Jump to content

Recommended Posts

Posted
1 hour ago, recentcabbage said:

Came across a problem with the feet shackle missing texture. I guessed the cause is:

mesh/zaz/zazanklechainsragdolls_1_go.nif

point to

textures\devious\cursedloot\mixedzazmetals01.dds(checked in outfit studio)

,but I don't have cursedloot.

Earlier in the thread OP posted a fix that will let the metal textures show without having Cursed Loot.

Posted
On 3/27/2021 at 10:16 PM, zarantha said:

 

I don't remember. Do you see it on a new game, or with only DD and it's requirements?

No old DD patches installed?

Nothing overwriting DD?

Did you remove DD 4.3 if you had it before installing 5.1?

 

 

Looks like zadlibs may be incorrect:

 

ERROR: Method ReEquipExistingDevice not found on zadlibs. Aborting call and returning None

ERROR: Method CleanupDevices not found on zadlibs. Aborting call and returning None

 

I'd expect this with an old DD version of that script, or an old SLIF patch. If you use SLIF, i've got updated patches on the troubleshooting post.

 

So I found the failure it's DeviousAdventuresSE which caused it. It seems pretty unstable and buggy after I read the comment section.

Does anyone know an alternative mod?

Posted
18 hours ago, zarantha said:

 

No, it's not required.

 

Uninstall all versions of DD, and all patches you have for DD. You've got something overriding scripts that have been fixed.

Install only the 5.1 installer from the first post on this page.

 

What mod manager are you using?

i don't believe I have any patches for DD, unless you mean DD assets, expansions and equip. I also downloaded v5.1 from the mega link in the file page.

Posted
2 hours ago, TheOrdinator said:

Earlier in the thread OP posted a fix that will let the metal textures show without having Cursed Loot.

Thanks for your help, then it's strange that they didnt fix the problem for a long time.

I figured out 'cursedlot' here was not the mod but a folder in DD/texture later on, and solved the problem simply by dragging the cursedloot folder from old DD texture. 

Posted

I was finally was able to construct some zbfcuffs, so I guess DD is now working for me. Most of the other items don't show up yet, but I suppose they will when I have more smithing skill.

 

It was quite a long struggle, with many false starts. In case it happens again, I think I should write down the nature of the problem.  The problem was with the Character Making Extender, which is required by the Race Menu, which is required by XP32 Maximum Skeleton Extended, which is required by DD. The Character Making Extender is obsolete, so installing it corrupts all the mods that depend on it. However, I was able to identify four files which are obsolete and can be manually removed without harm. Having done that, I had to uninstall and reinstall all of the dependent mods, in order to get DD working. I am surprised this hasn't happened before.

 

Now, I can finally start to have some fun.

cme bug.jpg

Posted
2 hours ago, Faustling said:

The problem was with the Character Making Extender, which is required by the Race Menu, which is required by XP32 Maximum Skeleton Extended, which is required by DD.

ECE is not a requirement for Racemenu, at all, never has been. And indeed, the ECE install gives the user several versions of the dll for the different game versions, so unless users remove them manually they'll fail to load and probably produce a crash at game launch, a poor install design imo.

Posted
18 hours ago, Kikaxe said:

I'm gonna convert Devious Devices into TBD.

I can't wait for you to do so :D  I'm so tired of the cbbe meshes on the tbd body... simply doesn't work

So, thank you.

For what not to use physics on, maybe the chasity belts? If they have pyhsics and would jiggle around it would look unreal, wouldn't it?

Posted
2 hours ago, KLM_017 said:

For what not to use physics on, maybe the chasity belts?

As i know a little of physics if you don't use physics on belts, it's not jiggle but if butt or belly have physics it will jiggle into chastity belt and clipping in movement.

You must choose between two evils: jiggle a belts, or clipping a belts.

 

Posted

Found another issue with the UUNP bodyslides for the pony boots. In the esp they have only slot 37 but the nif has 37 and 38, so the calves part will be invisible.

Posted
8 hours ago, KLM_017 said:

For what not to use physics on, maybe the chasity belts? If they have pyhsics and would jiggle around it would look unreal, wouldn't it?

6 hours ago, Elsidia said:

As i know a little of physics if you don't use physics on belts, it's not jiggle but if butt or belly have physics it will jiggle into chastity belt and clipping in movement.

You must choose between two evils: jiggle a belts, or clipping a belts.

TY 4 suggestion. So that metal underwear w/ locks has physics on it too?
I gotta work on CBEEtoTBD first then. Cyall soon

Posted
22 minutes ago, Kikaxe said:

underwear w/ locks has physics on it too?

If TBD have butt or belly physics then need.  I say that butt physics not related to belts, because on back belts have small line what not affect by butt physics. But belly definitely yes - need.

Also bra need physics or breasts will be bounce out of metal bra.

Posted
15 hours ago, Just Don't said:

ECE is not a requirement for Racemenu, at all, never has been. And indeed, the ECE install gives the user several versions of the dll for the different game versions, so unless users remove them manually they'll fail to load and probably produce a crash at game launch, a poor install design imo.

Damn, you're right. That was a requirement for a different mod, and I'm not even sure which one.

 

Posted

I don't know what's wrong. i have updated every mod this needs i have updated skse i have ran finis bodyslide and no matter what it refuses to install on a new character after loading the new save.

Posted

Hi all.

 

I'm encountering a weird conflict with DD and FNIS Sexy Move. Whenever I select a Sexy Move, it will sometimes instead use a random DD animation. This goes for any NPC with an SM assignment. The only workaround I found right now is to make only my player character use Sexy Move animations. By this, I mean by selecting the Vanilla walk as "unexcluded," hoping NPC's use the Vanilla walk, and assigning that walk to any female NPC that has a bugged out SM animation. My player character remains unaffected by this bug as long as I don't select other SM types (currently using SM 7). 

 

I tried using FNIS Player Exclusive Animations and the Nemesis Engine counterpart, but I haven't had much luck. The animations don't play when I select the option even with all the relevant .hkx files.

 

Does anyone else have this weird problem? It's not game breaking but I'd like to have Sexy Move work together with Devious Devices.

 

Thanks.

Posted
15 minutes ago, Lurking_Garbage said:

Does anyone else have this weird problem?

 

I do not have that problem.

 

I use DD SE 5.1 and FNIS PCEA2 and FNIS Sexy Move, and all the female NPCs in my game use various random sexy move animations. For my player character, I use Sexy Move 4 and FNIS Sexy Move's 360 movement feature.

 

Both NPC and player animations all work well for me. The only issue I have is that after heavy bondage items (e.g. yoke, armbinder, etc.) are removed, I have to toggle FNIS Sexy Move's 360 movement off and on again.

Posted
2 hours ago, Herowynne said:

 

I do not have that problem.

 

I use DD SE 5.1 and FNIS PCEA2 and FNIS Sexy Move, and all the female NPCs in my game use various random sexy move animations. For my player character, I use Sexy Move 4 and FNIS Sexy Move's 360 movement feature.

 

Both NPC and player animations all work well for me. The only issue I have is that after heavy bondage items (e.g. yoke, armbinder, etc.) are removed, I have to toggle FNIS Sexy Move's 360 movement off and on again.

 

Well, that's an unfortunate shame for me then. I can live with just my character with SM, anyways. 

Posted
2 hours ago, Lurking_Garbage said:

Hi all.

 

I'm encountering a weird conflict with DD and FNIS Sexy Move. Whenever I select a Sexy Move, it will sometimes instead use a random DD animation. This goes for any NPC with an SM assignment. The only workaround I found right now is to make only my player character use Sexy Move animations. By this, I mean by selecting the Vanilla walk as "unexcluded," hoping NPC's use the Vanilla walk, and assigning that walk to any female NPC that has a bugged out SM animation. My player character remains unaffected by this bug as long as I don't select other SM types (currently using SM 7). 

 

I tried using FNIS Player Exclusive Animations and the Nemesis Engine counterpart, but I haven't had much luck. The animations don't play when I select the option even with all the relevant .hkx files.

 

Does anyone else have this weird problem? It's not game breaking but I'd like to have Sexy Move work together with Devious Devices.

 

Thanks.

Hi, I used to have the same problem, and I used this fix to solve the overlap between DD animations and FNIS Sexy Move:

 

Posted
On 4/2/2021 at 4:55 PM, dedbear said:

i don't believe I have any patches for DD, unless you mean DD assets, expansions and equip. I also downloaded v5.1 from the mega link in the file page.

 

DD assets and expansion are included in the DD 5.1 download. If you have them installed separately, that is a problem - remove them. All you need is the 5.1 SE download.

DD equip is a separate mod and is fine.

 

Make sure nothing is overwriting DD in MO2.

Make sure you have nothing installed manually in your actual Data folder in the skyrim se path.

Posted
On 4/2/2021 at 2:36 AM, bruceadam said:

 

SO maybe if u could upload the dll for skse 2.0.15 :sweat_smile:. I swept though the forum and unfortunately all the mega links for the older version of ddls are down. :(

 

I gave you the direct link to where I attached the DLL to a post in one of my replies to you. You're only the second person to ask in over a year, any mod that's still maintained has been updated. Maybe you should update your skse and drop the mods that aren't maintained anymore...

 

2.0.15 is directly attached to this post. Click the attachment. I hope you understand this time.

 

Posted
On 4/2/2021 at 5:26 PM, recentcabbage said:

Thanks for your help, then it's strange that they didnt fix the problem for a long time.

I figured out 'cursedlot' here was not the mod but a folder in DD/texture later on, and solved the problem simply by dragging the cursedloot folder from old DD texture. 

 

That's because people were complaining about duplicate files when using cursed loot. So the mod author removed the duplicate files, which revealed this problem.

Posted
On 4/2/2021 at 9:29 PM, grimzombie said:

Currently having an odd issue. I'm using vortex and I have a 3bbb body just for general information. Most devices work fine and dandy, however some give me an invisible body and other make my characters wrists and shins invisible. I'm not to sharp when it comes to the more informative side of modding so I'm not quite sure what the issue could be?

 

Here is a piece working fine, physics work, no missing textures E.G

image.png.a232f8c20b4b1ce765af183fb62d5fb9.png

 

Now here is an example of a piece of the same type of armour in a different colour but for some reason has invisible segments.

image.png.0a1caba23ed50e3f5d359ed946e26111.png

 

And lastly a piece that has physics but the body is invisible.

image.png.c8561477d6437bb682d5b14d56a75ce0.png

 

Now it might be worth mentioning that the last image is from an arachnophobia mod that doesn't have any unique assets of its own but just makes use of ones from DD, however these problems still exists around some of the DD items, mainly rope but I've yet to experiment deeply to find if there is anything else.

 

Can't seem to figure out the root cause, any suggestions?

 

Names of the outfits in game?

 

If arachnophobia copied armor and armor addons from DD to rename to it's own unique items, you will probably need to add forearms and calves to those armor addons in that esp. I've done this in the 'Devious Devices SE patch.esp' for DD items.

 

The last one looks like the reference mesh is missing, or something else weird going on with it. I haven't seen this in any of the bodyslides I've built.

Are you using the 3bbb conversion linked on the troubleshooting post?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...