TheOrdinator Posted March 29, 2021 Posted March 29, 2021 39 minutes ago, zarantha said: What body are you both using, and what other devious mods? These look fine in CBBE / 3BBB. These are the two items you both are complaining about: Hide contents I'm using 3BBB. These are the only Devious plugins I have: Other bondage mods I have are Bondage Furniture World Slave tats Slave of Tamriel Simple Slavery ZAZ Animation Pack (latest) ZAP Furniture Placer xazPrisonOverhaulPatched 461
zarantha Posted March 29, 2021 Posted March 29, 2021 27 minutes ago, TheOrdinator said: Other bondage mods I have are Bondage Furniture World Slave tats Slave of Tamriel Simple Slavery ZAZ Animation Pack (latest) ZAP Furniture Placer xazPrisonOverhaulPatched 461 Shit, found it. Another copy/paste error, sorry. the models are used between multiple mods, and the textures are pointing to the DCL path, which is why I don't see it. I was going to take the blame here, but I just looked at the LE download I converted from, and they all have the DCL texture path there too. I'll update with the fixed meshes during my dinner break or after work tonight. Time for me to start working.
TheOrdinator Posted March 29, 2021 Posted March 29, 2021 21 minutes ago, zarantha said: Shit, found it. Another copy/paste error, sorry. the models are used between multiple mods, and the textures are pointing to the DCL path, which is why I don't see it. I was going to take the blame here, but I just looked at the LE download I converted from, and they all have the DCL texture path there too. I'll update with the fixed meshes during my dinner break or after work tonight. Time for me to start working. Thank you, I really appreciate that. Also, I noticed that the chains in your screenshots look correct. When I wear stuff with chains in my game (Prisoner chains, manacles, fetters, etc) the chains move but they're also broken with random links and bits of chain flying around. I've installed HDT SMP, HDT SSEframework and HDTSSEHH and built in Bodyslide and Nemesis, is there a step that I missed or is that just an SSE thing?
????? Posted March 29, 2021 Posted March 29, 2021 3 hours ago, zarantha said: If you don't have it, don't download it. If your character's name is Maria, that's where the confusion is. If it's not, what mod do you have in mod index 6A? Ok thats funny because my characters name is indeed Maria, thanks ! Is there a way to change the name for all saves together?
remodel Posted March 29, 2021 Posted March 29, 2021 7 hours ago, zarantha said: As far as I know, the incompatibility has always been there. It's not a mod I've ever used. Someone later mentioned editing the json to get it working after we had several reports that it was incompatible. The issue is that it interferes with DD's scripts and breaks locks. Unless the entire function changed of the mod in a minor release (highly unlikely) then it's just the way the mod works that breaks DD. So if you want to use it, you'll likely need to upgrade and use the json workaround. Version 2.2 does not have the json containers, that was added later with version 2.3. Reading between the lines here from what "someone" reported, sounds like version 2.2 will work. I'm going to try it. If the locks break I'll know what it is and if they don't I'll report it back here incase other modders are interested in enchanting any piece of worn clothing, armor or jewelry with any enchantment. Thanks.
zarantha Posted March 29, 2021 Posted March 29, 2021 5 hours ago, TheOrdinator said: Thank you, I really appreciate that. Also, I noticed that the chains in your screenshots look correct. When I wear stuff with chains in my game (Prisoner chains, manacles, fetters, etc) the chains move but they're also broken with random links and bits of chain flying around. I've installed HDT SMP, HDT SSEframework and HDTSSEHH and built in Bodyslide and Nemesis, is there a step that I missed or is that just an SSE thing? It's an SMP thing, and since SE only has SMP... You're actually seeing the better version of the prisoner chains - they're a lot closer than they used to be, I just did another tweak to the xml with 5.1. The problem is that SMP doesn't like loops, it's a mystery on why the ankle chains work as well as they do. Saving, exiting the game completely (quick load and exit to menu don't work) and loading the save again will fix the ankle chains until they're removed and re-equipped, you'd need to repeat the process at that point. For prisoner chains, they will now enter the initial, approximate correct positions on load (not always equip), but gradually worsen as you move around. No help for that at this point. You only need HDT SMP. HDT SSE Framework and HDTSSEHH are the old versions. If you got it for the heel, just use racemenu heels. Nemesis tends to be problematic for DD, if you start running into problems with animations, you may need to switch to FNIS. Only if you see problems though, you might be one of the lucky ones that it keeps working for.
InsanityFactor Posted March 29, 2021 Posted March 29, 2021 5 hours ago, zarantha said: Shit, found it. Another copy/paste error, sorry. the models are used between multiple mods, and the textures are pointing to the DCL path, which is why I don't see it. I was going to take the blame here, but I just looked at the LE download I converted from, and they all have the DCL texture path there too. I'll update with the fixed meshes during my dinner break or after work tonight. Time for me to start working. Nice catch, thanks for fixing it!
zarantha Posted March 29, 2021 Posted March 29, 2021 3 hours ago, Ɲσχтυяη said: Ok thats funny because my characters name is indeed Maria, thanks ! Is there a way to change the name for all saves together? No, you can't change the name on the saves. When you change your character's name, it will be for the new saves going forward, the old ones will still have the old name.
zarantha Posted March 29, 2021 Posted March 29, 2021 2 hours ago, remodel said: Version 2.2 does not have the json containers, that was added later with version 2.3. Reading between the lines here from what "someone" reported, sounds like version 2.2 will work. I'm going to try it. If the locks break I'll know what it is and if they don't I'll report it back here incase other modders are interested in enchanting any piece of worn clothing, armor or jewelry with any enchantment. Thanks. right, i'm thinking the problem isn't the json, it's the option you can disable in the json. before the json, it couldn't be disabled, it was always active and thus, always incompatible. We've seen the issue since that mod was first released.
TheOrdinator Posted March 29, 2021 Posted March 29, 2021 36 minutes ago, zarantha said: It's an SMP thing, and since SE only has SMP... You're actually seeing the better version of the prisoner chains - they're a lot closer than they used to be, I just did another tweak to the xml with 5.1. The problem is that SMP doesn't like loops, it's a mystery on why the ankle chains work as well as they do. Saving, exiting the game completely (quick load and exit to menu don't work) and loading the save again will fix the ankle chains until they're removed and re-equipped, you'd need to repeat the process at that point. For prisoner chains, they will now enter the initial, approximate correct positions on load (not always equip), but gradually worsen as you move around. No help for that at this point. You only need HDT SMP. HDT SSE Framework and HDTSSEHH are the old versions. If you got it for the heel, just use racemenu heels. Nemesis tends to be problematic for DD, if you start running into problems with animations, you may need to switch to FNIS. Only if you see problems though, you might be one of the lucky ones that it keeps working for. That makes sense. I do remember in earlier versions of DD SE the chain physics were all over the place and not even working most of the time...it seems like they've definitely come a long way at least. I've also definitely noticed what you're saying, where they reset well if the game is restarted but gradually worsen. Oh well, at least now I know I'm not doing something wrong. 'tis a shame, though - those 5 point shackles (aka the Prisoner Chains) are my favorite kind of restraint, not just ingame but also in the real world. I even own a set in real life! I hope some day the ones in SSE can be brought to the same level that they were in LE. Thanks for the heads up about the framework, I just went ahead and uninstalled it. I will say, so far Nemesis has been working well for me and I haven't seen any issues with the current DD.
remodel Posted March 30, 2021 Posted March 30, 2021 3 hours ago, zarantha said: right, i'm thinking the problem isn't the json, it's the option you can disable in the json. before the json, it couldn't be disabled, it was always active and thus, always incompatible. We've seen the issue since that mod was first released. Thanks for the clarification. I was thinking the added disenchantment part of the mod caused the issue, which could be disabled thru the json. Modding is like playing jenga only reverse from removing things; you add things till it breaks.
zarantha Posted March 30, 2021 Posted March 30, 2021 @TheOrdinator @InsanityFactor Alright, I looked at my archived files, and every mesh in the Zaz folder has been using DCL paths for the textures for quite a while - I had back to 4.3 handy. So this was probably exposed when kimy removed the DCL files from DD. Since I don't see equivalent textures in DD, here's the textures in the paths they are expecting. For everyone else - These are not needed if you use Cursed Loot. Devious Devices 5.x Textures for Non-DCL Users.7z
TheOrdinator Posted March 30, 2021 Posted March 30, 2021 2 hours ago, zarantha said: @TheOrdinator @InsanityFactor Alright, I looked at my archived files, and every mesh in the Zaz folder has been using DCL paths for the textures for quite a while - I had back to 4.3 handy. So this was probably exposed when kimy removed the DCL files from DD. Since I don't see equivalent textures in DD, here's the textures in the paths they are expecting. For everyone else - These are not needed if you use Cursed Loot. Devious Devices 5.x Textures for Non-DCL Users.7z 4.53 MB · 5 downloads Thank you, I just tested it and they show up perfectly now. Thank you, and amazing work as always!
Evocati Posted March 30, 2021 Posted March 30, 2021 Are there patch notes somewhere that I missed? I didn't see anywhere on the main page specifying a compression of the related items (assets/equip/integration/contraptions) in to one file. Also, did this remove the DD Equip option from MCM?
zarantha Posted March 30, 2021 Posted March 30, 2021 5 hours ago, Evocati said: Are there patch notes somewhere that I missed? I didn't see anywhere on the main page specifying a compression of the related items (assets/equip/integration/contraptions) in to one file. Also, did this remove the DD Equip option from MCM? Changelog is on the LE page. The ESMs are not compressed into one file. All four ESMs are included in one package. They're still separate ESMs for backwards compatibility. Not sure what you mean. DD Equip is a different mod.
TheOrdinator Posted March 30, 2021 Posted March 30, 2021 6 hours ago, Evocati said: Are there patch notes somewhere that I missed? I didn't see anywhere on the main page specifying a compression of the related items (assets/equip/integration/contraptions) in to one file. Also, did this remove the DD Equip option from MCM? I've been using the latest DD Equip (461 I think?) alongside the new DD and they work fine together. It's mandatory for using Prison Overhaul because that's what you need for implementing DD outfits and devices.
Herowynne Posted March 30, 2021 Posted March 30, 2021 1 hour ago, TheOrdinator said: I've been using the latest DD Equip (461 I think?) alongside the new DD and they work fine together. It's mandatory for using Prison Overhaul because that's what you need for implementing DD outfits and devices. To clarify -- DD Equip is optional, not mandatory, for Prison Overhaul Patched (POP). You only need DD Equip in conjunction with POP if you want POP to add DD items to the player. I normally run POP without DD Equip. I only use DD Equip with POP when I am testing new SE versions before I give them to @Inte
keitsoru Posted March 30, 2021 Posted March 30, 2021 Hey, just wanted to report, regarding issues with Nemesis. I don't know if it is the fact I reinstalled Nemesis, and grabbed the behavior templates from the test environment, or if DD 5.1 just handles animations differently from 4.x, but I am now running DD with Nemesis with no issues, where before I had armbinder animations switched with other animations, and other issues. If anyone needs to know, Nemesis is nearly at the bottom of my load order. As I said, install the latest version, grab the behavior templates from the testing environment folder, and replace the templates in the main install with them. See if this plus DD 5.1 works. Cheers!
Guest Posted March 30, 2021 Posted March 30, 2021 I had this problem for a while and Google didn't help too much this time. Whenever I equip boots/heels, a popup appears saying how I can't wear the item because I dont have NetImmerse Override. Apparently it's supposed to come with Racemenu for SE, but I can't find any trace of it.
zarantha Posted March 30, 2021 Posted March 30, 2021 5 minutes ago, taedber said: I had this problem for a while and Google didn't help too much this time. Whenever I equip boots/heels, a popup appears saying how I can't wear the item because I dont have NetImmerse Override. Apparently it's supposed to come with Racemenu for SE, but I can't find any trace of it. You're using an old version of DD or DCL before the script fixes were included, or you're using the LE versions of the old mods. This is fixed in DD 5.1 and DCL 9.0 - Kimy has incorporated the script fixes so we don't need to convert the scripts to SE compatible checks anymore. The updates to the scripts check for Racemenu SE's skee.dll in addition to LE's nioverride.dll. Skee is the replacement for nioverride in SE. Download and install Racemenu SE, DD SE 5.1 and optionally DCL SE 9.0 and you shouldn't see the nioverride warning.
zarantha Posted March 30, 2021 Posted March 30, 2021 2 hours ago, keitsoru said: grab the behavior templates from the testing environment folder what templates are you talking about here?
InsanityFactor Posted March 30, 2021 Posted March 30, 2021 20 hours ago, zarantha said: @TheOrdinator @InsanityFactor Alright, I looked at my archived files, and every mesh in the Zaz folder has been using DCL paths for the textures for quite a while - I had back to 4.3 handy. So this was probably exposed when kimy removed the DCL files from DD. Since I don't see equivalent textures in DD, here's the textures in the paths they are expecting. For everyone else - These are not needed if you use Cursed Loot. Devious Devices 5.x Textures for Non-DCL Users.7z 4.53 MB · 16 downloads Thanks! Works like a charm.
TheOrdinator Posted March 31, 2021 Posted March 31, 2021 4 hours ago, Herowynne said: To clarify -- DD Equip is optional, not mandatory, for Prison Overhaul Patched (POP). You only need DD Equip in conjunction with POP if you want POP to add DD items to the player. I normally run POP without DD Equip. I only use DD Equip with POP when I am testing new SE versions before I give them to @Inte Right, sorry, I mistyped that. I meant to say that DD Equip is mandatory for using Devious Devices in POP.
keitsoru Posted March 31, 2021 Posted March 31, 2021 5 hours ago, zarantha said: what templates are you talking about here? So part of Nemesis's files include behavior templates. Basically, from my understanding, these tell Nemesis how it should generate behaviors for different animation types, etc. (I have zero technical understanding of behavior generation, so you'll need to talk with ShikyoKira about what they actually do.) The folder is your Nemesis directory > Nemesis_Engine > behavior templates. On the main page of ShikyoKira's Github for Nemesis, they also have the core files. In these core files (not the archive you download containing the tool itself. These are basically files that include the developer's build of the engine) is a folder labeled test environment. Now, if I recall, the last time ShikyoKira updated this build was in May of 2020. Inside test environment, there is a folder called behavior templates, as well. So, inside the archive, the directory will be Project-New-reign---Nemesis-Main-Master > test environment > behavior templates. What I did on my side was take the files from this behavior templates folder, and replace the behavior templates in my main install of Nemesis. Again, I don't know if it was this, or the reinstall, or because Kimy might have changed how DD5 handles its animations, but I tested the armbinder, I tested the hobble dress, I tested them both together, and where they originally gave me issues, they now work. Maybe it's just a perfect mix of conditions in my load order, but figure it's worth giving a shot if people are struggling to make them work. 2
bruceadam Posted March 31, 2021 Posted March 31, 2021 Does any1 still has dll for 1.5.73? I kinda rolled everything back to my stable old Mo2 build. Sorry for my bad english not a native speaker
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