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Posted

It seems like every devious device is impossible to remove. I tried every method of removing them in-game but everytime they get taken off, the menu for the thing opens again it is re-equipped and locked. I used the console to remove the items which worked however I was stuck in the same animation as being bound, plus I dont want to go into the console everytime I want to remove something. It could be a load order issue or a compatibility issue? idk I'm pretty bad at modding so I really have no clue what the issue is.

Posted (edited)
2 hours ago, ChandraArgentis said:

 

I'm still using the build with the non-HDT prisoner chains.  I just confirmed, and it is indeed using that variety.

 

Yeah, what's happening is the bodyslide doesn't take into account that path changes for the beast races made by the BRRF esp. Didn't connect the dots that it was using a different nif until I responded to Elsidia. So I'll have to add new bodyslides for khajiit and argonians no HDT to fix that in the next release.

 

So two ways to fix the prisoner HDT chains causing a CTD for Khajiit/Argonians.

 

First option, copy the nif you built in bodyslide and replace the beast nifs:

  1. Go into your bodyslide output and locate the default prisoner chains. The path should be:
    Meshes\devious\Heretic\Restraints\PrisonerChains01.nif
  2. Copy that file and paste it again to make a duplicate.
  3. Rename the copy to "prisonerchains01_kha.nif" for Khajiit chains. To fix Argonians, the file name would be "prisonerchains01_arg.nif"

Second option, revert the change BRRF esp does

  1. Launch xedit and load up DDa, DDi, DDx, BRRF, and the DD SE patch
    image.png.a26f93f2671ab7a592429acebdb2ac89.png
  2. Expand DDx Armor Addon section and locate "zadx_HR_PrisonerChains01BlackAA [ARMA:XX02E4D2]" and "zadx_HR_PrisonerChains01BrownAA [ARMA:XX02E4D3]"
    Remember XX is the load number for DDx
  3. Right click those records on the left side and select "copy as an override into"
  4. Select the DD SE patch as the destination esp
  5. The records should turn red indicating a conflict, and the khajiit and argonian races should be added back into list of races, overriding BRRF's change.
  6. Close xedit, that's all that needed done.

 

Edited by zarantha
Posted
33 minutes ago, zarantha said:

 

Yeah, what's happening is the bodyslide doesn't take into account that path changes for the beast races made by the BRRF esp. Didn't connect the dots that it was using a different nif until I responded to Elsidia. So I'll have to add new bodyslides for khajiit and argonians no HDT to fix that in the next release.

 

So two ways to fix the prisoner HDT chains causing a CTD for Khajiit/Argonians.

 

First option, copy the nif you built in bodyslide and replace the beast nifs:

  1. Go into your bodyslide output and locate the default prisoner chains. The path should be:
    Meshes\devious\Heretic\Restraints\PrisonerChains01.nif
  2. Copy that file and paste it again to make a duplicate.
  3. Rename the copy to "prisonerchains01_kha.nif" for Khajiit chains. To fix Argonians, the file name would be "prisonerchains01_arg.nif"

Second option, revert the change BRRF esp does

  1. Launch xedit and load up DDa, DDi, DDx, BRRF, and the DD SE patch
    image.png.a26f93f2671ab7a592429acebdb2ac89.png
  2. Expand DDx Armor Addon section and locate "zadx_HR_PrisonerChains01BlackAA [ARMA:XX02E4D2]" and "zadx_HR_PrisonerChains01BrownAA [ARMA:XX02E4D3]"
    Remember XX is the load number for DDx
  3. Right click those records on the left side and select "copy as an override into"
  4. Select the DD SE patch as the destination esp
  5. The records should turn red indicating a conflict, and the khajiit and argonian races should be added back into list of races, overriding BRRF's change.
  6. Close xedit, that's all that needed done.

 

 

Tried method 1 - worked.

Will I also have to do this for the Maid Chains for later on in the quest chain?

Posted
5 minutes ago, ChandraArgentis said:

 

Tried method 1 - worked.

Will I also have to do this for the Maid Chains for later on in the quest chain?

 

DCL uses DD's meshes for the maid chains. So no, you won't need to do anything for those since you replaced the meshes.

 

Posted
27 minutes ago, 1339738052 said:

that is 4.3BS Not 5.1bs

 

It works, it just doesn't have the new outfits. You want the new outfits, you'll need to wait for that mod to be updated, or do it yourself. 3BBB conversion isn't hard, the steps are on the 3BBB mod page if it really bugs you.

Posted
18 hours ago, zarantha said:

 

Hell, looks like BRRF did change it to a different nif, I forgot about that. There's really no need to do that for those things, but they did...

 

 

The prisoner chains were edited because the collar on it didn't fit the necks properly. In retrospect, it would've probably been easier to separate the chains and the collar into different armor addons to make editing easier, but oh well..

Posted
5 hours ago, Skullered said:

 

The prisoner chains were edited because the collar on it didn't fit the necks properly. In retrospect, it would've probably been easier to separate the chains and the collar into different armor addons to make editing easier, but oh well..

 

Ok, that jogs my memory some. I recall messing with the chains to get them to fit the necks again. 

 

The problem is the original chains didn't convert very well to SMP, and are very twitchy about any nif changes, so it's easier to use the working base mesh than try to make the changes again. That was also the reason for the alternative non HDT versions to use the full chain harness instead, as some people still get a CTD with them that I can't reproduce.

Posted

Okay. I am back playing the game after a long absence. I had the mods dialed in the last time I played, but now DD crashes the game almost immediately. All my mods are up to date, since I had to add them again. 

 

All my mods work except this one. 

Posted

Is there any way to allow animations to continue as normal with plugs? For example allowing anal animations with an anal plug? I tried messing with the animations options in the MCM menu but couldn't get anything to work. Is there any workaround?

Posted
15 minutes ago, mulliganplummer said:

Okay. I am back playing the game after a long absence. I had the mods dialed in the last time I played, but now DD crashes the game almost immediately. All my mods are up to date, since I had to add them again. 

 

All my mods work except this one. 

 

Make sure to uninstall any old versions of DD. Install only the version linked on the first post of this thread.

 

If you are using VR, there's a incompatibility with DD and the latest version of consoleutil that causes a CTDs.

Posted
17 minutes ago, Aycelist said:

Is there any way to allow animations to continue as normal with plugs? For example allowing anal animations with an anal plug? I tried messing with the animations options in the MCM menu but couldn't get anything to work. Is there any workaround?

 

No, the animation filter can't be disabled. The options in the MCM basically lets you work around a few things, plugs is not one of those things.

 

https://www.loverslab.com/topic/69936-devious-devices-framework-developmentbeta/?do=findComment&comment=3160433
 

Quote

 

- Changed: The DD animation filter can no longer be disabled, as it is essential for ensuring the game using correct animations for bound characters. Players who do not want to watch DD's limited choice of bound animations can still uncheck "Use Bound Animations" in MCM, which will make DD temporarily hide restraints that would normally require bound animations. In this case, the full selection of registered SLAL animations will be used. Restraints preventing certain kinds of intercourse (belts, gags, bras etc.) will still be respected.

 

 

Posted
1 hour ago, zarantha said:

 

Make sure to uninstall any old versions of DD. Install only the version linked on the first post of this thread.

 

If you are using VR, there's a incompatibility with DD and the latest version of consoleutil that causes a CTDs.

Everything was fresh a new computer

Posted
1 hour ago, mulliganplummer said:

Everything was fresh a new computer

 

That's not really what I asked. Old versions means the separate DD core mods, which some people are still installing on fresh installs.

  • Could you provide a mod list (not a plugin list)?
  • You installed only "Devious Devices SE & VR 5.1.7z" and its requirements?
  • Is this SE or VR?
Posted

@zarantha   I'm currently in the middle of doing a voice pack for Devious Devices Integration

 

I'm running the synth software against the .esm from Devious Devices v 5.1 Fixes

 

The problem is, I can't remember where I got it from.

 

Any thoughts?

Posted
4 minutes ago, judge007 said:

@zarantha   I'm currently in the middle of doing a voice pack for Devious Devices Integration

 

I'm running the synth software against the .esm from Devious Devices v 5.1 Fixes

 

The problem is, I can't remember where I got it from.

 

Any thoughts?

 

That's not ringing a bell.

 

Maybe one of the fixes we had during the beta?

Or it might be something you merged from the workarounds on the troubleshooting post.

 

I don't recall anything being modified in the ESM after release. If there were changes to be made, I'm putting them in the DD SE patch included with the installer for now until I'm sure I can properly save the ESM without breaking it. If anything was modified in the ESMs, it would have been functions rather than dialog. Otherwise, fixes post release have been loose files and bodyslides.

 

Just curious - were you thinking of doing DCL too at some point? I'd like to see it, but don't think it's the right one to learn on. And I feel guilty about asking for another large product on the vasynth threads. :D

 

These should be the ESM dates:

 

DDa - 11/23/2016

DDi - 10/29/2020

DDx - 1/7/2021

DDc - 9/1/2020

For Him - 1/5/2021

BRRF - 1/7/2021

Posted
7 minutes ago, zarantha said:

 

That's not ringing a bell.

 

Maybe one of the fixes we had during the beta?

Or it might be something you merged from the workarounds on the troubleshooting post.

 

I don't recall anything being modified in the ESM after release. If there were changes to be made, I'm putting them in the DD SE patch included with the installer for now until I'm sure I can properly save the ESM without breaking it. If anything was modified in the ESMs, it would have been functions rather than dialog. Otherwise, fixes post release have been loose files and bodyslides.

 

Just curious - were you thinking of doing DCL too at some point? I'd like to see it, but don't think it's the right one to learn on. And I feel guilty about asking for another large product on the vasynth threads. :D

 

These should be the ESM dates:

 

DDa - 11/23/2016

DDi - 10/29/2020

DDx - 1/7/2021

DDc - 9/1/2020

For Him - 1/5/2021

BRRF - 1/7/2021

 

So Far SD+ is the largest I've done so far, and it comes with many SW crashes.

I'd like to get a mid-sized one like SD+ out and fine-tuned before I go larger

 

Cursed Loot is under 100,000 lines of text

Slaverun Reloaded if 650,000 lines of text

 

USSEP & Relationship Dialog Overhaul are about the size I want to tackle next - 105,000 & 120,000 respectively

 

To let you realize how much work is involved, SD+ at 40,000 lines took 7 hours to just produce the .wav files

 

My computer is no slouch either, 12GB GTX 3050, 64GB system ram, and an intel I9 processor

Posted (edited)
28 minutes ago, zarantha said:

 

That's not ringing a bell.

 

Maybe one of the fixes we had during the beta?

Or it might be something you merged from the workarounds on the troubleshooting post.

 

I don't recall anything being modified in the ESM after release. If there were changes to be made, I'm putting them in the DD SE patch included with the installer for now until I'm sure I can properly save the ESM without breaking it. If anything was modified in the ESMs, it would have been functions rather than dialog. Otherwise, fixes post release have been loose files and bodyslides.

 

Just curious - were you thinking of doing DCL too at some point? I'd like to see it, but don't think it's the right one to learn on. And I feel guilty about asking for another large product on the vasynth threads. :D

 

These should be the ESM dates:

 

DDa - 11/23/2016

DDi - 10/29/2020

DDx - 1/7/2021

DDc - 9/1/2020

For Him - 1/5/2021

BRRF - 1/7/2021

 

DDI I'm working with is 2021 06/11

 

And come to think of it, Cursed Loot is just a smidgen smaller than USSEP, so right after SD+

 

EDIT:

 

It's a 7Zip file and has DD expansion, DD Integration, and DD for Him

plus some scripts

Edited by judge007
Posted
7 minutes ago, judge007 said:

To let you realize how much work is involved, SD+ at 40,000 lines took 7 hours to just produce the .wav files

 

 

I've got the time right now, but mostly I'm trying to finish tweaking my load order for a stable playthrough at decent FPS. I added too many mods and now I'm in the process of trying to decide what I can live without. I might tackle it if there's not a new DD release by the time I'm ready for another project. For now, I just want to play some. :)

Posted
7 minutes ago, judge007 said:

 

DDI I'm working with is 2021 06/11

 

And come to think of it, Cursed Loot is just a smidgen smaller than USSEP, so right after SD+

 

EDIT:

 

It's a 7Zip file and has DD expansion, DD Integration, and DD for Him

plus some scripts

 

So not the complete mod. It might be some of elsidia's fixes, but they were never collected into a single zip that I know of. I didn't see anything with that name on a search through this thread.

 

Assuming I didn't miscount, I've got 71 dialog topics. I'm willing to bet the version you have didn't touch dialog and should be safe enough to use even if we can't track it down.

Posted
23 minutes ago, zarantha said:

 

I've got the time right now, but mostly I'm trying to finish tweaking my load order for a stable playthrough at decent FPS. I added too many mods and now I'm in the process of trying to decide what I can live without. I might tackle it if there's not a new DD release by the time I'm ready for another project. For now, I just want to play some. :)

 

Famous last words . . .

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