LynErso666 Posted August 7, 2022 Posted August 7, 2022 25 minutes ago, zarantha said: It can for now, but i always have papyrusutil overwrite sexlab and any other mod that contains it. You'll have to take apart your list then to see what's doing it. Well now it's happening on one of my mirror PCs too. But on my Asus ROG laptop with the same 1181 plugins, it is not happening...and I updated DD without issue just now on that one. lol. After all these years, I'm starting to think any load order at any given time may just do this. I've seen script folders lose hundreds of scripts for no apparent reason mid-game, nearly every texture in the folder corrupt all at the same time during a save back in the LE days, and this one is probably gonna have me searching for the answer for about a year...
safado Posted August 7, 2022 Posted August 7, 2022 (edited) 42 minutes ago, LynErso666 said: Well now it's happening on one of my mirror PCs too. But on my Asus ROG laptop with the same 1181 plugins, it is not happening...and I updated DD without issue just now on that one. lol. After all these years, I'm starting to think any load order at any given time may just do this. I've seen script folders lose hundreds of scripts for no apparent reason mid-game, nearly every texture in the folder corrupt all at the same time during a save back in the LE days, and this one is probably gonna have me searching for the answer for about a year... My game have the same spam issue, but it only happens during load or cell change and is for a few seconds. It do not appear to affect the game in general. It shows in console but not in the logs. Do not know what is sending those. What make you think is DD? Spoiler Edited August 7, 2022 by safado
LynErso666 Posted August 7, 2022 Posted August 7, 2022 1 hour ago, safado said: My game have the same spam issue, but it only happens during load or cell change and is for a few seconds. It do not appear to affect the game in general. It shows in console but not in the logs. Do not know what is sending those. What make you think is DD? Reveal hidden contents Oh I did at first, but I am thinking it is just a coincidence it happened right as I updated from DD 5.1 to 5.2 beta 7 on the three PCs I was testing massive load orders on, mid-save. It doesn't matter how many new saves I make on either of the two PCs this is occurring on, but it truly is a marvel. It's really fascinating. I can disable all esps and start a vanilla save and it's still happening on both PCs, but on the other one it's totally fine. Nothing in the load order differences seem to point to anything that can do this. That's why I said it's going to take me a year. I'm going over logs and all sorts of things and installing new logging programs and going over it with a few other peeps. Maybe someday I'll figure it out.
Elsidia Posted August 7, 2022 Posted August 7, 2022 (edited) 18 hours ago, chaimhewast said: It's based on keywords. Looking at the zadBellyEffect script: if you have something with the zad_DeviousCorset or zad_DeviousBelt keywords, h Mention @nilead It's not so easy. I don't answer on your post before, because i research this question deeply and failed. Your mention effect is added only to chastity belts devices. As for corsets.... no one corset have any effect. That means corset hide works in other way. So i found check for breasts and belly hide in zadPlayerScript.psc file. @Kimy here is leftover from DD update to version 5.1 - corsets is plan to hide belly when wear it. But corsets no more have effects for hide belly and zadBellyEffect contains libs.zad_EffectCompressBreasts keyword. And keyword libs.zad_EffectCompressBelly is removed from mod so this check in Event OnObjectEquipped and Event OnObjectUnequipped is outdated (see spoilers) and not work. Keyword marked by red libs.zad_EffectCompressBelly not exist in mod. So this part for hiding belly not work by two reasons: 1) corsets doesn't have any item enchantments, what hides belly 2) keyword for that enchantment not exist in mod and always will return false and not hide belly Spoiler Event OnObjectEquipped(Form akBaseObject, ObjectReference akReference) actor akActor = libs.PlayerRef if akBaseObject as Armor armor akArmor = (akBaseObject as Armor) if Math.LogicalAnd(akArmor.GetSlotMask(), 0x00000004) && !akArmor.HasKeyword(libs.zad_DeviousHarness) if libs.PlayerRef.WornHasKeyword(libs.zad_DeviousBra) && libs.PlayerRef.HasMagicEffectWithKeyword(libs.zad_EffectCompressBreasts) libs.ShowBreasts(libs.PlayerRef) EndIf if libs.PlayerRef.WornHasKeyword(libs.zad_DeviousCorset) && libs.PlayerRef.HasMagicEffectWithKeyword(libs.zad_EffectCompressBelly) libs.ShowBelly(libs.PlayerRef) EndIf EndIf EndIf ;Allow script-equipped items through as long as they're not weapons, spells or torches if !Utility.IsInMenuMode() && !((akBaseObject as Weapon) || (akBaseObject as Spell) || (akBaseObject as Light)) Return EndIf If akActor.WornHasKeyword(libs.zad_DeviousHeavyBondage) && ((akBaseObject as Weapon) || (akBaseObject as Spell) || (akBaseObject as Light) || ((akBaseObject as Armor) && (!isDeviousDevice(akBaseObject) && !isStrapOn(akBaseObject) && (akBaseObject != zad_DeviceHider)))) If UI.IsMenuOpen("InventoryMenu") libs.notify("You can't equip this with your hands tied!") Endif libs.playerRef.UnequipItem(akBaseObject) while libs.hasAnyWeaponEquipped(libs.playerRef) libs.stripweapons(libs.playerRef) EndWhile Endif EndEvent Spoiler Event OnObjectUnequipped(Form akBaseObject, ObjectReference akReference) actor akActor = libs.PlayerRef if akBaseObject as Armor armor akArmor = (akBaseObject as Armor) if Math.LogicalAnd(akArmor.GetSlotMask(), 0x00000004) if !akArmor.HasKeyword(libs.zad_DeviousBra) && libs.PlayerRef.WornHasKeyword(libs.zad_DeviousBra) && libs.PlayerRef.HasMagicEffectWithKeyword(libs.zad_EffectCompressBreasts) libs.HideBreasts(libs.PlayerRef) EndIf if !akArmor.HasKeyword(libs.zad_DeviousCorset) && libs.PlayerRef.WornHasKeyword(libs.zad_DeviousCorset) && libs.PlayerRef.HasMagicEffectWithKeyword(libs.zad_EffectCompressBelly) libs.HideBelly(libs.PlayerRef) EndIf EndIf EndIf EndEvent I check all psc files to find out from here is called belly hide procedure HideBelly(libs.PlayerRef), but not found it. So i start work in other way and my test found that procedure hidebelly is called from unknown place by timed event (about 15 sec interval) so it's call from unknown place for me by SingleUpdate procedure. I continue work from other part and set on single item keyword zad_DeviousCorset, but it's not work in that way. At this point i give up and can't say how corsets hide belly (anyway on SE version hide belly not work as after hide belly corsets assets is deformed by HDT SMP physics mod and belly is visible anyway). Edited August 7, 2022 by Elsidia 2
nilead Posted August 7, 2022 Posted August 7, 2022 59 minutes ago, Elsidia said: I check all psc files to find out from here is called belly hide procedure HideBelly(libs.PlayerRef), but not found it. So i start work in other way and my test found that procedure hidebelly is called from unknown place by timed event (about 15 sec interval) so it's call from unknown place for me by SingleUpdate procedure. I continue work from other part and set on single item keyword zad_DeviousCorset, but it's not work in that way. At this point i give up and can't say how corsets hide belly (anyway on SE version hide belly not work as after hide belly corsets assets is deformed by HDT SMP physics mod and belly is visible anyway). Thank you very much for taking time and effort to look into it. I have very limited idea on the mechanics of how it works (looks like black magic to me), but i can testify that it does work on SSE. It does not comepletely conceal it, but provides a very nice "compressed effect" as demonstrated below: Spoiler And while i dont use particularly pronounced belly physics, it does not ever clip. My guess is - due to BHUNP body coming with CBPC belly physics, an issue does not exist for it, at least for comined SMP-CBPC setup and with DD 5.1.7. In fact it works so well i wanted to transfer the effect to other items. Well, tough luck, i guess. Thanks for digging into it non the less.
Elsidia Posted August 7, 2022 Posted August 7, 2022 57 minutes ago, nilead said: And while i dont use particularly pronounced belly physics, it does not ever clip. zad_restrictiveCorsetInventory "Black Leather Restrictive Corset" [ARMO:XX04DBF0] from DDI with CBBE SE and HDT SMP active. Some more test made a picture more clear: original DCL inflated belly 1.0 on scale: Spoiler Put on corset (see start of post) and take off dress got that: Spoiler Spoiler and it moves from up to down - i take two picture to see how. When you exit from Skyrim and load a save with corset on, it's stop moving, but not hide anything: Spoiler and it moves too. Then if you put back dress and take it off, corset are damaged again and start moving as in previous pictures.
nilead Posted August 7, 2022 Posted August 7, 2022 21 minutes ago, Elsidia said: zad_restrictiveCorsetInventory "Black Leather Restrictive Corset" [ARMO:XX04DBF0] from DDI with CBBE SE and HDT SMP active. Guess it makes all the difference. BHUNP does not, in either mod. Not sure if belly source makes a difference either,belly on the picture comes from baka's FHU 1.71 using Pregnancy Belly slider and latest inflation framework. All i know is that for a specific setup of BHUNP (SMP+CBPC belly setup) + 5.1.7 DD + Baka FHU 1.71+ latest inflation framework it work very well, both for with and without SMP mode on. In the end it matters little, since its utterely unclear how to replicate the effect.
recentcabbage Posted August 7, 2022 Posted August 7, 2022 (edited) That's pretty strange. The SMP of 'iron fetter' works fine for me in 5.1 version, but they broken into two chains in 5.2 beta 6 ver. Edited August 7, 2022 by recentcabbage
Omnishade Posted August 7, 2022 Posted August 7, 2022 Maybe I'm not alone in this, by finding struggling animations frustrating to wait for. They take a long time and look the same every time. Is there a way to disable them from the devices or can you replace them with an empty animation?
zarantha Posted August 7, 2022 Posted August 7, 2022 30 minutes ago, recentcabbage said: That's pretty strange. The SMP of 'iron fetter' works fine for me in 5.1 version, but they broken into two chains in 5.2 beta 6 ver. Save, exit game, relaunch. Make sure your game didn't stealth update on you and break SMP. It was working fine in beta 6. In fact, that was one of the items i gave the id to as a 'working' model for the FSMP folks to try to debug why chain physics break all the time, particularly the prisoner chains.
zarantha Posted August 7, 2022 Posted August 7, 2022 4 minutes ago, RoninDog said: Maybe I'm not alone in this, by finding struggling animations frustrating to wait for. They take a long time and look the same every time. Is there a way to disable them from the devices or can you replace them with an empty animation? Look at the events in the DD mcm and turn down the chance. disabling or replacing them is not supported. couldn't even tell you where to begin on replacing them. If you're also using DCL, i think there are some settings in that mcm too you'll need to tweak.
Omnishade Posted August 7, 2022 Posted August 7, 2022 (edited) 3 hours ago, zarantha said: Look at the events in the DD mcm and turn down the chance. disabling or replacing them is not supported. couldn't even tell you where to begin on replacing them. If you're also using DCL, i think there are some settings in that mcm too you'll need to tweak. The random events is not what I'm talking about. I'm talking about when you have a gag or a blindfold and when you want to struggle out of them the character does an animation where she's grabbing the device and struggles with it for awhile. It's more immersive but gets tiresome. I'd rather just have the pop-up dialogue. It only happens with some of them, so there must be something that triggers the animation. Is that a DCL matter? Edited August 7, 2022 by RoninDog
zarantha Posted August 7, 2022 Posted August 7, 2022 2 hours ago, RoninDog said: The random events is not what I'm talking about. I'm talking about when you have a gag or a blindfold and when you want to struggle out of them the character does an animation where she's grabbing the device and struggles with it for awhile. It's more immersive but gets tiresome. I'd rather just have the pop-up dialogue. It only happens with some of them, so there must be something that triggers the animation. Is that a DCL matter? That would be esm/esp or script edits. And as i said unsupported. You can look at the effects and see if you can figure it out on either the inventory or rendered device. I'm not sure which it would be on. As a hack, sometimes sitting on a horse (or maybe even a chair, haven't tried) did bypass the struggle for me. 1
patron_st Posted August 8, 2022 Posted August 8, 2022 My armbinder and elbowblinder are not working.my arms are always out of them without hands… Boxblinder is working well. I didn't find a solution here, can anyone give a link to a solution?
Elsidia Posted August 8, 2022 Posted August 8, 2022 12 hours ago, RoninDog said: Is that a DCL matter? No it's build into DD. Inventorydevice property struggleIdles and struggleIdlesHob array. I suppose if this array not exist, there no struggle. But not tested it.
Exploited Kiri Posted August 9, 2022 Posted August 9, 2022 Could someone please link me the exact build of this I should be using with 1.6.353? I have a playable game, but not all these LL mods are working fully, and I get this error message when starting SKSE-
zarantha Posted August 10, 2022 Posted August 10, 2022 (edited) 4 hours ago, Exploited Kiri said: Could someone please link me the exact build of this I should be using with 1.6.353? I have a playable game, but not all these LL mods are working fully, and I get this error message when starting SKSE- Why did you install the LE mod? Make sure to remove any separate mods for DDa, DDi, DDx, or DDc. They are all merged into one single installer. The separate versions are outdated and unconverted LE mods and should not be used. DD 5.1 from the SE download page should have been a wrong SE version dll, not an LE dll. You can either download the DLL for AE only and use it with DD 5.1 SE or you can install DD 5.2 beta 7 from my conversion on the the troubleshooting post. https://www.loverslab.com/topic/99700-devious-devices-se-51-2021-03-24/?do=findComment&comment=3077930 As for Fuz, you need version 2.1 from here: https://www.nexusmods.com/skyrimspecialedition/mods/15109?tab=files Edited August 10, 2022 by zarantha 2
RanmaZ Posted August 11, 2022 Posted August 11, 2022 I play with a Ps4 gamepad through steam and everything seems to work right but for one thing. When i use the left arrow on the Dpad while equipping whatever is set as Hotkey1 from favorites, it also opens up a menu I've been told is from Devious Devices. I'm not sure why it happens really, is there a way to change this hotkey to something less used that the first hotkey of the Gamepad?
zarantha Posted August 11, 2022 Posted August 11, 2022 50 minutes ago, RanmaZ said: I play with a Ps4 gamepad through steam and everything seems to work right but for one thing. When i use the left arrow on the Dpad while equipping whatever is set as Hotkey1 from favorites, it also opens up a menu I've been told is from Devious Devices. I'm not sure why it happens really, is there a way to change this hotkey to something less used that the first hotkey of the Gamepad? None of those are anything I've seen with DD. It could be some other mod you're using that depends on DD though, since it mentions vibrators. At the very least, it's something that depends on an aroused mod.
RanmaZ Posted August 11, 2022 Posted August 11, 2022 7 minutes ago, zarantha said: None of those are anything I've seen with DD. It could be some other mod you're using that depends on DD though, since it mentions vibrators. At the very least, it's something that depends on an aroused mod. Thanks for the hint, yeah Ive been told the menu was from there but i wasnt really sure and yeah i do have a arousal mod that ive been told to install with everything else OSL Aroused - Arousal Reborn i'll have to check on MCM later to see if i can figure something out,
RanmaZ Posted August 11, 2022 Posted August 11, 2022 (edited) 1 hour ago, RanmaZ said: Thanks for the hint, yeah Ive been told the menu was from there but i wasnt really sure and yeah i do have a arousal mod that ive been told to install with everything else OSL Aroused - Arousal Reborn i'll have to check on MCM later to see if i can figure something out, Ok no i just checked its not OSL Aroused. Edit: Also the issue disappears if i uninstall DD so it may really be a issue with it? I dont know Edited August 11, 2022 by RanmaZ
Exploited Kiri Posted August 11, 2022 Posted August 11, 2022 On 8/9/2022 at 10:34 PM, zarantha said: Why did you install the LE mod? Make sure to remove any separate mods for DDa, DDi, DDx, or DDc. They are all merged into one single installer. The separate versions are outdated and unconverted LE mods and should not be used. DD 5.1 from the SE download page should have been a wrong SE version dll, not an LE dll. You can either download the DLL for AE only and use it with DD 5.1 SE or you can install DD 5.2 beta 7 from my conversion on the the troubleshooting post. https://www.loverslab.com/topic/99700-devious-devices-se-51-2021-03-24/?do=findComment&comment=3077930 As for Fuz, you need version 2.1 from here: https://www.nexusmods.com/skyrimspecialedition/mods/15109?tab=files I got this stuff corrected, as per your little red arrows. Thanks for that. It's now giving me Schlongs of Skyrim out of date. It is very difficult to find the version of some of these mods you actually need, and to make things worse, the internal search engine for this site is pretty useless. Can anyone recommend an update to SOS that will work 1.6.353 and DD?
DeWired Posted August 11, 2022 Posted August 11, 2022 7 hours ago, RanmaZ said: I play with a Ps4 gamepad through steam and everything seems to work right but for one thing. When i use the left arrow on the Dpad while equipping whatever is set as Hotkey1 from favorites, it also opens up a menu I've been told is from Devious Devices. I'm not sure why it happens really, is there a way to change this hotkey to something less used that the first hotkey of the Gamepad? This is menu from Unforgiving Devices mod, you should check it's MCM and/or ask in it's thread. 3
RanmaZ Posted August 11, 2022 Posted August 11, 2022 2 hours ago, DeWired said: This is menu from Unforgiving Devices mod, you should check it's MCM and/or ask in it's thread. You are my savior dude!
threp Posted August 11, 2022 Posted August 11, 2022 Accidentally asked this in the DCL thread, because I can be a bit dumb sometimes: Another question, related to the device hider: The top piece of one of my armors is on and working, but not showing in 3rd person view, shows up fine on followers. Obviously the device hider is doing it's job, but although my PC has very pretty boobs indeed it is somewhat immersion breaking for her to be running around topless without it getting commented on or her propositioned/ravished (Yes, she sometimes does actually fight dragons as well as play). How do I stop this piece of armor being hidden? Add a keyword to it, I'm suspecting, but what is it please.
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