Nethertale Posted February 17, 2025 Posted February 17, 2025 Gloves and boots gets locked limiting my speed, I'm fine with that but I cannot find the option to reseperate them so I can run normally without taking them out... Also DDequip equipped Boots gets locked with each whenever i wear em from mcm
danival Posted February 20, 2025 Posted February 20, 2025 hey I have this problem and I have zero idea on how to fix it cause I have the lastest version on DD and it work before
zarantha Posted February 21, 2025 Posted February 21, 2025 7 hours ago, danival said: hey I have this problem and I have zero idea on how to fix it cause I have the lastest version on DD and it work before 2
NoNickNeeded Posted February 22, 2025 Posted February 22, 2025 Since some stuff doesn't fit well on the HIMBO body, I tried setting up some bodyslide files for the DD for him stuff, but that left me confused, since - apart from not fitting perfectly - the stuff seems to work in game, yet when I looked the models up in xEdit, the nif files referenced there don't exist. For example for the restrictive gloves, the MaleBipedModel line in kof_restrictiveGloveAA states "devious\devices\koffii\malerestrictiveGloves_1.nif" but there is no such file in that folder. So where does the game take the model from? Does it fall back on the female model, when the male model is missing? Sidenote: In the LE version of the mod, those files are exactly where xEdit shows them, but not in the SE version.
zarantha Posted February 22, 2025 Posted February 22, 2025 (edited) 5 hours ago, NoNickNeeded said: Since some stuff doesn't fit well on the HIMBO body, I tried setting up some bodyslide files for the DD for him stuff, but that left me confused, since - apart from not fitting perfectly - the stuff seems to work in game, yet when I looked the models up in xEdit, the nif files referenced there don't exist. For example for the restrictive gloves, the MaleBipedModel line in kof_restrictiveGloveAA states "devious\devices\koffii\malerestrictiveGloves_1.nif" but there is no such file in that folder. So where does the game take the model from? Does it fall back on the female model, when the male model is missing? Sidenote: In the LE version of the mod, those files are exactly where xEdit shows them, but not in the SE version. No one has done a HIMBO conversion yet for any DD version. Male items are not bodyslided, so they will only fit the SOS shape. You'll need to use a HIMBO preset that matches the base SOS shape or convert the male items to bodyslide to make them fit. There are tutorials out there for converting various female shapes to different bodies, same process applies to converting outfits from SOS to HIMBO. Or ask in the HIMBO discord if you run into problems converting (assuming you want to). The male items are all in the For Him BSA, none of them are loose. you can unpack it to work with them, use CAO or BAE. No, I don't know why only this one part is in BSAs, I just kept the format as is when converting them. In 5.2 LE, the included For Him was in a BSA, I don't know about the separate mod, but you weren't supposed to use that with 5.2 Edited February 22, 2025 by zarantha 1
NoNickNeeded Posted February 22, 2025 Posted February 22, 2025 Oh right... forgot about the bsa. 😮 Thanks.
monaliza13456 Posted February 23, 2025 Posted February 23, 2025 Does anyone knows why the mouths of the npc and player doesnt open when a gag is equiped but when a deviously pink gag is equiped the mouth is open? I do have mfgfix and Address Library
monaliza13456 Posted February 24, 2025 Posted February 24, 2025 ive tried everyy possible mfg and zero results please help!
d9241816 Posted February 24, 2025 Posted February 24, 2025 hey I have a problem were the characters dont do the animations
zarantha Posted February 25, 2025 Posted February 25, 2025 On 2/23/2025 at 3:14 PM, monaliza13456 said: Does anyone knows why the mouths of the npc and player doesnt open when a gag is equiped but when a deviously pink gag is equiped the mouth is open? I do have mfgfix and Address Library Only time I've seen this is if mfgfix isn't installed. Are you sure it's working? Some mods adjust the mouth opening differently, so they might work still. If you have DD NG, please move to that thread. If you don't have mfgfix ng, try installing that as well. https://www.nexusmods.com/skyrimspecialedition/mods/133568
zarantha Posted February 25, 2025 Posted February 25, 2025 8 hours ago, d9241816 said: hey I have a problem were the characters dont do the animations Did you run FNIS or Pandora? Do you have DD NG? If so, do you have OAR installed too?
monaliza13456 Posted February 25, 2025 Posted February 25, 2025 10 hours ago, zarantha said: Did you run FNIS or Pandora? Do you have DD NG? If so, do you have OAR installed too? Im running fniis every time, plus i have DDNG and OAR but still no progress.
monaliza13456 Posted February 25, 2025 Posted February 25, 2025 11 minutes ago, monaliza13456 said: Im running fniis every time, plus i have DDNG and OAR but still no progress. Plus im using Expresive facegen morphs but i tried with and without them but no progress at all still bugged.
monaliza13456 Posted February 25, 2025 Posted February 25, 2025 3 minutes ago, monaliza13456 said: Plus im using Expresive facegen morphs but i tried with and without them but no progress at all still bugged. Im using vortex and is it possible the problem to be in Manage rules sections?
d9241816 Posted February 25, 2025 Posted February 25, 2025 14 hours ago, zarantha said: Did you run FNIS or Pandora? Do you have DD NG? If so, do you have OAR installed too? which one is the last one I dont think I have it installed
UsernameTaken666 Posted February 25, 2025 Posted February 25, 2025 3 hours ago, d9241816 said: which one is the last one I dont think I have it installed Open Animation Replacer. It’s on Nexus.
zarantha Posted February 25, 2025 Posted February 25, 2025 8 hours ago, monaliza13456 said: Plus im using Expresive facegen morphs but i tried with and without them but no progress at all still bugged. So you actually need to be in the DD NG thread. This is just for base DD only. DD NG has many improvements which change how DD works, which means that there's only so much I can help with. Someone else on the DD NG discord has a similar problem and the issue was not following the instructions and letting DD NG initialize properly. You need to start with a new game, or save where neither version of DD was installed. Wait for the messages in the top left to finish then save and load your game. Check to make sure Sexlab is working and installed. Both Sexlab and DD NG should be working after loading the game for a second time. If they aren't, try asking over there.
zarantha Posted February 25, 2025 Posted February 25, 2025 8 hours ago, monaliza13456 said: Im using vortex and is it possible the problem to be in Manage rules sections? The only rule you need for DD NG is to make sure nothing overwrites it. DD 5.2 is overwritten by DD NG.
monaliza13456 Posted February 26, 2025 Posted February 26, 2025 1 hour ago, zarantha said: So you actually need to be in the DD NG thread. This is just for base DD only. DD NG has many improvements which change how DD works, which means that there's only so much I can help with. Someone else on the DD NG discord has a similar problem and the issue was not following the instructions and letting DD NG initialize properly. You need to start with a new game, or save where neither version of DD was installed. Wait for the messages in the top left to finish then save and load your game. Check to make sure Sexlab is working and installed. Both Sexlab and DD NG should be working after loading the game for a second time. If they aren't, try asking over there. So if im understanding correctly i should start a new game without mods? or modded but with disabled mods and then new game into safe and after the safe i reset the game with the mods enabled or ?
monaliza13456 Posted February 26, 2025 Posted February 26, 2025 2 hours ago, zarantha said: The only rule you need for DD NG is to make sure nothing overwrites it. DD 5.2 is overwritten by DD NG. to load after DD 5.2 or after DD 5.2
zarantha Posted February 26, 2025 Posted February 26, 2025 2 hours ago, monaliza13456 said: So if im understanding correctly i should start a new game without mods? or modded but with disabled mods and then new game into safe and after the safe i reset the game with the mods enabled or ? A brand new game from scratch is preferable. (You can't start a new game with DD without other mods, because some mods are requirements for DD to work. ) Otherwise a save where both DD 5.2 and DD NG were not installed. After installing and starting the new game, you save, exit to menu (or exit the game entirely), then launch and load the save you just made. That trigger's DD NG's script initialization. The problem is that if you have DD 5.2 working on a save, and then install DD NG, DD NG will not be able to initialize because the script changes between the two versions is too great and the initialization won't happen. 1 hour ago, monaliza13456 said: to load after DD 5.2 or after DD 5.2 DD NG overwrites DD 5.2. If you're using vortex, overwrite means load after... Use whatever terminology you want to use. Just so long as DD NG wins. 2
zarantha Posted February 26, 2025 Posted February 26, 2025 1 hour ago, monaliza13456 said: to load after DD 5.2 or after DD 5.2 Please google modding tutorials for your mod manager, if this is a difficult concept. 1
belegost Posted February 26, 2025 Posted February 26, 2025 What is the exact functionality (in game) of zad_EffectLively [KYWD:xx01EDFA] and zad_EffectVeryLively [KYWD:xx01EDFB] and a difference between those two? I have a pair of custom nipple piercings, which are functionally a copy plain iron piercings. No vibration keywords or anything fancy, I just wanted them to be lockable and they work as such just fine. However I'm pondering adding one of those two keywords to take advantage of certain functionality from Submissive Lola, which depends on them. What are the general effect of these keywords in broader scope?
monaliza13456 Posted February 26, 2025 Posted February 26, 2025 (edited) 10 hours ago, zarantha said: A brand new game from scratch is preferable. (You can't start a new game with DD without other mods, because some mods are requirements for DD to work. ) Otherwise a save where both DD 5.2 and DD NG were not installed. After installing and starting the new game, you save, exit to menu (or exit the game entirely), then launch and load the save you just made. That trigger's DD NG's script initialization. The problem is that if you have DD 5.2 working on a save, and then install DD NG, DD NG will not be able to initialize because the script changes between the two versions is too great and the initialization won't happen. DD NG overwrites DD 5.2. If you're using vortex, overwrite means load after... Use whatever terminology you want to use. Just so long as DD NG wins. I tried that, but still no progress everything else works perfectly fine but that doesnt, i dont know what to do or any other advices . If you can give me the discord server for devious ng would be great i will ask there for more info Edited February 26, 2025 by monaliza13456
CaptainJ03 Posted February 26, 2025 Posted February 26, 2025 1 hour ago, monaliza13456 said: If you can give me the discord server for devious ng would be great i will ask there for information Is it really too much to ask to go over to the NG thread and read the first paragraph? https://discord.gg/VCkBRbJ6sb bugger off!
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now