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Posted (edited)
4 hours ago, zarantha said:

 

DD didn't have that issue, but DCL did. Did you actually preview the bodyslide to see if it matched the empty suit you see in game? DD's and DCL's transparent suits look different.

Or if it's  not either of those, you'll need to look to see what mod added them. The fix for DCL's suit is on the same troubleshooting post you found the DD 5.2 beta on.

 

Basically, the reference body is missing. To fix it for another mod, just add the reference body in using outfit studio, save it and rebuild the outfit after relaunching bodyslide so it picks up the change.

 

This is what DD's (no fix needed) and DCL's fixed suits should look like.

  Hide contents

 

 


You're totally right. I can see that in BodySlide. It does indeed match the empty suit in game. I even see some fixed files on that post you mentioned. But they don't seem to make a difference for me. Maybe I'm not installing them right. I can't find any instructions, so I assumed I just load them into Vortex the same as everything else. I guess I'll have to learn Outfit Studio for the first time. I'll need to find videos or something because it's not obvious right away. In fact, in outfit studio is looks like the body is there? But I don't even know if I loaded the file right. Seems to be a lot of ways to do that.

Edit: Figured it out. I was having some staging and conflict problems with Vortex that was preventing the fixes working, and preventing anything I changed from applying. It should all be working now. 

Edited by amasters
Posted

About dd, can anyone give  me a answer?Is it possible to make any unique NPC (not a follower) use dd, other than DLC's bondage dialogue, just like with a mod that dresses the NPC? I tried to use a dress-up mod to ordinary unique NPCs to wearing dd plugs or gags, and also tried the pet suit, but they all seem to be just visual effects, not actually working (the ones with gags can still talk normally, and the pet suit doesn't make her crawl on all fours), can anyone tell what the problem is? For example, can't use the Nemesis , need fins, or need a special mod to make the dd  script working after putting the dd item on NPC?

Posted

Found an issue with the beta(?). Vag/clit piercings seem to be broken. When equipping them manually, I get the popup asking if sure. Click yes. Then nothing. They don't appear on the character, and even though Skyrim thinks they're equipped, they can be unequipped without any DD popups getting the way. Even if they're locked and I don't have a removal tool. 

Posted
27 minutes ago, amasters said:

Found an issue with the beta(?). Vag/clit piercings seem to be broken.

You use 3BA or similar body to this? This body by default uses biped slot for vaginal piercings. You need open 3BA, BUMP MCM and select slot usage compatible with DD, then piercings will equip.

Posted (edited)
12 hours ago, zarantha said:

 

I don't use gsposes. You'll have to just try it out yourself.

 

FWIW, DD's sex animations are not slal animations and should be completely separate from that pack as they are from normal SLAL animations. DD should not show up in there nor will DD know about those animations.

 

However, until we get alternate DAR animations for DD, then anything overriding DD's alternate animations for idles, walking, etc can break DD's bound animations. DAR is expected in a future 5.2 beta release.

ok thanks for your help and amazing advice as always my friend

Edited by mikesolo1975
Posted
13 hours ago, zarantha said:

This is what DD's (no fix needed) and DCL's fixed suits should look like.

 

After all this time I never knew the DD transparent suit looked like that. In my game both the DD and DCL suits look identical (with the zippers). If I run the new DD bodyslide files for the beta that you sent me, will that fix it? I like the no zipper look better, and trying to run outfit studio is quite foreign to me.

Posted
6 hours ago, serranna said:

 

After all this time I never knew the DD transparent suit looked like that. In my game both the DD and DCL suits look identical (with the zippers). If I run the new DD bodyslide files for the beta that you sent me, will that fix it? I like the no zipper look better, and trying to run outfit studio is quite foreign to me.

 

I think they were updated recently. But no, just getting the beta won't replace all transparent suits. DCL specifically uses the zipsuit for some/all of it's events, and DD has both a zipsuit and transparent suit. Just remembered that poking around the files and seeing zipsuit there.

 

What you can do, if you're comfortable with file explorer is open a folder for each suit's output path and replace the zipsuits after you've built your bodyslides.

It may take some hunting. If it's not in your bodyslide output folder, it may be in the mod folder. Copy  the files from the transparent suit location to the zipsuit location and rename the files to match the zipsuits file names. You'll want the .tri files as well as the .nif files.

 

 

Spoiler

MO2 example to replace DD's zipsuits:

 

Zipsuit path:

E:\MO2 Skyrim\mods\BodySlide Data - CBBE\meshes\devious\zipsuit\body.tri

E:\MO2 Skyrim\mods\BodySlide Data - CBBE\meshes\devious\zipsuit\body_0.nif

E:\MO2 Skyrim\mods\BodySlide Data - CBBE\meshes\devious\zipsuit\body_1.nif

 

Transparent suit path:

 

E:\MO2 Skyrim\mods\BodySlide Data - CBBE\meshes\devious\mxw_catsuit\catsuit_t_body.tri

E:\MO2 Skyrim\mods\BodySlide Data - CBBE\meshes\devious\mxw_catsuit\catsuit_t_body_0.nif

E:\MO2 Skyrim\mods\BodySlide Data - CBBE\meshes\devious\mxw_catsuit\catsuit_t_body_1.nif

 

DCL's zipsuit file locations (note, only the tri is in the bodyslide ouput folder):

E:\MO2 Skyrim\mods\BodySlide Data - CBBE\meshes\devious\cursedloot\zipsuit\body.tri

E:\MO2 Skyrim\mods\SexLab Deviously Cursed Loot [DCL]\Meshes\Devious\CursedLoot\zipsuit\body_0.nif

E:\MO2 Skyrim\mods\SexLab Deviously Cursed Loot [DCL]\Meshes\Devious\CursedLoot\zipsuit\body_1.nif

 

Posted
36 minutes ago, zarantha said:

I think they were updated recently.

 

I think thats it because I don't have a second transparent suit. In bodyslide I have one transparent suit and one zipsuit that both look exactly the same in preview mode. I'll wait for the Beta to become the final version then I'll revisit this idea assuming that'll give me the one with the mesh I'm looking for.

Posted

Just gotta say that you guys are doing amazing work! The animations, textures and that this mod is still going strong. 加油!

Posted (edited)

Does 5.2 Beta 6 for SE require latest version of CBBE 3BBB and CBPC? Also, is there any reason I'd get a CTD when trying to load an existing save? I know the new version adds a lot of anims compared to 5.1, but would that cause a CTD?

Edited by bubbadogslaw
Posted
1 hour ago, bubbadogslaw said:

Does 5.2 Beta 6 for SE require latest version of CBBE 3BBB and CBPC? Also, is there any reason I'd get a CTD when trying to load an existing save? I know the new version adds a lot of anims compared to 5.1, but would that cause a CTD?

 

No, it doesn't require 3ba or cbpc. There are optional bodyslides if you choose to use 3ba. The bodyslides are 3bav2 as long as you have some version of that they'll be fine. 3ba v1 will clip if i recall correctly from another mod.

 

Too many animations can cause a CTD. So can missing masters or having an unconverted LE mod with a bsa. As well as having too many plugins installed - at that point random esms/esps go missing and you end up with missing masters or something similar. Or having the wrong dll version installed.

 

Your best bet is to get a crash log and look at that. If you don't get a crash log, start with just DD and it's requirements, then keep adding mods one or a few at a time until you find the issue.

 

SE use netscriptframework for crash logging

AE use crash logger

Posted

DD 5.2 beta 7 is up. Get it from the dev post or the troubleshooting post. changelog is further up on the same page as my dev thread post.

 

 

 

Posted
On 6/15/2022 at 7:28 AM, bubba999 said:

Greetings! Has anyone done an update to the 3BA bodyslides to fix the loose necks on the catsuits? The old bodyslide had the neck skintight and collars would always show OVER the catsuit. Currently the neck is too loose and collars clip through the neck like this:

 

 

Taking a stab at cleaning the neck up some, and hopefully toning down some of the clipping with the catsuit and other devices. I still won't go through every combination, but will try to get the more common possibilities.

 

These will be in upcoming bodyslide updates, it's not in beta 7.

 

Is this better? Going to clip when the neck moves if not wearing a collar, but as I said before, it's one or the other.

Spoiler

 

it's easier to see in greyscale in bodyslide. for me anyway :P

 

image.png.dfd065fe870f5ebd157accf81bdb94a7.png

 

image.png.b0bb678b43105195a585bb1dba07ffda.png

 

Posted
9 minutes ago, tznvlw said:

@zarantha

 

I looked and the new version doesn't seem to include DAR related files??

 

No, not yet. She didn't promise next version, just a future one.

I'm assuming it falls under this bit:

"PS: There are still some fixed/features I need to add. "

Posted
12 hours ago, zarantha said:

 

Taking a stab at cleaning the neck up some, and hopefully toning down some of the clipping with the catsuit and other devices. I still won't go through every combination, but will try to get the more common possibilities.

 

These will be in upcoming bodyslide updates, it's not in beta 7.

 

Is this better? Going to clip when the neck moves if not wearing a collar, but as I said before, it's one or the other.

  Hide contents

 

it's easier to see in greyscale in bodyslide. for me anyway :P

 

image.png.dfd065fe870f5ebd157accf81bdb94a7.png

 

image.png.b0bb678b43105195a585bb1dba07ffda.png

 

 

That looks a lot better! Thanks.

Posted
17 hours ago, zarantha said:

DD 5.2 beta 7 is up. Get it from the dev post or the troubleshooting post. changelog is further up on the same page as my dev thread post.

 

 

 

thanks for the amazing work and time

the DD cbbe 3ba v6 bodyslides works on the DD beta 7 ?

its possible please make a Slif patch for the new version ?

thanks again and sorry for asking a lot things.

Posted
1 hour ago, mikesolo1975 said:

thanks for the amazing work and time

the DD cbbe 3ba v6 bodyslides works on the DD beta 7 ?

its possible please make a Slif patch for the new version ?

thanks again and sorry for asking a lot things.

 

Yes, the v6 bodyslide work, but it comes with 3ba bodyslides already, which has been updated for the new boots in this version. The v6 are just missing the new boots.

I will update the bodyslides soon, in that version I'm fixing some of the clipping with wearing other devices + catsuits. And will have a zap to remove the zippers from the zipsuit.

 

But normally, you don't need to download the separate bodyslides if you're downloading the beta since they're already there.

 

I won't be doing a SLIF patch until it's out of beta. There's no point when the scripts keep changing and it becomes too many versions of the same patch to maintain which does nothing but confuse folks.

Posted
9 hours ago, hellsinator said:

when i try to use any outfit the textures are missing and i have just a floating head 

 

Textures missing mean things are purple.

Invisible body is missing meshes which means you did not batch build the bodyslides or didn't do them correctly. Bodyslide is not optional.

 

Batch build the outfits in bodyslide.

Posted (edited)

 

@zarantha Do you know why some of the armbinders do not morph properly with the characters body?

I tried messing around with some of the CBBE morph options in racemenu to create a character with some weight so I wouldn't be running around with a stick figure.

The majority of the items I tested properly adjusted to the characters bigger body, but the ebonite armbinders and all the elbowbinders didn't change at all.

 

See examples:

 

Spoiler

New body with bikini armor and arm cuffs fitting properly.

ScreenShot1195.png.c8fda60f3735b6c50159aaf0a4a7848d.png

 

Leather armbinders properly morphed as well

ScreenShot1201.png.a2d623e821a778444c4da4ea962d7f8a.png

 

Ebonite armbinders and the pink armbinder either didnt change or didn't change enough

ScreenShot1200.png.79dd172643922f762c0da04a3692bdb0.png

 

Elbowbinders I'm pretty sure didnt change at all.

ScreenShot1203.png.bd11363d829c977834cc2f9e3797ef47.png

 

The rope armbinder tried real hard and came close.

ScreenShot1204.png.dc381158d2b2b608d517afb0b177db89.png

 

The clipping in the armbinders/elbowbinders is slightly worse when wearing an extreme hobble dress, but I think that's just due to the animation and pose because even the leather ones have a small clip at the top in that instance.

 

 

Note: I'm using the armbinder and elbowbinder bodyslide files from the beta you gave me a couple of weeks ago.

Edited by serranna
Posted

So i am not sure what exactly is happening with my game, i have only reinstalled the mod and haven't really changed anything about the load order and DD loads after everything else. But every time i try to click on an equipped Device it just spams the message box and continuously tried to unequip and requip the item. Also armbinders don't seem to work and unlocking with the mcm doesn't work either for some devices. Everything was working fine before with the same mods.

Posted
3 hours ago, zarantha said:

 

Yes, the v6 bodyslide work, but it comes with 3ba bodyslides already, which has been updated for the new boots in this version. The v6 are just missing the new boots.

I will update the bodyslides soon, in that version I'm fixing some of the clipping with wearing other devices + catsuits. And will have a zap to remove the zippers from the zipsuit.

 

But normally, you don't need to download the separate bodyslides if you're downloading the beta since they're already there.

 

I won't be doing a SLIF patch until it's out of beta. There's no point when the scripts keep changing and it becomes too many versions of the same patch to maintain which does nothing but confuse folks.

ok thanks again for your help and advice as always my friend

 

Posted
1 hour ago, serranna said:

 

@zarantha Do you know why some of the armbinders do not morph properly with the characters body?

I tried messing around with some of the CBBE morph options in racemenu to create a character with some weight so I wouldn't be running around with a stick figure.

The majority of the items I tested properly adjusted to the characters bigger body, but the ebonite armbinders and all the elbowbinders didn't change at all.

 

See examples:

 

  Hide contents

New body with bikini armor and arm cuffs fitting properly.

ScreenShot1195.png.c8fda60f3735b6c50159aaf0a4a7848d.png

 

Leather armbinders properly morphed as well

ScreenShot1201.png.a2d623e821a778444c4da4ea962d7f8a.png

 

Ebonite armbinders and the pink armbinder either didnt change or didn't change enough

ScreenShot1200.png.79dd172643922f762c0da04a3692bdb0.png

 

Elbowbinders I'm pretty sure didnt change at all.

ScreenShot1203.png.bd11363d829c977834cc2f9e3797ef47.png

 

The rope armbinder tried real hard and came close.

ScreenShot1204.png.dc381158d2b2b608d517afb0b177db89.png

 

The clipping in the armbinders/elbowbinders is slightly worse when wearing an extreme hobble dress, but I think that's just due to the animation and pose because even the leather ones have a small clip at the top in that instance.

 

 

Note: I'm using the armbinder and elbowbinder bodyslide files from the beta you gave me a couple of weeks ago.

 

 

In game, with the CBBE curvy preset:

Spoiler

There's still a little clipping on the left side, but I'm also sure all the morphs that have been applied are the issue there.

image.png.89cbfcfcb4a27e6c1e66675e8394cc70.png

 

No clipping seen with the elbowbinder.

image.png.22089c3ce5551a4207c04064ceb7601d.png

 

Or the rope armbinder.

image.png.ffd8ffbc9f1cc085e3ffee8565bd381e.png

 

 

Check your output path and make sure either the files in the mod are actually updated with the last timestamp from when you ran bodyslide, or that your bodyslide output folder is winning all conflicts. binders are one of the devices that come prebuilt, so i'd assume the clipping means the bodyslides aren't built, are built to the wrong path, or aren't winning the conflicts. When I installed the new version to test, and without rebuilding my bodyslides (which means the prebuilt meshes were used) I saw clipping exactly  like you have.

 

And as i said earlier on this page to someone else, I'm working on fixing some of the clipping when wearing multiple devices. I'm only doing catsuit+other devices, but I expect that should fix the majority of the clipping. I cannot check/fix all combinations. And there will always be clipping the more extreme the morphs get.

Posted
2 hours ago, SaekoDovahkiir said:

So i am not sure what exactly is happening with my game, i have only reinstalled the mod and haven't really changed anything about the load order and DD loads after everything else. But every time i try to click on an equipped Device it just spams the message box and continuously tried to unequip and requip the item. Also armbinders don't seem to work and unlocking with the mcm doesn't work either for some devices. Everything was working fine before with the same mods.

 

You have an incompatible mod installed, most likely no enchantment restrictions. Look at the troubleshooting post.

 

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