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Posted
15 hours ago, Kimy said:

DCL has a few requirements other than DD. Check the DCL thread (in my signature) if you really have them all.

wait i fixed it this problem is caused by not running the launcher first after steam install i only ever booted it up from exe or skse directly after running it from launcher it worked and installed 

Posted
On 8/4/2022 at 5:32 PM, dridikus said:

Hello, not sure which section to ask about this but maybe someone face it already.
i installed beta 7 and viewing devices in the game noticed a problem with some items.
The first is that face mask does not appear on the character when equipped.
It locks up, all the effects work, it makes sounds everything is as it should be, but you can't see it. While this problem is only in the black and transparent versions. The red and white versions are visible when dressed as they should be. Also all other hoods of other types work without problems in all colors. So problem only with that 2 colors on face mask type.
The second thing i found is with a combination of 2 items such as straitjacket and restrictive boots. When they are dressed together straitjacket look as it should be but boots looks strange. They seem to have a part cut out from the foot to the knee and in this gap just a bare leg is visible.This happens only with a combination of these two items. For example, if i wear straitjacket but open wariand like black ebonite straitjacket(open) or any anoter type, everything is displayed as it should be and the boots are not cut off.
So maybe does anyone have a solution for this or is it a known issue?

 

What race are you and what are the in game names? there's a few face masks, that's not specific enough.

 

It's a priority issue. getting the priorities right for everything has been an ongoing thing and it may not be possible to fix for everything. I'll take a look at it.

Posted

 A question, well, several, really. Framework comes with a neat feature of corsets hiding belly.

How would one go about attaching that effect to another item? Corset is a reasonably commonplace piece of clothing, and said effect makes alot of sense for it.

So, does item slot used matter? Does item have to be "devious", or adding a speicifc keyword is enough? Basicly, what a conditions for that effect to trigger?

Posted
9 hours ago, zarantha said:

What race are you and what are the in game names?

im try on high elf and nord. Name its random words like - awwdawc, just for new test character.

Posted
9 hours ago, nilead said:

 A question, well, several, really. Framework comes with a neat feature of corsets hiding belly.

How would one go about attaching that effect to another item? Corset is a reasonably commonplace piece of clothing, and said effect makes alot of sense for it.

So, does item slot used matter? Does item have to be "devious", or adding a speicifc keyword is enough? Basicly, what a conditions for that effect to trigger?

It's based on keywords. Looking at the zadBellyEffect script: if you have something with the zad_DeviousCorset or zad_DeviousBelt keywords, have nothing in slot 32 or are wearing something with the zadDeviousHarness keyword, and are not wearing something with the zad_NoCompressBelly keyword, it will apply the effect.

Posted (edited)

Hello, I think I've broken something but I don't understand how. So, everything works fine except for the clit piercing. When I try to equip it, I get a pop up asking if I'm sure, and then nothing happens. It does not appear on the pc and I'm able to freely unequip it. Equipping it later does not trigger the pop up. It looks like the locking event fails to happen properly but I'm not sure how to confirm this. I thought it could be some weird slot conflict, but it goes like this even when naked. I have two other mods that interact with the piercing. When I equip it, YPS sees it and correctly flags the piercing slot as being occupied. Devious Followers on the other hand does not recognise the piercing being equipped and throws debt at me as punishment. 

 

I'm seeking your assistance, as my understanding of the subject ends here.

 

 

EDIT: Nevermind, I've forgotten to turn on DD compatability in 3BA MCM. My bad.

Edited by AlphaAndOmega
Posted
5 hours ago, dridikus said:

im try on high elf and nord. Name its random words like - awwdawc, just for new test character.

 

The in game name for the device. What is it called in your inventory.

Not the character names.

Posted
On 7/30/2022 at 12:10 PM, zarantha said:

 

Are you seeing this on the latest beta? Beta 3 was a long time ago, no one should be on it anymore.

The issue you're likely seeing is a priority issue. If you're wearing anything other than the boots, the other outfit takes priority over the boots, and makes the calves appear missing.

 

This is a different issue than the partition fix I posted, I won't be updating it. It is a different way to approach the partition issue. I'm not seeing an issue with the current beta since we've changed the priority for many outfits.

 

This is on beta 7 without your fix.

  Reveal hidden contents

 

With the boots + suit

image.png.1701d32352f01a1ee3dc826d171ded46.png

 

 

With just the boots

image.png.3472cc5436e0d8e7980d231a87129159.png

 

 

 

 


Where is this beta 7? Is beta 7 5.1.7 or is it 5.2? lol I am sooooooo goddamn confused. lol

Posted
31 minutes ago, LynErso666 said:

 


Where is this beta 7? Is beta 7 5.1.7 or is it 5.2? lol I am sooooooo goddamn confused. lol

 

Beta 7 is DD 5.2beta7. It's on the troubleshooting post in the playing the beta spoiler and in the Dev thread kimy linked.

 

There is no 5.1.7. the ".7z" on DD 5.1 is the extension, not another part of the version. 7z is an archive type like zip and rar.

Posted
6 hours ago, chaimhewast said:

It's based on keywords. Looking at the zadBellyEffect script: if you have something with the zad_DeviousCorset or zad_DeviousBelt keywords, have nothing in slot 32 or are wearing something with the zadDeviousHarness keyword, and are not wearing something with the zad_NoCompressBelly keyword, it will apply the effect.

Was really glad to read it, but unfortunately it does not seem to be that easy. Slapping keyword on a couple of test items proved ineffective (slots 32/50). There appears to be something more to it.(

Posted (edited)
2 hours ago, zarantha said:

 

Beta 7 is DD 5.2beta7. It's on the troubleshooting post in the playing the beta spoiler and in the Dev thread kimy linked.

 

There is no 5.1.7. the ".7z" on DD 5.1 is the extension, not another part of the version. 7z is an archive type like zip and rar.


Oh yeah I misread the 7z file. Yeah I know what 7z is. Very funny. lol


Thank you very much, but why not just put the file in the download section, if you don't mind me asking? Is the process of changing it just a pain or something? It certainly sounds like it.

Oh jesus it's gonna take days to download this. This Mega site is so so weird. Sometimes it's lightning fast and I get 2MBs per second, and sometimes just about 10KBs. Like why not Mediafire this??? Sheet, dropbox, anything.

Edited by LynErso666
Posted
3 hours ago, Kimy said:


Ohhhh okay, thank you very much. I came back to look for an update, because everytime there is a ZAD Repopulate NPCs thing in my Papyrus, ctd. lol. And I'm assuming it has something to do with being very outdated. lol

I appreciate your amazing work, Kimy! Thank you so much for sticking with it 

Posted
1 hour ago, LynErso666 said:


Oh yeah I misread the 7z file. Yeah I know what 7z is. Very funny. lol


Thank you very much, but why not just put the file in the download section, if you don't mind me asking? Is the process of changing it just a pain or something? It certainly sounds like it.

Oh jesus it's gonna take days to download this. This Mega site is so so weird. Sometimes it's lightning fast and I get 2MBs per second, and sometimes just about 10KBs. Like why not Mediafire this??? Sheet, dropbox, anything.

 

1. I don't own the thread, kimy does. I can't put it in the downloads.

2. Rather than bugging kimy constantly to update the page, it's easier to put everything in a single post.

3. It's changing fairly often. The main download will probably be updated once we get the full release and i get the converted full release in kimy's hands.

 

There's a gdrive mirror just below the mega link. I forgot to update the version on that, but it's to beta 7. and fixed now.

Posted
44 minutes ago, zarantha said:

 

1. I don't own the thread, kimy does. I can't put it in the downloads.

2. Rather than bugging kimy constantly to update the page, it's easier to put everything in a single post.

3. It's changing fairly often. The main download will probably be updated once we get the full release and i get the converted full release in kimy's hands.

 

There's a gdrive mirror just below the mega link. I forgot to update the version on that, but it's to beta 7. and fixed now.


1. I know, but you know everything, zarantha-san, like...everything

2. I get that, but none of this sounds easy. lmao. None of this. I can't believe what awesome peeps have to go through just to get a file uploaded after creating it. It just goes to show why there are so many uploaders that are not the creators and just relay info between
3. Thanks, Zarantha, you seem to be everywhere someone is being helped helping them being helped and that's pretty helpful. I appreciate that.

Posted
2 hours ago, zarantha said:

 

 

Maybe you know something about this issue: I updated Devious Devices just now and started the game up, and my console is being spammed with endless: "Warning Access to non existing object with id 0x5" like permanently. It's going so fast I can't even see the results if I type something in. Game seems to be working fine tho...

Posted
30 minutes ago, LynErso666 said:

 

Maybe you know something about this issue: I updated Devious Devices just now and started the game up, and my console is being spammed with endless: "Warning Access to non existing object with id 0x5" like permanently. It's going so fast I can't even see the results if I type something in. Game seems to be working fine tho...

 

Not something I've seen before. Google says something with jcontainers or papyrusutil.

 

Make sure you've got the right versions of both for your game version, and that nothing is overwriting papyrusutil.

Posted (edited)
56 minutes ago, zarantha said:

 

Not something I've seen before. Google says something with jcontainers or papyrusutil.

 

Make sure you've got the right versions of both for your game version, and that nothing is overwriting papyrusutil.



Oh okay. I can see that. Thx again.

I'll just re-install them both manually and overwrite. And then I'll overwrite with Sexlab's PapyrusUtil files, of course. Because Sexlab IS still supposed to replace PapyrusUtil right?

Update: Nope, didn't work. It's still giving me that spam. Fully up to date on all accounts. Started a new game and it's still doing it.

Edited by LynErso666
Posted
48 minutes ago, LynErso666 said:



Oh okay. I can see that. Thx again.

I'll just re-install them both manually and overwrite. And then I'll overwrite with Sexlab's PapyrusUtil files, of course. Because Sexlab IS still supposed to replace PapyrusUtil right?

Update: Nope, didn't work. It's still giving me that spam. Fully up to date on all accounts. Started a new game and it's still doing it.

 

It can for now, but i always have papyrusutil overwrite sexlab and any other mod that contains it.

 

You'll have to take apart your list then to see what's doing it.

Posted
25 minutes ago, zarantha said:

 

It can for now, but i always have papyrusutil overwrite sexlab and any other mod that contains it.

 

You'll have to take apart your list then to see what's doing it.



Well now it's happening on one of my mirror PCs too. But on my Asus ROG laptop with the same 1181 plugins, it is not happening...and I updated DD without issue just now on that one. lol. After all these years, I'm starting to think any load order at any given time may just do this. I've seen script folders lose hundreds of scripts for no apparent reason mid-game, nearly every texture in the folder corrupt all at the same time during a save back in the LE days, and this one is probably gonna have me searching for the answer for about a year...

Posted (edited)
42 minutes ago, LynErso666 said:



Well now it's happening on one of my mirror PCs too. But on my Asus ROG laptop with the same 1181 plugins, it is not happening...and I updated DD without issue just now on that one. lol. After all these years, I'm starting to think any load order at any given time may just do this. I've seen script folders lose hundreds of scripts for no apparent reason mid-game, nearly every texture in the folder corrupt all at the same time during a save back in the LE days, and this one is probably gonna have me searching for the answer for about a year...

 

My game have the same spam issue, but it only happens during load or cell change and is for a few seconds.  It do not appear to affect the game in general.  It shows in console but not in the logs.

 

Do not know what is sending those.  What make you think is DD?

 

Spoiler

1297948707_Warningspaminconsole.jpg.9099cfceb16782b79d28d8dd21fe5595.jpg

 

Edited by safado
Posted
1 hour ago, safado said:

 

My game have the same spam issue, but it only happens during load or cell change and is for a few seconds.  It do not appear to affect the game in general.  It shows in console but not in the logs.

 

Do not know what is sending those.  What make you think is DD?

 

  Reveal hidden contents

1297948707_Warningspaminconsole.jpg.9099cfceb16782b79d28d8dd21fe5595.jpg

 

 

Oh I did at first, but I am thinking it is just a coincidence it happened right as I updated from DD 5.1 to 5.2 beta 7 on the three PCs I was testing massive load orders on, mid-save. It doesn't matter how many new saves I make on either of the two PCs this is occurring on, but it truly is a marvel. It's really fascinating. I can disable all esps and start a vanilla save and it's still happening on both PCs, but on the other one it's totally fine. 

Nothing in the load order differences seem to point to anything that can do this. That's why I said it's going to take me a year. I'm going over logs and all sorts of things and installing new logging programs and going over it with a few other peeps. Maybe someday I'll figure it out.

Posted (edited)
18 hours ago, chaimhewast said:

It's based on keywords. Looking at the zadBellyEffect script: if you have something with the zad_DeviousCorset or zad_DeviousBelt keywords, h

Mention @nilead

 

It's not so easy. I don't answer on your post before, because i research this question deeply and failed.

Your mention effect is added only to chastity belts devices. As for corsets.... no one corset have any effect.

That means corset hide works in other way.

So i found check for breasts and belly hide in zadPlayerScript.psc file.

@Kimy here is leftover from DD update to version 5.1 - corsets is plan to hide belly when wear it. But corsets no more have effects for hide belly and zadBellyEffect contains libs.zad_EffectCompressBreasts keyword. And keyword libs.zad_EffectCompressBelly is removed from mod so this check in Event OnObjectEquipped and Event OnObjectUnequipped is outdated (see spoilers) and not work. Keyword marked by red  libs.zad_EffectCompressBelly not exist in mod. So this part for hiding belly not work by two reasons:

1) corsets doesn't have any item enchantments, what hides belly

2) keyword for that enchantment not exist in mod and always will return false and not hide belly

 

Spoiler

Event OnObjectEquipped(Form akBaseObject, ObjectReference akReference)
    actor akActor = libs.PlayerRef
    if akBaseObject as Armor
        armor akArmor = (akBaseObject as Armor)
        if Math.LogicalAnd(akArmor.GetSlotMask(), 0x00000004) && !akArmor.HasKeyword(libs.zad_DeviousHarness)
            if libs.PlayerRef.WornHasKeyword(libs.zad_DeviousBra) &&  libs.PlayerRef.HasMagicEffectWithKeyword(libs.zad_EffectCompressBreasts)
                libs.ShowBreasts(libs.PlayerRef)
            EndIf
            if libs.PlayerRef.WornHasKeyword(libs.zad_DeviousCorset) && libs.PlayerRef.HasMagicEffectWithKeyword(libs.zad_EffectCompressBelly)
                libs.ShowBelly(libs.PlayerRef)
            EndIf
        EndIf
    EndIf
    ;Allow script-equipped items through as long as they're not weapons, spells or torches
    if !Utility.IsInMenuMode() && !((akBaseObject as Weapon) || (akBaseObject as Spell) || (akBaseObject as Light))
        Return
    EndIf
    If akActor.WornHasKeyword(libs.zad_DeviousHeavyBondage) && ((akBaseObject as Weapon) || (akBaseObject as Spell) || (akBaseObject as Light) || ((akBaseObject as Armor) && (!isDeviousDevice(akBaseObject) && !isStrapOn(akBaseObject) && (akBaseObject != zad_DeviceHider))))
        If UI.IsMenuOpen("InventoryMenu")
            libs.notify("You can't equip this with your hands tied!")    
        Endif        
        libs.playerRef.UnequipItem(akBaseObject)
        while libs.hasAnyWeaponEquipped(libs.playerRef)
            libs.stripweapons(libs.playerRef)
        EndWhile                
    Endif        
EndEvent

Spoiler

Event OnObjectUnequipped(Form akBaseObject, ObjectReference akReference)
    actor akActor = libs.PlayerRef
    if akBaseObject as Armor
        armor akArmor = (akBaseObject as Armor)
        if Math.LogicalAnd(akArmor.GetSlotMask(), 0x00000004)
            if !akArmor.HasKeyword(libs.zad_DeviousBra) && libs.PlayerRef.WornHasKeyword(libs.zad_DeviousBra) && libs.PlayerRef.HasMagicEffectWithKeyword(libs.zad_EffectCompressBreasts)
                libs.HideBreasts(libs.PlayerRef)
            EndIf
            if !akArmor.HasKeyword(libs.zad_DeviousCorset) && libs.PlayerRef.WornHasKeyword(libs.zad_DeviousCorset) && libs.PlayerRef.HasMagicEffectWithKeyword(libs.zad_EffectCompressBelly)
                libs.HideBelly(libs.PlayerRef)
            EndIf
        EndIf
    EndIf    
EndEvent

 

I check all psc files to find out from here is called belly hide procedure HideBelly(libs.PlayerRef), but not found it. So i start work in other way and my test found that procedure hidebelly is called from unknown place by timed event (about 15 sec interval) so it's call from unknown place for me by SingleUpdate procedure.

I continue work from other part and set on single item keyword zad_DeviousCorset, but it's not work in that way. At this point i give up and can't say how corsets hide belly (anyway on SE version hide belly not work as after hide belly corsets assets is deformed by HDT SMP physics mod and belly is visible anyway).

 

Edited by Elsidia
Posted
59 minutes ago, Elsidia said:

I check all psc files to find out from here is called belly hide procedure HideBelly(libs.PlayerRef), but not found it. So i start work in other way and my test found that procedure hidebelly is called from unknown place by timed event (about 15 sec interval) so it's call from unknown place for me by SingleUpdate procedure.

I continue work from other part and set on single item keyword zad_DeviousCorset, but it's not work in that way. At this point i give up and can't say how corsets hide belly (anyway on SE version hide belly not work as after hide belly corsets assets is deformed by HDT SMP physics mod and belly is visible anyway).

 Thank you very much for taking time and effort to look into it. I have very limited idea on the mechanics of how it works (looks like black magic to me), but i can testify that it does work on SSE. It does not comepletely conceal  it, but provides a very nice "compressed effect" as demonstrated below: 

Spoiler

CorsetDemo.png.7d00596dea8af827aa4a387ab135bbf4.png

 And while i dont use particularly pronounced belly physics, it does not ever clip. My guess is - due to BHUNP body coming with CBPC belly physics, an issue does not exist for it, at least for comined SMP-CBPC setup and with DD 5.1.7. In fact it works so well i wanted to transfer the effect to other items.

 Well, tough luck, i guess. Thanks for digging into it non the less.

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