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Posted

Hello!

I've been using DD LE for quite a while and I decided to make the big step and go to SE/AE. Of course, I expected some issues especially since I'm looking for submissive make contents, so in the case of DD, it means DD For Him of course. I know a lot of objects haven't been converted and it is quite understable since we're not many seeking such content.
But there are some strange things compared to the LE, I might be wrong or not explain it well since I'm pretty much a noob at modding: there's a problem with For Him meshes.
I was trying to equip a harness on my male character and nothing appeared on him. I wasn't surprised since I already had a similar issue with LE, which I managed to kinda solve (even if it was probably not in the best way). But in my SE/AE version (1.640 but without the Anniversary content bought), I couldn't solve it at all. 
I used the Creation Kit to try and when I failed, I tried to see the differences with the LE version. And it seems that it links to a missing .nif model for the harnesses, explaining the problem. I don't know if the files were supposed to be here but aren't for some reason, or if it's linking to a wrong file, but in any way I need help to figure it out.
Is it possible to check that? So maybe give a way to get the meshes if they're not here or know the right models to link. 
Thank you!

Posted (edited)
Spoiler
4 hours ago, Mercor said:

Hello!

I've been using DD LE for quite a while and I decided to make the big step and go to SE/AE. Of course, I expected some issues especially since I'm looking for submissive make contents, so in the case of DD, it means DD For Him of course. I know a lot of objects haven't been converted and it is quite understable since we're not many seeking such content.
But there are some strange things compared to the LE, I might be wrong or not explain it well since I'm pretty much a noob at modding: there's a problem with For Him meshes.
I was trying to equip a harness on my male character and nothing appeared on him. I wasn't surprised since I already had a similar issue with LE, which I managed to kinda solve (even if it was probably not in the best way). But in my SE/AE version (1.640 but without the Anniversary content bought), I couldn't solve it at all. 
I used the Creation Kit to try and when I failed, I tried to see the differences with the LE version. And it seems that it links to a missing .nif model for the harnesses, explaining the problem. I don't know if the files were supposed to be here but aren't for some reason, or if it's linking to a wrong file, but in any way I need help to figure it out.
Is it possible to check that? So maybe give a way to get the meshes if they're not here or know the right models to link. 
Thank you!

 

Might be an issue with BodySlide, idk.


Meanwhile can anyone help me with the "Cursed Anal Plug" ?
It seems equipped, but i can't remove it. It says "Your backside is already filled with an anal plug!" and i can't do anything.
So it's not equipped, but it's equipped. If that makes sense. Tried both debugs in DD and DCL, don't know what else to do.

removeitem/unequipitem doesn't work. Trying to unequip it in inventory or with commands yields to the "Put it in!" screen.
Choosing that yields this result. I'm at a complete loss, and i can't continue Trappings Of Fate because it has a plug too that couldn't be equipped.

Edited by KKSSL
Posted
1 hour ago, KKSSL said:
  Reveal hidden contents

 

Might be an issue with BodySlide, idk.


Meanwhile can anyone help me with the "Cursed Anal Plug" ?
It seems equipped, but i can't remove it. It says "Your backside is already filled with an anal plug!" and i can't do anything.
So it's not equipped, but it's equipped. If that makes sense. Tried both debugs in DD and DCL, don't know what else to do.

removeitem/unequipitem doesn't work. Trying to unequip it in inventory or with commands yields to the "Put it in!" screen.
Choosing that yields this result. I'm at a complete loss, and i can't continue Trappings Of Fate because it has a plug too that couldn't be equipped.

If u have anal plug try to insert vaginal also to have both then remove anal and vaginal next. For me that works.

Posted
On 10/7/2023 at 1:29 AM, Elsidia said:

If you have separate plugins DDA, DDX, DDI, then you have installed LE version of DD and very old. Those plugins are included in AIO version of DD and don't need installed separately.  So netimerse error happens because you installed LE version of scripts and rewrite SE version of scripts what are included into AIO version of DD from this thread.

They were installed all in one, but not enabled

 

Posted
On 10/10/2023 at 9:55 PM, KKSSL said:
  Hide contents

 

Might be an issue with BodySlide, idk.


Meanwhile can anyone help me with the "Cursed Anal Plug" ?
It seems equipped, but i can't remove it. It says "Your backside is already filled with an anal plug!" and i can't do anything.
So it's not equipped, but it's equipped. If that makes sense. Tried both debugs in DD and DCL, don't know what else to do.

removeitem/unequipitem doesn't work. Trying to unequip it in inventory or with commands yields to the "Put it in!" screen.
Choosing that yields this result. I'm at a complete loss, and i can't continue Trappings Of Fate because it has a plug too that couldn't be equipped.

 

I tried running BodySlide (Must say I always forget) but it didn't change a thing, unless I'm doing something wrong. Still no male .nif files. But isn't it for CBBE bodies, which are only for female skeletons?
Anyway, if anyone has any idea on how to solve the whole problem, it'd be a great help.

Posted

heIlo there, recently switched from bhunp to cbbe 3ba, I wanted to know if I need to find a 3ba bodyslide for DD SE or if DD SE already included the 3ba bodyslide ?

Posted

Hi! I'm not sure where to go on this, but i'm having an issue with Devious Devices for Him.

I have it installed along with the Beast Race refits via the installer.

I've run FNIS and Bodyslide

My issue is however, alot of the devices are showing as invisible, mainly the harnesses, if anyone has a solution on how to fix this it''d be greatly appreciated!

Posted

Hello, I've recently installed this mod, I do have all of the listed requirements, so far everything works as intended however, the HDT Chain is disconnected on the items I've seen so far and seemingly has no flexibility. I've ran BodySlide and ofcourse the FNIS, something seems to be missing, any help?

Posted (edited)

Small headsup for SE users that don't regularly visit the DD beta thread. The first public beta test of 'DD NG' is available for a testdrive.

(please keep feedback on that topic or the linked discord)

 

 

Edited by naaitsab
Posted (edited)
2 hours ago, Elsidia said:

You miss this mod: https://www.nexusmods.com/skyrimspecialedition/mods/57339

But don't be optimistic, even with this mod HDT physics on SE are highly broken.

 

:) Actually I did try both files listed for the HDT, didn't work. I had thought after this amount of time and my LE doing well, SE would be similar. Ok thanks, I guess this will wait as a future implement.

Edited by MikeCobalt
Posted
1 hour ago, MikeCobalt said:

wait as a future implement.

Sorry to disappoint, but there no work on normal physics mod.  With current nif file zarantha works about 1,5 year to got out maximum with current HDT SMP mod. Only thing what can help is 3D animator, what will completely reworks chains in 3DMax, but it will no happen.

Posted
5 hours ago, Elsidia said:

Sorry to disappoint, but there no work on normal physics mod.  With current nif file zarantha works about 1,5 year to got out maximum with current HDT SMP mod. Only thing what can help is 3D animator, what will completely reworks chains in 3DMax, but it will no happen.

:) Well, SE was never my version anyway. TES stories are a Medieval time so the Chain is prominent. Thanks Elsidia for your information; I'll leave SE as a secondary Vanilla game.

Posted

Hi, I've started using Devious Devices to supplement features of various mods that make use of it, and I'd like to know if there is a way to restrict the use of certain devices as I can do in Fallout 4 with Roggvir's DD Items Manager, so that I can leave only handcuffs, collars, chains and maybe yokes. Thanks.

Posted

I have these messages in Papyrus log:

 

This one happens a lot of times:

[stack:
    [zadDevicesUnderneathQuest (17041472)].zaddevicesunderneathscript.RebuildSlotmask() - "------------------------------" Line 197
    [zadDevicesUnderneathQuest (17041472)].zaddevicesunderneathscript.UpdateDeviceHiderSlot() - "------------------------------" Line 230
    [alias PlayerRef on quest zadDevicesUnderneathQuest (17041472)].zadDevicesUnderneathPlayerScript.OnUpdate() - "------------------------------------" Line 15
[10/17/2023 - 05:27:46PM] error: Unbound native function "FormHasKeywordString" called
[10/17/2023 - 05:27:46PM] WARNING: Assigning None to a non-object variable named "::temp48"]

 

That message repeats a bunch of times. Then this one comes:

[[10/17/2023 - 05:27:59PM] [Zad]: Set Device Hider slot to 41.
[10/17/2023 - 05:27:59PM] [Zad]: RebuildSlotmask()]

This one is always the last message I have in my logs before a ctd.

 

Does anyone have experience with an issue like this?

Posted

Hello! I need some help figuring out how to fix this. When I try to run FNIS, it does this:
>>Warning: \character\behaviors\FNIS_DD_Behavior.hkx not Skyrim SE compatible<<
Reading DD V4.0.0 ... 
>>Warning: \character\behaviors\FNIS_DD2_Behavior.hkx not Skyrim SE compatible<<
Reading DD2 V4.0.0 ... 
>>Warning: \character\behaviors\FNIS_DD3_Behavior.hkx not Skyrim SE compatible<<
Reading DD3 V4.1.0 ... 
Reading DDC V1.2 ... 
>>Warning: \character\behaviors\FNIS_DDSL_Behavior.hkx not Skyrim SE compatible<<
Reading DDSL V4.0.0 ... 
>>Warning: \character\behaviors\FNIS_Defeat_Behavior.hkx not Skyrim SE compatible<<
Reading Defeat V5 ... 
>>Warning: \character\behaviors\FNIS_DeviousFollowers_Behavior.hkx not Skyrim SE compatible<<
Reading DeviousFollowers V1.00 ... 
Reading Deviously Cursed Loot V9.0 ... 
Reading dftCreature V1.4+ ... 
Reading dftHuman
ERROR(2026): Too many animations  418 (..\..\meshes\actors\character\animations\dftHuman\FNIS_dftHuman_List.txt):  b dft_DA_BlowJob_cycle_A2_S2 DarkInvestigations_BlowJob_A2_S2_cycle.HKX 

 

Does anyone know the files needed to fix this issue?

Posted
2 hours ago, LunaCrescentia.offical said:

Hello! I need some help figuring out how to fix this. When I try to run FNIS, it does this:
>>Warning: \character\behaviors\FNIS_DD_Behavior.hkx not Skyrim SE compatible<<
Reading DD V4.0.0 ... 
>>Warning: \character\behaviors\FNIS_DD2_Behavior.hkx not Skyrim SE compatible<<
Reading DD2 V4.0.0 ... 
>>Warning: \character\behaviors\FNIS_DD3_Behavior.hkx not Skyrim SE compatible<<
Reading DD3 V4.1.0 ... 
Reading DDC V1.2 ... 
>>Warning: \character\behaviors\FNIS_DDSL_Behavior.hkx not Skyrim SE compatible<<
Reading DDSL V4.0.0 ... 
>>Warning: \character\behaviors\FNIS_Defeat_Behavior.hkx not Skyrim SE compatible<<
Reading Defeat V5 ... 
>>Warning: \character\behaviors\FNIS_DeviousFollowers_Behavior.hkx not Skyrim SE compatible<<
Reading DeviousFollowers V1.00 ... 
Reading Deviously Cursed Loot V9.0 ... 
Reading dftCreature V1.4+ ... 
Reading dftHuman
ERROR(2026): Too many animations  418 (..\..\meshes\actors\character\animations\dftHuman\FNIS_dftHuman_List.txt):  b dft_DA_BlowJob_cycle_A2_S2 DarkInvestigations_BlowJob_A2_S2_cycle.HKX 

 

Does anyone know the files needed to fix this issue?

not Skyrim SE compatible - Only happens if you have installed LE animations on SE. Fix: Remove and install SE animations

Posted
16 hours ago, LunaCrescentia.offical said:

Does anyone know the files needed to fix this issue?

You need instal; DD AIO from this thread and remove DDA, DDI DDX installed separately. Those is from LE and also highly old and not work even on LE version. Those plugins are inside DD AIO instalator from this thread.

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