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Posted
21 hours ago, zarantha said:

 

Did you reassign the key in the MCM?

Do you have the key assigned in a different mod's MCM?

Do you have a papyrus log when the issue occurred?

Key? You mean button? Yes.

Oh, i found the solution, PageUp was used for another mod. Thank you.

ScreenShot54.png

Posted

Does anyone know where to get source files ? I want to edit some stuff to my liking in creation kit but everytime i try to load DD scripts i keep getting 'error while reloading scripts' which apparently means source files were not included in the mod. I have the bare minimum understanding to modding so I have no clue if what i'm saying is correct or if the source file is included somewhere or somehow so if any of you can point me to the right direction, that'd be great. 

Posted (edited)
32 minutes ago, iwannamodsjr. said:

Does anyone know where to get source files ? I want to edit some stuff to my liking in creation kit but everytime i try to load DD scripts i keep getting 'error while reloading scripts' which apparently means source files were not included in the mod. I have the bare minimum understanding to modding so I have no clue if what i'm saying is correct or if the source file is included somewhere or somehow so if any of you can point me to the right direction, that'd be great. 

 

There's an option in the DCL installer to install the source files. Reinstall and select it, or open the archive and copy it out.

DD source files are installed by default

 

There are 3rd party requirements to compile DD and DCL scripts.
SkyUI SDK - google this, the old version (5.1) is the latest

Bathing in Skyrim

Aradia's devices - somewhere on LL, google will probably find it faster. it's LE only, but you only need the scripts. get rid of the rest of the mod if you don't want to convert and use it.

FNIS - had to decompile or extract these I think

XP32 - had to get the LE version I think, then do some hacking of one of the source to get it to compile

FNIS Sexy Move

consoleutil - had to decompile or extract these I think

mfg console - probably the LE scripts, or one or more mfg mods in SE

UI Extensions - had to decompile or extract these I think

 

I don't compile with the CK, it sucks too much. So the ones labeled "had to decompile or extract these I think" might be fine if the source files are in BSAs, I don't know. I've had a bunch of loose source files I use for a long time now, and don't recall everything I did to get set up.

 

I use this to compile now:
https://www.nexusmods.com/skyrimspecialedition/mods/23852

 

Another one that works is a notepad++ extension:

https://www.nexusmods.com/skyrimspecialedition/mods/13362

Edited by zarantha
and DD source comment since I forgot what thread i'm on
Posted
19 hours ago, iwannamodsjr. said:

Does anyone know where to get source files ?

Plus source files are in LE version location by default

 

D:\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source

 

You need copy all .psc files from here to:

 

D:\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts

 

This is SE version source files location

Posted
6 hours ago, Elsidia said:

Plus source files are in LE version location by default

 

D:\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source

 

You need copy all .psc files from here to:

 

D:\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts

 

This is SE version source files location

One more thing, if you unzipped the Scripts.rar file in Data folder after installing CK, reinstall the SKSE files or else some compiling errors would come as the default psc files lack the SKSE functions.

Posted

Hi, im kinda new to modding, never figured out how to change the load order or whats loot. i managed to use slal with an animation pack, using a cbbe body replacer and sos. my questions are, if you can help me? what are the 3 files at the end? (asset, expansion) on another forum, someone mentionned you could spawn the items ingame with commands or additemmenu? i know that its a framework, but all the mods using it dont please me at all: im a lord, kidnapping , and capturing people to turn them in slaves (rp lol, dont have any slave mods) i just wanted a mod with DD that add all these items that you can place wherever you want, make npc use them,and thats it! but they are all the same mods that just look like deviously cursed loot.So if someone know a mod that can do that, or if they know how to place and use these furnitures and costume on npc, i would gladly listen. thanks!

Posted (edited)
1 hour ago, dokrin3 said:

Hi, im kinda new to modding, never figured out how to change the load order or whats loot. i managed to use slal with an animation pack, using a cbbe body replacer and sos. my questions are, if you can help me? what are the 3 files at the end? (asset, expansion) on another forum, someone mentionned you could spawn the items ingame with commands or additemmenu? i know that its a framework, but all the mods using it dont please me at all: im a lord, kidnapping , and capturing people to turn them in slaves (rp lol, dont have any slave mods) i just wanted a mod with DD that add all these items that you can place wherever you want, make npc use them,and thats it! but they are all the same mods that just look like deviously cursed loot.So if someone know a mod that can do that, or if they know how to place and use these furnitures and costume on npc, i would gladly listen. thanks!

 

Loot - install somewhere and set up your mod manager to launch it. If you're using Vortex you don't need it, Vortex has a built in version.
https://loot.github.io/

 

Additem menu is a mod:
https://www.nexusmods.com/skyrimspecialedition/mods/17563

Do not try to use the devices from Assets directly, many of them do not have the scripts attached, so they won't lock or use the poses to bind your arms. Use the devices from Expansion.

 

They can be spawned with the console command "player.additem <id> <# to add>. The exact object id depends on what your load order is, so they are often written XX123456, where XX is the number of the mod's load order. If you're not familiar with the console, stick with the mod additem menu.

https://en.uesp.net/wiki/Skyrim:Console

 

The Devious Devices SE installer has the following plugins. Do not download them from elsewhere, those would be the unconverted and old versions for LE.

They go in the order listed. For Him and BRRF (Beast Race Refits) are optional and must be selected during the install.

 

Devious Devices - Assets.esm

Devious Devices - Integration.esm

Devious Devices - Expansion.esm

Devious Devices - Contraptions.esm

Devious Devices For Him.esp

Devious Devices - BRRF.esp

Devious Devices SE patch.esp

 

SexLab Dialogues has dom options. Get it from DBF's SE thread. The dom options may still need to be developed, i'm not sure on that since I usually uncheck dom. You can get to the LE link for the description in his signature.

Spoiler

image.png.59190bd991dcb93110dd9de1907fed30.png

 

Some other ideas for your play type here:

 

Edited by zarantha
Forgot the one i do know..
Posted
10 hours ago, zarantha said:

 

Loot - install somewhere and set up your mod manager to launch it. If you're using Vortex you don't need it, Vortex has a built in version.
https://loot.github.io/

 

Additem menu is a mod:
https://www.nexusmods.com/skyrimspecialedition/mods/17563

Do not try to use the devices from Assets directly, many of them do not have the scripts attached, so they won't lock or use the poses to bind your arms. Use the devices from Expansion.

 

They can be spawned with the console command "player.additem <id> <# to add>. The exact object id depends on what your load order is, so they are often written XX123456, where XX is the number of the mod's load order. If you're not familiar with the console, stick with the mod additem menu.

https://en.uesp.net/wiki/Skyrim:Console

 

The Devious Devices SE installer has the following plugins. Do not download them from elsewhere, those would be the unconverted and old versions for LE.

They go in the order listed. For Him and BRRF (Beast Race Refits) are optional and must be selected during the install.

 

Devious Devices - Assets.esm

Devious Devices - Integration.esm

Devious Devices - Expansion.esm

Devious Devices - Contraptions.esm

Devious Devices For Him.esp

Devious Devices - BRRF.esp

Devious Devices SE patch.esp

 

SexLab Dialogues has dom options. Get it from DBF's SE thread. The dom options may still need to be developed, i'm not sure on that since I usually uncheck dom. You can get to the LE link for the description in his signature.

  Reveal hidden contents

image.png.59190bd991dcb93110dd9de1907fed30.png

 

Some other ideas for your play type here:

 

thank you for your help, can you explain what are the purpose of those plugins ? you said use devices from expansion, how do i know if a device is from there if i want to spawn it? i do use vortex, and for the plugins, do i install them with vortex too?

Posted
2 hours ago, dokrin3 said:

thank you for your help, can you explain what are the purpose of those plugins ? you said use devices from expansion, how do i know if a device is from there if i want to spawn it? i do use vortex, and for the plugins, do i install them with vortex too?

 

Treat DDa, DDi, and DDx as the same mod, you don't need to know what each does. They are all needed for the basic framework to work properly. Even LE isn't offering them separately anymore, but you could probably find the old LE pages if you're still curious. Just don't download anything from the old pages, they're really outdated now and are not a simple conversion. The plugins are kept as separate plugins to keep it backwards compatible with older mods that check for the plugin names. Merging the plugins would break too many dependent mods at this point.

 

Contraptions adds more furniture and getting bound in the furniture

For Him allows males to wear the outfits

BRRF fixes the meshs so they don't look ridiculous with beast races, both sexes.

The SE patch is where i'm sticking SE specific changes that haven't been added to the base ESMs. Mostly just some stray texture fixes and adding forearms/calves so the outfits don't have huge gaps at the wrists and ankles.

 

You download the zip (.7z file) linked from the view file button on the first post of this thread and install that with vortex. The archive is a fomod, it will offer you some choices during install.

 

In the additem menu mod, you will see a selection of all esps/esms in your load order when not using the search spell/shout. If you select DDx, it will let you browse through all devices in ddx. If you're using the console, you need to know what the load order code is for DDx. The numbers indicate what mod it's from.

Posted
1 hour ago, dokrin3 said:

So, lets start over.i download the main file. then i download assets, expansion, contraption and integration with vortex? then i head ingame, and use additem menu. is that it ?

 

No. Download the main file only. It is a fomod installer that contains ALL of those plugins, including the optional parts. If you must look at the separate downloads for DDa, DDi, DDx, do so for the descriptions only. Those are LE versions 4.3 and will screw up DD if installed over the SE version 5.1.

 

I repeat: the only file you should have is "Devious Devices SE & VR 5.1.7z". 

 

Delete any files with:

DDa-3.0e.zip

Devious Devices - Integration 4.3a.7z

Devious Devices - Expansion 4.3a.7z

Devious Devices - Contraptions 1.5b.7z

Devious Devices LE 5.1 .7z

 

After install, then yes, you can use additem menu. It will add an item to your inventory that you need to open to get the spells and/or powers to search for an item by name or to browse everything in an esp.

Posted

I keep getting these warnings but I'm not sure how to fix it other than just completely removing DD, please help.

 

FNIS Behavior V7.6 XXL   7/26/2021 6:13:41 AM
Skyrim SE 64bit: 1.5.97.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\ (Steam)

Skeleton(hkx) female: XPMS2HDT (126 bones)   male: XPMS2HDT (126 bones)
Patch: "GENDER Specific Animations"  
Patch: "SKELETON Arm Fix"  

Reading BaboApproachRedux V5 ...     ChAnims:17     CTD:0.1%     pOpt:0.1%
>>Warning: \character\behaviors\FNIS_DD_Behavior.hkx not Skyrim SE compatible<<
Reading DD V4.0.0 ...     ChAnims:635(493)     CTD:11.2%     pOpt:1.0%
>>Warning: \character\behaviors\FNIS_DD2_Behavior.hkx not Skyrim SE compatible<<
Reading DD2 V4.0.0 ...     ChAnims:330(330)     CTD:9.3%     pOpt:0.0%
>>Warning: \character\behaviors\FNIS_DD3_Behavior.hkx not Skyrim SE compatible<<
Reading DD3 V4.1.0 ...     ChAnims:102(102)     CTD:2.5%     pOpt:0.0%
Reading DDC V1.2 ...     ChAnims:58     CTD:0.4%     pOpt:0.2%
>>Warning: \character\behaviors\FNIS_DDSL_Behavior.hkx not Skyrim SE compatible<<
Reading DDSL V4.0.0 ...     ChAnims:410     CTD:2.8%     pOpt:0.9%
Reading Defeat V5 ...     ChAnims:39     CTD:0.5%     pOpt:0.2%
Reading FlowerGirlsSE V3.0.2 ...     ChAnims:1618     CTD:7.9%     pOpt:0.0%
Reading FNISBase V7.6 ...     ChAnims:0     CTD:0.0%     pOpt:0.0%
Reading FNISCreatureVersion V7.0 ...     ChAnims:0     CTD:0.0%     pOpt:0.0%
Reading FNISSexyMove V7.2 ...     ChAnims:21(18)     CTD:3.3%     pOpt:2.2%
        NOTE: FNISSexyMove has at least one AASet definition without any animation files provided
Reading SexLab V1.63 ...     ChAnims:882     CTD:5.6%     pOpt:1.5%
Reading SexLabAP V1.63 ...     ChAnims:142     CTD:0.9%     pOpt:0.2%
Reading SexLabAroused V2.9 ...     ChAnims:5     CTD:0.1%     pOpt:0.0%
Reading SexLabCreature V1.63 ...     ChAnims:177     CTD:1.2%     pOpt:0.3%
Reading XPMSE V7.2 ...     ChAnims:164(164)     CTD:2.2%     pOpt:0.0%
Reading ZaZAnimationPack V7.00 ...     ChAnims:829     CTD:3.6%     pOpt:0.0%

All Anim Lists scanned. Generating Behavior Files...
No GENDER directory male
No GENDER directory female
Alternate Animation mods: 6 sets: 44 total groups: 197 added file slots: 1468 alternate files: 1107

Create Creature Behaviors ...
Reading SexLabCreature V1.63 ...

 5429 animations for 17 mods successfully included (character).
ChAnims: 5429  CTD:49.4%  pOpt:6.7%  max: 10981  LC: 12934 (max. 26162)

 322 animations for 1 mods and 18 creatures successfully included..
 4 Warning(s).
 

Posted
9 hours ago, dokrin3 said:

So, lets start over.i download the main file. then i download assets, expansion, contraption and integration with vortex? then i head ingame, and use additem menu. is that it ?

Download is your business, however you do it. Leave installation for MO2/NMM/Vortex whatever. Your job is to build BodySlide files (you need to get BS and OS from Nexus).

 

A framework provides the utilities, DD Assets, Integration, Expansion, Contraption are part of it. DCL is just a mod which utilizes this framework along with some additions to Game Play. There are other mods like SlaveRun which also uses this framework. There are mods which uses DD at it's core, now you have to find a mod which can fulfill your demands.

 

Now find one ?

 

Posted
5 minutes ago, MattHatter said:

I keep getting these warnings but I'm not sure how to fix it other than just completely removing DD, please help.

 

FNIS Behavior V7.6 XXL   7/26/2021 6:13:41 AM
Skyrim SE 64bit: 1.5.97.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\ (Steam)

Skeleton(hkx) female: XPMS2HDT (126 bones)   male: XPMS2HDT (126 bones)
Patch: "GENDER Specific Animations"  
Patch: "SKELETON Arm Fix"  

Reading BaboApproachRedux V5 ...     ChAnims:17     CTD:0.1%     pOpt:0.1%
>>Warning: \character\behaviors\FNIS_DD_Behavior.hkx not Skyrim SE compatible<<
Reading DD V4.0.0 ...     ChAnims:635(493)     CTD:11.2%     pOpt:1.0%
>>Warning: \character\behaviors\FNIS_DD2_Behavior.hkx not Skyrim SE compatible<<
Reading DD2 V4.0.0 ...     ChAnims:330(330)     CTD:9.3%     pOpt:0.0%
>>Warning: \character\behaviors\FNIS_DD3_Behavior.hkx not Skyrim SE compatible<<
Reading DD3 V4.1.0 ...     ChAnims:102(102)     CTD:2.5%     pOpt:0.0%
Reading DDC V1.2 ...     ChAnims:58     CTD:0.4%     pOpt:0.2%
>>Warning: \character\behaviors\FNIS_DDSL_Behavior.hkx not Skyrim SE compatible<<
Reading DDSL V4.0.0 ...     ChAnims:410     CTD:2.8%     pOpt:0.9%
Reading Defeat V5 ...     ChAnims:39     CTD:0.5%     pOpt:0.2%
Reading FlowerGirlsSE V3.0.2 ...     ChAnims:1618     CTD:7.9%     pOpt:0.0%
Reading FNISBase V7.6 ...     ChAnims:0     CTD:0.0%     pOpt:0.0%
Reading FNISCreatureVersion V7.0 ...     ChAnims:0     CTD:0.0%     pOpt:0.0%
Reading FNISSexyMove V7.2 ...     ChAnims:21(18)     CTD:3.3%     pOpt:2.2%
        NOTE: FNISSexyMove has at least one AASet definition without any animation files provided
Reading SexLab V1.63 ...     ChAnims:882     CTD:5.6%     pOpt:1.5%
Reading SexLabAP V1.63 ...     ChAnims:142     CTD:0.9%     pOpt:0.2%
Reading SexLabAroused V2.9 ...     ChAnims:5     CTD:0.1%     pOpt:0.0%
Reading SexLabCreature V1.63 ...     ChAnims:177     CTD:1.2%     pOpt:0.3%
Reading XPMSE V7.2 ...     ChAnims:164(164)     CTD:2.2%     pOpt:0.0%
Reading ZaZAnimationPack V7.00 ...     ChAnims:829     CTD:3.6%     pOpt:0.0%

All Anim Lists scanned. Generating Behavior Files...
No GENDER directory male
No GENDER directory female
Alternate Animation mods: 6 sets: 44 total groups: 197 added file slots: 1468 alternate files: 1107

Create Creature Behaviors ...
Reading SexLabCreature V1.63 ...

 5429 animations for 17 mods successfully included (character).
ChAnims: 5429  CTD:49.4%  pOpt:6.7%  max: 10981  LC: 12934 (max. 26162)

 322 animations for 1 mods and 18 creatures successfully included..
 4 Warning(s).
 

You installed the LE version of the mod.

Posted

Ok, hate to be the moron who isn't RTFF properly, but I'm clearly missing something. 

Problem: DDX body pieces are not equipping, or if they are they are transparent.  Things like cuffs and armbinders are not transparent, but my toon is not being bound, they are just kinky jewelry. I have successfully installed and used DDX in a previous build with no issues.

My steps:

 

1)Downloading and installing DDX 5.0 as I would any other mod. 

       Upgrading to 5.1 and installing Devious Devices 5.x TexturesFor Non-DCL users

 

2) Downloading and installing since I use 3BBB

 

  So far so good.

3) run the outfits through bodyslide. Choose my groups, click build morphs, batch build.

4) Run FNIS

 

5) Run game, it works fine except for DDX. DDX menu showing up, DDX items showing up in additemmenu. DDX items neither appearing on my toon nor binding her.


I'm pretty sure that I've narrowed the problem down two one of two issues that I apparently cannot figure out on my own.  I believe I am either choosing the wrong groups, or the built batches aren't going where they are supposed to. 


If I'm not choosing the correct groups for a 3BBB body which combination of checked groups is correct?

image.png.a244a582190a7b830291bf41034331e3.png               A

 

B   

image.png.2c188474b7b075f450427d3bc3077f45.png

 

 

 

 

image.png.9a4be27fcf0cfad71e6246964716cd4e.png

 

OR None of the above and if not which should I be selecting?



If my problem is destination does this look righ? and if it does and my meshes are not showing up at that loaction, does that mean I've installed bodyslide incorrectly? image.png.cf3f30754127e5c2e8a72c75ba767614.pngimage.png.6207658bbf50c947ae15a6eb2b365866.png

Posted
4 minutes ago, shaolinducks said:

Ok, hate to be the moron who isn't RTFF properly, but I'm clearly missing something. 

Problem: DDX body pieces are not equipping, or if they are they are transparent.  Things like cuffs and armbinders are not transparent, but my toon is not being bound, they are just kinky jewelry. I have successfully installed and used DDX in a previous build with no issues.

My steps:

 

1)Downloading and installing DDX 5.0 as I would any other mod. 

       Upgrading to 5.1 and installing Devious Devices 5.x TexturesFor Non-DCL users

 

2) Downloading and installing since I use 3BBB

 

  So far so good.

3) run the outfits through bodyslide. Choose my groups, click build morphs, batch build.

4) Run FNIS

 

5) Run game, it works fine except for DDX. DDX menu showing up, DDX items showing up in additemmenu. DDX items neither appearing on my toon nor binding her.


I'm pretty sure that I've narrowed the problem down two one of two issues that I apparently cannot figure out on my own.  I believe I am either choosing the wrong groups, or the built batches aren't going where they are supposed to. 


If I'm not choosing the correct groups for a 3BBB body which combination of checked groups is correct?

image.png.a244a582190a7b830291bf41034331e3.png               A

 

B   

image.png.2c188474b7b075f450427d3bc3077f45.png

 

 

 

 

image.png.9a4be27fcf0cfad71e6246964716cd4e.png

 

OR None of the above and if not which should I be selecting?



If my problem is destination does this look righ? and if it does and my meshes are not showing up at that loaction, does that mean I've installed bodyslide incorrectly? image.png.cf3f30754127e5c2e8a72c75ba767614.pngimage.png.6207658bbf50c947ae15a6eb2b365866.png

 

Are you running under MO2?

 

If yes then image.png.c32bbf36b03f3440789f80031e6ef3dc.png

Posted

Ok, I'd thought that perhaps I'd not set up the executable correct. I've altered my executable to match yours only changing what's specific to my set up. I do not seem to have the BodySlide Output option next to Create files in mod instead of overwrite.

Posted
21 minutes ago, shaolinducks said:

Ok, I'd thought that perhaps I'd not set up the executable correct. I've altered my executable to match yours only changing what's specific to my set up. I do not seem to have the BodySlide Output option next to Create files in mod instead of overwrite.

Right-click "Overwrite" and select "All Mods" -> "Create Empty Mod Above"

 

Then name it, click OK and enable it.

Then the mod will appear in drop-down of Edit Executables window.

 

 

Please note in the screenshot, in the "Start in" field the word data is spelled with a lower case "d"

This represents the "junction" that MO2 uses for the Virtual File System

 

Not as important with later releases of MO2, but best to be safe

Posted
45 minutes ago, shaolinducks said:

Problem: DDX body pieces are not equipping, or if they are they are transparent.  Things like cuffs and armbinders are not transparent, but my toon is not being bound, they are just kinky jewelry. I have successfully installed and used DDX in a previous build with no issues.

 

 

 

For the bodyslide output, you have to create a empty mod first and name it what you want for the output folder name, then you can select the folder in the executables.

If you build just one of the outfits you're having a problem with, where is it going to?

Do you see it in your overwrite folder, or in the bodyslide output folder?

 

Write down the nif name from the single outfit build suggested above. Go to data, put the nif name in the search at the bottom. Does MO2 find it? What folder is it in?

There's a bodyslide troubleshooting section in the troubleshooting post you got the 3bbb DD bodyslide links from, try going through that.

 

 

Posted
21 hours ago, zarantha said:

 

No. Download the main file only. It is a fomod installer that contains ALL of those plugins, including the optional parts. If you must look at the separate downloads for DDa, DDi, DDx, do so for the descriptions only. Those are LE versions 4.3 and will screw up DD if installed over the SE version 5.1.

 

I repeat: the only file you should have is "Devious Devices SE & VR 5.1.7z". 

 

Delete any files with:

DDa-3.0e.zip

Devious Devices - Integration 4.3a.7z

Devious Devices - Expansion 4.3a.7z

Devious Devices - Contraptions 1.5b.7z

Devious Devices LE 5.1 .7z

 

After install, then yes, you can use additem menu. It will add an item to your inventory that you need to open to get the spells and/or powers to search for an item by name or to browse everything in an esp.

okay one last thing. what does the creator mean by run bodyslide? do i just run and exit it ?

Posted
1 hour ago, dokrin3 said:

okay one last thing. what does the creator mean by run bodyslide? do i just run and exit it ?

 

For user purposes, 'run bodyslide' always means you need to batch build the outfits to fit your body. For many DD outfits, there are no meshes until after bodyslide has been run, which means the outfits will be invisible in game.

 

Go through the short how to bodyslide in the troubleshooting post: https://www.loverslab.com/topic/99700-devious-devices-se-51-2021-03-24/page/111/?tab=comments#comment-3077930

 

If you need more, look at the instructions on that mod's description, or use the help/tutorials in vortex for how to setup and run it.

Posted (edited)

Hi, I apologize for the stupid question, but is it possible to quickly remove all devices from pc (console command or hotkey)?

Edited by Garadons
Posted
26 minutes ago, Garadons said:

Hi, I apologize for the stupid question, but is it possible to quickly remove all devices from pc (console command or hotkey)?

 

No, there is no console command or hotkey to remove only devices all at once.

There is a universal key you can use to unlock items, there is a mcm option to stop quests and remove items.

Posted
13 hours ago, Garadons said:

Hi, I apologize for the stupid question, but is it possible to quickly remove all devices from pc 

DD - MCM - debug - terminate DD quests - it's removes devices (maybe some not removed by bug or as quest device) - and it's terminates and destroy all other mods running quests. Sometimes due to slow script work you need run this option more times to remove all devices.

 

DCL MCM - debug - Free Me. It's not fast (about 1 minute) and not work on all devices (due to bug or item is quest item. For quest item you need stop all DCl quests)

But it works.

 

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