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Posted

So I installed DD and my character's animations aren't working, within racemenu the character just hovers in an a pose. I use Nemesis and it also says that it can't fix/generate/etc DD's files. I'm wondering if there is a fix or if I'll be going back to FNIS.

 

Posted
6 minutes ago, Bones said:

So I installed DD and my character's animations aren't working, within racemenu the character just hovers in an a pose. I use Nemesis and it also says that it can't fix/generate/etc DD's files. I'm wondering if there is a fix or if I'll be going back to FNIS.

 

Use FNIS for DD for now.

Posted
8 minutes ago, Bones said:

Ah, goodbye Movement Behavior Overhaul.

Well, it is technically can use both FNIS and Nemesis if you set up animation so that nothing overlap. But since DD Fnis edit the moving animation, that mod is definiately not working with DD

Posted

So that's the issue, well I'll be honest I want cool movement instead of movement restriction. Thanks for the advice though!

Posted
On 7/4/2021 at 11:15 AM, zarantha said:

 

Just to be clear, in place upgrades aren't supported for major versions, going from 4.x to 5.x requires a new game. If you used Fallrim Tools to clean your save, you may be ok, but it's still not recommended.

Haven't encountered any serious issues to date and I used Fallrim Tools to clean my saves after uninstalling the older version for the latest DCL.  Been supplying my followers with collars so they trigger the "collared only" setting for Aroused Creatures so other female NPC's who are usually uncollared don't get drawn in. 

 

Posted
7 hours ago, Celedhring said:

Haven't encountered any serious issues to date and I used Fallrim Tools to clean my saves after uninstalling the older version for the latest DCL.  Been supplying my followers with collars so they trigger the "collared only" setting for Aroused Creatures so other female NPC's who are usually uncollared don't get drawn in. 

 

 

That was more or less a rephrase of Kimy's policy. She has never supported upgrading on the same save between major versions for DD or DCL. If you're not having issues yet, that's good, but it still won't be supported per her policy.

Posted
On 6/29/2021 at 3:13 AM, Elsidia said:

I don't found any HDT loading error in your log. Maybe i'm blind. Also your log is more clean as my. But i don't have CTD on that quest.

Test one thing in game - enter in console and type:

  Reveal hidden contents

help "maid chains"

Write down id

player.additem XX0e8084 1 where XX is your DCL hex load order.

Exit from console and put on maid chains. It CTD?

 

And second question: Are you Khalit or Argorian?

 

 

Doing another playthrough as a Khajiit, and getting crashes on the Chloe quest again when I put on the gear for Nazeem.  So, what's specific to Khajiit, and how do I fix it?

Posted (edited)
29 minutes ago, ChandraArgentis said:

 

Doing another playthrough as a Khajiit, and getting crashes on the Chloe quest again when I put on the gear for Nazeem.  So, what's specific to Khajiit, and how do I fix it?

 

It's specific to HDT. Build the non HDT prisoner chains in bodyslide.

Edited by zarantha
Posted (edited)
3 hours ago, ChandraArgentis said:

So, what's specific to Khajiit, and how do I fix it?

Also for Khajit is specific that those use specifics prisoner chain meshes model. I don't found this meshes into my game. But i don't installed plugin for Beast races and for him.

@zarantha, those model are into Beast races plugin or still not? And model Skyrim use when it's not found for specifics race? Found into Beast races plugin

Edited by Elsidia
Posted
7 hours ago, Elsidia said:

Also for Khajit is specific that those use specifics prisoner chain meshes model. I don't found this meshes into my game. But i don't installed plugin for Beast races and for him.

@zarantha, those model are into Beast races plugin or still not? And model Skyrim use when it's not found for specifics race? Found into Beast races plugin

 

Hell, looks like BRRF did change it to a different nif, I forgot about that. There's really no need to do that for those things, but they did...

 

But I've got the argonian and khajiit specific prisoner chains in my loose files that I save for the conversions, so that means I did work on them and should have replaced or fixed them before giving the conversion to kimy, even if I don't remember working on them.

Posted
11 hours ago, zarantha said:

 

It's specific to HDT. Build the non HDT prisoner chains in bodyslide.

 

I'm still using the build with the non-HDT prisoner chains.  I just confirmed, and it is indeed using that variety.

Posted

It seems like every devious device is impossible to remove. I tried every method of removing them in-game but everytime they get taken off, the menu for the thing opens again it is re-equipped and locked. I used the console to remove the items which worked however I was stuck in the same animation as being bound, plus I dont want to go into the console everytime I want to remove something. It could be a load order issue or a compatibility issue? idk I'm pretty bad at modding so I really have no clue what the issue is.

Posted (edited)
2 hours ago, ChandraArgentis said:

 

I'm still using the build with the non-HDT prisoner chains.  I just confirmed, and it is indeed using that variety.

 

Yeah, what's happening is the bodyslide doesn't take into account that path changes for the beast races made by the BRRF esp. Didn't connect the dots that it was using a different nif until I responded to Elsidia. So I'll have to add new bodyslides for khajiit and argonians no HDT to fix that in the next release.

 

So two ways to fix the prisoner HDT chains causing a CTD for Khajiit/Argonians.

 

First option, copy the nif you built in bodyslide and replace the beast nifs:

  1. Go into your bodyslide output and locate the default prisoner chains. The path should be:
    Meshes\devious\Heretic\Restraints\PrisonerChains01.nif
  2. Copy that file and paste it again to make a duplicate.
  3. Rename the copy to "prisonerchains01_kha.nif" for Khajiit chains. To fix Argonians, the file name would be "prisonerchains01_arg.nif"

Second option, revert the change BRRF esp does

  1. Launch xedit and load up DDa, DDi, DDx, BRRF, and the DD SE patch
    image.png.a26f93f2671ab7a592429acebdb2ac89.png
  2. Expand DDx Armor Addon section and locate "zadx_HR_PrisonerChains01BlackAA [ARMA:XX02E4D2]" and "zadx_HR_PrisonerChains01BrownAA [ARMA:XX02E4D3]"
    Remember XX is the load number for DDx
  3. Right click those records on the left side and select "copy as an override into"
  4. Select the DD SE patch as the destination esp
  5. The records should turn red indicating a conflict, and the khajiit and argonian races should be added back into list of races, overriding BRRF's change.
  6. Close xedit, that's all that needed done.

 

Edited by zarantha
Posted
33 minutes ago, zarantha said:

 

Yeah, what's happening is the bodyslide doesn't take into account that path changes for the beast races made by the BRRF esp. Didn't connect the dots that it was using a different nif until I responded to Elsidia. So I'll have to add new bodyslides for khajiit and argonians no HDT to fix that in the next release.

 

So two ways to fix the prisoner HDT chains causing a CTD for Khajiit/Argonians.

 

First option, copy the nif you built in bodyslide and replace the beast nifs:

  1. Go into your bodyslide output and locate the default prisoner chains. The path should be:
    Meshes\devious\Heretic\Restraints\PrisonerChains01.nif
  2. Copy that file and paste it again to make a duplicate.
  3. Rename the copy to "prisonerchains01_kha.nif" for Khajiit chains. To fix Argonians, the file name would be "prisonerchains01_arg.nif"

Second option, revert the change BRRF esp does

  1. Launch xedit and load up DDa, DDi, DDx, BRRF, and the DD SE patch
    image.png.a26f93f2671ab7a592429acebdb2ac89.png
  2. Expand DDx Armor Addon section and locate "zadx_HR_PrisonerChains01BlackAA [ARMA:XX02E4D2]" and "zadx_HR_PrisonerChains01BrownAA [ARMA:XX02E4D3]"
    Remember XX is the load number for DDx
  3. Right click those records on the left side and select "copy as an override into"
  4. Select the DD SE patch as the destination esp
  5. The records should turn red indicating a conflict, and the khajiit and argonian races should be added back into list of races, overriding BRRF's change.
  6. Close xedit, that's all that needed done.

 

 

Tried method 1 - worked.

Will I also have to do this for the Maid Chains for later on in the quest chain?

Posted
5 minutes ago, ChandraArgentis said:

 

Tried method 1 - worked.

Will I also have to do this for the Maid Chains for later on in the quest chain?

 

DCL uses DD's meshes for the maid chains. So no, you won't need to do anything for those since you replaced the meshes.

 

Posted
27 minutes ago, 1339738052 said:

that is 4.3BS Not 5.1bs

 

It works, it just doesn't have the new outfits. You want the new outfits, you'll need to wait for that mod to be updated, or do it yourself. 3BBB conversion isn't hard, the steps are on the 3BBB mod page if it really bugs you.

Posted
18 hours ago, zarantha said:

 

Hell, looks like BRRF did change it to a different nif, I forgot about that. There's really no need to do that for those things, but they did...

 

 

The prisoner chains were edited because the collar on it didn't fit the necks properly. In retrospect, it would've probably been easier to separate the chains and the collar into different armor addons to make editing easier, but oh well..

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