zarantha Posted July 20, 2021 Posted July 20, 2021 1 hour ago, Garadons said: Im using MO2, but i run from the folder. I'll try to run through MO That won't work. You have to set up bodyslide as an executable in mo, then launch from the menu where you run skse from. If you don't launch from MO, then the virtual file system isn't set up for the run and all you'll see is what is in that one folder. Google some tutorials for bodyslide and mo2. the fallout ones will work just as well, it doesn't have to be skyrim.
Garadons Posted July 20, 2021 Posted July 20, 2021 8 minutes ago, zarantha said: That won't work. You have to set up bodyslide as an executable in mo, then launch from the menu where you run skse from. If you don't launch from MO, then the virtual file system isn't set up for the run and all you'll see is what is in that one folder. Google some tutorials for bodyslide and mo2. the fallout ones will work just as well, it doesn't have to be skyrim. Well, I figured out the BodySlide, now things with DD are displayed there, but the game also crashes after loading the save from the main menu.
zarantha Posted July 20, 2021 Posted July 20, 2021 45 minutes ago, Garadons said: Well, I figured out the BodySlide, now things with DD are displayed there, but the game also crashes after loading the save from the main menu. Get a crash log please. Netscriptframework will generate one. https://www.nexusmods.com/skyrimspecialedition/mods/21294 1
Garadons Posted July 20, 2021 Posted July 20, 2021 1 hour ago, zarantha said: Get a crash log please. Netscriptframework will generate one. https://www.nexusmods.com/skyrimspecialedition/mods/21294 Net script framework does not create crash logs, probably due to the fact that the crash occurs in the menu itself, and not in the game, or maybe this is again my fault
Garadons Posted July 20, 2021 Posted July 20, 2021 8 minutes ago, Garadons said: Net script framework does not create crash logs, probably due to the fact that the crash occurs in the menu itself, and not in the game, or maybe this is again my fault So, I figured it out too, here's the log Crash_2021_7_21_1-47-50.txt
judge007 Posted July 20, 2021 Posted July 20, 2021 7 minutes ago, Garadons said: So, I figured it out too, here's the log Crash_2021_7_21_1-47-50.txt 45.68 kB · 1 download Skeleton issue
Garadons Posted July 20, 2021 Posted July 20, 2021 17 minutes ago, judge007 said: Skeleton issue Reinstalling XP32 Maximum Skeleton Special Extended did not help, and I have no more options for what to do :).
judge007 Posted July 20, 2021 Posted July 20, 2021 7 minutes ago, Garadons said: Reinstalling XP32 Maximum Skeleton Special Extended did not help, and I have no more options for what to do :). Check your load order and install order XP32 skeleton should only be over-written by the creature skeletons (MNC, HCOS) Can typically be seen in FNIS output window (99 bones instead of 126) 2
Garadons Posted July 21, 2021 Posted July 21, 2021 In general, I realized what the problem was, I had too many animations, I was told to check their number, but I did not pay attention to this, since I have an extended version of FNIS. zarantha judge007 Thank you very much for taking your time with me and trying to help. All the best to you 2
Tobitup Posted July 21, 2021 Posted July 21, 2021 Hi, i have a problem with furniture. When i press PageUP on furniture or NPC nothing happens.
zarantha Posted July 21, 2021 Posted July 21, 2021 3 hours ago, Tobitup said: Hi, i have a problem with furniture. When i press PageUP on furniture or NPC nothing happens. Did you reassign the key in the MCM? Do you have the key assigned in a different mod's MCM? Do you have a papyrus log when the issue occurred?
zarantha Posted July 21, 2021 Posted July 21, 2021 13 hours ago, Garadons said: In general, I realized what the problem was, I had too many animations, I was told to check their number, but I did not pay attention to this, since I have an extended version of FNIS. zarantha judge007 Thank you very much for taking your time with me and trying to help. All the best to you We saw this a lot more going to DD 4.3, as DD added a lot of animations then. FNIS XXL increases your theoretical max animations, what you can actually have depends on your computer and the mods you have. Learn what your setup can handle. Generally, it will be somewhere between 10k and 12k, which is why we say get your animation count under 10,000 for troubleshooting this.
freeuser8982 Posted July 21, 2021 Posted July 21, 2021 I have been having an issue with the DeviousDevices.dll. I have tried a few things that I have seen mentioned here like redownloading it changing the options I use in the fomod and manually placing the dll in skse. I also checked that my SKSE was up to date and I just can not fine the issue. I am using Vortex if you need any more information to help me just let me know I will get it.
zarantha Posted July 21, 2021 Posted July 21, 2021 (edited) 1 hour ago, freeuser8982 said: I have been having an issue with the DeviousDevices.dll. I have tried a few things that I have seen mentioned here like redownloading it changing the options I use in the fomod and manually placing the dll in skse. I also checked that my SKSE was up to date and I just can not fine the issue. I am using Vortex if you need any more information to help me just let me know I will get it. Devious Devices SE & VR 5.1.7z is compatible with the latest versions of SKSE for SE (2.0.17 to 2.0.19) and VR (2.0.12). Make sure you downloaded the right mod and didn't accidentally install the LE version. Make sure you're installing the SE DLL version if you're on SE and the VR DLL version if you're on VR. They are not interchangeable. Make sure you do NOT have DDi installed separately, as that was for LE and will have the wrong DLL. Make sure nothing (with the exception of Zaz) is overwriting DD. Edited July 21, 2021 by zarantha
Tobitup Posted July 22, 2021 Posted July 22, 2021 21 hours ago, zarantha said: Did you reassign the key in the MCM? Do you have the key assigned in a different mod's MCM? Do you have a papyrus log when the issue occurred? Key? You mean button? Yes. Oh, i found the solution, PageUp was used for another mod. Thank you.
iwannamodsjr. Posted July 23, 2021 Posted July 23, 2021 Does anyone know where to get source files ? I want to edit some stuff to my liking in creation kit but everytime i try to load DD scripts i keep getting 'error while reloading scripts' which apparently means source files were not included in the mod. I have the bare minimum understanding to modding so I have no clue if what i'm saying is correct or if the source file is included somewhere or somehow so if any of you can point me to the right direction, that'd be great.
zarantha Posted July 23, 2021 Posted July 23, 2021 (edited) 32 minutes ago, iwannamodsjr. said: Does anyone know where to get source files ? I want to edit some stuff to my liking in creation kit but everytime i try to load DD scripts i keep getting 'error while reloading scripts' which apparently means source files were not included in the mod. I have the bare minimum understanding to modding so I have no clue if what i'm saying is correct or if the source file is included somewhere or somehow so if any of you can point me to the right direction, that'd be great. There's an option in the DCL installer to install the source files. Reinstall and select it, or open the archive and copy it out. DD source files are installed by default There are 3rd party requirements to compile DD and DCL scripts. SkyUI SDK - google this, the old version (5.1) is the latest Bathing in Skyrim Aradia's devices - somewhere on LL, google will probably find it faster. it's LE only, but you only need the scripts. get rid of the rest of the mod if you don't want to convert and use it. FNIS - had to decompile or extract these I think XP32 - had to get the LE version I think, then do some hacking of one of the source to get it to compile FNIS Sexy Move consoleutil - had to decompile or extract these I think mfg console - probably the LE scripts, or one or more mfg mods in SE UI Extensions - had to decompile or extract these I think I don't compile with the CK, it sucks too much. So the ones labeled "had to decompile or extract these I think" might be fine if the source files are in BSAs, I don't know. I've had a bunch of loose source files I use for a long time now, and don't recall everything I did to get set up. I use this to compile now: https://www.nexusmods.com/skyrimspecialedition/mods/23852 Another one that works is a notepad++ extension: https://www.nexusmods.com/skyrimspecialedition/mods/13362 Edited July 23, 2021 by zarantha and DD source comment since I forgot what thread i'm on
Elsidia Posted July 24, 2021 Posted July 24, 2021 19 hours ago, iwannamodsjr. said: Does anyone know where to get source files ? Plus source files are in LE version location by default D:\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source You need copy all .psc files from here to: D:\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts This is SE version source files location
Tron91 Posted July 24, 2021 Posted July 24, 2021 6 hours ago, Elsidia said: Plus source files are in LE version location by default D:\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source You need copy all .psc files from here to: D:\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts This is SE version source files location One more thing, if you unzipped the Scripts.rar file in Data folder after installing CK, reinstall the SKSE files or else some compiling errors would come as the default psc files lack the SKSE functions.
dokrin3 Posted July 25, 2021 Posted July 25, 2021 Hi, im kinda new to modding, never figured out how to change the load order or whats loot. i managed to use slal with an animation pack, using a cbbe body replacer and sos. my questions are, if you can help me? what are the 3 files at the end? (asset, expansion) on another forum, someone mentionned you could spawn the items ingame with commands or additemmenu? i know that its a framework, but all the mods using it dont please me at all: im a lord, kidnapping , and capturing people to turn them in slaves (rp lol, dont have any slave mods) i just wanted a mod with DD that add all these items that you can place wherever you want, make npc use them,and thats it! but they are all the same mods that just look like deviously cursed loot.So if someone know a mod that can do that, or if they know how to place and use these furnitures and costume on npc, i would gladly listen. thanks!
zarantha Posted July 25, 2021 Posted July 25, 2021 (edited) 1 hour ago, dokrin3 said: Hi, im kinda new to modding, never figured out how to change the load order or whats loot. i managed to use slal with an animation pack, using a cbbe body replacer and sos. my questions are, if you can help me? what are the 3 files at the end? (asset, expansion) on another forum, someone mentionned you could spawn the items ingame with commands or additemmenu? i know that its a framework, but all the mods using it dont please me at all: im a lord, kidnapping , and capturing people to turn them in slaves (rp lol, dont have any slave mods) i just wanted a mod with DD that add all these items that you can place wherever you want, make npc use them,and thats it! but they are all the same mods that just look like deviously cursed loot.So if someone know a mod that can do that, or if they know how to place and use these furnitures and costume on npc, i would gladly listen. thanks! Loot - install somewhere and set up your mod manager to launch it. If you're using Vortex you don't need it, Vortex has a built in version. https://loot.github.io/ Additem menu is a mod: https://www.nexusmods.com/skyrimspecialedition/mods/17563 Do not try to use the devices from Assets directly, many of them do not have the scripts attached, so they won't lock or use the poses to bind your arms. Use the devices from Expansion. They can be spawned with the console command "player.additem <id> <# to add>. The exact object id depends on what your load order is, so they are often written XX123456, where XX is the number of the mod's load order. If you're not familiar with the console, stick with the mod additem menu. https://en.uesp.net/wiki/Skyrim:Console The Devious Devices SE installer has the following plugins. Do not download them from elsewhere, those would be the unconverted and old versions for LE. They go in the order listed. For Him and BRRF (Beast Race Refits) are optional and must be selected during the install. Devious Devices - Assets.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm Devious Devices - Contraptions.esm Devious Devices For Him.esp Devious Devices - BRRF.esp Devious Devices SE patch.esp SexLab Dialogues has dom options. Get it from DBF's SE thread. The dom options may still need to be developed, i'm not sure on that since I usually uncheck dom. You can get to the LE link for the description in his signature. Spoiler Some other ideas for your play type here: Edited July 25, 2021 by zarantha Forgot the one i do know..
dokrin3 Posted July 25, 2021 Posted July 25, 2021 10 hours ago, zarantha said: Loot - install somewhere and set up your mod manager to launch it. If you're using Vortex you don't need it, Vortex has a built in version. https://loot.github.io/ Additem menu is a mod: https://www.nexusmods.com/skyrimspecialedition/mods/17563 Do not try to use the devices from Assets directly, many of them do not have the scripts attached, so they won't lock or use the poses to bind your arms. Use the devices from Expansion. They can be spawned with the console command "player.additem <id> <# to add>. The exact object id depends on what your load order is, so they are often written XX123456, where XX is the number of the mod's load order. If you're not familiar with the console, stick with the mod additem menu. https://en.uesp.net/wiki/Skyrim:Console The Devious Devices SE installer has the following plugins. Do not download them from elsewhere, those would be the unconverted and old versions for LE. They go in the order listed. For Him and BRRF (Beast Race Refits) are optional and must be selected during the install. Devious Devices - Assets.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm Devious Devices - Contraptions.esm Devious Devices For Him.esp Devious Devices - BRRF.esp Devious Devices SE patch.esp SexLab Dialogues has dom options. Get it from DBF's SE thread. The dom options may still need to be developed, i'm not sure on that since I usually uncheck dom. You can get to the LE link for the description in his signature. Reveal hidden contents Some other ideas for your play type here: thank you for your help, can you explain what are the purpose of those plugins ? you said use devices from expansion, how do i know if a device is from there if i want to spawn it? i do use vortex, and for the plugins, do i install them with vortex too?
zarantha Posted July 25, 2021 Posted July 25, 2021 2 hours ago, dokrin3 said: thank you for your help, can you explain what are the purpose of those plugins ? you said use devices from expansion, how do i know if a device is from there if i want to spawn it? i do use vortex, and for the plugins, do i install them with vortex too? Treat DDa, DDi, and DDx as the same mod, you don't need to know what each does. They are all needed for the basic framework to work properly. Even LE isn't offering them separately anymore, but you could probably find the old LE pages if you're still curious. Just don't download anything from the old pages, they're really outdated now and are not a simple conversion. The plugins are kept as separate plugins to keep it backwards compatible with older mods that check for the plugin names. Merging the plugins would break too many dependent mods at this point. Contraptions adds more furniture and getting bound in the furniture For Him allows males to wear the outfits BRRF fixes the meshs so they don't look ridiculous with beast races, both sexes. The SE patch is where i'm sticking SE specific changes that haven't been added to the base ESMs. Mostly just some stray texture fixes and adding forearms/calves so the outfits don't have huge gaps at the wrists and ankles. You download the zip (.7z file) linked from the view file button on the first post of this thread and install that with vortex. The archive is a fomod, it will offer you some choices during install. In the additem menu mod, you will see a selection of all esps/esms in your load order when not using the search spell/shout. If you select DDx, it will let you browse through all devices in ddx. If you're using the console, you need to know what the load order code is for DDx. The numbers indicate what mod it's from.
zarantha Posted July 26, 2021 Posted July 26, 2021 1 hour ago, dokrin3 said: So, lets start over.i download the main file. then i download assets, expansion, contraption and integration with vortex? then i head ingame, and use additem menu. is that it ? No. Download the main file only. It is a fomod installer that contains ALL of those plugins, including the optional parts. If you must look at the separate downloads for DDa, DDi, DDx, do so for the descriptions only. Those are LE versions 4.3 and will screw up DD if installed over the SE version 5.1. I repeat: the only file you should have is "Devious Devices SE & VR 5.1.7z". Delete any files with: DDa-3.0e.zip Devious Devices - Integration 4.3a.7z Devious Devices - Expansion 4.3a.7z Devious Devices - Contraptions 1.5b.7z Devious Devices LE 5.1 .7z After install, then yes, you can use additem menu. It will add an item to your inventory that you need to open to get the spells and/or powers to search for an item by name or to browse everything in an esp.
MattHatter Posted July 26, 2021 Posted July 26, 2021 I keep getting these warnings but I'm not sure how to fix it other than just completely removing DD, please help. FNIS Behavior V7.6 XXL 7/26/2021 6:13:41 AM Skyrim SE 64bit: 1.5.97.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\ (Steam) Skeleton(hkx) female: XPMS2HDT (126 bones) male: XPMS2HDT (126 bones) Patch: "GENDER Specific Animations" Patch: "SKELETON Arm Fix" Reading BaboApproachRedux V5 ... ChAnims:17 CTD:0.1% pOpt:0.1% >>Warning: \character\behaviors\FNIS_DD_Behavior.hkx not Skyrim SE compatible<< Reading DD V4.0.0 ... ChAnims:635(493) CTD:11.2% pOpt:1.0% >>Warning: \character\behaviors\FNIS_DD2_Behavior.hkx not Skyrim SE compatible<< Reading DD2 V4.0.0 ... ChAnims:330(330) CTD:9.3% pOpt:0.0% >>Warning: \character\behaviors\FNIS_DD3_Behavior.hkx not Skyrim SE compatible<< Reading DD3 V4.1.0 ... ChAnims:102(102) CTD:2.5% pOpt:0.0% Reading DDC V1.2 ... ChAnims:58 CTD:0.4% pOpt:0.2% >>Warning: \character\behaviors\FNIS_DDSL_Behavior.hkx not Skyrim SE compatible<< Reading DDSL V4.0.0 ... ChAnims:410 CTD:2.8% pOpt:0.9% Reading Defeat V5 ... ChAnims:39 CTD:0.5% pOpt:0.2% Reading FlowerGirlsSE V3.0.2 ... ChAnims:1618 CTD:7.9% pOpt:0.0% Reading FNISBase V7.6 ... ChAnims:0 CTD:0.0% pOpt:0.0% Reading FNISCreatureVersion V7.0 ... ChAnims:0 CTD:0.0% pOpt:0.0% Reading FNISSexyMove V7.2 ... ChAnims:21(18) CTD:3.3% pOpt:2.2% NOTE: FNISSexyMove has at least one AASet definition without any animation files provided Reading SexLab V1.63 ... ChAnims:882 CTD:5.6% pOpt:1.5% Reading SexLabAP V1.63 ... ChAnims:142 CTD:0.9% pOpt:0.2% Reading SexLabAroused V2.9 ... ChAnims:5 CTD:0.1% pOpt:0.0% Reading SexLabCreature V1.63 ... ChAnims:177 CTD:1.2% pOpt:0.3% Reading XPMSE V7.2 ... ChAnims:164(164) CTD:2.2% pOpt:0.0% Reading ZaZAnimationPack V7.00 ... ChAnims:829 CTD:3.6% pOpt:0.0% All Anim Lists scanned. Generating Behavior Files... No GENDER directory male No GENDER directory female Alternate Animation mods: 6 sets: 44 total groups: 197 added file slots: 1468 alternate files: 1107 Create Creature Behaviors ... Reading SexLabCreature V1.63 ... 5429 animations for 17 mods successfully included (character). ChAnims: 5429 CTD:49.4% pOpt:6.7% max: 10981 LC: 12934 (max. 26162) 322 animations for 1 mods and 18 creatures successfully included.. 4 Warning(s).
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