new ideas. But I'll only implement something I like and if I think it 'fits' Q. The mod says my PapyrusUtil is out of date? A. See this post: https://www.loverslab.com/topic/99955-sexlab-survival/?do=findComment&comment=2967886 Q. My vampire charater's face is messed up. A. Get the Dawnguard fix in the downloads section. Q. How do I use the damned bedroll?! A. Drop it from your inventory, sneak and activate it to turn it into a sleeping place. Q. Cum swallow events don't fire. A. Are you using SL - Separate Orgasm? Then make sure 'Use separate orgasm' is enabled in the SEXLAB Mcm. Also make sure your characters mouth is open before the male orgasm. Some animations don't trigger the mouth open animation when they really should (ouchies) Q. Where the hell is the licence guy in <insert city name> A. Whiterun - Trilbjorn Stone-Tooth - The barracks behind the Bannered Mare Solitude - Ancolanar - Castle Dour (downstairs) Markarth - Surgug - Guard Tower Windhelm - Erilas - Bloodworks (First door on the right inside the palace) Riften - Okan-Jei - The barracks to the left of Mistveil keep. Q. The gate guard doesn't have the dialogue to leave? A. The toll guards dialogue changes based on whether or not you can actually afford to pay the toll. If you don't have enough gold then you get the 'alternative options' (blowjob etc). If you DO have enough gold then the dialogue should change to a speech check: "*Lie* I can't afford the toll but I need to leave". You'll need a very high speech skill to pass the check and there are consequences for failing. Q. Which priests can restore my dismembered limbs? A. Whiterun - Danica Riften - Maramal Windhelm - Lortheim Markarth - Anwen/Verulus Solitude - Freir Q. I'm not assigned a follower when teleported back to a city by an enforcer. A. The escort list starts off empty. You need to add at least one follower to the list via the Mcms 'Licence' page - 'Add escort', 'Remove escort'. Place the follower under your crosshairs at close range and open the mcm and hit the add button. Escorts should be saved and imported on new games so you should only have to do it once. If your followers are in a merged file and you remerged it then you should probably delete the Json file and start again as the FormIds will likely be different (\SKSE\Plugins\StorageUtilData\SL Survival\EscortList.json) Q. How can I change what devious devices the mod uses? A. Check the 2nd post. The section titles 'Customising DeviceList.json': https://www.loverslab.com/topic/99955-sexlab-survival/?do=findComment&comment=2251507 Q. Can I change the names on the licences? A. Sure. The names come from the json file \SKSE\Plugins\StorageUtilData\SL Survival\LicenceNames.json. Existing licences won't change however. Q. Vendors have too much/too little gold. A. Move Survival lower in your load order and set the 'Female Vendor Gold' slider again. Technical explanation: This happens because something is overriding Survivals override of the LeveledItems 'VendorGoldxxxx'. The 'Use all' flag must be set for dynamic changing of vendor gold in game to work. You can load your complete load order in TesEdit and check the 'VendorGold' entries in the 'Leveled Items' section in Survival.esp to figure out what's overriding it. There's also a Json file you can customize to set how much gold male vendors should have and by extension how much gold female vendors will then have. The file is: '\SKSE\Plugins\StorageUtilData\SL Survival\MerchantGoldDefaults.json'. If you make any changes to the file you'll need to set the vendor inequality slider again before changes will take effect. Requirements Sexlab Simply Knock. Latest PapyrusUtil A TesEdit patch is practically required at this point. If you plan on using Slaverun then it has to be the latest version (3.x) If you plan on using Amputator (Combat Dismemberment) you need to use the tweaked version of the Amputator Framework I made. Combat dismemberment won't work with the old version (You should turn dismemberment OFF if using the old version): https://www.loverslab.com/files/file/6942-monomans-mod-tweaks/ (But the new version needs a new game/clean save on saves with Amputator Framework v0.7 installed) Installation Install as you normally would. I strongly recommend creating or rebuilding your TesEdit merged patch after installing. If you don't know what a TesEdit patch is or how to make one I've made a little guide to help. Scroll down to the "TesEdit Merged Patch" section: https://www.loverslab.com/topic/99955-sexlab-survival/?do=findComment&comment=2251507 Modified versions of the TAWoBA bikini mod that support SLSs bikini keyword and half-naked cover and use more Devious Devices orientated slots: UNP by legraf: https://www.loverslab.com/topic/99955-sexlab-survival/?do=findComment&comment=2898754 CBBE by Sucker343: https://www.loverslab.com/topic/99955-sexlab-survival/?do=findComment&comment=2897810 Recommended Mods: For tolls and punishments: Skooma Whore or/and Milk addict for semi-forced drugging. Rape Tats + Fade Tats + a tattoo database file + SlaveTats for Toll Tattoos TDF Aggressive Prostitution for Toll dances. Mods that allow you 'secret' access to cities that bypass the main gates so you can attempt to avoid the toll. Some decent ones I'm aware of: Skyrim Underground: https://www.nexusmods.com/skyrim/mods/75004 Skyrim Sewers: https://www.nexusmods.com/skyrim/mods/14351 Mods that work well with Survival and compliment each other (but of course are NOT necessary): Spank That Ass for proximity spanks: https://www.loverslab.com/files/file/8587-spank-that-ass/ Slaverun (Needs to be version 3.x for compatibility): https://www.loverslab.com/files/file/2338-slaverun-reloaded-03-june-2018/ Devious Followers Continued: https://www.loverslab.com/files/file/10482-devious-followers-continued/I Extra guards for more sources of intimidation (I recommend the lite version): https://www.nexusmods.com/skyrim/mods/54212/ Unpaused menus: https://www.nexusmods.com/skyrim/mods/83379 Special Edition Latest Survival conversion: https://www.loverslab.com/files/file/15092-sexlab-survival-se/ Don't forget the requirements: 1. PapyrusUtil SE: https://www.nexusmods.com/skyrimspecialedition/mods/13048 2. Simply Knock: https://www.nexusmods.com/skyrimspecialedition/mods/14098 3. Simply Knock DLL fix: https://www.nexusmods.com/skyrimspecialedition/mods/24297 Incompatible Open Cities API For Modders Survival has an API you can use to issue licences and block licence purchase from the quartermasters and other things. Have a look at the script _SLS_Api for details. If you need some other kind of interface let me know and I'll see if I can help with it. Credits Spoiler In no particular order: Audhol - Animations Ed86 - sounds Zaz/t.ara - animations/sounds fafcf09/Halo - tongues QuiteUnfortunate - textures. Aradia - models/textures (permission pending). Psycho_Bill - Models/textures Collygon - Battle Wounds mod. cytochrome_p450 - Barefoot stagger sounds. Permissions You may not upload this file in full or in part outside of LL. You may use this mod for your own purposes provided anything you produce from it is provided for free back to the community with the following exceptions: I can't give permission for things I didn't create. This includes most meshes, textures and sounds. Submitter Monoman1 Submitted 05/22/2018 Category WIP / Beta Requires Sexlab, Simply Knock, PapyrusUtil, UI extensions Special Edition Compatible No Edited January 6 by Monoman1 52 Link to comment
Popular Post Monoman1 Posted May 22, 2018 Author Popular Post Share Posted May 22, 2018 Adding The Bikini Armor Keyword To Your Armors Introduction: This is a guide on how to add Survivals bikini armor keyword to your armors so that they are recognized as bikinis by Survivals bikini licence system. There's two ways to do this and which method you use will depend really on how many armors you want to add the keyword to. Method 1 - Just a couple of armors to be Added: Tools Needed: 1. TesEdit Procedure: 0. Back up your armor esps first !!!!!!!!!!!!!!!!!!! 1. Survivals esp must be higher in your loader than the armor mod(s). Adjust your load order first if needed. 2. Open TesEdit and right click, hit 'Select None'. 3. Check Survival and the armor mod(s). Hit Ok and wait for it to load. 4. Right click on each armor mod and select 'Add Master...'. Select 'SL Survival.esp' from the list. 5. Expand your armor mod. Expand the 'ARMO' section. 6. Find the armor you want to add the keyword to and right click on the column beside 'KWDA - Keywords' and select 'Add'. A new keyword should have been added but it looks like this: 7. The keyword is 'empty' and we need to tell TesEdit what the keyword should be. Right click on the empty keyword and select 'Edit'. Paste this: '_SLS_BikiniArmor [KYWD:05049867]' into the box and hit ok. 8. It should now look like this: That armor is now finished. Repeat the process for every armor you want to add. To save - Close TesEdit and it will prompt you which mods you want to save changes to. Problems: If you mess something up, don't panic. Just close TesEdit and Unselect each mod to discard all of your changes. If TesEdit complains that the keyword was not found then your load order might be slightly different to mine. In that case when pasting in the keyword you need to change xx in '_SLS_BikiniArmor [KYWD:xx049867]' to the load order ID of Survival. Method 2 - A Shit-Ton of Armors To Be Added: If like me, you've modified your bikini armor mod and don't want to install the stock version uploaded here then it means you'll have to add the keyword to a ton of armors and method 1 would take way too much time. So we're going to use TesEdit and scripts to do it in the blink of an eye. Tools Needed: TesEdit - https://www.nexusmods.com/skyrim/mods/25859 Automation Tools: https://www.nexusmods.com/skyrim/mods/49373/ Procedure: 0. Back up your armor esps first !!!!!!!!!!!!!!!!!!! 1. Survivals esp must be higher in your loader than the armor mod(s). Adjust your load order first if needed. 2. Open TesEdit and right click, hit 'Select None'. 3. Check Survival and the armor mod(s). Hit Ok and wait for it to load. 4. Right click on each armor mod and select 'Add Master...'. Select 'SL Survival.esp' from the list. 5. Expand your armor mod. Expand the 'ARMO' section. 6. Select every armor you want to add the keyword to. You can Click on one armor and then either a) Shift + click on another armor to select everything in between or b) CTRL + click to select one armor at a time. 7. Once you're happy with your selection, right click on any of the selected armors and select 'Apply script'. Select 'AT - QuickChange'. A dialog box will open. 8. Select 'ElementAssign' in the first box. In the second box '<path>', delete everything in the box and add 'KWDA'. In the last box '<value>', delete everything in it and add '_SLS_BikiniArmor [KYWD:05049867]'. It should look something like this: 9. Hit ok and the script will do it's magic. Once finished open a couple of the processed armor records and double check that the keyword has been added. It should look like the 2nd picture above. Repeat the process for all armors you wish to add as bikinis to Survival and you're done. To save - Close TesEdit and it will prompt you which mods you want to save changes to. Problems: If you mess something up, don't panic. Just close TesEdit and Unselect each mod to discard all of your changes. If TesEdit complains that the keyword was not found then your load order might be slightly different to mine. In that case when pasting in the keyword you need to change xx in '_SLS_BikiniArmor [KYWD:xx049867]' to the load order ID of Survival. ====================================================================================================================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================================================================================================================== Increased Food Value TesEdit Script Recommendation: This script is recommended to be used with 'You Hunger' mod which I was a little surprised (and pleased) to find has been updated lately, \o/ - https://www.nexusmods.com/skyrim/mods/49421/ If you don't use 'You Hunger' you may find that the TesEdit script will actually help you as you sell all the excess food lying around for more septims.... I've noticed that Hunterborn and Devious followers also has good synergy with this script since food is so expensive you'll need to hunt for food but butchering meat passes time during which your devious follower will still pile on debt. Requirements: TesEdit: https://www.nexusmods.com/skyrim/mods/25859 MXPF - https://www.nexusmods.com/skyrim/mods/68617/ Installation: Drop 'SLS - Increase Food Cost.pas' into your '\TesEdit\Edit Scripts\' folder Options: CreateNewFile - Records can either be copied into SL Survival.esp or you can create a new plugin file. Set to true to create a new file or set to false to copy records into Survival. Copying to Survival will obviously save you an esp slot but you'll need to rerun this script everytime you update Survival. ValueMult - How much food value should be multiplied by. Resulting fractions will be rounded up or down. IgnorePlugins - If you want to exclude a plugin from processing add it here. Copy one of the existing lines and paste it below. Then just change the plugin name between the '' Usage: Open the TesEdit script 'SLS - Increase Food Cost.pas' in a text editor Configure the settings between the lines "// Options Begin" AND "// Options End". Don't forget that your speech skill factors into cost, so actual costs will usually be higher than what you see in TesEdit Save the file. Load your entire load order in TesEdit. Right click on any plugin in the left-hand window. Apply script. Select 'SLS - Increase Food Cost' from the drop down box and hit OK If you set the option CreateNewFile to true you will be asked to name the new plugin file. Script takes about 6 seconds on my rig Examine the new file/SL Survival.esp. Take a look over the file header. Are the required masters more or less what you expected? Take a look over the ingestible records. Are there any records there that should not have been included - Add to the IgnorePlugin list, close TesEdit and restart the process. (If you don't close TesEdit the new values will be multiplied again by ValueMult) Close TesEdit. Leave the plugin box ticked to save the changes the script made or untick the box if you want to discard all changes. Note on copying to survival: If you are copying to survival you should move SL Survival.esp to the very end of your load order before loading TesEdit. We do this because the script may add additional masters to survival that will need to be above survival in your load order. When you have finished using the script to modify Survival you should LOOT & sort your load order again. Errors: Copy the last formid from the log into the search box and right click on the record giving problems and 'Check for errors'. I can not give support for errors in other mods. TesEdit is very fussy. I had issues with RSE having unresolved formids for alternate textures that caused the script to abort. ====================================================================================================================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================================================================================================================== Getting A List of FormIds For Jsons Required Tools: 1. TesEdit. 2. Automation Tools - https://www.nexusmods.com/skyrim/mods/49373 2. Some way to edit an Excel file: MS Excel or Excel online etc. 4. Json Getter -> Json Getter.xlsx Introduction: This is a guide on how to get a list of FormIds to add to a Json file. For example for creating a BikiniArmor,json. Procedure Summary: 1. Use Automation Tools to dump a list of formids in decimal. 2. Copy into excel sheet. 3. Create your json. 1. Get A List Of FormIds in Decimal: Open the mod you want to get the FormIds for in TesEdit. Select all the items you want to export. You can use click and shift + click to select a bunch of records at once. And use Ctrl + click to select/unselect individual records. When you're happy with your selection right click on any selected record and choose apply script. Select AT - Quick Display. A box will pop up. In the top box type 'FULL'. All caps, no quotes. Check the 'Export as csv' button. Press Ok. TesEdit will begin spitting out the information you need. If you're doing this to create a BikiniArmor.json then make sure it is ARMO records you are selecting. Not ARMA! When it's finished navigate to your TesEdit folder '\TesEdit\Edit Scripts\'. Inside there will be a new file called 'exported.csv'. Open it in Excel. You should see something like this: Spoiler On the left is the record IDs but in decimal. On the right the armor name. This is your data. 2. Copy data into Json Getter: Open 'Json Getter' excel sheet. You'll see something like this: Spoiler This is a blank json getter to help you quickly create json lines to go into your json file. Copy all your data (minus the headers) from 'exported.csv' into the json getter. It'll be a little messed up at this point because you still need to populate column C - The name of the mod. Once you do this the spreedsheet should auto populate column D with all the json lines you need. Column A = the decimal FormIds you copied in. Column B = The armor name you copied in. Column C = The name of the mod the armors come from. You should populate this with the name of the mod all the way down. (Copy and paste) Column D = The line for your json file! The rest of the columns are for internal calculations. You can use the little arrows at the top of the sheet to filter the sheet down to what you want. Text filter 'contains' will be most useful. For example: filter for 'Dwarven' and 'Tasset' should give you a list of all dwawrven bikini tassets on their own. Remember when creating the json that the last entry in the section must have no comma. Use an online json checker to check your file before using it in-game. A single mistake in the file makes the entire file unreadable! Json Checker - https://jsonlint.com/ ====================================================================================================================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================================================================================================================== TesEdit Merged Patch Introduction This is a guide to creating a TesEdit merged patch using TesEdit. A TesEdit merged patch is not the same as a Bash patch. Both work with leveled lists but a TesEdit merged patch does more and IMO is more important than a bash patch. Whereas a bashed patch is better than TesEdit for leveled lists. You can use both a bash patch and a TesEdit patch if you wish. Personally I've only ever really run a TesEdit patch and never had any problems. So what is a TesEdit merged patch and why should I use one? It's important to understand that Skyrim is made up of lots of records. Each armor has a record for example. Now lets say that Mod A and Mod B both add a different keyword to the same armor record. What happens? Whichever mod is loaded last will have it's keyword added to the armor in game and whichever mod loaded first will have it's armor record overridden by the other mod and thus it's keyword will not be present on the armor, potentially breaking that mod. This concept is what is known as the 'winning override'. This 'contention' for records is why load order is so important. A TesEdit merged patch will attempt to reduce (but won't eliminate) mod conflicts such as this. In our example, with a TesEdit patch, both keyword will be added to the armor record thus allowing both mods to work ok. Another important thing to understand is that only certain changes can be merged by a TesEdit merged patch. If for example Mod A and Mod B were both to change the weight of an armor then this is not something the merged patch can fix as an armor can only have one weight whereas it can have multiple keywords. So in this case your load order will still decide the weight of the armor. In the case of Survival, it's problem is contention for merchant containers and treasure chests to add the 'map & compass' item and bikini armors. It also potentially has contention with race records to add the 'Inequality' buffs and debuffs. Both of these problems can be fixed with a merged patch. Have a look at the screenshot below. Spoiler This is the container record for the merchant chest used by Lod in Falkreath. You can see there are a few mods vying for control of the record. If the TesEdit patch was not present here you can see that Requiem.esp would be the winning override and Survivals bikini armor list would not make it into the game. In that case, Lod would never have any bikinis to sell. With the TesEdit patch you can see that it has added both entries from Survival and other mods and has reduced the contention somewhat. Procedure 1. Load your entire load order in TesEdit and wait for it to finish loading. 2. Right click on any mod. Other -> Create merged patch. Select yes. Name it 'Tes5EditMerged'. Don't add '.esp'. (I think Loot will recognise the name Tes5EditMerged.esp and sort it automatically). Hit ok. Wait for it to finish processing. Should only take 10 seconds give or take. 3. This step is only if you use a bash patch as well! -> Scroll down to and expand Tes5EditMerged.esp. Remove any category that begins with 'Leveled'. Right click on the category and select remove. This will leave leveled lists to your Bash patch. Then right click on Tes5EditMerged.esp and selet 'Clean Masters'. 4. Save and exit by closing TesEdit and leave the check mark ticked next to Tes5EditMerged. Untick the checkbox if something went wrong and you want to start over. 5. Sort your load order. Generally the merged patch should go at the very end of your load order. There are some exceptions though. 'Requiem for the indifferent' is one. But generally its: ... ... ... Everything else. Bashed patch (if you use one) Tes5EditMerged.esp Requiem For The Indifferent.esp (if you use Requiem) It's important to note that you should rebuild your TesEdit patch anytime there a potential change in your game. That anything like: 1. A mod update (I'll usually say in the update notes for my mods if a rebuild is necessary) 2. Adding or removing a mod 3. Changing your load order. ====================================================================================================================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================================================================================================================== Customising DeviceList.json Introduction This is a guide to customising the Devious Devices used by Survival. 99% of the devious devices used by Survival comes from the json file DeviceList.json in the path: '\SKSE\Plugins\StorageUtilData\SL Survival\'. You can edit this file to change the devices used to your own preferences if for example you only wanted rope devices etc. You can even add devices from mods other than DDi/DDx if you so wish. I highly recommend using Notepad++ to edit the file. Here is a look at the armbinders section of the json file: Spoiler A record is made up of two parts. 1. the FormID of the record (in decimal) on the left and 2. the mod name on the right. The two are separated by a 'pipe' |. And the line ends with a comma. The comma tell JsonUtil that there is another record after the current one. No comma means it is the end of the section. Here is an online spreadsheet (which you can also download yourself if you have Excel) which should help you filter out the items you want to add to your json file. You can easily filter by category (chastity belt, harness, etc) and additionally filter the name for a particular word and it will give you the exact json lines to add to your file. Just remember to remove the comma from the last record of the section. Obviously you should not mix up device categories. Armbinders should go in the armbinders section etc. https://1drv.ms/x/s!AtnUA3sbcEnggQTkCxp2jJMHA2wQ?e=gSFiWa Speadsheet pics: Spoiler Filter device categories: Filter names for a word: The line to add to your Json file: When updating Survival don't forget to save any of the json files you wish to keep. I usually note changes to the json files in the changelog. So try to keep an eye on it when updating. DeviceList.json Section Descriptions: Most are self explanatory but some sections have special uses: steelcollars - Used as magicka curse collars. Can't be struggled out of or cut open - more difficult to escape. steelarmcuffs - Also used for the magicka curse if you've already got a quest type devious collar equipped. steellegcuffs- Also used for the magicka curse if you've already got a quest type devious collar and arm cuffs equipped. ringgags - Gags that allow oral sex. Mostly just equipped when you've gotten both arms cut off so that you can't use shouts to attack people so that you're completely defenseless ponygear - Used for the pony girl cumpulsion. Advanced-ish understanding: Spoiler A record in Skyrim usually referenced by it's FormId which is normally in hexadecimal. TesEdit displays FormIds in hexadecimal for example. The problem is that PapyrusUtil reads in decimal so you have to be able to convert between them. You can use this site to convert long lists of hex to decimal and vice versa https://www.browserling.com/tools/hex-to-dec (there's a link to switch between hex->dec and dec->hex). Here is the FormId of Black Leather Armbinder from DDi: The first two digits of the FormId are the mods current load order index. DDi is loaded at 05 here. Obviously this may change depending on peoples load order so it's not very useful, which is why the name of the mod is included in the json file - so it can be found in YOUR load order. The remaining 6 digits of the FormID will always be the same and it's these 6 digits that are added to the json line but in decimal. So let us take the example above: Hex: 05028A5A Drop the load order index: 028A5A Convert to decimal: 166490 So the json line becomes: "166490|Devious Devices - Integration.esm", 23 Link to comment
Sarge Misfit Posted May 22, 2018 Share Posted May 22, 2018 1 hour ago, Monoman1 said: Map & compass are now a physical thing. You must have a map & compass in your inventory to... er... have a map and compass in game. I like the shipwreck and other such starts from Alternate Starts and have wanted something like this. Unfortunately, I don't play survival mods in OldRim (SE, yes). Will you consider releasing a version without the survival aspects? Link to comment
Maddac Posted May 22, 2018 Share Posted May 22, 2018 I like the concept of this mod but i use Ineed as its much less script heavy than RND. If you had a version that had Ineed instead it would likely become part of my load order. cum reducing hunger and thirst, awesome idea though Link to comment
phate45 Posted May 22, 2018 Share Posted May 22, 2018 Overall mod idea is very neat, I like it a lot! However, making RND a hard requirement is quite unwieldy, as many people use other, newer alternatives, such as the above mentioned Ineed or LL-original MiniNeeds. Should it be dropped/altered, it would make the mod a lot more accessible to wider audience. On the other hand, Simply Knock is a great little mod that doesn't interfere with gameplay too heavily to the point where it would be demanding to either remove or include it in a load order, again, kudos for using such a far-off immersive mod for devious purposes. 2 Link to comment
Ashra XIII Posted May 22, 2018 Share Posted May 22, 2018 This mod is beautiful and I am going to follow it closely! RND has long been a fixture in my load order as well, as iNeed basically seems like a survival mod for people who don't like survival mods. MiniNeeds seems cool... I tried it a bit in Skyrim SE but haven't gotten very deep into it, and the way it actually includes sexual needs and stuff makes it seem like a perfect companion to this mod, if the author ever decides to go that way. Anyhow, I super will be trying this out pretty soon, as the concept is absolutely perfect for the way I play Skyrim. One thing, though... do people really stash things in barrels? I've never done that. 1 Link to comment
Monoman1 Posted May 22, 2018 Author Share Posted May 22, 2018 1 hour ago, Sarge Misfit said: I like the shipwreck and other such starts from Alternate Starts and have wanted something like this. Unfortunately, I don't play survival mods in OldRim (SE, yes). Will you consider releasing a version without the survival aspects? You mean just the compass & map on it's own? Perhaps, but it'll be later. I've got my hands full with this mod and milk addict at the moment. 1 hour ago, Maddac said: I like the concept of this mod but i use Ineed as its much less script heavy than RND. If you had a version that had Ineed instead it would likely become part of my load order. cum reducing hunger and thirst, awesome idea though 1 hour ago, phate45 said: Overall mod idea is very neat, I like it a lot! However, making RND a hard requirement is quite unwieldy, as many people use other, newer alternatives, such as the above mentioned Ineed or LL-original MiniNeeds. Should it be dropped/altered, it would make the mod a lot more accessible to wider audience. On the other hand, Simply Knock is a great little mod that doesn't interfere with gameplay too heavily to the point where it would be demanding to either remove or include it in a load order, again, kudos for using such a far-off immersive mod for devious purposes. I knew this would ruffle some feathers. As the FAQ says, I would but I can't, sorry. I wouldn't be able to do things I want to do if it wasn't a dependency. Besides (and I know I'll ruffle some more feathers with this) RND isn't that script heavy. If it was, it wouldn't be in my load order since... forever. If RND is throwing your script load over the edge then there's probably something else going on. 30 minutes ago, Ashra XIII said: This mod is beautiful and I am going to follow it closely! RND has long been a fixture in my load order as well, as iNeed basically seems like a survival mod for people who don't like survival mods. MiniNeeds seems cool... I tried it a bit in Skyrim SE but haven't gotten very deep into it, and the way it actually includes sexual needs and stuff makes it seem like a perfect companion to this mod, if the author ever decides to go that way. Anyhow, I super will be trying this out pretty soon, as the concept is absolutely perfect for the way I play Skyrim. One thing, though... do people really stash things in barrels? I've never done that. Me. I'm a fucker for stashing stuff in barrels. I'm a requiem user so my carry weight starts off around 100. Can't be lugging all that shit around so I dump it into a barrel while Brenuin salivates looking on in his rags but just can't seem to master that 'opening a barrel' skill he needs to get at the goodies inside. Always seemed ridiculous to me. Link to comment
sapho888 Posted May 22, 2018 Share Posted May 22, 2018 I like this concept a lot! Everything seems to mesh well with my current play style. However, I will also add my voice to the above requests to remove RND as a dependency. Link to comment
donttouchmethere Posted May 22, 2018 Share Posted May 22, 2018 LIKE without testing, just for the f..cking awesome idea =D nearly all those mods in the requirements are installed already, your mod is (besides DEC) perfect to link them all together and a great addtion to Devious Training holy crap its a good time to be on LL... or a devious time Link to comment
Krazyone Posted May 22, 2018 Share Posted May 22, 2018 1 hour ago, Ashra XIII said: This mod is beautiful and I am going to follow it closely! RND has long been a fixture in my load order as well, as iNeed basically seems like a survival mod for people who don't like survival mods. MiniNeeds seems cool... I tried it a bit in Skyrim SE but haven't gotten very deep into it, and the way it actually includes sexual needs and stuff makes it seem like a perfect companion to this mod, if the author ever decides to go that way. Anyhow, I super will be trying this out pretty soon, as the concept is absolutely perfect for the way I play Skyrim. One thing, though... do people really stash things in barrels? I've never done that. I store stuff in barrels near the entrance to dungeons, when I'm heavily overloaded with good junk, and don't have Lydia to carry my burdens. The barrels don't reset for quite a while, so I have plenty of time to cart my loot back to be sold in the nearest town, returning to get the rest of it. It's a good way to get Breezehome, as you start with no home, Horse or Lydia, and need to make money fast... It's also a way to store Cursed Loot keys, if you find some rare ones... But there's always the chance of setting off a trap by opening a barrel to store stuff in it, which I've had happen multiple times... Link to comment
Ashra XIII Posted May 22, 2018 Share Posted May 22, 2018 56 minutes ago, Monoman1 said: Me. I'm a fucker for stashing stuff in barrels. I'm a requiem user so my carry weight starts off around 100. Can't be lugging all that shit around so I dump it into a barrel while Brenuin salivates looking on in his rags but just can't seem to master that 'opening a barrel' skill he needs to get at the goodies inside. Always seemed ridiculous to me. Fair enough! I've never been a Requiem user, but I do tend to travel light and almost never buy player homes or carry excess baggage. I'm a natural hobo, I guess. Big respect for creating a mod that actually helps to defeat your own play style, btw. I really like the way this mod brings so many others together. I've been a fan of survival mods for a long time, and every time something comes along that helps integrate LL stuff into them, it makes me very happy! 1 Link to comment
Soaryne Posted May 22, 2018 Share Posted May 22, 2018 Would you be willing to make an Ineeds version and Devious Device Helper version as well? Also it nice to meet another Requiem user. I'm almost finish with testing my Requeim - Prison Overhaul and S.l.U.T.S patches. Sadly most requiem survival patch are focus around Ineeds now. All the Requiem RND patches are for the older 1.9.3 Requeim and for the 2.6.1 Frostfall Link to comment
Sensual Nautilus Posted May 22, 2018 Share Posted May 22, 2018 Don't worry my dood, you're not alone inside the RND hole. We don't need to climb back out anyway, the hole is nice, warm, dark and moist. I never understood MME very accurately as to how exactly you proc lactation, so is it spells, does it have its own pregnancy to handle it or do I need another plugin for that plugin. Those questions are what has been keeping me on with just using soul gem oven 3, pregannacy, lactation, nice integration of valuable vanilla resources, no complicated script shennanigans with actual entity birth and best part; all in one plugin file. if that sounds any good, y know... *fidgeting* it'd be nice to have that shizzay supported. Good work on this mod, you're the large movement in Skyrim LL modding needed as it has been dead for a while, glad you stirred it back up with something quite impressively substantial! Link to comment
Monoman1 Posted May 22, 2018 Author Share Posted May 22, 2018 46 minutes ago, Soaryne said: Would you be willing to make an Ineeds version and Devious Device Helper version as well? Also it nice to meet another Requiem user. I'm almost finish with testing my Requeim - Prison Overhaul and S.l.U.T.S patches. Sadly most requiem survival patch are focus around Ineeds now. All the Requiem RND patches are for the older 1.9.3 Requeim and for the 2.6.1 Frostfall I don't think I can help with iNeed but I will look at it again maybe. What sort or work does Devious Device Helper need? I'm still using version 1.9.4.1 of requiem. I've been using requiem a long time now and my general rule of thumb is don't jump on a new version of requiem. As much as I love it, it's also a gigantic pain in the ass most of the time. And I'm still using Requiem Survival Experience which seems to work well with Requiem 1.9.4.1 + RND + Frostfall 3.4.1 39 minutes ago, Sensual Nautilus said: Don't worry my dood, you're not alone inside the RND hole. We don't need to climb back out anyway, the hole is nice, warm, dark and moist. I never understood MME very accurately as to how exactly you proc lactation, so is it spells, does it have its own pregnancy to handle it or do I need another plugin for that plugin. Those questions are what has been keeping me on with just using soul gem oven 3, pregannacy, lactation, nice integration of valuable vanilla resources, no complicated script shennanigans with actual entity birth and best part; all in one plugin file. if that sounds any good, y know... *fidgeting* it'd be nice to have that shizzay supported. Good work on this mod, you're the large movement in Skyrim LL modding needed as it has been dead for a while, glad you stirred it back up with something quite impressively substantial! I use both SGO and MME. SGO for pregnancy (Belly part) and MME for breasts. MME can only be used on so many npcs. Think there's 10 slots. So just use SGO milk for most NPCs and disable SGO milk on your MME milk maids. Works fairly well. Link to comment
Monoman1 Posted May 22, 2018 Author Share Posted May 22, 2018 4 minutes ago, Siudhne said: Cool ideas! Thanks Link to comment
Dibellor Posted May 22, 2018 Share Posted May 22, 2018 I've read the Description about your mod and also that you use RND as requirement. But as far as i know there are 3 Versions of RND on the Nexus (not counting translations) Realistic Needs and Diseases https://www.nexusmods.com/skyrim/mods/26228?tab=files Realistic Needs and Diseases 2.0 https://www.nexusmods.com/skyrim/mods/78785?tab=files Realistic Needs and Diseases All-In-One for USLEEP https://www.nexusmods.com/skyrim/mods/75876?tab=files Are they all compatible? And if not you should clarify which one to use. (At best with a link) 2 Link to comment
Monoman1 Posted May 22, 2018 Author Share Posted May 22, 2018 9 minutes ago, Dibellor said: I've read the Description about your mod and also that you use RND as requirement. But as far as i know there are 3 Versions of RND on the Nexus (not counting translations) Realistic Needs and Diseases https://www.nexusmods.com/skyrim/mods/26228?tab=files Realistic Needs and Diseases 2.0 https://www.nexusmods.com/skyrim/mods/78785?tab=files Realistic Needs and Diseases All-In-One for USLEEP https://www.nexusmods.com/skyrim/mods/75876?tab=files Are they all compatible? And if not you should clarify which one to use. (At best with a link) Good point. I need to look into that. This mod was developed on the original version of RND but I vaguely remember doing something (minor) to the esp to make it compatible with USLEEP back when USLEEP was new. I have a feeling it will be compatible with RND original and RND USLEEP version but can't say for sure right now. I'm posting from my phone, no pc right now. Link to comment
mangalo Posted May 22, 2018 Share Posted May 22, 2018 Very interesting mod, unfortunately I use iNeed instead of RND 1 Link to comment
Crasses123 Posted May 22, 2018 Share Posted May 22, 2018 This mod absolutley refuses to load correctly for me. The MCM menu doesent come up and basic features don't work, been waiting, saving and loading repeatedly for about 20 minutes. Even started a new save and it refuses to load there too. Ive never had this problem with a mod before. I have all the hard reqs but lack alot of the soft ones. I use RND 2.0 but don't use hunterborn. Also, is it possible to circumvent the city tolls by simply fast traveling out from the cities(to the stable outside)? Link to comment
Monoman1 Posted May 22, 2018 Author Share Posted May 22, 2018 46 minutes ago, Monoman1 said: Good point. I need to look into that. This mod was developed on the original version of RND but I vaguely remember doing something (minor) to the esp to make it compatible with USLEEP back when USLEEP was new. I have a feeling it will be compatible with RND original and RND USLEEP version but can't say for sure right now. I'm posting from my phone, no pc right now. Ok just checked there. And it looks like RND original and RND Usleep are definitely compatible. The script I'm interfacing to is the exact same in both and TESedit reports no issues when using either esp so the script properties should be ok and after glancing over the properties appear to be pointing at the right forms so there should be no trouble using either of those 2. RND 2.0 adds significant additions to the script I am hooking into. However, I *think* it is also compatible. The parts of the script I'm using appear to be unchanged. TesEdit also reports no issues and another glance over the properties seems everything is ok. If there's a brave soul out there that wants to test and report back I'd appreciate it. Link to comment
Monoman1 Posted May 22, 2018 Author Share Posted May 22, 2018 20 minutes ago, Crasses123 said: This mod absolutley refuses to load correctly for me. The MCM menu doesent come up and basic features don't work, been waiting, saving and loading repeatedly for about 20 minutes. Even started a new save and it refuses to load there too. Ive never had this problem with a mod before. I have all the hard reqs but lack alot of the soft ones. I use RND 2.0 but don't use hunterborn. Also, is it possible to circumvent the city tolls by simply fast traveling out from the cities(to the stable outside)? Ok, can you tell me which soft dependencies you are running with and I will test myself. Regarding the tolls. Now that I think about it it probably is possible. I've been using disabled fast travel mods so long it never even occurred to me. I think it should be possible to disable fast travel while the toll is not paid though. I'll add it to the to-do list Link to comment
Crasses123 Posted May 22, 2018 Share Posted May 22, 2018 33 minutes ago, Monoman1 said: Ok, can you tell me which soft dependencies you are running with and I will test myself. I am running Sexlab Seperate Orgasms, TDF Aggressive Prostitution and Dawnguard. Link to comment
Slorm Posted May 22, 2018 Share Posted May 22, 2018 This looks rather interesting, like some of the others here RND has always been an essential part of my game. I have a question on the stashes, does that also affect places like Anise's Cabin as that has non respawning containers? Link to comment
Monoman1 Posted May 22, 2018 Author Share Posted May 22, 2018 34 minutes ago, Crasses123 said: I am running Sexlab Seperate Orgasms, TDF Aggressive Prostitution and Dawnguard. Sorry buddy. I've check this out with just the mods you've mentioned and the mod installs and MCM comes up fine for me... :shrugs: Post a papyrus log if you want. Message it to me if you'd prefer 19 minutes ago, Slorm said: This looks rather interesting, like some of the others here RND has always been an essential part of my game. I have a question on the stashes, does that also affect places like Anise's Cabin as that has non respawning containers? Doesn't really matter if it's set to respawn or not for Survival. The 3 factors involved are the location type keyword ( I've no idea what that would be for the cabin), the distance to the road (which is probably far enough) and the type of container (hunters stash or not). You can use the 'Assess stash' power to check any location or container (put the crosshairs over a container to check a specific container). But if Anise sees you it's definitely getting stolen from. And I've just noticed that the door locking is screwy. The outside doors should not be locked. Must have broken it adding the last MCM option. Sorry. For now, just disable the lockdown in the MCM, open the console and click on the door and type 'unlock', make sure the door is unlocked and re-enable the lockdown in the MCM. I'm looking into it now. Link to comment
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