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Posted
3 hours ago, chresaliss said:

When no harnes/corset or full body restraint all fine.

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Fixed no-animation breasts by deleting Enhanced Caracter Editor.

But character body does not fit DD devises.

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Posted
14 hours ago, zarantha said:

 

you have address library installed too?
can you attach your skse64.log? 

\Documents\My Games\Skyrim Special Edition\SKSE\skse64.log 

 

as for exporting your installed mods (and not just the plugins) i don't use vortex. Last i knew, it was screenshot by page (use spoilers if you do this!!!), or use something like modwatch or load order library.

yes i do have it installed too due to another mod needing it

 

skee64.log skse64.log

Posted
16 hours ago, chresaliss said:

Fixed no-animation breasts by deleting Enhanced Caracter Editor.

But character body does not fit DD devises.

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Did you build the DD outfits to the same preset you built the body?

Posted
16 hours ago, myhouseatl said:

I'm hoping someone can help me out.  I am trying to make a DD patch for Tentacle Parasite.  I've managed to get it to work somewhat.  You can put on the devices but not take them off.  More precisely, you can drop them but it will remain on the body.  Keys don't work.  Can some one look at my .esp and either fix or tell me what I am doing wrong? Tentacle Devious Device.esp

 

Each DD is two devices, an inventory and a scripts or rendered device. 

It's usually easier to copy a device's AA and both ARMOs and point at your mesh. 

In your case, you might want to look at what DCL or Sexlab Parasites did for their parasite devices.

Posted
11 hours ago, zarantha said:

Did you build the DD outfits to the same preset you built the body?

Yes, i did. I found that my problem is that Mod organiser, that I use, delete mods incorrecrt. So Bodyslide tried built devises for 3BA no mention I delete that mod (on LE when I used NMM there was no such issues). I fixed that by manualy chose every devece to CBBE.

But now I got new problem: when i equip full body rope restraint part of legs disappears (from ankle to knees) and part of hands near wrists also become transparent (also bodies of rases from Nymph rase of Skyrim are transparent too but this is not for here).

 
Posted

is it safe to disable (set to none) the item hider slot or is it better to set it to slot 61? Also, are there devices that occupy slot 40 (tail)? If I'm playing a human character and don't have a tail I could set it slot 40?

reason I'm asking is cause the default slot prevents me equipping helmets

Posted
14 hours ago, zarantha said:

 

Each DD is two devices, an inventory and a scripts or rendered device. 

It's usually easier to copy a device's AA and both ARMOs and point at your mesh. 

In your case, you might want to look at what DCL or Sexlab Parasites did for their parasite devices.

What I did was change Tentacle Device AA and ARMOs FormID to match the equivalent device.  Changed the editor ID back and copied over all scripts and keywords.  Putting them on works fine. Even the animations work. It's taking them off is what fails.  When I take them off, it doesn't come up with the options to struggle, cut or use key.  You can just drop them but, while the item is on the floor, it remains on the body. 

Posted
On 11/22/2023 at 1:21 PM, myhouseatl said:

You can put on the devices but not take them off.  More precisely, you can drop them but it will remain on the body.  Keys don't work.  Can some one look at my .esp and either fix or tell me

You need remove from all inventory devices biped slots and armature. See screenshot:

Spoiler

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In this esp i removed from head control device and it works: Tentacle Devious Device.esp

 

Why? Because in one time is equiped both armors in one slot rendered device and inventory device, so when you try unequip it can't unequip both. Also as both take one slot possibly inventory device is already unequipped as rendered device removes it. But DD works only if both devices is equipped.

Posted
On 11/23/2023 at 11:40 AM, xina141bear said:

is it safe to disable (set to none) the item hider slot or is it better to set it to slot 61? Also, are there devices that occupy slot 40 (tail)? If I'm playing a human character and don't have a tail I could set it slot 40?

reason I'm asking is cause the default slot prevents me equipping helmets

 

It's safe to disable the item hider. All it means is that devices you'd expect to be hidden (such as nipple piercings) are not hidden when wearing something else (like chest armor).

 

61 would work, but might make something else not work since it's for special effects.

40 would also work as long as you're human. if you have mods that make DDs (or device hider) work better with NPCs, NPCs might lose their tails. 

https://github.com/DeviousDevices/Docs/wiki/Slot-Usage-Reference/

 

No matter what you choose, it won't be destructive. You just have to modify the slot or disable device hider if you get a problem you can't live with.

Posted
On 11/23/2023 at 10:52 AM, chresaliss said:

But now I got new problem: when i equip full body rope restraint part of legs disappears (from ankle to knees) and part of hands near wrists also become transparent (also bodies of rases from Nymph rase of Skyrim are transparent too but this is not for here).

 

Did you enable the Devious Devices SE patch.esp? That fixes the slot references for several outfits and I'm fairly certain I fixed that one a while ago.

If it is enabled, then there's an updated patch on the troubleshooting post, try that. 

Posted
4 hours ago, zarantha said:

 

It's safe to disable the item hider. All it means is that devices you'd expect to be hidden (such as nipple piercings) are not hidden when wearing something else (like chest armor).

 

61 would work, but might make something else not work since it's for special effects.

40 would also work as long as you're human. if you have mods that make DDs (or device hider) work better with NPCs, NPCs might lose their tails. 

https://github.com/DeviousDevices/Docs/wiki/Slot-Usage-Reference/

 

No matter what you choose, it won't be destructive. You just have to modify the slot or disable device hider if you get a problem you can't live with.

thank you

Posted
On 11/24/2023 at 3:14 PM, Elsidia said:

You need remove from all inventory devices biped slots and armature. See screenshot:

  Reveal hidden contents

Clipboard.thumb.jpg.7ecaa2a809775c8ac3ea32b4b4141136.jpg

In this esp i removed from head control device and it works: Tentacle Devious Device.esp

 

Why? Because in one time is equiped both armors in one slot rendered device and inventory device, so when you try unequip it can't unequip both. Also as both take one slot possibly inventory device is already unequipped as rendered device removes it. But DD works only if both devices is equipped.

I get a bad gateway when trying to download this.  Can you try again?

Posted
On 11/22/2023 at 10:02 PM, zarantha said:

 

Looks like it's loading correctly.

 

Do you have toys installed, or racemenu gags? if so, you'd need to adjust the expressions there. 

i do have toys installed but no setting i change does anything for the gags  unless i need to look elsewhere for the settings

Posted

Sorry couple questions as I have been away from Skyrim for some time now and just coming back. 5.2 is the latest for SE? And if I remember right DD is just the framework. Outside that I'm assuming Integrations, Equip, and Assets are still needed?

Posted
10 hours ago, ikl said:

i do have toys installed but no setting i change does anything for the gags  unless i need to look elsewhere for the settings

 

there was an open mouth for gags, or something like that in one of the toys mcms. i haven't used it for ages and don't remember exactly what it's called. but when people had this problem in the past with toys installed, they adjusted there and all was good. you'll need to ask on the toys thread if you can't find it.

Posted
1 hour ago, llokii70 said:

Sorry couple questions as I have been away from Skyrim for some time now and just coming back. 5.2 is the latest for SE? And if I remember right DD is just the framework. Outside that I'm assuming Integrations, Equip, and Assets are still needed?

 

Equip is an unrelated mod that is not required in general. Assets, expansion and integration are bundled into one mod now. All you need is DD SE to get started. And yes, 5.2 is the latest. If you feel like experimenting, there is a DD NG that installs on top of DD that modernizes many of the behind the scenes functions, as well as changing the animations from FNIS to OAR so they are nemesis compatible. And much, much faster. But it is a work in progress at the moment. Still, it is very definitely playable right now.

Posted
18 hours ago, myhouseatl said:

I get a bad gateway when trying to download this.  Can you try again?

 

I've been getting that on a lot of downloads, and reuploading didn't help one of them. Something screwy going on with the LL downloads.

Posted (edited)
4 minutes ago, UsernameTaken666 said:

Did you build them in BodySlide?

No... I don't think so? I just downloaded and installed the mod. And it's requirements

 

Is there a install process from MCM that evolves "building them"?

Edited by Burensc
Posted
21 minutes ago, Burensc said:

Any ideas? I'm new to skyrim

Read the installation instructions, and carefully follow them.

If you need instructions on how to use bodyslide, read the second post in this topic on page 1.

 

Look up some videos on youtube if all this seems too hard, there are some easy to follow ones.

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