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Posted
2 hours ago, zarantha said:

 

I don't remember. Do you see it on a new game, or with only DD and it's requirements?

No old DD patches installed?

Nothing overwriting DD?

Did you remove DD 4.3 if you had it before installing 5.1?

 

 

Looks like zadlibs may be incorrect:

 

ERROR: Method ReEquipExistingDevice not found on zadlibs. Aborting call and returning None

ERROR: Method CleanupDevices not found on zadlibs. Aborting call and returning None

 

I'd expect this with an old DD version of that script, or an old SLIF patch. If you use SLIF, i've got updated patches on the troubleshooting post.

 

I will check that tommorow again, thanks. I had 5.0 before installed.

Posted
4 hours ago, zarantha said:

 

I don't know what to say. The boots all started working for me after installing racemenu heels, and before that, the ones that were built in bodyslide were working even if others weren't.

 

Maybe do another batch build, and make sure you do the hdt or no hdt chains group, as the heretic restrictive boots are in there? shouldn't matter which one you pick, just rebuild them.

ok , so i was tinkering a little bit with bodyslide. it seems that bhunp conversion(i forgot to mention about bhunp, sorry) is doing something with it, because when i build the UUNP version, heels do work(except for bhunp physics, of course), but when i build the bhunp conversion one, heels stop working, but physics begin to work. 

any ideas? ty in advance.

UPD : seems like the bhunp conversion was the problem, got solved it by multiple batch builds in bodyslide. 

Posted
1 hour ago, yeetwawawa said:

ok , so i was tinkering a little bit with bodyslide. it seems that bhunp conversion(i forgot to mention about bhunp, sorry) is doing something with it, because when i build the UUNP version, heels do work(except for bhunp physics, of course), but when i build the bhunp conversion one, heels stop working, but physics begin to work. 

any ideas? ty in advance.

UPD : seems like the bhunp conversion was the problem, got solved it by multiple batch builds in bodyslide. 

 

My best guess would be to just open it in outfit studio and resave the project again. I've had outfit studio want to convert meshes to SE thinking they're LE, even if I already converted them. Maybe some tinkering along those lines is all that's needed?

Posted
5 hours ago, zarantha said:

 

New game is required for DD 5.x and DCL 9.0. You should not use a save that had an older version of DD installed ever.

I was just hoping to re-find 4.3 files. My game has decided to have other mod issues. I just recently decided to play around with DD so I don't NEED it (just want, my save doesn't depend on it)

Posted
11 minutes ago, MRGBHC said:

I was just hoping to re-find 4.3 files. My game has decided to have other mod issues. I just recently decided to play around with DD so I don't NEED it (just want, my save doesn't depend on it)

 

4.3 isn't available any more, kimy only supports the latest. The reason I said that is because you said you upgraded, which is not allowed.

Do you see an issue with DD on a new game? The behavior you are describing sounds like you had DD 4.3 on there before at some point. even if you removed it and haven't used it for a while.

 

You could try cleaning the save with fallrim tools.

 

Posted

Any chance of support for older skse versions? I'm still on 2.0.15. Skyrim SE 1.5.73.

 

If not I could look into compiling but not sure how to go about it. I haven't ever compiled skse dlls.

Posted

I'm having an issue where two of the devices seem to be missing textures; they're just bright purple. It's the black steel fetters and steel manacles. Everything else is fine and the animations work, they just don't have proper textures. Anyone else have this?

Posted

Is there a way to make this play nice with EVG Conditional Idles? I think that mod adds tons of immersion so I'd like to keep it, but sadly it seems to overwrite everything in DD (and SD+ for that matter), so my char is covering up her privates while in bondage etc.

Posted
12 hours ago, Ɲσχтυяη said:

I will check that tommorow again, thanks

Check then crdeMariaEden (6A00A463) too - it's have ton of problems by init quest depend of papyrus log.

Posted
7 hours ago, zarantha said:

 

4.3 isn't available any more, kimy only supports the latest. The reason I said that is because you said you upgraded, which is not allowed.

Do you see an issue with DD on a new game? The behavior you are describing sounds like you had DD 4.3 on there before at some point. even if you removed it and haven't used it for a while.

 

You could try cleaning the save with fallrim tools.

 

I'll try to explain my issues: I have a save going where 4.3 was installed but not active. I would play it occasionally but it always seemed glitchy, so I never saved with it on. My save recently decided to not accept new outfit mods, so I've been getting new versions of different mods. Not seeing a new save as a requirement for DD, I installed the newer version but decided to research the 'glitches' I had previously. I found similar issues with fixes, so I thought I'd try. Now, here we are. To be clear, 4.3 is gone as I was foolish and uninstalled and removed archive 

Posted
5 hours ago, ssskn said:

Any chance of support for older skse versions? I'm still on 2.0.15. Skyrim SE 1.5.73.

 

If not I could look into compiling but not sure how to go about it. I haven't ever compiled skse dlls.

 

The older versions of the DLLs are probably still around, the DLL hasn't changed at all. I think you're the first person to ask in a year, so no, I won't be putting the old DLLs back into the installer. All that did was confuse everybody else.

 

For yourself, just keep a copy of the DLL as a separate mod until you update SKSE, then when DD updates you don't have to go looking for it again.

 

Since I don't feel like searching today, here it is from my backups:

SKSE 2.0.15 runtime 1.5.73.7z

 

Posted
On 3/27/2021 at 11:55 AM, zarantha said:

 

Ok, downloaded 5.1 again just now, to make it fair.

Then loaded up UNP. Batch built to the UNPBB preset and the UNP Special body.

 

I have:

UNP Female Body Renewal

Bodyslide and Outfit Studio - Legacy UUNP (for SE)

DD 5.1 with UNP options. BRRF and For Him installed.

 

Both elbowbinders are visible. There is clipping on this preset, I have a feeling I used a different one a few months ago. I am not going to check every preset out there for UNP, that way lies madness. I may fix for specific presets if there's an ask.

 

Anyway, so what ever is causing them to be invisible in your game is either a config issue on your end (your paths looked ok if that's where your skyrim is actually installed to) or you have a conflict somewhere in your load order. Have you already taken it down to just DD and it's requirements? If so, check your actual skyrim data folder and make sure there are no mesh or texture folders in there.

 

Untouched Data folder should look like this when used with MO2:
 

  Reveal hidden contents

image.png.0c1e78f3f0ac659f150f47c03310f1e5.png

 

Proof i'm not crazy and they are there, if not as 'perfect' as I remember:

  Reveal hidden contents

Ebonite:

 

image.png.838b80a5327fd3b9c7f3f657d94f8f7b.png

 

Leather:

image.png.39bc4c03a0b4319614ddc3205f1034d6.png

 

 

Please find screenshot of my data folder below, seems that it's fine.

Spoiler

image.png.788e4cf5fc873ddd6457039552f0dd15.png

 

 

 

And my load order after removing most of the unnecessary mods

Spoiler

# This file was automatically generated by Mod Organizer.
Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Special Edition Patch.esp
SexLab.esm
Devious Devices - Assets.esm
SexLabAroused.esm
Devious Devices - Integration.esm
Devious Devices - Expansion.esm
Devious Devices - Contraptions.esm
Heels Sound.esm
Schlongs of Skyrim - Core.esm
Remove Mods from System Menu.esl
SkyUI_SE.esp
Devious Devices For Him.esp
Devious Devices - BRRF.esp
Devious Devices SE patch.esp
RaceMenuMorphsUUNP.esp
SOSRaceMenu.esp
SGEyebrows.esp
FNIS.esp
KSHairdosSMP.esp
KS Hairdo's.esp
Schlongs of Skyrim.esp
SOS - Smurf Average Addon.esp
SOS - VectorPlexus Muscular Addon.esp
SOS - VectorPlexus Regular Addon.esp
SkyHUD.esp
RaceMenu.esp
XPMSE.esp
RaceMenuPlugin.esp
RaceMenuHH.esp
UIExtensions.esp
AddItemMenuSE.esp
SINful CBP.esp
SOS - Pubic Hair for Females Addon.esp
Alternate Start - Live Another Life.esp

 

So, the issue is quite beyond me, maybe I should keep using DD 5.0... ?Anyway, thank you so much for your help, I really appreciate it.

Posted
5 hours ago, InsanityFactor said:

I'm having an issue where two of the devices seem to be missing textures; they're just bright purple. It's the black steel fetters and steel manacles. Everything else is fine and the animations work, they just don't have proper textures. Anyone else have this?

 

I checked this for someone else a few pages back. They're fine, so you have an incomplete install. Try reinstalling DD. If you're on NMM, that's the problem, it likes to not install everything for a large mod.

Posted
1 hour ago, MRGBHC said:

I'll try to explain my issues: I have a save going where 4.3 was installed but not active. I would play it occasionally but it always seemed glitchy, so I never saved with it on. My save recently decided to not accept new outfit mods, so I've been getting new versions of different mods. Not seeing a new save as a requirement for DD, I installed the newer version but decided to research the 'glitches' I had previously. I found similar issues with fixes, so I thought I'd try. Now, here we are. To be clear, 4.3 is gone as I was foolish and uninstalled and removed archive 

 

If you can't find 4.3 in your trash, you're out of luck. Kimy has never supported upgrades between major releases, only minor releases.

You'll need a new save to use DD 5.x, it is a requirement if you ever had 4.3, even if you weren't using it. Or finish your play through without DD and upgrade on the next play through.

 

Some people have tried cleaning the save with Fallrim Tools and upgrade, but even if that works you will be running an unsupported config. Some things we're not aware of may not initialize correctly and even if it seems to work other  things on down the road may break. It is up to you to decide if you want to take that risk.

Posted
23 minutes ago, ashleytaylor said:

So, the issue is quite beyond me, maybe I should keep using DD 5.0... ?Anyway, thank you so much for your help, I really appreciate it.

 

Last ditch, maybe try emptying out your overwrite, and create an empty mod for bodyslide output in MO2.

Back it up first before deleting if you want to be safe. Dumping the contents into a 'backup' folder in overwrite would work, as long as it's not named the same as any folder SE uses normally.

 

image.png.cb9f7c95e3509db22e0ae7740074a6fc.png

Posted

Hello  thanks for your work pretty nice outfits, just a small issue why no animations is playing ? "all requirements installed even bodyslide is working fine" 7500 animations but no luck with idles any tip ? thanks.

Posted
40 minutes ago, Doubledude said:

Hello  thanks for your work pretty nice outfits, just a small issue why no animations is playing ? "all requirements installed even bodyslide is working fine" 7500 animations but no luck with idles any tip ? thanks.

 

Run FNIS and make sure there's no errors, check if you've got one of the known conflicting mods on the troubleshooting post.

 

https://www.loverslab.com/topic/99700-devious-devices-se-50-2020-11-26/page/111/?tab=comments#comment-3077930

 

If it's sex animations, sexlab is slow to start, especially in combination with the DD filter. Prod it along by opening and closing the menu or console.

Posted

Hello.
I wanted to know what to do for devices like Plug Vaginal (shock), Plug vaginal (chaos) work?I have already equipped my characters with these devices in the sveI have already equipped my characters with these devices in saves. But I never saw them activate

Posted

Is there any versions of the catsuits that use hdt UNP bodies instead of CBBE bodies? I have the UNP version for DD, but the catsuits still use the CBBE body as its reference and are built for CBBE. I've been trying to edit it in outfit studio, but I don't think I have ever gotten outfit studio to work for reasons beyond me. Does anyone have true UNP meshes for the suits, or is capable of making them

Posted
7 hours ago, zarantha said:

 

I checked this for someone else a few pages back. They're fine, so you have an incomplete install. Try reinstalling DD. If you're on NMM, that's the problem, it likes to not install everything for a large mod.

I'm using MO, I tried a reinstall, redownload, new game, everything. It looks like it's just those two devices, so I guess I can live without them. Thanks for trying to help though :)

Posted
5 hours ago, hana120 said:

Hello.
I wanted to know what to do for devices like Plug Vaginal (shock), Plug vaginal (chaos) work?I have already equipped my characters with these devices in the sveI have already equipped my characters with these devices in saves. But I never saw them activate

 

The events are random, and i think also depend on your arousal. I know they have a tendency to get stuck with aroused modular, so I hope your using the SexLab Aroused SSE, and not any derivatives.

Try increasing the event percentages in the DD MCM.

Posted
1 hour ago, InsanityFactor said:

I'm using MO, I tried a reinstall, redownload, new game, everything. It looks like it's just those two devices, so I guess I can live without them. Thanks for trying to help though :)

 

Make sure nothing is overwriting DD then.

Posted
9 minutes ago, zarantha said:

 

Make sure nothing is overwriting DD then.

Nothing at all, but DD overwrites Zaz Anim Pack for one texture file. I tried having Zaz overwrite DD and DD overwrite Zaz and neither works. 

Posted
5 hours ago, AJHell said:

Is there any versions of the catsuits that use hdt UNP bodies instead of CBBE bodies? I have the UNP version for DD, but the catsuits still use the CBBE body as its reference and are built for CBBE. I've been trying to edit it in outfit studio, but I don't think I have ever gotten outfit studio to work for reasons beyond me. Does anyone have true UNP meshes for the suits, or is capable of making them

 

No modification other than running the meshes through CAO was done to the UNP folder in the fomod. What is in there is straight up what LE is using for UNP.

 

From what I see, the shape looks pretty close to the BHUNP reference I had on hand, so I expect that it is the UNP shape. Yes, I'm lazy and didn't enable the UNP references again.

There is a lot of clipping, but that is expected when the body and reference match this closely. It's something I've seen before for catsuits here and bodysuits from other mods. The shape follows the reference. I looked at DDX - UUNP - MWX_Catsuit HDT. There are no reference shapes in the UNP versions, just the catsuit itself.

 

Spoiler

Load DDXSuitsUUNP.xml project

Load DDX - UUNP - MWX_Catsuit HDT

 

No reference shape, and if you scroll down, those are UNP only sliders.

image.png.926a9f42acc5ef654836fd7ebbb2a295.png

 

This is the kind of clipping I expect from a catsuit when the shapes match exactly. If you try yourself with wireframe, you'll see there's no real gaps between the body and the bhunp reference shape.

image.thumb.png.d926e50684818ab02c257dd42311dfcf.png

 

This is with the CBBE reference - notice there's a huge gap here on the breasts, so this is definitely not a CBBE shape.

image.thumb.png.2cdcc8193705737014d3d627a27babe5.png

 

Wireframe comparison with the BHUNP reference shape for comparison:

image.png.aefef390df0a2e3fd4aeac5f5b9613ab.png

 

If you're seeing a reference shape, reinstall DD (and DCL if you have it) and make sure you select UNP for both options.

Posted
Spoiler

 

10 hours ago, zarantha said:

 

The older versions of the DLLs are probably still around, the DLL hasn't changed at all. I think you're the first person to ask in a year, so no, I won't be putting the old DLLs back into the installer. All that did was confuse everybody else.

 

For yourself, just keep a copy of the DLL as a separate mod until you update SKSE, then when DD updates you don't have to go looking for it again.

 

Since I don't feel like searching today, here it is from my backups:

SKSE 2.0.15 runtime 1.5.73.7z 66.62 kB · 0 downloads

 

 

 

 

Thanks. I didn't know the DLL was the same. I still have 4.3. I just figured big changes would mean new DLL too...

 

Can't wait to try out the new DD and DCL.

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