draca21 Posted July 21, 2022 Posted July 21, 2022 Anybody have trouble getting the hoods with open face and open everything to hide hair I have the bidet on but doesn't work
Exploited Kiri Posted July 23, 2022 Posted July 23, 2022 Thanks much for posting this mod, I've downloaded and checked it out. I saw some information online that maybe the quest is broken, but the bondage items remain in game? How do I get started using this mod?
zarantha Posted July 23, 2022 Posted July 23, 2022 9 hours ago, Exploited Kiri said: Thanks much for posting this mod, I've downloaded and checked it out. I saw some information online that maybe the quest is broken, but the bondage items remain in game? How do I get started using this mod? This mod doesn't have quests. It's a framework for other mods to use. There used to be a quest, but that was out of scope of the mod function and was removed. To use the devices from this mod, you need another mod that puts the items in the world. Deviously Cursed Loot or Laura's Bondage Shop are examples. Use whatever mod that requires DD as a master that you want.
zarantha Posted July 23, 2022 Posted July 23, 2022 On 7/21/2022 at 2:03 PM, draca21 said: Anybody have trouble getting the hoods with open face and open everything to hide hair I have the bidet on but doesn't work Depends on what your hair is. If it's wigs, it might not be using the right slot. No clue what your mean by you have a bidet - as far as i know that's a toilet accessory. Exactly which hood are you trying to wear? In game name please.
Miauzi Posted July 23, 2022 Posted July 23, 2022 Vor 9 Stunden sagte Exploited Kiri: Vielen Dank für das Posten dieses Mods, ich habe es heruntergeladen und ausgecheckt. Ich habe einige Informationen online gesehen, dass die Quest vielleicht abgebrochen ist, aber die Bondage-Gegenstände im Spiel bleiben? Wie fange ich an, diesen Mod zu verwenden? This mod serves as a base for other mods - it provides devices (e.g. corsets) and mechanics (e.g. containment function). The mod "DCL" can trigger a trap (when the player opens a chest) and it "conjures up" a lockable corset on the player's body. These mods build quests around this device and feature system. The next step for you as a player -> install such mods --
recentcabbage Posted July 24, 2022 Posted July 24, 2022 (edited) Okay i see that is beta version, thanks for your work Edited July 24, 2022 by recentcabbage
serranna Posted July 24, 2022 Posted July 24, 2022 (edited) 11 hours ago, zarantha said: Depends on what your hair is. If it's wigs, it might not be using the right slot. No clue what your mean by you have a bidet - as far as i know that's a toilet accessory. Exactly which hood are you trying to wear? In game name please. I know I ran into a problem if you are wearing the hood with the open eyes, any character that is using one of the vanilla hairs will have their hair show through the hood if you save/reload your game. I imagine this is what they are referencing. It's not an issue if you use a hair from any hair mod, only vanilla hair. Edit: here is an example Spoiler Also note how the mouth opens and the chin clips through the bottom. @draca21 just install a hair mod like Apachii hairs or KS Hairdos and use one of those. You'll still see the chin clip out of the bottom, but the hair will remain hidden while the hood is on. Edited July 24, 2022 by serranna
Exploited Kiri Posted July 24, 2022 Posted July 24, 2022 11 hours ago, zarantha said: This mod doesn't have quests. It's a framework for other mods to use. There used to be a quest, but that was out of scope of the mod function and was removed. To use the devices from this mod, you need another mod that puts the items in the world. Deviously Cursed Loot or Laura's Bondage Shop are examples. Use whatever mod that requires DD as a master that you want. Got ya. Sorry for the hasty post, but I'm getting DD downloaded tonight.
zarantha Posted July 24, 2022 Posted July 24, 2022 14 hours ago, recentcabbage said: Okay i see that is beta version, thanks for your work It says beta in the subject line, but that's the same released version that LE has when you go to download.
jonoho Posted July 25, 2022 Posted July 25, 2022 im sorry, where can i find the SE beta? the link on patreon is taken down and the other link i found is the LE beta
zarantha Posted July 25, 2022 Posted July 25, 2022 36 minutes ago, jonoho said: im sorry, where can i find the SE beta? the link on patreon is taken down and the other link i found is the LE beta 1
amasters Posted July 25, 2022 Posted July 25, 2022 (edited) Is there a list anywhere of the changes so far in 5.2 beta? I see it mentioned a lot and I'm trying to figure out if I should give it a shot. And is it ok to use the 5.2 3BA bodyslide files with 5.1? I'm guessing/hoping that it will work because 5.2 wearables is probably a superset of the 5.1 wearables? Edited July 25, 2022 by amasters
zarantha Posted July 25, 2022 Posted July 25, 2022 8 minutes ago, amasters said: Is there a list anywhere of the changes so far in 5.2 beta? I see it mentioned a lot and I'm trying to figure out if I should give it a shot. buried in the dev post. they aren't consolidated into one change list. I started a list for myself, but don't have links to anything except the first and latest ones. But I did copy the changes. Some of the comments aren't going to make sense unless you were following the thread though. Spoiler Devious Devices LE 5.2 Beta 6 - Added: Red, White, and Black variants of the chastity belt, chastity bra, arm cuffs, leg cuffs, posture and normal collars. 18 new items in total. The items also have been added to the formlists, so any mod using these to equip random items, will also equip the new ones without having to change anything on their end. - Changed: Contraptions: The mod now respects the DD-wide toggle for device manipulation. Option to manipulate the locks is no longer offered when the feature is disabled in MCM. - Fixed: Tightening/untightening devices works reliably now. - Fixed: Contraptions: After a sex scene, the user is now correctly positioned back into the device. - Fixed: Contraptions: Passerby actions now display a correct text when triggered for an NPC. Devious Devices LE 5.2 Beta 5 - Added: The zad_ExposedBreasts keyword has been added to appropriate devices: Open Straitjackets, Open Hobble Dresses, Rope Harnesses, Breast Yoke. - Changed: The Device Hider doesn't make annoying noises anymore! - Changed: StartValidDDAnimation() is now temporarily removing plugs from actors when they are not blocked by a chastity belt, so their presence will not block sex animations. - Changed: The animation filter now hides devices much more aggressively if no valid animations can be found. This should prevent animations getting split up and/or actors being moved to solo animations in most cases. - Changed: The animation filter can now hide plugs as another fallback when trying to set up a valid animation. The filter will still try to hide chastity belts first. - Changed: zadlibs.HasBreastsExposed(Actor a) now checks for the keyword on all devices worn by the actor and not just on the worn chest armor. - Fixed: The UUNP steel slave boots are no longer invisible. - Fixed: Device removal events are now being sent reliably. - Fixed: The mounted chastity gear event no longer triggers when the actor isn't mounted. Devious Devices LE 5.2 Beta 4 - Added: New keyword zad_BlockGenericEvents that can be put on a rendered device to signal DD not to play device events for this device. - Added: New keyword zad_ExposedBreasts that can be used on the rendered device of body restraints (zad_DeviousSuit) to signal to any interested mod that this device leaves the breasts uncovered. NOTE: I did NOT yet assign this keyword to DDX devices requiring it. This will happen in a later version. - Added: New API function zadlibs.HasBreastsExposed(Actor a) to determine whether a given actor's breasts are exposed. E.g. wearing no armor at all, or armor tagged with the zad_ExposedBreasts keyword. - Changed: The animation filter now first tries to remove just the problematic animations from the originally used selection. If this doesn't work, the filter will select from all available animations as a fallback. - Changed: When the "Manipulate Locks" feature is enabled, trying to remove bondage mittens no longer carries a chance to drop the device key. - Changed: Chances to successfully unlock yourself when wearing bondage mittens or losing the key on failed attempts to do so, are no longer hardcoded. They are now properties on the bondage mittens script and can be configured by the device creator. - Changed: The Posture collar event now recognizes more posture collars other than just the DDA one. - Fixed: Loads and loads of fixes and improvements for various models, contributed by UnevenSteven - Fixed: DD events no longer happen while the player is locked in a furniture device, potentially breaking the furniture state. - Fixed: Contraptions: When selecting a NPC for furniture action, prisoner chains are no longer equipped if the actor is already wearing leg or arm cuffs. - Updated version number! Devious Devices 5.2 Beta 3 Once more, this is a merger of the patches contributed by UnevenSteven (see their postings for the change log). I am still holding off merging other code-fixes and models, so we can get the bigger changes working first. If you submitted content or bug reports that didn't yet make it in: Don't panic! Devious Devices 5.2 Beta 2 I have merged the big patch contributed by UnevenSteven, as well as the Elbowbinder fix against that patch. I am still holding off merging other code-fixes and models, so we can get the bigger changes working first! https://www.loverslab.com/topic/69936-devious-devices-framework-developmentbeta/?do=findComment&comment=3551884 Devious Devices 5.2 - Added: Cleaned Bodyslide files by UnevenSteven - Added: Box armbinder by Kziid. DD adaption by UnevenSteven. - Added: Box armbinder outfit mashup by Raccoonity. - Added: Bodyslide-able armbinder for CBBE, by NIND. - Changed: Optimizations for the FOMOD installer by CG!. - Changed: Extracted Beast Race Refit BSA to avoid stability issues. - Changed: Optimized textures. All textures now use 2K resolution. - Changed: Added German (by CG!) and Russian (by stas2503) MCM localization. - Fixed: Iteration bug in DDI_DebugFixDevices() that prevented it from removing some devices. - Fixed: Faulty comparison instead of assignment in several piercings scripts. - Fixed: Misleading log message in zadBQ00.StoreGags() that suggested belts were stored instead of gags. 1
alternateaccounts Posted July 25, 2022 Posted July 25, 2022 (edited) 11 hours ago, zarantha said: This seems to be the same file I downloaded September 2021. Is there a 5.2 download for SE? thanks Alternatively, are there bodyslide files for 3ba? Edit: nevermind found it thanks, a comment on page 110 of the support page, I was looking at the downloads page. For anyone else struggling: Copy the \SKSE\Plugins\DeviousDevices.dll from DD 5.1 and save it to another location. For CBBE\3BA users use the bodyslides here. Note that future betas may add additional outfits or make changes not reflected in these files: DD 5.2 beta 3BA Bodyslides v0.6: https://mega.nz/file/9OwyzKrA#3awg6hIxTpiC5pEXqjyNE2D6A-Qd7L51jKG2qwMbhwM Download the latest beta from the dev thread. DD SE 5.2 Beta 6: https://mega.nz/file/NX43RSxT#lQZx7C9ftiXPlVzzVn_HXYmt9P3WfXlq5hDUn2NNgp4 Google Drive mirror for DD SE 5.2 Beta 6: https://drive.google.com/file/d/1siWdCHdMsZD85VAChRlwVoE6Kp0xt39V/view?usp=sharing Edited July 25, 2022 by alternateaccounts 2
bbmanslayer Posted July 25, 2022 Posted July 25, 2022 Is there a way or mod/etc to stop gags and plugs from preventing sex options or like remove them before and reequip after.
Kimy Posted July 25, 2022 Author Posted July 25, 2022 50 minutes ago, bbmanslayer said: Is there a way or mod/etc to stop gags and plugs from preventing sex options or like remove them before and reequip after. In 5.2, DD will hide the gag automatically if it cannot otherwise find valid sex animations.
amasters Posted July 26, 2022 Posted July 26, 2022 (edited) Trying 5.2 beta 6 for the first time. I followed the instructions as best as I can for a 3BA body. Everything works great so far. No bugs or instability that I've found. Except that I got the transparent zip suit at one point, and it's SUPER transparent. Like, only the suit. No body inside. Very amusing. What did I screw up here? lol. Edited July 26, 2022 by amasters typo
Miauzi Posted July 26, 2022 Posted July 26, 2022 Vor 3 Stunden sagte amasters: Ich versuche zum ersten Mal 5.2 Beta 6. Ich habe die Anweisungen so gut wie möglich für einen 3BA-Körper befolgt. Alles funktioniert soweit super. Keine Fehler oder Instabilität, die ich gefunden habe. Außer, dass ich irgendwann den transparenten Zip-Anzug bekommen habe, und er ist SUPER transparent. Wie, nur der Anzug. Kein Körper drin. Sehr amüsant. Was habe ich hier vermasselt? lol. No nets built with bodyslide for the suit
amasters Posted July 26, 2022 Posted July 26, 2022 1 hour ago, Miauzi said: No nets built with bodyslide for the suit By SUPER transparent, what I mean is that the zipsuit is clearly there, but there's no flesh underneath it. It's like the character is using an invisibility potion but it didn't apply to the suit.
mikesolo1975 Posted July 26, 2022 Posted July 26, 2022 thanks for the amazing work the DD 5.2 beta 6 its compatible whith this mod GSPoses & SLAL 25/07 ? thanks for any help and advice
Miauzi Posted July 26, 2022 Posted July 26, 2022 Vor 28 Minuten sagte amasters: Mit SUPER transparent meine ich, dass der Zipsuit deutlich da ist, aber kein Fleisch darunter ist. Es ist, als würde der Charakter einen Unsichtbarkeitstrank verwenden, der jedoch nicht auf den Anzug zutrifft. Hast Du den Anzug mal auf einem Körper mit (grossflächigen) Tatao probiert?
hellsinator Posted July 26, 2022 Posted July 26, 2022 (edited) i cant put any boots on it asks for a netlmmerse override i did not see a requirement for that and even with it installed it does not work Edited July 26, 2022 by hellsinator
zarantha Posted July 26, 2022 Posted July 26, 2022 (edited) 10 hours ago, mikesolo1975 said: thanks for the amazing work the DD 5.2 beta 6 its compatible whith this mod GSPoses & SLAL 25/07 ? thanks for any help and advice I don't use gsposes. You'll have to just try it out yourself. FWIW, DD's sex animations are not slal animations and should be completely separate from that pack as they are from normal SLAL animations. DD should not show up in there nor will DD know about those animations. However, until we get alternate DAR animations for DD, then anything overriding DD's alternate animations for idles, walking, etc can break DD's bound animations. DAR is expected in a future 5.2 beta release. Edited July 26, 2022 by zarantha 1
zarantha Posted July 26, 2022 Posted July 26, 2022 (edited) 15 hours ago, amasters said: Trying 5.2 beta 6 for the first time. I followed the instructions as best as I can for a 3BA body. Everything works great so far. No bugs or instability that I've found. Except that I got the transparent zip suit at one point, and it's SUPER transparent. Like, only the suit. No body inside. Very amusing. What did I screw up here? lol. DD didn't have that issue, but DCL did. Did you actually preview the bodyslide to see if it matched the empty suit you see in game? DD's and DCL's transparent suits look different. Or if it's not either of those, you'll need to look to see what mod added them. The fix for DCL's suit is on the same troubleshooting post you found the DD 5.2 beta on. Basically, the reference body is missing. To fix it for another mod, just add the reference body in using outfit studio, save it and rebuild the outfit after relaunching bodyslide so it picks up the change. This is what DD's (no fix needed) and DCL's fixed suits should look like. Spoiler Edited July 26, 2022 by zarantha 2
zarantha Posted July 26, 2022 Posted July 26, 2022 3 hours ago, hellsinator said: i cant put any boots on it asks for a netlmmerse override i did not see a requirement for that Basically, that error means YOU fucked up somehow. That bug has been fixed for years now, every single instance since is someone doing something wrong. You have the wrong version of racemenu and/or skse installed for your SE/AE version. netimmerse override is part of racemenu and has been since LE, there will never be a separate requirement for it in SE. -- Fix: Make sure everything is the right version for your game version. For SE/1.5.97, that's Racemenu 0.4.16 and skse 2.0.17-20. For AE/1.6.353, that's Racemenu 0.4.19 and skse 2.1.5. Or you have a patch overwriting the SE version of DD. Old patches overwrite the script fixes put into newer versions of DD, which in turn breaks many things on the new versions of DD, including more important things than just a few boots. -- Fix: Remove anything overwriting DD's scripts. textures are ok to overwrite. Or you installed the OLD LE version of DD. LE's racemenu has a different DLL than SE's DLL, which is why the scripts were fixed to detect the change. -- Fix: Install the DD from the download linked on the first post of this thread or the beta on the troubleshooting post. Or you have one of the separate LE DD mods. -- Fix: Remove any separate installs of DDa, DDi, DDx, or DDc. These are all old unconverted LE mods. All the plugins you need are in the DD SE 5.1 or 5.2beta versions of the download.
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