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Posted

How to prevent DD from redefining animations during launch (when wearing devices like a belt / armbinder)? I tried everything, in the animation section I turned off all the items, when the scenes start, the animations are redefined, one animation starts first and immediately changes to another. When I select some animation through sexlabtools, then dd again redefines it to some other one. I would like DD not to try to change animations in any way and do anything with them at all. Please explain how to stop this or if it's not possible please add this feature in the future. I have noticed this problem in all versions since 5.X

Posted
7 hours ago, Nikett7 said:

How to prevent DD from redefining animations during launch (when wearing devices like a belt / armbinder)? I tried everything, in the animation section I turned off all the items, when the scenes start, the animations are redefined, one animation starts first and immediately changes to another. When I select some animation through sexlabtools, then dd again redefines it to some other one. I would like DD not to try to change animations in any way and do anything with them at all. Please explain how to stop this or if it's not possible please add this feature in the future. I have noticed this problem in all versions since 5.X

 

You can't. The animation filter can no longer be disabled. it's an intentional change because of too many users not using the feature properly and then complaining things were broken. There are no plans to bring it back.

Posted
11 hours ago, zarantha said:

You can't. The animation filter can no longer be disabled. it's an intentional change because of too many users not using the feature properly and then complaining things were broken. There are no plans to bring it back.

This causes even more problems than it solves, animations for bounded sex are few and no one else adds them. It would be great to make a choice for people to be able to at least switch animations via sexlabtools, it doesn't work right now, dd changes animations again. In conjunction with many other mods, the current system will never work as intended, now you either play with the bounded animations or you don't. the selection of animations becomes unmanageable. Therefore, I still hope that there will be an alternative or a patch that will allow you to simply remove the device for the duration of sex and manage the animations yourself.

Posted
17 hours ago, Nikett7 said:

This causes even more problems than it solves, animations for bounded sex are few and no one else adds them. It would be great to make a choice for people to be able to at least switch animations via sexlabtools, it doesn't work right now, dd changes animations again. In conjunction with many other mods, the current system will never work as intended, now you either play with the bounded animations or you don't. the selection of animations becomes unmanageable. Therefore, I still hope that there will be an alternative or a patch that will allow you to simply remove the device for the duration of sex and manage the animations yourself.

 

For one, if you aren't on the 5.2 beta, I'd recommend trying that. There have been improvements to the animation filter over 5.1.

 

But no, it won't be changed so it can be completely disabled again. There was much discussion on it last year (or the year before last year?) in the dev thread.

 

The way it should work is:

There is a switch "Enable bound animations" - when it's on, filter would replace original animation with compatible bound animation.

If switch is off - filter would hide restraints for the time of animation.

Posted

I make one clean install , when i start a new game i run fnis after DD 5.2 beta 7 installation and have on fnis this note

 

Reading DD V4.0.0 ...     ChAnims:737(588)     CTD:13,1%     pOpt:1,0%
Reading DD2 V4.0.0 ...     ChAnims:374(374)     CTD:10,8%     pOpt:0,0%
        NOTE: DD2 has at least one AASet definition without any animation files provided
Reading DD3 V4.1.0 ...     ChAnims:119(119)     CTD:2,9%     pOpt:0,0%
Reading DDC V1.2 ...     ChAnims:58     CTD:0,4%     pOpt:0,2%
Reading DDSL V4.0.0 ...     ChAnims:410     CTD:2,8%     pOpt:0,9%

 

thanks for any help and advice

Posted
6 hours ago, mikesolo1975 said:

I make one clean install , when i start a new game i run fnis after DD 5.2 beta 7 installation and have on fnis this note

 

Reading DD V4.0.0 ...     ChAnims:737(588)     CTD:13,1%     pOpt:1,0%
Reading DD2 V4.0.0 ...     ChAnims:374(374)     CTD:10,8%     pOpt:0,0%
        NOTE: DD2 has at least one AASet definition without any animation files provided
Reading DD3 V4.1.0 ...     ChAnims:119(119)     CTD:2,9%     pOpt:0,0%
Reading DDC V1.2 ...     ChAnims:58     CTD:0,4%     pOpt:0,2%
Reading DDSL V4.0.0 ...     ChAnims:410     CTD:2,8%     pOpt:0,9%

 

thanks for any help and advice

 

Yeah, i forgot to fix it this time. It's not game breaking, but if you want to get rid of it:

 

Open this file in a text editor:

\Devious Devices for SE and VR\meshes\actors\character\animations\DD2\FNIS_DD2_List.txt

 

Change AAset _jump from 7 to 6.

 

Save and re-run FNIS.

Posted (edited)
17 minutes ago, zarantha said:

 

Yeah, i forgot to fix it this time. It's not game breaking, but if you want to get rid of it:

 

Open this file in a text editor:

\Devious Devices for SE and VR\meshes\actors\character\animations\DD2\FNIS_DD2_List.txt

 

Change AAset _jump from 7 to 6.

 

Save and re-run FNIS.

ok i go change that my friend

thanks for your help again as always

Edited by mikesolo1975
Posted
14 hours ago, Tomfool13 said:

How do I stop the game from selecting animations with devious devices when they are not worn? Without disabling them out right.

 

That sounds like you've got billyy's device animations installed. don't select that option. DD's animation filter only kicks in if you have something equipped.

Posted
12 hours ago, Darkcymru said:

dont suppose how am i going to get devices like gibets, stocks, doll stands and all that in skyrim anywhere so i can use them for screenshoting?

 

You can console in the contraptions to your inventory and drop them to place them in the world.

Don't think they are craftable yet. I Also don't know what all is there besides what is used in DCL's Whip and Chain inn

Posted

Hi there!

i installed this mod cause another mod say i need this. 

 

Now i'm getting crashes every time and i see on Finis that this adds a lot of "CDT"

The thing is... one of the solution listed here is "Use Bodyslide"

I have installed bodyslide but i need a more elaborated tutorial than "just use it" T.T 

What supossed to do with all this options? if i hit "build" i would modificate my character?

image.png.de4e2a6c92e2284c65d41f37eb0a5e84.png

thanks you for any answers!! 

Posted
2 hours ago, zarantha said:

 

You can console in the contraptions to your inventory and drop them to place them in the world.

Don't think they are craftable yet. I Also don't know what all is there besides what is used in DCL's Whip and Chain inn

what is the console command for it?

Posted

I'm having a problem with some devices not being counted as equipped. For example, the red leather restrictive collar was put on my character by DCL but I can't take it off. When i go to unlock it I keep getting the prompt to put it on or carry on. I'm guessing the game thinks it is not equipped. Even if i load a save from earlier and put the collar on myself i can't take it off because it acts like i never put it on.

Papyrus.0.logloadorder.txt

Posted
Vor 6 Stunden sagte Maugrid:

Hi!

Ich habe diesen Mod installiert, weil ein anderer Mod sagt, ich brauche das. 

 

Jetzt bekomme ich jedes Mal Abstürze und ich sehe auf Finis, dass dies eine Menge "CDT" hinzufügt.

Die Sache ist ... eine der hier aufgeführten Lösungen ist "Use Bodyslide".

Ich habe Bodyslide installiert, aber ich brauche ein ausführlicheres Tutorial als "Just use it" TT 

Was soll man mit all diesen Optionen anfangen? Wenn ich auf "Build" drücke, würde ich meinen Charakter modifizieren?

image.png.de4e2a6c92e2284c65d41f37eb0a5e84.png

danke für alle antworten!! 

 

Your character needs something to wear -> clothing or armor

many "devices" of DD are -> clothing (e.g. a corset or a hobble dress)

With Bodyslide you can create a body according to your own wishes or choose from a "template" that you have previously downloaded from the Internet (e.g. from nexus ).

Yes - you can initially design your own naked body freely.

But the whole thing only makes sense if the clothes match.

Many clothing or armor mods contain "nets" that you can adjust to your own body shape using the "bodyslide" program.

the "batch build" function (bottom left) is available for this purpose

or

in the mods mentioned there are only "raw data" for the body meshes - i.e. you have to build them with "Build Morphs" first - so when using "Batch Build" check the "Build Morphs" box!

and

that's exactly what you have to do with the DD-Mod package - the networks have to be created from the "raw data" first

 

Spoiler

Dein Charakter braucht etwas zum Anziehen -> Kleidung oder Rüstung

viele "Geräte" von DD sind -> Kleidung (z.B. ein Korsett oder ein Humpelkleid)

Mit Bodyslide schafft/erstellt man sich einen Körper nach eigenen Wünschen oder wählt aus einer "Vorlage" aus die man sich zuvor aus dem Netz (z.B. von nexus ) herunter geladen hat.

Ja - man kann so zunächst seinen eigenen nackten Körper frei gestalten.

Das ganze macht aber erst Sinn wenn auch die Kleidung dazu passt.

In vielen Kleider- oder Rüstungsmods sind "Netze" enthalten die man mittels des "bodyslide"-Programmes an die eigene Körperform anpasst.

dazu ist die "batch Build"-Funktion (links unten) vorhanden 

oder

in den genannten Mods sind nur "Rohdaten" für die Körpernetze - d.h. man muss diese mit "Build Morphs" erst bauen - also bei der Benutzung von "Batch Build" den Haken bei "Build Morphs" setzen!

und

genau das muss man bei dem DD-Mod-Paket machen - die Netze müssen aus den "Rohdaten" erst geschaffen werden

 

Posted
10 hours ago, Darkcymru said:

what is the console command for it?

 

there's not one command. it involves knowing how to use the console.

 

help 'item name' to search

knowing what your ids are for the dd esms/esps - these will be the first two characters in every item id

player.additem 'id' 'count' without the quotes - this adds how many of the item you want.

 

If you don't know how to use the console, get something like add item menu.

Posted
11 hours ago, Maugrid said:

Hi there!

i installed this mod cause another mod say i need this. 

 

Now i'm getting crashes every time and i see on Finis that this adds a lot of "CDT"

The thing is... one of the solution listed here is "Use Bodyslide"

I have installed bodyslide but i need a more elaborated tutorial than "just use it" T.T 

What supossed to do with all this options? if i hit "build" i would modificate my character?

image.png.de4e2a6c92e2284c65d41f37eb0a5e84.png

thanks you for any answers!! 

 

If you don't know how to use this basic tool, please, please, please look up the videos on how to do it with your mod manager, and READ the bodyslide mod page. This is really not the place to ask how to use another mod's tools. And bodyslide is a core tool used for almost every single outfit out there. you can't get away with not learning it unless you're going to play just the vanilla game.

 

If  you're still stuck, the mini troubleshooting steps should be enough to get you a basic idea of how it works. It's on the troubleshooting post as 'how to bodyslide'.

 

You don't have to do anything with those sliders. if you want to, it gets a lot more complex and outside of what we support. go ask on the bodyslide mod comments on how to build a custom body and build the outfits to use a custom body.

 

When you're getting HDT crashes, make sure you have HDT SMP or Faster HDT SMP installed. DD requires this for the physics chains. CBPC is NOT a substitute here.

If you still get crashes after making sure you have HDT SMP installed and working, you want to build the 'no hdt' versions of the chains. Those are in the drop downs above your screenshot.

The top left drop down is the outfit, the drop down below it is the body shape you want to use.

you build your naked body by selecting the nude body option (cbbe physics body, etc) and the body shape you want.

Everything needs to be built to the same body, or you will get clipping.

On the bottom left, check build morphs. Then batch build to build everything. Some things will have variations. You will need to pick between the options. This is where you see hdt or no hdt in the DD when you're batch building.

To build a single outfit, click build with the morphs checked. That will build the currently selected outfit.

 

For FNIS, this mod adds a lot of animations. If your crashes are animation specific instead of HDT SMP specific then you'll likely need to remove some other animations.

If you mean what does the CDT stat mean, it's just a way to count how heavy a particular set of animations are. They add up and too many for YOUR pc will make the game crash. the limit is different for everyone, but a good rule of thumb is to keep below 10k animations total. You'll see how many you have at the bottom of FNIS.

Mods like engine fixes can increase your animations, but it's not magic. You're still limited by your computer hardware and how many mods you have installed. more mods means less animations. It's a balancing act and you'll need to find your own limit, no one can tell you when to stop adding animations.

Posted
9 hours ago, Miauzi said:

 

Your character needs something to wear -> clothing or armor

many "devices" of DD are -> clothing (e.g. a corset or a hobble dress)

With Bodyslide you can create a body according to your own wishes or choose from a "template" that you have previously downloaded from the Internet (e.g. from nexus ).

Yes - you can initially design your own naked body freely.

But the whole thing only makes sense if the clothes match.

Many clothing or armor mods contain "nets" that you can adjust to your own body shape using the "bodyslide" program.

the "batch build" function (bottom left) is available for this purpose

or

in the mods mentioned there are only "raw data" for the body meshes - i.e. you have to build them with "Build Morphs" first - so when using "Batch Build" check the "Build Morphs" box!

and

that's exactly what you have to do with the DD-Mod package - the networks have to be created from the "raw data" first

  Reveal hidden contents

Dein Charakter braucht etwas zum Anziehen -> Kleidung oder Rüstung

viele "Geräte" von DD sind -> Kleidung (z.B. ein Korsett oder ein Humpelkleid)

Mit Bodyslide schafft/erstellt man sich einen Körper nach eigenen Wünschen oder wählt aus einer "Vorlage" aus die man sich zuvor aus dem Netz (z.B. von nexus ) herunter geladen hat.

Ja - man kann so zunächst seinen eigenen nackten Körper frei gestalten.

Das ganze macht aber erst Sinn wenn auch die Kleidung dazu passt.

In vielen Kleider- oder Rüstungsmods sind "Netze" enthalten die man mittels des "bodyslide"-Programmes an die eigene Körperform anpasst.

dazu ist die "batch Build"-Funktion (links unten) vorhanden 

oder

in den genannten Mods sind nur "Rohdaten" für die Körpernetze - d.h. man muss diese mit "Build Morphs" erst bauen - also bei der Benutzung von "Batch Build" den Haken bei "Build Morphs" setzen!

und

genau das muss man bei dem DD-Mod-Paket machen - die Netze müssen aus den "Rohdaten" erst geschaffen werden

 

 

Ok! thanks! ^^

(I did that and get some nice armores bodies) 

 

Posted (edited)

I am using vortex, but other mods say that they are missing the dda master but I don't know why. also no DD stuff appears in bodyslide.

Edited by DeathTribe
Posted
13 hours ago, DeathTribe said:

I am using vortex, but other mods say that they are missing the dda master but I don't know why. also no DD stuff appears in bodyslide.

 

Is the mod enabled? both on the mod page and in the plugins page?

Sometimes vortex doesn't enable things.

Posted
8 hours ago, thatbluejollyrancher said:

Is there a best Version for the mods? I wanna know which is best before I get the game.

 

5.1 is the current public release.

5.2 is in beta.

 

Up to you which one you want, but 5.2 has fixes over 5.1. It's also subject to change and not recommended for long playthroughs until it's out of beta. there's no guarantee that there won't be game breaking changes between beta releases, although kimy does try to avoid that since this should be an in place upgrade.

Posted

Just wondering why the Plugs with signs are all very static on my setting. I remember the chains were well designed (hdt) in former times also with 3ba body. I browsed through this thread already for long time and examed the related troubheshooting posts here but no dedicated mentioning this. Is it just me or a (new) problem?

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