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Posted (edited)
15 minutes ago, LatexPony said:

 I tried to put it in different ways- it doesn't help

Some gags from DCL not worked, so gag name and mod name in studio.

 

Edited by Elsidia
Posted
43 minutes ago, LatexPony said:

My mod's

I don't need mod list, but gag name or id)

Also in my documents

log file - there must be all plugins loaded without errors.

path to log file:  in my documents map : My Games\Skyrim Special Edition\SKSE

I added my log file you can compare.

If plugins in those log loaded with error need fix. To get my help with it i must see your log file.

Be careful - there is 2 log files with most similar name - don't publish wrong.

Also nexus mod manager is too old for Skyrim.

 

skse64.log

Posted
7 minutes ago, Elsidia said:

I don't need mod list, but gag name or id)

Also in my documents

log file - there must be all plugins loaded without errors.

path to log file:  in my documents map : My Games\Skyrim Special Edition\SKSE

I added my log file you can compare.

If plugins in those log loaded with error need fix. To get my help with it i must see your log file.

Be careful - there is 2 log files with most similar name - don't publish wrong.

Also nexus mod manager is too old for Skyrim.

 

skse64.log 8.56 kB · 0 downloads

skse64.log

Posted
2 hours ago, LatexPony said:

My mod's

Ok being a Sherlock Holmes a little i decide you have Skyrim version SE  1.5.97.0 (to check your version press properties on skyrimSE.exe and choose Details - there is product version).

So you install wrong mfgfix version (for latest Skyrim AE) and this plugin decided on log not started. So it not work.

So you need download old version of mfgfix 1.5.4 for Skyrim SE 1.5.97 from mfgfix page. Depend on your mod list you have 1.6.1 version, what is for AE version.

Also depend on log file you have wrong version for Jcontainers too - if you have old skyrim, you need jcontainers load for that version - plugin from this mod too not started.

Posted
1 hour ago, Elsidia said:

I don't need mod list, but gag name or id)

Also in my documents

log file - there must be all plugins loaded without errors.

path to log file:  in my documents map : My Games\Skyrim Special Edition\SKSE

I added my log file you can compare.

If plugins in those log loaded with error need fix. To get my help with it i must see your log file.

Be careful - there is 2 log files with most similar name - don't publish wrong.

Also nexus mod manager is too old for Skyrim.

 

skse64.log 8.56 kB · 1 download

I put everything right- it didn't help

Posted (edited)
14 minutes ago, LatexPony said:

I put everything right- it didn't help

Where is new log? And what version of skyrim in details? Just to be sure.

Edited by Elsidia
Posted

Good evening,

I downloaded Deviously Cursed Loot 9.0.

My game starts without errors and such, but I do get the T-pose in game.

 

FNIS gives me 2 warnings.

One being >>Warning: \character\behaviors\FNIS_Deviously Cursed Loot_Behavior.hkx not Skyrim SE compatible<<

The other being I have too many animations, but I got the tool to bypass that softcap.

 

Anyone knows a fix for this?

Posted
2 hours ago, LatexPony said:

This?

Log shows that mfgfix is loaded. What gag is damaged? ID or name? Try to reequip gag and see what happens.

 

 

Posted

for some reason the mod keeps forgetting ive equipped followers with plugs and stuff and none of the events would start...heck the spell that activates the plugs doesn't even work even though the visuals show they have it equipped 

Posted
9 hours ago, Elsidia said:

Log shows that mfgfix is loaded. What gag is damaged? ID or name? Try to reequip gag and see what happens.

 

 

In general, I do not know what happened, but everything worked (all the gags refused to work). In the Racemenu, I changed the type of face, visited Solitude and installed an unofficial patch, and before exiting the game, I decided to try to put on a gag and it worked

Posted

Good evening,

 

I downloaded Devious Devices SE, and i noticed this file has contained DDA, DDI, DDE and DDC.

I try to run Slaverun Reloaded SE Beta, but it showed that i still need DDA, DDI, DDE 4.0 or 4.1 edition. 

Devious Devices SE seems only including 5.0+ edtion.  Could i use DD Skyrim edtion(4.0+) rather than DD SE edition(5.0+), though i have the Skyrim SE game? 

Or maybe i can get 4.0+ DD for SE somewhere?

Posted

Is it possible to use this without Sexlab? I think one of the very early version offered the devices as standalone. I honestly just want the bondage system without all the stuffs from sexlab. 

Posted (edited)

Hey Everybody :) Does anybody know the "Spell ID" for the Gag Speech Debuff? I haven't used that item for quite a while however the Debuff (In Red) is still listed as active.  Thats been several game days ago and quite a few saves since then but the effect is still active. I've went to the shrines, visited a trainer, even chose that on my most recent level up (something I'd never waste a level up on). but again, that debuff lingers. If anybody can show the spell ID I can just stop it in the console and go on (SE doesn't seem to have a "Save Cleaner" like LE does :( ).

Edited by MikeCobalt
Posted (edited)
9 hours ago, daijobu said:

Is it possible to use this without Sexlab? I think one of the very early version offered the devices as standalone. I honestly just want the bondage system without all the stuffs from sexlab. 

 

SL doesn't do much by itself, it's really just a framework for handling animations but is a requirement for DD. Just using it as a dependency for DD you shouldn't notice that it's there.

Edited by asdj1239
Posted (edited)
9 hours ago, MikeCobalt said:

"Spell ID" for the Gag Speech Debuff?

What do you mean by this? Speech defuff is only on DCL item tentacles (inventory device) and it's reduces item selling price to zero.  Also all DD items use object enchantment, not spells. As item is taken out effect ends. Gag name at least?

Edited by Elsidia
Posted
13 hours ago, Elsidia said:

What do you mean by this? Speech defuff is only on DCL item tentacles (inventory device) and it's reduces item selling price to zero.  Also all DD items use object enchantment, not spells. As item is taken out effect ends. Gag name at least?

The item used was the "Scolds Bridal heavy" not rusty. That was quite a few days ago however that debuff is still list in Red and the description reads "Gagged". I thought if it had an ID it can be stopped through the console (Like a spell that has lasted beyond the scope of the game). If it does have an ID I might be able to stop it that way.

Posted
7 hours ago, MikeCobalt said:

Scolds Bridal heavy" not rusty.

This item is zadx_HR_BridleFullInventory "Iron Scold's Bridle (Heavy)" [ARMO:XX01B074] as i understand.

7 hours ago, MikeCobalt said:

Red and the description reads "Gagged". I

No this effectect not from DD - as you see not even in my list, when gag is equipped:

Spoiler

ScreenShot201.thumb.jpg.4e572e858878d290598061b4dc3d698f.jpg

So this is third side mode i can't tell what effect is.

This gag add only zad_enchGag "Gag Script" [ENCH:XX02B078] - object enchanment what contains

NGEF zad_effGag "Gag Script" [MGEF:XX02B077] and zad_effGagNoFood "Gag Food Removal Script" [MGEF:XX02F13F]

 

I can only gues what it add:

1) Devious training mod

2) or DDE

Both are completely different mods from DD and need ask there. I don't have those on board and effect too

You can enter in console help /effect name/ to get id of it.

Posted
3 hours ago, Elsidia said:

This item is zadx_HR_BridleFullInventory "Iron Scold's Bridle (Heavy)" [ARMO:XX01B074] as i understand.

No this effectect not from DD - as you see not even in my list, when gag is equipped:

  Reveal hidden contents

ScreenShot201.thumb.jpg.4e572e858878d290598061b4dc3d698f.jpg

So this is third side mode i can't tell what effect is.

This gag add only zad_enchGag "Gag Script" [ENCH:XX02B078] - object enchanment what contains

NGEF zad_effGag "Gag Script" [MGEF:XX02B077] and zad_effGagNoFood "Gag Food Removal Script" [MGEF:XX02F13F]

 

I can only gues what it add:

1) Devious training mod

2) or DDE

Both are completely different mods from DD and need ask there. I don't have those on board and effect too

You can enter in console help /effect name/ to get id of it.

I have DD5.2

Deviously Enslaved Continued (says Latest Version)

ZAZ Animation (MO2 also claims that's the latest version)

Thats all for Adult mods.

That bridal really is the only gag I remember using in this few weeks (All vanilla before that). 

                                                                                                    

                                                                                                                Active Effects

Damage Speechcraft                                                                                                                                                              Speech Debuff

                                                                               

                                                                                                                Speech Debuff

                                                                                      Speechcraft decreased by 80 due to gagged mouth 

This is what the panel says, but as before, I haven't done any other that in days. If I knew what the ID number is that's causing this, I can almost certainly end it in the console. Due to what few mods I have, that panel and how long ago I used any of those installed mods plus only that item I believed it was that bridal.

Posted
2 hours ago, MikeCobalt said:

Damage Speechcraft                                                                                                                                                              Speech Debuff

DD 5.2 definitely not have those debufs - it's other mod or it left in save from some removed mods.

 

Posted

Hi!

  1. im having an issue where only the petsuit sex animations are playing incorrectly, it plays some other non devious animation then the console displays
    "playing animation: ", and it stops after the first stage. can anyone help?
  2. [2:26 PM]
     

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