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Posted

Does anyone know what this means: "Libs is none in zadNPCQuestScript. Incomplete uninstall/upgrade attempt?"

 

I recently uninstalled every mod, and started over with just a few. I followed the instructions and installed all the requirements and plug-ins and ran GenerateFNISForUsers ovr and over, but Devious Devices doesn't work. A lot of devices show up in BodySlide, and the options appear in MCM, but I can't craft anything. Whenever I sleep, I get this cryptic message and then am told DD is not installed: "A fatal error has occurred . .  aborting update chain."

Posted
4 hours ago, Gundalypse said:

HDT fix for the version

You means a chains HDT physics?

If You have non CTD HDT SMP mod - use in bodyslide option HDTchains

If you don't - use option noHDT chains.

Spoiler

Untitled.jpg.a091647386cf34d2be34397c6bcdf347.jpg

 

Posted

If in DD 4.3 was ghost (real) rendered devices into inventory, then in DD 5.0 is ghost inventory items. You see those into inventory as equipped, but can unequip without any menu. Also those items disappear if you try put into chests. if this is unlockable item, you can put it on you manually and then unlock. This made this inventory device from our world and later you can store into chest. If it's a quest item it's just disappear, because you can put it on, but can't take off.

 

From DCL 9.0: For collectioners. Beware! If you want store Queen Sarah chastity items into chest after quest is complete, first equip those on you and then unlock with key. Or those items disappear as they are equipped by script and are ghost items.

Posted
2 hours ago, Faustling said:

A fatal error has occurred . .  aborting update chain

I can say only: something is wrong installed or some mod overwrite DD scripts or in MO2 manager you forgot activate a scripts folders.

Posted
18 hours ago, bruceadam said:

Does any1 still has dll for 1.5.73? I kinda rolled everything back to my stable old Mo2 build. Sorry for my bad english not a native speaker :)

 

The old links should still be active. There's no changes, so you can use the old DLLs you have saved.

I even reposted it recently.

 

 

Posted
3 hours ago, zarantha said:

 

The old links should still be active. There's no changes, so you can use the old DLLs you have saved.

I even reposted it recently.

 

 

 

Its possible I might have missed some link but the once I found were dead :( .  And sorry I missed the sticky about not asking for older version files :sweat_smile:

Posted
25 minutes ago, bruceadam said:

 

Its possible I might have missed some link but the once I found were dead :( .  And sorry I missed the sticky about not asking for older version files :sweat_smile:

 

DLL applies to all versions, so i'm ok with that. I won't be providing the old mod though. :)

Posted
On 3/30/2021 at 3:29 PM, zarantha said:

 

You're using an old version of DD or DCL before the script fixes were included, or you're using the LE versions of the old mods.

This is fixed in DD 5.1 and DCL 9.0 - Kimy has incorporated the script fixes so we don't need to convert the scripts to SE compatible checks anymore. The updates to the scripts check for Racemenu SE's skee.dll in addition to LE's nioverride.dll. Skee is the replacement for nioverride in SE.

 

Download and install Racemenu SE, DD SE 5.1 and optionally DCL SE 9.0 and you shouldn't see the nioverride warning.

hi again, i tried using DD 5.1 but the popup still appeared. I havent been using cursed loot at all in the past, so I havent tried that yet, are the two mandatory to work?

Posted
10 hours ago, Elsidia said:

I can say only: something is wrong installed or some mod overwrite DD scripts or in MO2 manager you forgot activate a scripts folders.

 

I'm using Vortex. It reports no conflicts, except for Zaz, which loads before DD. I uninstalled DD, deleted it, and removed zadNPCQuestScript from the scripts folder, then re-installed. Plug-ins all good. All dependencies satisfied, according to Vortex.

 

GenerateFNISforUsers SE gave me: ">>Warning: AnimationList found in  "Animations\FNIS_PCEA2", but no corresponding Behavior file. Incomplete mod IGNORED.<<  I don't know what that means. I deleted FNIS_PCEA2 a long time ago because Vortex said it was completely overwritten by other mods. I also deleted the scripts from the scripts folder. There is no mention of it in the animationsdatasinglefile or the animationsetdatasinglefile, so I don't know where this is coming from. 

 

I also ran the USSEP Unwanted Effects Removerr.  No change upon reboot.

 

The scripts folder is full of DD scripts, but I have no idea how to activate them.

Posted

Im not sure what i missed, but my character got locked in a belt for the cursed collar quest, but neither it nor the collar show up in the devious devices mod's list, and bandits still bang her in ways that shouldnt be possible. When i do select the devices cursed loot msde her wear in the list in DD, they vanish, to return when i disable again. What am i missing?

Posted
2 minutes ago, Sexy_Fallout6 said:

when i attempt to install the mod in vortex it says that the files are corrupt right before its done and then it doesnt install. what do i do?

I got around that one with another mod by redownloading it and trying again. Might be worth a shot. Second time it just worked

Posted
4 hours ago, Faustling said:

I'm using Vortex. It reports no conflicts, except for Zaz, which loads before DD

From where you take DD 5.1 AIO installation archive?

Posted
5 hours ago, dedbear said:

hi again, i tried using DD 5.1 but the popup still appeared. I havent been using cursed loot at all in the past, so I havent tried that yet, are the two mandatory to work?

 

No, it's not required.

 

Uninstall all versions of DD, and all patches you have for DD. You've got something overriding scripts that have been fixed.

Install only the 5.1 installer from the first post on this page.

 

What mod manager are you using?

Posted
4 hours ago, Faustling said:

 

I'm using Vortex. It reports no conflicts, except for Zaz, which loads before DD. I uninstalled DD, deleted it, and removed zadNPCQuestScript from the scripts folder, then re-installed. Plug-ins all good. All dependencies satisfied, according to Vortex.

 

GenerateFNISforUsers SE gave me: ">>Warning: AnimationList found in  "Animations\FNIS_PCEA2", but no corresponding Behavior file. Incomplete mod IGNORED.<<  I don't know what that means. I deleted FNIS_PCEA2 a long time ago because Vortex said it was completely overwritten by other mods. I also deleted the scripts from the scripts folder. There is no mention of it in the animationsdatasinglefile or the animationsetdatasinglefile, so I don't know where this is coming from. 

 

I also ran the USSEP Unwanted Effects Removerr.  No change upon reboot.

 

The scripts folder is full of DD scripts, but I have no idea how to activate them.

 

You've got leftover PCEA2 animations somewhere if FNIS is still seeing it. You might ask on that mod page how to clean it up properly. It's probably unrelated to this. If you have animation issues later on, you'll need to fix it before looking for more animation help.

 

What is your mod load order? Should be:

Devious Devices - Assets.esm

Devious Devices - Integration.esm

Devious Devices - Expansion.esm

Devious Devices - Contraptions.esm

Devious Devices For Him.esp (optional)

Devious Devices - BRRF.esp (optional)

Devious Devices SE patch.esp

 

If you undeploy mods, do you still have zad scripts in your data folder? Might be worth it to delete the entire data folder from your skyrim install and revalidate files in steam

Then redeploy mods and reinstall DD.

Posted
3 hours ago, sebas379 said:

Im not sure what i missed, but my character got locked in a belt for the cursed collar quest, but neither it nor the collar show up in the devious devices mod's list, and bandits still bang her in ways that shouldnt be possible. When i do select the devices cursed loot msde her wear in the list in DD, they vanish, to return when i disable again. What am i missing?

 

What list are you talking about? DD doesn't list devices that are worn, just the possible events. Do you mean device types in Device Hider? That's just visual.

If you mean DD Equip, that's not this mod.

 

The sex animation filter for bound animations should prevent inappropriate animations, unless you turned off that option. All that DD will do is hide the device during animations in that situation.

Posted
54 minutes ago, zarantha said:

 

No, it's not required.

 

Uninstall all versions of DD, and all patches you have for DD. You've got something overriding scripts that have been fixed.

Install only the 5.1 installer from the first post on this page.

 

What mod manager are you using?

i am using mod manager 2

Posted
34 minutes ago, zarantha said:

 

You've got leftover PCEA2 animations somewhere if FNIS is still seeing it. You might ask on that mod page how to clean it up properly. It's probably unrelated to this. If you have animation issues later on, you'll need to fix it before looking for more animation help.

 

What is your mod load order? Should be:

Devious Devices - Assets.esm

Devious Devices - Integration.esm

Devious Devices - Expansion.esm

Devious Devices - Contraptions.esm

Devious Devices For Him.esp (optional)

Devious Devices - BRRF.esp (optional)

Devious Devices SE patch.esp

 

If you undeploy mods, do you still have zad scripts in your data folder? Might be worth it to delete the entire data folder from your skyrim install and revalidate files in steam

Then redeploy mods and reinstall DD.

The load order was good.  But for some reason, Vortex thinks the program is for a different game.  That's what the patch is for, I guess.

 

The creator of FNIS PCEA2 retired from modding three years ago and there have been no updates since then. I don't know why I installed it in the first place. Probably, it's required for another mod I will now have to do without. No bug reports at all, but 1,422 posts that I should have paid closer attention to. Maybe I can find some solution buried in the comments, otherwise I will probably have to start the game over.

 

If this wasn't the cause of the problem, I don't know what was. I seem to recall some mods (Teen Dolls?) overwrote part of Zaz, but if that were the cause, quite a lot of people would be having this problem.

Image2.jpg

Posted

The posts in the PCEA2 forum were no help, but I finally dug out all of the old files. Then, I uninstalled and reinstalled DD, and because the extended skeleton somehow got messed up during this, I uninstalled and reinstalled it too. Then I ran the FNIS tool. Vortex said it as good, and the FNIS tool found no problems. But the bug is still there, the same as before.

 

At this point, I think I should uninstall everything and start a new game. But this will be my third attempt, and I have no idea how this happened, so how do I know it won't happen again?

Posted
14 hours ago, zarantha said:

 

DLL applies to all versions, so i'm ok with that. I won't be providing the old mod though. :)

 

SO maybe if u could upload the dll for skse 2.0.15 :sweat_smile:. I swept though the forum and unfortunately all the mega links for the older version of ddls are down. :(

Posted

For those having issue and using Vortex 

I can confirm that both DD 5.1 and DCL 9 work without issues in Vortex.

So the issues are either other mods overwriting when they shouldn't/Download issues/etc

 

The Designed for a Different Game is because of the Form, and the warning doesn't matter in this case as long as you are sure you grabbed the SE version.

 

I do have a Mod Rule setup so that DD loads after Zaz (Another Mod uses Zaz so I still need it)

 

Posted

I'm gonna convert Devious Devices into TBD.

But I'm quite not sure which outfit I should put SMP physics on.

I'm thinking I should put TBD SMP on the outfit which covers Chest~Thigh.

It means I'm not gonna put the physics on collar, armbind, shoes, gloves...

I'll just convert body from CBBE to TBD.

 

Any advice on which outfits NOT to apply physics?

Posted

Came across a problem with the feet shackle missing texture. I guessed the cause is:

mesh/zaz/zazanklechainsragdolls_1_go.nif

point to

textures\devious\cursedloot\mixedzazmetals01.dds(checked in outfit studio)

,but I don't have cursedloot.

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