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Posted (edited)

Screenshot2023-09-29211443.png.31c058d7c8c9e5249655bb28ac435d61.pngI'm still having problems with DD. I've run BodySlide with every preset imaginable, but I'm still getting things like this, where the entire body doesn't render other than the head:

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Things like cum don't seem to render, either.

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Other than DD itslef, my mods are:

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Lore

Interests

Accessible

Cursed Loot

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Edited by frogpith
Posted (edited)
On 9/22/2023 at 8:00 AM, shimemiya said:

Hi, I'm having an issue with armbinders where if NPCs wearing armbinders turn, their arms suddenly un-snap from the armbinders. Searching for results yielded nothing.

Is anyone aware of the issue / a potential fix?

Using OAR and Nemesis.

EDIT: Upon further inspection, I saw that NPC turn animations are not covered by the OAR replacements. I'm not sure how to fix that exactly.

As DD lacks the npc_turnxxx animation line, I've turned mine off a long time ago entirely via esp (though, keep in mind that this turns them off globally, not only with DD's), but copying over different ones with necessary names works as well. ?

NoTurnAnimResetNPCTest.esp

Edited by krzp
Posted

I could use a little help everytime i try to equip a set of boots from DD i get an error message saying that they require NiOverride and that its not installed ive tried extracting the BSA from race menu which i saw online. ive skimmed through a good chunk of info here but havent found a fix im playing on Skyrim SE if anyone could offer some insight would be much appreciatedĀ 

Posted

Anyone know how to fix this, I am using nemesis behaviour engine and I have been told it should work fine without beast animations but the script incompatibility is making it so I cant open the gameĀ 

Screenshot (11).png

Posted

So, turns out that it wasn't Cursed Loot that caused my problem.
Is it normal for Gloves and Boots to make your Male character's hands and feet go invisible? Do they not have meshes? Using the 'For Him' addon btw.

Posted

I have an odd question. Does anyone know if there is a way to force a lock jam? Perhaps with console commands to equip am item with a lock already jammed or some other way to force the lock jam on the next unlock attempt?

This is not for a mod, its just for an in game roleplay scenario.

Posted (edited)
6 hours ago, recroid366 said:

Anyone know how to fix this, I am using nemesis behaviour engine and I have been told it should work fine without beast animations but the script incompatibility is making it so I cant open the gameĀ 

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The message from the mod manager is clearly telling that there is a script extender (SKSE) log error about incompatible Dynamic link library (DLL) Devious Device library helper.Ā  That specific error has nothing to do with animations or papyrus scripts. When you fix that error, maybe you get some other issue.

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Learn which version of Skyrim you are using and install the corresponding DD SE 5.2 option if available.Ā  VR, SE 1.5.x, AE 1.6.353, AE 1.6.640, GOG AE 1.6.659.

If you are using SkyrimLE then you are in the wrong forum for DD.Ā  In your mod manager, make sure only one version of DD is deployed.Ā  Maybe you are overwriting with older version.

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Edited by safado
Posted (edited)

So I've tried to look through this monster of a thread for a solution and I'm coming up blank.

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Problem:Ā  Gags don't show up on *ELF* races, Dark/High/Wood.Ā Ā  They show on everything else just fine.Ā  All of the other items render just fine on both as far as I have tested, including blindfolds.

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I can even swap between the races in showracemenu and see it there or not when I switch the race, even without closing the menu.Ā 

If choose a non-elf race, then go into racemenu presets and choose an elf preset, *it will show the gag*

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The gags work as expected for elves script wise, including opening mouth and gag sounds and the rest. they just don't actually show on the character.

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Update: Its not all gags.Ā  The more basic ones, like the simple/harness ball/ring/panel gags, don't render.Ā  The fancier ones like the bone gag and the lips gags render as they should.

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Update 2: Reinstalled DD.Ā  removed DD for Him, DD for beasts off, selected default animations.Ā  now they show up.

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Edited by oblivioner
Posted

hey I've been trying to fix ud_errors for DD i did the bodyslide and made a clean save but still cant fix the problem not every item breaks mostly harnesses and plugs seem to have issue not working feels like a id error since they don't equip or show up at allĀ 

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Posted (edited)

Hello,

Trying clean install on SSE, everything works fine, but in this time, i get this missing wrists. I tried everything, change prisoner chain to non-HDT, change body (from CBBE Physics to CBBE BBB, CBBE TPB), change SMP ... even delete and rebuild full overwrite folder, nothing helps.


Edit: Solved - missed / made wrong bodyslide on hands.

Spoiler


ScreenShot1.png

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Edited by jouda1212
missing spolier
Posted
On 10/1/2023 at 1:43 AM, recroid366 said:

Anyone know how to fix this, I am using nemesis behaviour engine and I have been told it should work fine without beast animations but the script incompatibility is making it so I cant open the gameĀ 

I have this same problem. for me it is because I'm using an older incompatible version of SKSE. so you can try and update SKSE except if your running an older version of the game aswell for some reason.

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and about that. deos anyone know where I can download and older version of this mod compatiple with version 0.2.0.20 of SKSE?

Posted
3 hours ago, FnisFnisFnis said:

I have this same problem. for me it is because I'm using an older incompatible version of SKSE. so you can try and update SKSE except if your running an older version of the game aswell for some reason.

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and about that. deos anyone know where I can download and older version of this mod compatiple with version 0.2.0.20 of SKSE?

Not sure that anyone updated older versions of DD to go with the latest SKSE

Posted (edited)
6 hours ago, ebbluminous said:

Not sure that anyone updated older versions of DD to go with the latest SKSE

you missunderstand. I just need and older version of DD, not one compatiple with the latest SKSE. SKSE 0.2.0.20 is not the newest version of SKSE.

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I'm looking for one I can use with the one called skse64_2_00_20_original on the SKSE archive builds download page.

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So just an old version of DD. nothing else.

Edited by FnisFnisFnis
Posted
3 hours ago, FnisFnisFnis said:

you missunderstand. I just need and older version of DD, not one compatiple with the latest SKSE. SKSE 0.2.0.20 is not the newest version of SKSE.

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I'm looking for one I can use with the one called skse64_2_00_20_original on the SKSE archive builds download page.

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So just an old version of DD. nothing else.

Aah with you now.

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Sorry only got the latest one :/

Posted

Going mad. Doing a fresh install of everything this week, and now encountering a NetImmerse Override issue. I know I've solved this in the past, but can't for the life of me remember how. Been looking through old threads that have said to uninstall and reinstall racemenu and devious devices, and I've done that, tested some other "fixes" like "SSE Engine Fixes" but still encountering the issue. Running AE 16.640.0 via Vortex, have installed the requirements etc, but there must be something I'm missing. Any help would be grandly appreciated.

Posted
14 hours ago, ploort said:

Going mad. Doing a fresh install of everything this week, and now encountering a NetImmerse Override issue. I know I've solved this in the past, but can't for the life of me remember how. Been looking through old threads that have said to uninstall and reinstall racemenu and devious devices, and I've done that, tested some other "fixes" like "SSE Engine Fixes" but still encountering the issue. Running AE 16.640.0 via Vortex, have installed the requirements etc, but there must be something I'm missing. Any help would be grandly appreciated.

If i remember correctly, check load order for LL and Racemenu. One of them have older version.

Posted
1 hour ago, jouda1212 said:

If i remember correctly, check load order for LL and Racemenu. One of them have older version.

I got it. The plugins for DDa, DDe, and DDi were installed, but not active. Had to dig through an old post for that one.

Posted (edited)
6 hours ago, ploort said:

The plugins for DDa, DDe, and DDi were installed

If you have separate plugins DDA, DDX, DDI, then you have installed LE version of DD and very old. Those plugins are included in AIO version of DD and don't need installed separately.Ā  So netimerse error happens because you installed LE version of scripts and rewrite SE version of scripts what are included into AIO version of DD from this thread.

Edited by Elsidia
Posted

How does repairing a jammed lock actually work? I don't mean finding the menu option, I mean what influences your chance of successfully repairing it. Got stuck in some gear for four real-world hours last night while periodically hitting the repair option and every attempt failed, so do I need to like improve my smithing skill, or was I just getting unlucky on a random chance?

Posted
8 hours ago, altsforeveryone said:

How does repairing a jammed lock actually work?

If in item not specially set chance to 0, default chance is 20% and it depends too on your difficulty modifier. As more easy as more easy repair. So you are just unlucky.

Posted
13 hours ago, Anackkin91 said:

need help how to unlock device on NPC/Followers. I have the but still can't unlock the device.

If you have the key and it still doesnt work then probably debug. i think cursed loot has debug that removesĀ  devices from followers

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