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Posted

Hi,

 

I'm having some issues regarding DD and animations that play when certain devices are equipped. 

 

I ought to specify firstly that upon my installing the mod, I mistakenly used the LE versions of Sexlabs, Aroused and ZAZ's pack, resulting in a permanent T-Pose animation. Since installing the correct versions of those mods, almost every animation works, except the few I'm about to specify, which is what I need help with.

 

When Arm restraints are equipped (Armbinders, Straightjackets or Yokes) my character will T-Pose when walking, crouching or idling, so for example, when an armbinder is equipped, while standing still, the arms will be outside of the binder, and when walking forward the character will glide. The catch however is when I select a combat or running stance, the animations will play correctly, as well as other animations like climax animations with devices equipped. 

 

Along with this, when a restraint dress is equipped, such as a transparent dress+Yoke, the animation will play all of the time -so while walking and while standing. The conclusion I've reached with that finding is its due to the restraint dress having a custom walk and idle animation, or one that is "loaded correctly" (whatever that means in this context)

 

In turn I presume the issue has something to do with a conflict between regular idle animations and idle animations involving arm restraints, I don't however know where to start with fixing it, so if anyone could help that'd be appreciated.

 

Load order

Spoiler

Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Special Edition Patch.esp
SexLab.esm
SexLabAroused.esm
Devious Devices - Assets.esm
Devious Devices - Integration.esm
Devious Devices - Expansion.esm
Devious Devices - Contraptions.esm
RealisticWaterTwo - Resources.esm
ZaZAnimationPack.esm
SkyUI_SE.esp
SMIM-SE-Merged-All.esp
ELFX - Exteriors.esp
ELFX - Weathers.esp
Vivid WeathersSE.esp
EnhancedLightsandFX.esp
JKs Skyrim.esp
xazPrisonOverhaulPatched.esp
Skyrim Flora Overhaul.esp
Hothtrooper44_ArmorCompilation.esp
Deviously Cursed Loot.esp
Devious Lore.esp
Laura's Bondage Shop.esp
Immersive Patrols II.esp
Devious Cidhna.esp
Devious Heatrise.esp
DeviousMimicClothes.esp
icepenguinworldmapclassic.esp
Deviously Enslaved.esp
DeviousCarriages.esp
submissivelola_est.esp
Apocalypse - Magic of Skyrim.esp
CBBE.esp
DD_Helpers.esp
Celes Rogue Armor CBBE.esp
Devious Arachnophobia.esp
Devious Devices SE patch.esp
DeviousCarriagesBFTPatch.esp
dD Enchanted Chests.esp
FNIS.esp
FNISspells.esp
Hothtrooper44_Armor_Ecksstra.esp
KS Hairdo's.esp
LazyBodyEdit.esp
RaceMenuHH.esp
RaceMenu.esp
RaceMenuPlugin.esp
RaceMenuMorphsCBBE.esp
SRR Comments - Patch.esp
SRR Comments Standalone.esp
TheEyesOfBeauty.esp
Vivid Weathers SE - Summer Season.esp
XPMSE.esp
Devious Dragon Priest Masks.esp
Devious Dragon Priest Masks1.esp
Immersive Citizens - AI Overhaul.esp
Relationship Dialogue Overhaul.esp
Alternate Start - Live Another Life.esp
Deviously Cursed Loot LAL AddOn.esp
MoreDeviousStarts.esp
ELFXEnhancer.esp
RealisticWaterTwo.esp

 

Posted
1 hour ago, Boareo said:

Hi,

 

I'm having some issues regarding DD and animations that play when certain devices are equipped. 

 

I ought to specify firstly that upon my installing the mod, I mistakenly used the LE versions of Sexlabs, Aroused and ZAZ's pack, resulting in a permanent T-Pose animation. Since installing the correct versions of those mods, almost every animation works, except the few I'm about to specify, which is what I need help with.

 

When Arm restraints are equipped (Armbinders, Straightjackets or Yokes) my character will T-Pose when walking, crouching or idling, so for example, when an armbinder is equipped, while standing still, the arms will be outside of the binder, and when walking forward the character will glide. The catch however is when I select a combat or running stance, the animations will play correctly, as well as other animations like climax animations with devices equipped. 

 

Along with this, when a restraint dress is equipped, such as a transparent dress+Yoke, the animation will play all of the time -so while walking and while standing. The conclusion I've reached with that finding is its due to the restraint dress having a custom walk and idle animation, or one that is "loaded correctly" (whatever that means in this context)

 

In turn I presume the issue has something to do with a conflict between regular idle animations and idle animations involving arm restraints, I don't however know where to start with fixing it, so if anyone could help that'd be appreciated.

 

Load order

  Reveal hidden contents

Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Special Edition Patch.esp
SexLab.esm
SexLabAroused.esm
Devious Devices - Assets.esm
Devious Devices - Integration.esm
Devious Devices - Expansion.esm
Devious Devices - Contraptions.esm
RealisticWaterTwo - Resources.esm
ZaZAnimationPack.esm
SkyUI_SE.esp
SMIM-SE-Merged-All.esp
ELFX - Exteriors.esp
ELFX - Weathers.esp
Vivid WeathersSE.esp
EnhancedLightsandFX.esp
JKs Skyrim.esp
xazPrisonOverhaulPatched.esp
Skyrim Flora Overhaul.esp
Hothtrooper44_ArmorCompilation.esp
Deviously Cursed Loot.esp
Devious Lore.esp
Laura's Bondage Shop.esp
Immersive Patrols II.esp
Devious Cidhna.esp
Devious Heatrise.esp
DeviousMimicClothes.esp
icepenguinworldmapclassic.esp
Deviously Enslaved.esp
DeviousCarriages.esp
submissivelola_est.esp
Apocalypse - Magic of Skyrim.esp
CBBE.esp
DD_Helpers.esp
Celes Rogue Armor CBBE.esp
Devious Arachnophobia.esp
Devious Devices SE patch.esp
DeviousCarriagesBFTPatch.esp
dD Enchanted Chests.esp
FNIS.esp
FNISspells.esp
Hothtrooper44_Armor_Ecksstra.esp
KS Hairdo's.esp
LazyBodyEdit.esp
RaceMenuHH.esp
RaceMenu.esp
RaceMenuPlugin.esp
RaceMenuMorphsCBBE.esp
SRR Comments - Patch.esp
SRR Comments Standalone.esp
TheEyesOfBeauty.esp
Vivid Weathers SE - Summer Season.esp
XPMSE.esp
Devious Dragon Priest Masks.esp
Devious Dragon Priest Masks1.esp
Immersive Citizens - AI Overhaul.esp
Relationship Dialogue Overhaul.esp
Alternate Start - Live Another Life.esp
Deviously Cursed Loot LAL AddOn.esp
MoreDeviousStarts.esp
ELFXEnhancer.esp
RealisticWaterTwo.esp

 

 

Are you using nemesis? If you are, try with fnis only.

Posted
6 hours ago, 45672 said:

I know this has already been posted here, but it would be nice to something akin to racemenu adjustable gags implemented in some fashion, or if it's already been done, someone can point me in the right direction.

 

If you're using a standard head mesh, then make sure you have MFG Fix installed. That will open the mouth so the gag is in the right place.

 

If you have a non standard head mesh, maybe this:

https://www.loverslab.com/files/file/6267-racemenu-adjustable-ball-gags/

 

You'll likely need to run it through CAO, but it shouldn't need anything special to convert it.

Posted
On 6/24/2021 at 5:47 PM, zarantha said:

 

Make sure you haven't installed any of the mods that are known to conflict - those are listed in the troubleshooting post.

 

I must suck at reading. I didn't know there was a troubleshooting post. Thank you, this'll definitely help with any future mods I install.

Posted
1 hour ago, zarantha said:

 

If you're using a standard head mesh, then make sure you have MFG Fix installed. That will open the mouth so the gag is in the right place.

 

If you have a non standard head mesh, maybe this:

https://www.loverslab.com/files/file/6267-racemenu-adjustable-ball-gags/

 

You'll likely need to run it through CAO, but it shouldn't need anything special to convert it.

 

I did not know this, thank you. Ill try it when possible

Posted
2 hours ago, zarantha said:

 

If you're using a standard head mesh, then make sure you have MFG Fix installed. That will open the mouth so the gag is in the right place.

 

If you have a non standard head mesh, maybe this:

https://www.loverslab.com/files/file/6267-racemenu-adjustable-ball-gags/

 

You'll likely need to run it through CAO, but it shouldn't need anything special to convert it.

 

The sliders imported to sse fine, but it appears as though the functions they're attached to didn't retain the same functionality.

 

ScreenShot7.png

Posted

The Compatibility Tracking Thread claims the current version of DD requires "DD; SKSE 2.0.17-19". I'm on SKSE 2.0.16 and will not update. The OP has no changelog, and the download-dialog only lists the current version.

 

Am i correct to assume in this case i should simply ignore DD and not bother, as i've done in the past?

Posted
On 6/27/2021 at 7:46 PM, zarantha said:

 

It happens sometimes, which is one reason for the no HDT versions of several chains. Haven't found what causes the CTD yet when SMP is working, as it's not something I've ever encountered. Enough other people have for it to be a thing, just not one I can fix yet without knowing why.

 

Sooo... which piece is breaking it for the later part of the quest? 

Firstly, the final time I got tied up in ropes, my calves went invisible, but it was workable.

Secondly, after I got the oversized ballgag in the sewers, he says he's going to chain my hands, and then the game crashes again.

Posted
58 minutes ago, bastardopfromhell said:

The Compatibility Tracking Thread claims the current version of DD requires "DD; SKSE 2.0.17-19". I'm on SKSE 2.0.16 and will not update. The OP has no changelog, and the download-dialog only lists the current version.

 

Am i correct to assume in this case i should simply ignore DD and not bother, as i've done in the past?

 

The older DLLs are in this thread still. The other DLL options were removed from the installer because we were asked about how to get the right DLL installed damn near every single page. If you aren't going to update, you'll have to learn to search for yourself on converted SE mod threads... just saying. No one is maintaining that ancient version anymore, I just have it saved because I'm a packrat. Install it as a separate mod, or you'll need to replace it on any future updates. We aren't expecting the DLL to change.

 

Any way, here:

DD DLL only - SKSE 2.0.16 runtime 1.5.80.7z

Posted
34 minutes ago, ChandraArgentis said:

 

Sooo... which piece is breaking it for the later part of the quest? 

Firstly, the final time I got tied up in ropes, my calves went invisible, but it was workable.

Secondly, after I got the oversized ballgag in the sewers, he says he's going to chain my hands, and then the game crashes again.

 

Calves should be fixed with the included DD patch. I'll check again for the next release for anything I might have missed. To fix it yourself before then, follow the steps here:

https://www.loverslab.com/topic/99700-devious-devices-se-51-2021-03-24/page/88/?tab=comments#comment-2944414

 

Sounds like SMP isn't working or SMP is using up too much memory for your setup and pc maybe.

I don't remember going into sewers, so I'm not sure what device is getting equipped there. The chains with the issues are mostly the Heretic chains, but I haven't heard of the wrist causing CTDs unless there's no SMP, but you say it's installed. Can you attach these two logs? Make sure it's skse and not skee.

 

\Documents\My Games\Skyrim Special Edition\SKSE\skse64.log
\Documents\My Games\Skyrim Special Edition\SKSE\hdtSMP64.log

 

If it's the ones I'm thinking of, try replacing these in \meshes\devious\Heretic\Gloves

don't rename them, I've removed HDT despite the name. Make a backup of your original files before replacing them.

 

RestrictiveGlovesHarnessHDT_1.nif

RestrictiveGlovesHarnessHDT_0.nif

Posted
3 hours ago, 45672 said:

 

The sliders imported to sse fine, but it appears as though the functions they're attached to didn't retain the same functionality.

 

 

 

Definitely a custom head mesh. If that mod isn't working for you, you'll need to modify the gags in outfit studio. It will be an import, gags don't have bodyslide because it's expected that everyone uses the same head mesh. The other option is to edit your head in racemenu to fit the gag instead of editing the gag.

Posted (edited)
2 hours ago, zarantha said:

 

Calves should be fixed with the included DD patch. I'll check again for the next release for anything I might have missed. To fix it yourself before then, follow the steps here:

https://www.loverslab.com/topic/99700-devious-devices-se-51-2021-03-24/page/88/?tab=comments#comment-2944414

 

Sounds like SMP isn't working or SMP is using up too much memory for your setup and pc maybe.

I don't remember going into sewers, so I'm not sure what device is getting equipped there. The chains with the issues are mostly the Heretic chains, but I haven't heard of the wrist causing CTDs unless there's no SMP, but you say it's installed. Can you attach these two logs? Make sure it's skse and not skee.

 

\Documents\My Games\Skyrim Special Edition\SKSE\skse64.log
\Documents\My Games\Skyrim Special Edition\SKSE\hdtSMP64.log

 

If it's the ones I'm thinking of, try replacing these in \meshes\devious\Heretic\Gloves

don't rename them, I've removed HDT despite the name. Make a backup of your original files before replacing them.

 

RestrictiveGlovesHarnessHDT_1.nif 1.08 MB · 0 downloads

RestrictiveGlovesHarnessHDT_0.nif 1.08 MB · 0 downloads

 

 

It def isn't a RAM issue.  32gb RAM and a 3090. 

I went back and checked.  The quest is Supply and Demand, and the guy who puts extra shit on you is Vekel.  The maid outfits work fine.  The issue is on the 3rd set of gear (after the gag) where he wants to chain/bind you because "you won't need your hands".

 

Edit: No dice.  Still CTD with those files instead.

hdtSMP64.log skse64.log

Edited by ChandraArgentis
Posted
8 hours ago, zarantha said:

 

Are you using nemesis? If you are, try with fnis only.

 

What do you mean by Nemesis? That a tool I should be using?

Posted
1 hour ago, Boareo said:

What do you mean by Nemesis?

Nemesis is mod what can be used instead of FNIS and DD definitely not like a Nemesis. need use FNIS.

 

Posted (edited)
18 minutes ago, Elsidia said:

It's still put on the same prisoner chains what from Chloe quest.

 

Those don't CTD me.  Also, my follower, Chloe, is already wearing those chains without crashing my game.

Also, I did a little TS because I noticed that I was getting a HDT loading error.  Turns out it was supposedly replaced by RaceMenu HDT.  After disabling HDT 1.5.97, I still CTD/

skse64.log

Edited by ChandraArgentis
Posted
33 minutes ago, Elsidia said:

Nemesis is mod what can be used instead of FNIS and DD definitely not like a Nemesis. need use FNIS.

 

I have been using FNIS 7.6 For Users through the whole process, haven't touched a "Nemesis" program.

Posted
2 hours ago, ChandraArgentis said:

I noticed that I was getting a HDT loading error

I don't found any HDT loading error in your log. Maybe i'm blind. Also your log is more clean as my. But i don't have CTD on that quest.

Test one thing in game - enter in console and type:

Spoiler

help "maid chains"

Write down id

player.additem XX0e8084 1 where XX is your DCL hex load order.

Exit from console and put on maid chains. It CTD?

 

And second question: Are you Khalit or Argorian?

 

Posted

 

4 hours ago, Elsidia said:

I don't found any HDT loading error in your log. Maybe i'm blind. A

 

There was one in the first log, the chinese site HDT DLL and the Nexus one were both installed. Probably because he was trying to use HDT Heels

 

checking plugin C:\Games\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\hdtSMP64.dll
registering plugin listener for SKSE at 4 of 5
plugin C:\Games\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\hdtSMP64.dll (00000001 hdtSSEPhysics 00000001) loaded correctly (handle 4)
checking plugin C:\Games\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\hdtSSEFramework.dll

 

Looks like the chinese site DLL was removed in the second log when he swapped to racemenu heels.

 

@Boareo Make sure you removed all remnants of the old HDT framework - the one from the chines offsite - and only use the Nexus one or the Karonar update to the Nexus HDT SMP. That means get rid of HDT Heels too. HDT Heels and Heel sounds can be replaced by empty esms if they're needed by a mod. I can't tell from the plugin list if they're empty or not.

 

If you're still crashing, please also get a netscriptframework crash log.

https://www.nexusmods.com/skyrimspecialedition/mods/21294

Posted
7 hours ago, Elsidia said:

I don't found any HDT loading error in your log. Maybe i'm blind. Also your log is more clean as my. But i don't have CTD on that quest.

Test one thing in game - enter in console and type:

  Hide contents

help "maid chains"

Write down id

player.additem XX0e8084 1 where XX is your DCL hex load order.

Exit from console and put on maid chains. It CTD?

 

And second question: Are you Khalit or Argorian?

 

 

Yup, it's the Maid Chains.  I loaded up a slightly old save without any significant amount of devices on my character and put them on.  CTD as soon as I put them on.  I'm some variety of human.  Imperial, I think?

I've posted two logs (two different posts).  One of the two had a HDT loading error.  I got rid of the error by redoing some mods, but still got a CTD.

Posted
2 minutes ago, ChandraArgentis said:

 

Yup, it's the Maid Chains.  I loaded up a slightly old save without any significant amount of devices on my character and put them on.  CTD as soon as I put them on.  I'm some variety of human.  Imperial, I think?

I've posted two logs (two different posts).  One of the two had a HDT loading error.  I got rid of the error by redoing some mods, but still got a CTD.

 

I went slightly nuclear on my bodyslide and rebuilt all of the entries for 'chains' with the no HDT variant and it doesn't crash now.

Posted
21 hours ago, zarantha said:

 

Are you using nemesis? If you are, try with fnis only.

Do you know if there might be any other solutions to the issue I'm having?

Posted
7 minutes ago, Boareo said:

Do you know if there might be any other solutions to the issue I'm having?

 

Any errors when running fnis?

Any DAR packs?

 

Do you have other animations that edit walking/running or idles?

Posted
4 hours ago, zarantha said:

 

Any errors when running fnis?

Any DAR packs?

 

Do you have other animations that edit walking/running or idles?

 

As far as I know, I have no errors running FNIS as of now.

 

Next question would be what is a DAR pack.

 

Also, on top of this, I've noticed that initially upon spawning in (using the Devious Starts mod) the animations play correctly (for a few seconds) but then default to the T-Pose for both walk and idle stances. Would this suggest that a mod loading after DD is overriding the animation set?

Posted
22 minutes ago, Boareo said:

 

As far as I know, I have no errors running FNIS as of now.

 

Next question would be what is a DAR pack.

 

Also, on top of this, I've noticed that initially upon spawning in (using the Devious Starts mod) the animations play correctly (for a few seconds) but then default to the T-Pose for both walk and idle stances. Would this suggest that a mod loading after DD is overriding the animation set?

 

Usually it's either Nemesis, which is an alternative to FNIS, or yes, something overwriting the animations for DD. 360 Move is a mod that can cause issues with DD animations.

 

Try running FNIS again and make sure that there are no errors. Copy out the entire text where it ran and paste it in a spoiler here if you're not sure.

 

DAR is the new dynamic animation replacer. I've seen mention on one of the DAR mods that the gliding and a few other odd things with animations could be related to not having enough slots for all the packs installed. The animations for this are separate from both FNIS and Nemesis and don't show up in either.

https://www.nexusmods.com/skyrim/mods/101371

 

If you're not using DAR mods or Nemesis, and don't know what else may be overwriting the animations, you'll need to take apart your load order. Remove everything except DD and it's requirements, and test again. Slowly add your mods back in until you find what is breaking DD.

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