zarantha Posted August 24, 2022 Posted August 24, 2022 52 minutes ago, MisterF said: Any gag that doesn't have a weird name like zbf ball gag or smth doesn't work. It's for all NPCs and I'm not sure about this BRRF thing You might need to reinstall then. BRRF is beast race refits, it fits the devices to the beast race heads. The For Him would do the same thing for guys. If you aren't seeing them for all gags for female NPCs after you've given them gags, then you either have a bad install or you installed the wrong version. You should not have DDa, DDi, DDx, or DDc installed separately, as these are LE mods that have not been converted for SE. If you downloaded only the SE version (Devious Devices SE & VR 5.1 .7z or Devious Devices [SE][AE][VR] 5.2 Beta 7 .7z) then you can try deleting that file, redownloading and reinstalling. Make sure nothing overwrites it except DCL or ZAZ. ZAZ is only two textures conflicting, they should be the same, and DD and DCL have some duplicate textures between them as well, it doesn't matter which one wins.
Pet_Hedgehog Posted August 25, 2022 Posted August 25, 2022 Is it not compatible with ostim? its not obscure by any means, kinda essential.
MisterF Posted August 25, 2022 Posted August 25, 2022 On 8/24/2022 at 12:00 PM, zarantha said: You might need to reinstall then. BRRF is beast race refits, it fits the devices to the beast race heads. The For Him would do the same thing for guys. If you aren't seeing them for all gags for female NPCs after you've given them gags, then you either have a bad install or you installed the wrong version. You should not have DDa, DDi, DDx, or DDc installed separately, as these are LE mods that have not been converted for SE. If you downloaded only the SE version (Devious Devices SE & VR 5.1 .7z or Devious Devices [SE][AE][VR] 5.2 Beta 7 .7z) then you can try deleting that file, redownloading and reinstalling. Make sure nothing overwrites it except DCL or ZAZ. ZAZ is only two textures conflicting, they should be the same, and DD and DCL have some duplicate textures between them as well, it doesn't matter which one wins. Apparently I do have BRRF installed, so I prolly have a bad install. I assume that all the properly named gags are supposed to work on any NPC?
notsomonke Posted August 25, 2022 Posted August 25, 2022 Hey everyone! I'm having some issues launching the game because of this mod and was wondering if anyone could help me troubleshoot. Whenever I launch SKSE through MO2 I get an error saying that DeviousDevices.dll is unable to load because it's an LE plugin that cannot be used with SE. I downloaded the SE version of this mod, so I'm confused as to what could be wrong... any help would be greatly appreciated!
zarantha Posted August 25, 2022 Posted August 25, 2022 14 hours ago, Pet_Hedgehog said: Is it not compatible with ostim? its not obscure by any means, kinda essential. No it's not compatible with Ostim. nothing is stopping you from using both sexlab and ostim, but this mod was developed long before ostim existed. And unless some animator steps up to convert the animations from sexlab to ostim, it will never happen. No one left on the team can do animations, so we can't even get the new bound sex animations for sexlab, let alone get animations for something that didn't exist when this mod was created.
zarantha Posted August 25, 2022 Posted August 25, 2022 7 hours ago, MisterF said: Apparently I do have BRRF installed, so I prolly have a bad install. I assume that all the properly named gags are supposed to work on any NPC? They should yes. You might need to take away their other equipment before they equip it, but it should work.
zarantha Posted August 25, 2022 Posted August 25, 2022 2 hours ago, notsomonke said: Hey everyone! I'm having some issues launching the game because of this mod and was wondering if anyone could help me troubleshoot. Whenever I launch SKSE through MO2 I get an error saying that DeviousDevices.dll is unable to load because it's an LE plugin that cannot be used with SE. I downloaded the SE version of this mod, so I'm confused as to what could be wrong... any help would be greatly appreciated! You are probably on AE and need the AE version of the DLL. That's a really bad message if true. Maybe make sure your MO2 is updated too, it should know the difference between AE and SE. Anyway, AE DLL is in the beta section on the troubleshooting post.
notsomonke Posted August 26, 2022 Posted August 26, 2022 1 hour ago, zarantha said: You are probably on AE and need the AE version of the DLL. That's a really bad message if true. Maybe make sure your MO2 is updated too, it should know the difference between AE and SE. Anyway, AE DLL is in the beta section on the troubleshooting post. You could be right, as I am new to modding, but I know for a fact that I did not buy AE. I own SE and my other SE mods seem to work fine. I have my MO2 up to date, too... Should I still try the AE DLL, or will that not work with SE?
chaimhewast Posted August 26, 2022 Posted August 26, 2022 38 minutes ago, notsomonke said: but I know for a fact that I did not buy AE That is not what people mean when they talk about SE vs AE versions of mods. They're talking about the version of SkyrimSE.exe - SE referring to 1.5.97, AE referring to 1.6 and later.
notsomonke Posted August 26, 2022 Posted August 26, 2022 51 minutes ago, chaimhewast said: That is not what people mean when they talk about SE vs AE versions of mods. They're talking about the version of SkyrimSE.exe - SE referring to 1.5.97, AE referring to 1.6 and later. I see, thanks for the info. It looks like I have AE, so I'll try the AE DLL shortly.
Miauzi Posted August 26, 2022 Posted August 26, 2022 Vor 8 Stunden sagte notsomonke: Du könntest Recht haben, da ich neu im Modding bin, aber ich weiß genau, dass ich AE nicht gekauft habe. Ich besitze SE und meine anderen SE-Mods scheinen gut zu funktionieren. Mein MO2 ist auch aktuell... Soll ich trotzdem die AE-DLL ausprobieren, oder funktioniert das nicht mit SE? You don't have to buy it either - STEAM automatically installs the basic version of Skyrim AE - you only have to pay for the "extended" AE version with various (useless) mods. I've set STEAM to OFF-LINE since the release of Skyrim AE - because that's the only way I can safely prevent an automatic upgrade from taking place in the background when I'm online with another game in my Steam gallery, for example. And so some users now have an AE version of Skyrim instead of an SE. many (simple) mods (without dll) also work - you don't notice anything at first one is often only startled when "skse" no longer works Spoiler Man muss es auch nicht kaufen - STEAM installiert die Basis-Version von Skyrim AE automatisch - nur für die "erweiterte" AE-Version mit diversen (nutzlosen) Mods ist zu bezahlen. Ich habe STEAM seit dem Erscheinen von Skyrim AE auf OFF-LINE gestellt - weil ich nur so sicher verhindern kann das ein automatischer Upgrade im Hintergrund erfolgt wenn ich z.B. bei einem anderen Spiel meiner Steam-Galerie online bin. Und so haben so manche User statt einer SE inzwischen eine AE-Version von Skyrim. viele (einfache) Mods (ohne dll) funktionieren ja auch - da merkt man zunächst erst gar nix aufgeschreckt wird man oft erst wenn "skse" nicht mehr funktioniert 1
Elsidia Posted August 27, 2022 Posted August 27, 2022 22 hours ago, Miauzi said: 've set STEAM to OFF-LINE s You are not alone)
hleeuniversity Posted August 29, 2022 Posted August 29, 2022 help me plz. i don unstall this mod (i use MO2) ?
Senick Posted August 29, 2022 Posted August 29, 2022 hello, I've got an issue where some, but not all, devices, after being put on, will get equipped on the character, but the mod appears to think they aren't causing them to be seemingly irrevocably stuck on my character. If I click them to try to get the removal prompt, instead I'm met with the "Put On/Carry On" prompt. Only certain devices seem to do this, which is confusing.
Krashark Posted August 29, 2022 Posted August 29, 2022 6 hours ago, hleeuniversity said: help me plz. i don unstall this mod (i use MO2) ? Re-install Sexlab and re-enable it in Mod Organizer (both in left and right panes). 27 minutes ago, Senick said: hello, I've got an issue where some, but not all, devices, after being put on, will get equipped on the character, but the mod appears to think they aren't causing them to be seemingly irrevocably stuck on my character. If I click them to try to get the removal prompt, instead I'm met with the "Put On/Carry On" prompt. Only certain devices seem to do this, which is confusing. Do you have any mod that changes the equipping system like iEquip? Any mod that change it can break some DD equipment.
Senick Posted August 29, 2022 Posted August 29, 2022 (edited) 2 hours ago, Vaccinated Alligator said: Do you have any mod that changes the equipping system like iEquip? Any mod that change it can break some DD equipment. I don't think I do, I have DD equip, but I'd assume that's made to work with DD, here are my plugins though if anything stands out: Edit: omg, I think i found the problem, seems to be "NoEnchantmentRestrictionsRemake." Found another mod that does what I want and doesn't seem to break DD Edited August 29, 2022 by Senick
Faustling Posted August 30, 2022 Posted August 30, 2022 ours ago Trying to diagnose some flawed behavior, I uninstalled DD and then reinstalled it. Then I got this error notice. I don't get it. SexLab Aroused is a requirement for DD, so how can it cause it a bug if it is active?
zarantha Posted August 30, 2022 Posted August 30, 2022 1 hour ago, Faustling said: ours ago Trying to diagnose some flawed behavior, I uninstalled DD and then reinstalled it. Then I got this error notice. I don't get it. SexLab Aroused is a requirement for DD, so how can it cause it a bug if it is active? 'Installer Prerequisites not fulfilled: xxx' == This mod (xxx) is not enabled. My condition says (xxx) needs to be active. If sexlab aroused is installed and enabled on the mods section, go to the plugins section and make sure the plugin is enabled. You may need to restart vortex.
MisterF Posted August 30, 2022 Posted August 30, 2022 I stumbled onto another problem. For some reason, the gags are all a little bit too low for my player character, but fits perfectly on any other NPC.
zarantha Posted August 30, 2022 Posted August 30, 2022 8 minutes ago, MisterF said: I stumbled onto another problem. For some reason, the gags are all a little bit too low for my player character, but fits perfectly on any other NPC. You have a custom head. You can use racemenu to edit your head to make it fit your character, you can change your preset to use a different head, or you can edit the mesh in outfit studio to make it fit your head instead of the base skyrim head, which the npcs use. that means it won't fit the npcs anymore.
Nikett7 Posted August 31, 2022 Posted August 31, 2022 How to prevent DD from redefining animations during launch (when wearing devices like a belt / armbinder)? I tried everything, in the animation section I turned off all the items, when the scenes start, the animations are redefined, one animation starts first and immediately changes to another. When I select some animation through sexlabtools, then dd again redefines it to some other one. I would like DD not to try to change animations in any way and do anything with them at all. Please explain how to stop this or if it's not possible please add this feature in the future. I have noticed this problem in all versions since 5.X
zarantha Posted August 31, 2022 Posted August 31, 2022 7 hours ago, Nikett7 said: How to prevent DD from redefining animations during launch (when wearing devices like a belt / armbinder)? I tried everything, in the animation section I turned off all the items, when the scenes start, the animations are redefined, one animation starts first and immediately changes to another. When I select some animation through sexlabtools, then dd again redefines it to some other one. I would like DD not to try to change animations in any way and do anything with them at all. Please explain how to stop this or if it's not possible please add this feature in the future. I have noticed this problem in all versions since 5.X You can't. The animation filter can no longer be disabled. it's an intentional change because of too many users not using the feature properly and then complaining things were broken. There are no plans to bring it back.
Nikett7 Posted September 1, 2022 Posted September 1, 2022 11 hours ago, zarantha said: You can't. The animation filter can no longer be disabled. it's an intentional change because of too many users not using the feature properly and then complaining things were broken. There are no plans to bring it back. This causes even more problems than it solves, animations for bounded sex are few and no one else adds them. It would be great to make a choice for people to be able to at least switch animations via sexlabtools, it doesn't work right now, dd changes animations again. In conjunction with many other mods, the current system will never work as intended, now you either play with the bounded animations or you don't. the selection of animations becomes unmanageable. Therefore, I still hope that there will be an alternative or a patch that will allow you to simply remove the device for the duration of sex and manage the animations yourself.
zarantha Posted September 2, 2022 Posted September 2, 2022 17 hours ago, Nikett7 said: This causes even more problems than it solves, animations for bounded sex are few and no one else adds them. It would be great to make a choice for people to be able to at least switch animations via sexlabtools, it doesn't work right now, dd changes animations again. In conjunction with many other mods, the current system will never work as intended, now you either play with the bounded animations or you don't. the selection of animations becomes unmanageable. Therefore, I still hope that there will be an alternative or a patch that will allow you to simply remove the device for the duration of sex and manage the animations yourself. For one, if you aren't on the 5.2 beta, I'd recommend trying that. There have been improvements to the animation filter over 5.1. But no, it won't be changed so it can be completely disabled again. There was much discussion on it last year (or the year before last year?) in the dev thread. The way it should work is: There is a switch "Enable bound animations" - when it's on, filter would replace original animation with compatible bound animation. If switch is off - filter would hide restraints for the time of animation.
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