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Posted
1 hour ago, muhavaux33 said:

I'm already tired of building and building and more batch building and I just can't get this to work correctly.

The armbinder looks like this:
https://ibb.co/f085c8j

 

and the ballgag doesn't fit correctly in mouth
https://ibb.co/qYZt6GZ|

 

I'm using latest version of everything you can think of.

 

armbinder is a pose issue, not a bodyslide issue. make sure you ran fnis - don't use nemesis.

to fix the gag issue you need to install mfg fix

 

take a look through the known issues in the troubleshooting post if running fnis doesn't resolve the armbinder issue.

 

Posted

I

13 hours ago, zarantha said:

 

armbinder is a pose issue, not a bodyslide issue. make sure you ran fnis - don't use nemesis.

to fix the gag issue you need to install mfg fix

 

take a look through the known issues in the troubleshooting post if running fnis doesn't resolve the armbinder issue.

 

That worked... more or less, there are still some small details that are annoying:
-The ballgag is closer to the mouth but it still doesn't fit correctly.
-A part of the armbinder doesn't work correctly, I think it morphs through the arm. Below are images of what is happening:

https://pasteboard.co/JQW4hoA.png
https://pasteboard.co/JQWbjIf.png
https://pasteboard.co/JQWcbM5.png

Posted
On 3/1/2021 at 5:39 AM, Elsidia said:

Simple solution - not lower outfit priority but increase boots priority - boots is 3 - 4 not more.

How do you change armor and boots and all of that stuff's priority?

Posted
1 hour ago, muhavaux33 said:

How do you change armor and boots and all of that stuff's priority?

Open xedit, found a boots armor addon and change:

Spoiler

Clipboard.jpg.a4111c900ca8c3aae30eeb1fbe48be56.jpg

 

Posted

Hi 

 

Old user here.
Is there a place where there is a gallery of every DD item currently? can't seem to find it you see.

 

thanks for any responses

Posted
59 minutes ago, arnt said:

Hi 

 

Old user here.
Is there a place where there is a gallery of every DD item currently? can't seem to find it you see.

 

thanks for any responses

 

No gallery that i know of. If you have DCL, the dollmaker has a shop in dawnstar, and with DCL 9.0 beta (convert it from LE for now), there's a new inn in riverwood that you can get the items from too.

 

Otherwise, you can use something like add item menu to add items directly. Stick to the ones in DDx if you do that, the ones in DDa don't have scripts when added that way for the most part.

Posted

So I've got a rather strange problem. When equipping items from DDA the assets show up on the body but other than that nothing happens. No animations, no locking/unlocking/struggle things, no restrictions to actions, nothing. What's weird is that items from DDI will give the locking and escape prompts when equipping and unequipping but still no animations or restrictions. What's more is equipping items from ZAZ or using the ZAZ MCM menu will apply the appropriate animations, so it doesn't seem to be a animation problem. Any ideas for causes and solutions?

Posted
10 minutes ago, frankbeans said:

When equipping items from DDA the assets show up on the body but other than that nothing happens.

 

That is expected. The items from DDA are assets only, and do not have effects or scripts attached.

 

Instead, you want to equip items from DDI or DDX.

Posted
39 minutes ago, Herowynne said:

 

That is expected. The items from DDA are assets only, and do not have effects or scripts attached.

 

Instead, you want to equip items from DDI or DDX.

Thanks for replying! Was it always like this? Played LE a long time ago but can't remember dealing with this back then. Anyway you are mostly right, a lot of the items in integration and expansion do work (yay). It seems like most things except for cuffs works properly, so armbinders, yokes, boots etc, which is kinda shit cause cuffs is generally what I use (and hence why I thought all items were bugged). Any idea why only these might not work while the others do? 

Posted

  

1 hour ago, frankbeans said:

Was it always like this? Played LE a long time ago but can't remember dealing with this back then.

 

Yes, it is also true in Skyrim LE that DDA items lack scripts and effects.

 

 

1 hour ago, frankbeans said:

most things except for cuffs works properly

 

Which cuffs are you referring to? And what exactly do you mean by "works properly" ?

 

If you are referring to the various kinds and colors of "Arm Cuffs" and "Leg Cuffs", those are just for appearance. They can be locked and unlocked, but do not actually restrict the character's movement.

Posted
1 hour ago, Herowynne said:

  

 

Yes, it is also true in Skyrim LE that DDA items lack scripts and effects.

 

 

 

Which cuffs are you referring to? And what exactly do you mean by "works properly" ?

 

If you are referring to the various kinds and colors of "Arm Cuffs" and "Leg Cuffs", those are just for appearance. They can be locked and unlocked, but do not actually restrict the character's movement.

Okay then, specifically the padded cuffs I remember locking hand movement behind your back but I think I might just have misremembered. Thanks for the clarifications though, it really helped to make sense of everything! I'm just new to SE modding and a little bit sceptical that about everything I do lol

Posted
4 hours ago, frankbeans said:

So I've got a rather strange problem. When equipping items from DDA the assets show up on the body but other than that nothing happens. No animations, no locking/unlocking/struggle things, no restrictions to actions, nothing. What's weird is that items from DDI will give the locking and escape prompts when equipping and unequipping but still no animations or restrictions. What's more is equipping items from ZAZ or using the ZAZ MCM menu will apply the appropriate animations, so it doesn't seem to be a animation problem. Any ideas for causes and solutions?

I have this problem as well expect instead of this being DDA related, neither DDX or DDI work

Posted
43 minutes ago, muhavaux33 said:

This happens when wearing the "slaver's armbinder"
https://ibb.co/YcpSfzC
also, the armbinders which can be put on and on freely (the ones that aren't locked) glitch and cut half of my arms and don't put them inside the armbinder:
https://ibb.co/2WwGnfV
 

what is wrong?

 

the clipping one looks like to be using the elbowbinder mesh. i've tried adding a bodyslide for both armbinder and elbowbinder in 5.0 that should be better at minimum. ymmv. if you still have clipping you'll need to adjust in outfit studio. Don't use the DDa armbinder for testing. Get one of the colored leather or ebonite armbinders from DDx.

Posted

Having a little trouble removing items from my character and inventory. I use the manipulate locks function from the MCM menu since I just like wearing a few devices for fun while trampsin' around Skyrim. Last night though, when I went to remove the devices they would just stay on! No prompt about unlocking them or anything. So I tried equipping again, this time I was asked to "put it on" or "carry on". Either way, it resulted with the device on, without a prompt to confirm you are putting it on or manipulate the locks. It says unequipped in my inventory, but then if you close out of the menu and open it again, it says equipped. Then if you try to drop the item, it just respawn in my inventory over and over again with a rainstorm of devices flying around everywhere! I tried reinstalling and still, nothing works. Does anyone know what's happening??

Posted
On 3/3/2021 at 4:16 AM, zarantha said:

 

Weird skyrim glitch or conflict somewhere. try loading an older save. I've had it with other mods, but not this one.

I did i even reinstalled the game and did a clean reinstall and it still doesnt work

Posted
7 hours ago, LankyPanky said:

Having a little trouble removing items from my character and inventory. I use the manipulate locks function from the MCM menu since I just like wearing a few devices for fun while trampsin' around Skyrim. Last night though, when I went to remove the devices they would just stay on! No prompt about unlocking them or anything. So I tried equipping again, this time I was asked to "put it on" or "carry on". Either way, it resulted with the device on, without a prompt to confirm you are putting it on or manipulate the locks. It says unequipped in my inventory, but then if you close out of the menu and open it again, it says equipped. Then if you try to drop the item, it just respawn in my inventory over and over again with a rainstorm of devices flying around everywhere! I tried reinstalling and still, nothing works. Does anyone know what's happening??

Figured out my own problem .... it was the No Enchantment Restriction mod .... duhhh lol

Posted
5 hours ago, justapersonlol said:

I did i even reinstalled the game and did a clean reinstall and it still doesnt work

 

That would imply a conflict with another mod then. You'll have to remove all your mods and test with DD and it's requirements only. Then add your mods back one at a time until you find which mod is breaking it.

 

Posted
9 hours ago, zarantha said:

 

the clipping one looks like to be using the elbowbinder mesh. i've tried adding a bodyslide for both armbinder and elbowbinder in 5.0 that should be better at minimum. ymmv. if you still have clipping you'll need to adjust in outfit studio. Don't use the DDa armbinder for testing. Get one of the colored leather or ebonite armbinders from DDx.

I'm already using 5.0 and built all the restraints before posting here, so I'm going to guess that the only option left is to manually adjust. How do I do that? what is ymmv?

Posted
3 hours ago, saltshade said:

Is there a way to remove the creaking rubber sound from straightjackets? It's really bugging me.

 

I don't know for sure. back up your esm and files before trying this.

There's sound descriptors for suits and dresses for different speeds in DDx, this might be the sounds.

 

you can try these one at a time to be sure it doesn't cause CTDs:

1. just get rid of the .wav files

2. remove the .wav files from the sound descriptor in the esm

3. remove the sound descriptor entirely

 

image.thumb.png.446c40f1be04d655a4868b432f4a16ab.png

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