fgortwsfsg Posted July 20, 2021 Posted July 20, 2021 (edited) Ohhh, so DCL adds a 2nd inn to Riverwood? I'll take another look then. Thanks. Taking a look at POP, it looks like it also uses ZAZ. I found this: https://www.loverslab.com/topic/157040-devious-skyrim-v20/ It lists mods that use DD and I wasn't seeing anything that would enable SL and furniture. I stopped using ZAZ because it seemed limited but I think I didn't give it a fair chance. I was able to use DD furniture and ZAZ together, so I'm gonna play around with this more. You know, it's funny. This rabbit hole all started because I wanted to create a sex dungeon in a player home lol. I think these 2 mods should achieve that. Thanks again Edited July 20, 2021 by fgortwsfsg
zarantha Posted July 20, 2021 Posted July 20, 2021 10 minutes ago, Garadons said: I just don't have these groups. Then either you installed wrong or your bodyslide is not set up right. What mod manager are you using? Are you launching bodyslide from your mod manager?
fgortwsfsg Posted July 20, 2021 Posted July 20, 2021 @Garadons I found the outfits easier to find using the outfit filter, not group. I searched DDX, DCL and DDA (I think DD only adds the DDX outfits though, these might be other mods).
zarantha Posted July 20, 2021 Posted July 20, 2021 23 minutes ago, TheDanishMuggle said: So I'm having a problem with the mod, every time any mod or myself tries to equip some certain devices it wont equip it. I eventually got to a point of why, couse when I try and remove one of these problem items from my inventory it comes up with "An error has occurred with your installation of Devious devices, pls check the log for more information, error text: IsWearingDevice received none augment." so here is my problems 1. I don't know where the log is 2. I'm pretty sure I have installed it correctly since this is my 5'th time or so I have installed this mod I have also done some searching and I cant find anybody else having the issue Help would be much appreciated. Thanks. (oh also if your gonna ask for a mod list or something along those lines pls write how to do so) Go through the troubleshooting post and make sure you don't have the problem mods installed. Also make sure that nothing else is overwriting DD's scripts. Zaz overwrites some meshes, that's ok. Nothing else should overwrite DD. https://www.loverslab.com/topic/99700-devious-devices-se-50-2020-11-26/page/111/?tab=comments#comment-3077930 Sometimes, especially if you have script lag, the devices get bugged, you need to remove the devices with the console. Try dropping everything, or stick it in a container like a barrel. Then on the console, check your inventory ("inv") and see if there's anything else from any of the DD mods listed. You should know what the load order ID is for the DD mods for this - it will be a two character hex code. Anything starting with the two characters of the DD mods is a DD item. If there are some devices you can't see in your normal inventory, remove them with "player.removeitem itemcode" https://en.uesp.net/wiki/Skyrim:Console Get a papyrus log when the issue occurs. Replace Skyrim with Skyrim SE in the path. https://www.nexusmods.com/skyrim/articles/368/ DDi.log is in \Documents\My Games\Skyrim Special Edition\SKSE, but I've never had to use it for anything. won't hurt to look though. Might be a variation of this bug on the LE description. Make sure you don't have duplicate devices. Spoiler - Attempting to interact with a specific device while having multiple instances of it in your inventory is ill-advised, due to a Skyrim engine bug/limitation. Doing so will unpredictably cause Skyrim to not send the Papyrus events that the devices require to function (OnUnequipped / OnEquipped), leading to a device visually being equipped, despite being unequipped in your inventory. If you encounter this issue, remove all but one copy of the problem-device from your inventory, then re-equip said device. I only found an ancient bug with that text on the DCL LE thread. I would lean towards an install issue or something overwriting DD scripts if you're seeing it.
zarantha Posted July 20, 2021 Posted July 20, 2021 2 minutes ago, fgortwsfsg said: @Garadons I found the outfits easier to find using the outfit filter, not group. I searched DDX, DCL and DDA (I think DD only adds the DDX outfits though, these might be other mods). DD is DDA (assets) and DDX (expansion). DCL is cursed loot. Not all the DCL outfits were tagged DCL, if I remember right. So using the group or building everything is the only way to get those done.
fgortwsfsg Posted July 20, 2021 Posted July 20, 2021 Oh I forgot to mention Zarantha. A lot of followers do suck. I agree with you there. I really enjoy the custom voice ones though. Auri and Faye are insane. I love it lol.
Elsidia Posted July 20, 2021 Posted July 20, 2021 6 hours ago, fgortwsfsg said: If I'm understanding what you're saying here correctly, basically I need to choose the correct sexlab dialogue and scene in order to trigger the pillory option because it's the only furniture that works. Is that right? ZAZ animations worked like that. I'm not use a lot but can say that there is no way by trigger furniture animations legally. You can test animations by select actors and run it from MCM. I use for that ZAZ. Also remember that ZAZ doesn't like a DCL and have some conflicts. If you have installed DCL then sometimes there can trigger pillory sex when you are locked into pillory in city center as guard punishment and usually random times guards use this for rape while you are in pillory. That can only means that those animations is inside DCL or DDC or DD and DCL in random times uses it for scenes. The same is when you are in DCL prison, but i don't see those animations either. If you have installed ZAZ and rebuild old animations from Sexlab, this time when rape starts there can be sex scene with pillory. (DCL do rapes). But i feel that those build animations mess up with DD items (remove illegally).
DIDBPHoarder Posted July 20, 2021 Posted July 20, 2021 (edited) Hi all, I discover this mod called Sink or Swim at the Nexus. This mod makes the player in heavy armor walk under water instead of swimming. This will generally help with devices like the armbinder where swimming animation is not available... Now the problem is this mod makes it so it's heavy armor only. This comes to my question, how do I correctly add keywords to convert some devices to heavy armor? I tried using sseedit to add keywords like armorheavy, armorgauntlets, and change the type to heavy armor. The stats reflect in game as heavy armor correctly, but the mod doesn't register such changes, and the pc still swim instead of sink... Am I missing something? Also the icon for the edited devices only show a gray shield instead of gray gauntlets or boots, like normal armors... Edited July 20, 2021 by EdwardGein89 words
judge007 Posted July 20, 2021 Posted July 20, 2021 9 minutes ago, EdwardGein89 said: Hi all, I discover this mod called Sink or Swim at the Nexus. This mod makes the player in heavy armor walk under water instead of swimming. This will generally help with devices like the armbinder where swimming animation is not available... Now the problem is this mod makes it so it's heavy armor only. This comes to my question, how do I correctly add keywords to convert some devices to heavy armor? I tried using sseedit to add keywords like armorheavy, armorgauntlets, and change the type to heavy armor. The stats reflect in game as heavy armor correctly, but the mod doesn't register such changes, and the pc still swim instead of sink... Am I missing something? Also the icon for the edited devices only show a gray shield instead of gray gauntlets or boots, like normal armors... It's not a keyword Spoiler Under BOD2 - Armor Type 1
DIDBPHoarder Posted July 20, 2021 Posted July 20, 2021 2 hours ago, judge007 said: It's not a keyword Hide contents Under BOD2 - Armor Type It works perfectly! Thank you so much 1
Garadons Posted July 20, 2021 Posted July 20, 2021 (edited) 18 hours ago, zarantha said: Then either you installed wrong or your bodyslide is not set up right. What mod manager are you using? Are you launching bodyslide from your mod manager? Im using MO2, but i run from the folder. I'll try to run through MO Edited July 20, 2021 by Garadons
zarantha Posted July 20, 2021 Posted July 20, 2021 1 hour ago, Garadons said: Im using MO2, but i run from the folder. I'll try to run through MO That won't work. You have to set up bodyslide as an executable in mo, then launch from the menu where you run skse from. If you don't launch from MO, then the virtual file system isn't set up for the run and all you'll see is what is in that one folder. Google some tutorials for bodyslide and mo2. the fallout ones will work just as well, it doesn't have to be skyrim.
Garadons Posted July 20, 2021 Posted July 20, 2021 8 minutes ago, zarantha said: That won't work. You have to set up bodyslide as an executable in mo, then launch from the menu where you run skse from. If you don't launch from MO, then the virtual file system isn't set up for the run and all you'll see is what is in that one folder. Google some tutorials for bodyslide and mo2. the fallout ones will work just as well, it doesn't have to be skyrim. Well, I figured out the BodySlide, now things with DD are displayed there, but the game also crashes after loading the save from the main menu.
zarantha Posted July 20, 2021 Posted July 20, 2021 45 minutes ago, Garadons said: Well, I figured out the BodySlide, now things with DD are displayed there, but the game also crashes after loading the save from the main menu. Get a crash log please. Netscriptframework will generate one. https://www.nexusmods.com/skyrimspecialedition/mods/21294 1
Garadons Posted July 20, 2021 Posted July 20, 2021 1 hour ago, zarantha said: Get a crash log please. Netscriptframework will generate one. https://www.nexusmods.com/skyrimspecialedition/mods/21294 Net script framework does not create crash logs, probably due to the fact that the crash occurs in the menu itself, and not in the game, or maybe this is again my fault
Garadons Posted July 20, 2021 Posted July 20, 2021 8 minutes ago, Garadons said: Net script framework does not create crash logs, probably due to the fact that the crash occurs in the menu itself, and not in the game, or maybe this is again my fault So, I figured it out too, here's the log Crash_2021_7_21_1-47-50.txt
judge007 Posted July 20, 2021 Posted July 20, 2021 7 minutes ago, Garadons said: So, I figured it out too, here's the log Crash_2021_7_21_1-47-50.txt 45.68 kB · 1 download Skeleton issue
Garadons Posted July 20, 2021 Posted July 20, 2021 17 minutes ago, judge007 said: Skeleton issue Reinstalling XP32 Maximum Skeleton Special Extended did not help, and I have no more options for what to do :).
judge007 Posted July 20, 2021 Posted July 20, 2021 7 minutes ago, Garadons said: Reinstalling XP32 Maximum Skeleton Special Extended did not help, and I have no more options for what to do :). Check your load order and install order XP32 skeleton should only be over-written by the creature skeletons (MNC, HCOS) Can typically be seen in FNIS output window (99 bones instead of 126) 2
Garadons Posted July 21, 2021 Posted July 21, 2021 In general, I realized what the problem was, I had too many animations, I was told to check their number, but I did not pay attention to this, since I have an extended version of FNIS. zarantha judge007 Thank you very much for taking your time with me and trying to help. All the best to you 2
Tobitup Posted July 21, 2021 Posted July 21, 2021 Hi, i have a problem with furniture. When i press PageUP on furniture or NPC nothing happens.
zarantha Posted July 21, 2021 Posted July 21, 2021 3 hours ago, Tobitup said: Hi, i have a problem with furniture. When i press PageUP on furniture or NPC nothing happens. Did you reassign the key in the MCM? Do you have the key assigned in a different mod's MCM? Do you have a papyrus log when the issue occurred?
zarantha Posted July 21, 2021 Posted July 21, 2021 13 hours ago, Garadons said: In general, I realized what the problem was, I had too many animations, I was told to check their number, but I did not pay attention to this, since I have an extended version of FNIS. zarantha judge007 Thank you very much for taking your time with me and trying to help. All the best to you We saw this a lot more going to DD 4.3, as DD added a lot of animations then. FNIS XXL increases your theoretical max animations, what you can actually have depends on your computer and the mods you have. Learn what your setup can handle. Generally, it will be somewhere between 10k and 12k, which is why we say get your animation count under 10,000 for troubleshooting this.
freeuser8982 Posted July 21, 2021 Posted July 21, 2021 I have been having an issue with the DeviousDevices.dll. I have tried a few things that I have seen mentioned here like redownloading it changing the options I use in the fomod and manually placing the dll in skse. I also checked that my SKSE was up to date and I just can not fine the issue. I am using Vortex if you need any more information to help me just let me know I will get it.
zarantha Posted July 21, 2021 Posted July 21, 2021 (edited) 1 hour ago, freeuser8982 said: I have been having an issue with the DeviousDevices.dll. I have tried a few things that I have seen mentioned here like redownloading it changing the options I use in the fomod and manually placing the dll in skse. I also checked that my SKSE was up to date and I just can not fine the issue. I am using Vortex if you need any more information to help me just let me know I will get it. Devious Devices SE & VR 5.1.7z is compatible with the latest versions of SKSE for SE (2.0.17 to 2.0.19) and VR (2.0.12). Make sure you downloaded the right mod and didn't accidentally install the LE version. Make sure you're installing the SE DLL version if you're on SE and the VR DLL version if you're on VR. They are not interchangeable. Make sure you do NOT have DDi installed separately, as that was for LE and will have the wrong DLL. Make sure nothing (with the exception of Zaz) is overwriting DD. Edited July 21, 2021 by zarantha
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