Boareo Posted June 28, 2021 Posted June 28, 2021 Hi, I'm having some issues regarding DD and animations that play when certain devices are equipped. I ought to specify firstly that upon my installing the mod, I mistakenly used the LE versions of Sexlabs, Aroused and ZAZ's pack, resulting in a permanent T-Pose animation. Since installing the correct versions of those mods, almost every animation works, except the few I'm about to specify, which is what I need help with. When Arm restraints are equipped (Armbinders, Straightjackets or Yokes) my character will T-Pose when walking, crouching or idling, so for example, when an armbinder is equipped, while standing still, the arms will be outside of the binder, and when walking forward the character will glide. The catch however is when I select a combat or running stance, the animations will play correctly, as well as other animations like climax animations with devices equipped. Along with this, when a restraint dress is equipped, such as a transparent dress+Yoke, the animation will play all of the time -so while walking and while standing. The conclusion I've reached with that finding is its due to the restraint dress having a custom walk and idle animation, or one that is "loaded correctly" (whatever that means in this context) In turn I presume the issue has something to do with a conflict between regular idle animations and idle animations involving arm restraints, I don't however know where to start with fixing it, so if anyone could help that'd be appreciated. Load order Spoiler Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Special Edition Patch.esp SexLab.esm SexLabAroused.esm Devious Devices - Assets.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm Devious Devices - Contraptions.esm RealisticWaterTwo - Resources.esm ZaZAnimationPack.esm SkyUI_SE.esp SMIM-SE-Merged-All.esp ELFX - Exteriors.esp ELFX - Weathers.esp Vivid WeathersSE.esp EnhancedLightsandFX.esp JKs Skyrim.esp xazPrisonOverhaulPatched.esp Skyrim Flora Overhaul.esp Hothtrooper44_ArmorCompilation.esp Deviously Cursed Loot.esp Devious Lore.esp Laura's Bondage Shop.esp Immersive Patrols II.esp Devious Cidhna.esp Devious Heatrise.esp DeviousMimicClothes.esp icepenguinworldmapclassic.esp Deviously Enslaved.esp DeviousCarriages.esp submissivelola_est.esp Apocalypse - Magic of Skyrim.esp CBBE.esp DD_Helpers.esp Celes Rogue Armor CBBE.esp Devious Arachnophobia.esp Devious Devices SE patch.esp DeviousCarriagesBFTPatch.esp dD Enchanted Chests.esp FNIS.esp FNISspells.esp Hothtrooper44_Armor_Ecksstra.esp KS Hairdo's.esp LazyBodyEdit.esp RaceMenuHH.esp RaceMenu.esp RaceMenuPlugin.esp RaceMenuMorphsCBBE.esp SRR Comments - Patch.esp SRR Comments Standalone.esp TheEyesOfBeauty.esp Vivid Weathers SE - Summer Season.esp XPMSE.esp Devious Dragon Priest Masks.esp Devious Dragon Priest Masks1.esp Immersive Citizens - AI Overhaul.esp Relationship Dialogue Overhaul.esp Alternate Start - Live Another Life.esp Deviously Cursed Loot LAL AddOn.esp MoreDeviousStarts.esp ELFXEnhancer.esp RealisticWaterTwo.esp
zarantha Posted June 28, 2021 Posted June 28, 2021 1 hour ago, Boareo said: Hi, I'm having some issues regarding DD and animations that play when certain devices are equipped. I ought to specify firstly that upon my installing the mod, I mistakenly used the LE versions of Sexlabs, Aroused and ZAZ's pack, resulting in a permanent T-Pose animation. Since installing the correct versions of those mods, almost every animation works, except the few I'm about to specify, which is what I need help with. When Arm restraints are equipped (Armbinders, Straightjackets or Yokes) my character will T-Pose when walking, crouching or idling, so for example, when an armbinder is equipped, while standing still, the arms will be outside of the binder, and when walking forward the character will glide. The catch however is when I select a combat or running stance, the animations will play correctly, as well as other animations like climax animations with devices equipped. Along with this, when a restraint dress is equipped, such as a transparent dress+Yoke, the animation will play all of the time -so while walking and while standing. The conclusion I've reached with that finding is its due to the restraint dress having a custom walk and idle animation, or one that is "loaded correctly" (whatever that means in this context) In turn I presume the issue has something to do with a conflict between regular idle animations and idle animations involving arm restraints, I don't however know where to start with fixing it, so if anyone could help that'd be appreciated. Load order Reveal hidden contents Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Special Edition Patch.esp SexLab.esm SexLabAroused.esm Devious Devices - Assets.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm Devious Devices - Contraptions.esm RealisticWaterTwo - Resources.esm ZaZAnimationPack.esm SkyUI_SE.esp SMIM-SE-Merged-All.esp ELFX - Exteriors.esp ELFX - Weathers.esp Vivid WeathersSE.esp EnhancedLightsandFX.esp JKs Skyrim.esp xazPrisonOverhaulPatched.esp Skyrim Flora Overhaul.esp Hothtrooper44_ArmorCompilation.esp Deviously Cursed Loot.esp Devious Lore.esp Laura's Bondage Shop.esp Immersive Patrols II.esp Devious Cidhna.esp Devious Heatrise.esp DeviousMimicClothes.esp icepenguinworldmapclassic.esp Deviously Enslaved.esp DeviousCarriages.esp submissivelola_est.esp Apocalypse - Magic of Skyrim.esp CBBE.esp DD_Helpers.esp Celes Rogue Armor CBBE.esp Devious Arachnophobia.esp Devious Devices SE patch.esp DeviousCarriagesBFTPatch.esp dD Enchanted Chests.esp FNIS.esp FNISspells.esp Hothtrooper44_Armor_Ecksstra.esp KS Hairdo's.esp LazyBodyEdit.esp RaceMenuHH.esp RaceMenu.esp RaceMenuPlugin.esp RaceMenuMorphsCBBE.esp SRR Comments - Patch.esp SRR Comments Standalone.esp TheEyesOfBeauty.esp Vivid Weathers SE - Summer Season.esp XPMSE.esp Devious Dragon Priest Masks.esp Devious Dragon Priest Masks1.esp Immersive Citizens - AI Overhaul.esp Relationship Dialogue Overhaul.esp Alternate Start - Live Another Life.esp Deviously Cursed Loot LAL AddOn.esp MoreDeviousStarts.esp ELFXEnhancer.esp RealisticWaterTwo.esp Are you using nemesis? If you are, try with fnis only.
zarantha Posted June 28, 2021 Posted June 28, 2021 6 hours ago, 45672 said: I know this has already been posted here, but it would be nice to something akin to racemenu adjustable gags implemented in some fashion, or if it's already been done, someone can point me in the right direction. If you're using a standard head mesh, then make sure you have MFG Fix installed. That will open the mouth so the gag is in the right place. If you have a non standard head mesh, maybe this: https://www.loverslab.com/files/file/6267-racemenu-adjustable-ball-gags/ You'll likely need to run it through CAO, but it shouldn't need anything special to convert it.
Azazemon Posted June 28, 2021 Posted June 28, 2021 On 6/24/2021 at 5:47 PM, zarantha said: Make sure you haven't installed any of the mods that are known to conflict - those are listed in the troubleshooting post. I must suck at reading. I didn't know there was a troubleshooting post. Thank you, this'll definitely help with any future mods I install.
45672 Posted June 28, 2021 Posted June 28, 2021 1 hour ago, zarantha said: If you're using a standard head mesh, then make sure you have MFG Fix installed. That will open the mouth so the gag is in the right place. If you have a non standard head mesh, maybe this: https://www.loverslab.com/files/file/6267-racemenu-adjustable-ball-gags/ You'll likely need to run it through CAO, but it shouldn't need anything special to convert it. I did not know this, thank you. Ill try it when possible
45672 Posted June 28, 2021 Posted June 28, 2021 2 hours ago, zarantha said: If you're using a standard head mesh, then make sure you have MFG Fix installed. That will open the mouth so the gag is in the right place. If you have a non standard head mesh, maybe this: https://www.loverslab.com/files/file/6267-racemenu-adjustable-ball-gags/ You'll likely need to run it through CAO, but it shouldn't need anything special to convert it. The sliders imported to sse fine, but it appears as though the functions they're attached to didn't retain the same functionality.
bastardopfromhell Posted June 29, 2021 Posted June 29, 2021 The Compatibility Tracking Thread claims the current version of DD requires "DD; SKSE 2.0.17-19". I'm on SKSE 2.0.16 and will not update. The OP has no changelog, and the download-dialog only lists the current version. Am i correct to assume in this case i should simply ignore DD and not bother, as i've done in the past?
ChandraArgentis Posted June 29, 2021 Posted June 29, 2021 On 6/27/2021 at 7:46 PM, zarantha said: It happens sometimes, which is one reason for the no HDT versions of several chains. Haven't found what causes the CTD yet when SMP is working, as it's not something I've ever encountered. Enough other people have for it to be a thing, just not one I can fix yet without knowing why. Sooo... which piece is breaking it for the later part of the quest? Firstly, the final time I got tied up in ropes, my calves went invisible, but it was workable. Secondly, after I got the oversized ballgag in the sewers, he says he's going to chain my hands, and then the game crashes again.
zarantha Posted June 29, 2021 Posted June 29, 2021 58 minutes ago, bastardopfromhell said: The Compatibility Tracking Thread claims the current version of DD requires "DD; SKSE 2.0.17-19". I'm on SKSE 2.0.16 and will not update. The OP has no changelog, and the download-dialog only lists the current version. Am i correct to assume in this case i should simply ignore DD and not bother, as i've done in the past? The older DLLs are in this thread still. The other DLL options were removed from the installer because we were asked about how to get the right DLL installed damn near every single page. If you aren't going to update, you'll have to learn to search for yourself on converted SE mod threads... just saying. No one is maintaining that ancient version anymore, I just have it saved because I'm a packrat. Install it as a separate mod, or you'll need to replace it on any future updates. We aren't expecting the DLL to change. Any way, here: DD DLL only - SKSE 2.0.16 runtime 1.5.80.7z
zarantha Posted June 29, 2021 Posted June 29, 2021 34 minutes ago, ChandraArgentis said: Sooo... which piece is breaking it for the later part of the quest? Firstly, the final time I got tied up in ropes, my calves went invisible, but it was workable. Secondly, after I got the oversized ballgag in the sewers, he says he's going to chain my hands, and then the game crashes again. Calves should be fixed with the included DD patch. I'll check again for the next release for anything I might have missed. To fix it yourself before then, follow the steps here: https://www.loverslab.com/topic/99700-devious-devices-se-51-2021-03-24/page/88/?tab=comments#comment-2944414 Sounds like SMP isn't working or SMP is using up too much memory for your setup and pc maybe. I don't remember going into sewers, so I'm not sure what device is getting equipped there. The chains with the issues are mostly the Heretic chains, but I haven't heard of the wrist causing CTDs unless there's no SMP, but you say it's installed. Can you attach these two logs? Make sure it's skse and not skee. \Documents\My Games\Skyrim Special Edition\SKSE\skse64.log \Documents\My Games\Skyrim Special Edition\SKSE\hdtSMP64.log If it's the ones I'm thinking of, try replacing these in \meshes\devious\Heretic\Gloves don't rename them, I've removed HDT despite the name. Make a backup of your original files before replacing them. RestrictiveGlovesHarnessHDT_1.nif RestrictiveGlovesHarnessHDT_0.nif
zarantha Posted June 29, 2021 Posted June 29, 2021 3 hours ago, 45672 said: The sliders imported to sse fine, but it appears as though the functions they're attached to didn't retain the same functionality. Definitely a custom head mesh. If that mod isn't working for you, you'll need to modify the gags in outfit studio. It will be an import, gags don't have bodyslide because it's expected that everyone uses the same head mesh. The other option is to edit your head in racemenu to fit the gag instead of editing the gag.
ChandraArgentis Posted June 29, 2021 Posted June 29, 2021 (edited) 2 hours ago, zarantha said: Calves should be fixed with the included DD patch. I'll check again for the next release for anything I might have missed. To fix it yourself before then, follow the steps here: https://www.loverslab.com/topic/99700-devious-devices-se-51-2021-03-24/page/88/?tab=comments#comment-2944414 Sounds like SMP isn't working or SMP is using up too much memory for your setup and pc maybe. I don't remember going into sewers, so I'm not sure what device is getting equipped there. The chains with the issues are mostly the Heretic chains, but I haven't heard of the wrist causing CTDs unless there's no SMP, but you say it's installed. Can you attach these two logs? Make sure it's skse and not skee. \Documents\My Games\Skyrim Special Edition\SKSE\skse64.log \Documents\My Games\Skyrim Special Edition\SKSE\hdtSMP64.log If it's the ones I'm thinking of, try replacing these in \meshes\devious\Heretic\Gloves don't rename them, I've removed HDT despite the name. Make a backup of your original files before replacing them. RestrictiveGlovesHarnessHDT_1.nif 1.08 MB · 0 downloads RestrictiveGlovesHarnessHDT_0.nif 1.08 MB · 0 downloads It def isn't a RAM issue. 32gb RAM and a 3090. I went back and checked. The quest is Supply and Demand, and the guy who puts extra shit on you is Vekel. The maid outfits work fine. The issue is on the 3rd set of gear (after the gag) where he wants to chain/bind you because "you won't need your hands". Edit: No dice. Still CTD with those files instead. hdtSMP64.log skse64.log Edited June 29, 2021 by ChandraArgentis
Boareo Posted June 29, 2021 Posted June 29, 2021 8 hours ago, zarantha said: Are you using nemesis? If you are, try with fnis only. What do you mean by Nemesis? That a tool I should be using?
Elsidia Posted June 29, 2021 Posted June 29, 2021 1 hour ago, Boareo said: What do you mean by Nemesis? Nemesis is mod what can be used instead of FNIS and DD definitely not like a Nemesis. need use FNIS.
Elsidia Posted June 29, 2021 Posted June 29, 2021 1 hour ago, ChandraArgentis said: you won't need your hands It's still put on the same prisoner chains what from Chloe quest.
ChandraArgentis Posted June 29, 2021 Posted June 29, 2021 (edited) 18 minutes ago, Elsidia said: It's still put on the same prisoner chains what from Chloe quest. Those don't CTD me. Also, my follower, Chloe, is already wearing those chains without crashing my game. Also, I did a little TS because I noticed that I was getting a HDT loading error. Turns out it was supposedly replaced by RaceMenu HDT. After disabling HDT 1.5.97, I still CTD/ skse64.log Edited June 29, 2021 by ChandraArgentis
Boareo Posted June 29, 2021 Posted June 29, 2021 33 minutes ago, Elsidia said: Nemesis is mod what can be used instead of FNIS and DD definitely not like a Nemesis. need use FNIS. I have been using FNIS 7.6 For Users through the whole process, haven't touched a "Nemesis" program.
Elsidia Posted June 29, 2021 Posted June 29, 2021 2 hours ago, ChandraArgentis said: I noticed that I was getting a HDT loading error I don't found any HDT loading error in your log. Maybe i'm blind. Also your log is more clean as my. But i don't have CTD on that quest. Test one thing in game - enter in console and type: Spoiler help "maid chains" Write down id player.additem XX0e8084 1 where XX is your DCL hex load order. Exit from console and put on maid chains. It CTD? And second question: Are you Khalit or Argorian?
zarantha Posted June 29, 2021 Posted June 29, 2021 4 hours ago, Elsidia said: I don't found any HDT loading error in your log. Maybe i'm blind. A There was one in the first log, the chinese site HDT DLL and the Nexus one were both installed. Probably because he was trying to use HDT Heels checking plugin C:\Games\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\hdtSMP64.dll registering plugin listener for SKSE at 4 of 5 plugin C:\Games\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\hdtSMP64.dll (00000001 hdtSSEPhysics 00000001) loaded correctly (handle 4) checking plugin C:\Games\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\hdtSSEFramework.dll Looks like the chinese site DLL was removed in the second log when he swapped to racemenu heels. @Boareo Make sure you removed all remnants of the old HDT framework - the one from the chines offsite - and only use the Nexus one or the Karonar update to the Nexus HDT SMP. That means get rid of HDT Heels too. HDT Heels and Heel sounds can be replaced by empty esms if they're needed by a mod. I can't tell from the plugin list if they're empty or not. If you're still crashing, please also get a netscriptframework crash log. https://www.nexusmods.com/skyrimspecialedition/mods/21294
ChandraArgentis Posted June 29, 2021 Posted June 29, 2021 7 hours ago, Elsidia said: I don't found any HDT loading error in your log. Maybe i'm blind. Also your log is more clean as my. But i don't have CTD on that quest. Test one thing in game - enter in console and type: Hide contents help "maid chains" Write down id player.additem XX0e8084 1 where XX is your DCL hex load order. Exit from console and put on maid chains. It CTD? And second question: Are you Khalit or Argorian? Yup, it's the Maid Chains. I loaded up a slightly old save without any significant amount of devices on my character and put them on. CTD as soon as I put them on. I'm some variety of human. Imperial, I think? I've posted two logs (two different posts). One of the two had a HDT loading error. I got rid of the error by redoing some mods, but still got a CTD.
ChandraArgentis Posted June 29, 2021 Posted June 29, 2021 2 minutes ago, ChandraArgentis said: Yup, it's the Maid Chains. I loaded up a slightly old save without any significant amount of devices on my character and put them on. CTD as soon as I put them on. I'm some variety of human. Imperial, I think? I've posted two logs (two different posts). One of the two had a HDT loading error. I got rid of the error by redoing some mods, but still got a CTD. I went slightly nuclear on my bodyslide and rebuilt all of the entries for 'chains' with the no HDT variant and it doesn't crash now.
Boareo Posted June 29, 2021 Posted June 29, 2021 21 hours ago, zarantha said: Are you using nemesis? If you are, try with fnis only. Do you know if there might be any other solutions to the issue I'm having?
zarantha Posted June 29, 2021 Posted June 29, 2021 7 minutes ago, Boareo said: Do you know if there might be any other solutions to the issue I'm having? Any errors when running fnis? Any DAR packs? Do you have other animations that edit walking/running or idles?
Boareo Posted June 29, 2021 Posted June 29, 2021 4 hours ago, zarantha said: Any errors when running fnis? Any DAR packs? Do you have other animations that edit walking/running or idles? As far as I know, I have no errors running FNIS as of now. Next question would be what is a DAR pack. Also, on top of this, I've noticed that initially upon spawning in (using the Devious Starts mod) the animations play correctly (for a few seconds) but then default to the T-Pose for both walk and idle stances. Would this suggest that a mod loading after DD is overriding the animation set?
zarantha Posted June 29, 2021 Posted June 29, 2021 22 minutes ago, Boareo said: As far as I know, I have no errors running FNIS as of now. Next question would be what is a DAR pack. Also, on top of this, I've noticed that initially upon spawning in (using the Devious Starts mod) the animations play correctly (for a few seconds) but then default to the T-Pose for both walk and idle stances. Would this suggest that a mod loading after DD is overriding the animation set? Usually it's either Nemesis, which is an alternative to FNIS, or yes, something overwriting the animations for DD. 360 Move is a mod that can cause issues with DD animations. Try running FNIS again and make sure that there are no errors. Copy out the entire text where it ran and paste it in a spoiler here if you're not sure. DAR is the new dynamic animation replacer. I've seen mention on one of the DAR mods that the gliding and a few other odd things with animations could be related to not having enough slots for all the packs installed. The animations for this are separate from both FNIS and Nemesis and don't show up in either. https://www.nexusmods.com/skyrim/mods/101371 If you're not using DAR mods or Nemesis, and don't know what else may be overwriting the animations, you'll need to take apart your load order. Remove everything except DD and it's requirements, and test again. Slowly add your mods back in until you find what is breaking DD.
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