MicroBread Posted February 21, 2021 Posted February 21, 2021 11 hours ago, zarantha said: Run FNIS for Users. Check the skeleton arm fix in the patches section. Make sure you've got skse64 2.0.17 or 2.0.19 installed properly papyrus should overwrite sexlab Make sure you've got the SE version of SexLab - that's version 1.63 beta 8 right now. 1.62 is LE. Install MFG Fix for the gags If you don't want crashes with chains, install HDT SMP or batch build the NO HDT versions of chains. Install the DD 5.1 update Links are in the troubleshooting post. Hello! I did a lot of zarantha's and bobster12's fixes and the animations seem to be working all well and good! The only thing that seems to be off now is just a tiny bit of clipping when it comes to armbinders and hobble dresses but I'm fairly positive those are just things I can work out through bodyslide and outfit studio. Thanks a million you two! 1
bobster12 Posted February 21, 2021 Posted February 21, 2021 5 hours ago, zarantha said: Or just copy the calientetools folder from 8.4/8.5 and replace the folder in DCL 9.0, then batch build. It's more reliable that way. Depending on how you've got things set up, the batch build can overwrite existing active files, which means it would overwrite the 8.4/8.5 files instead of the 9.0 files you need overwritten, while others would go to your overwrite or output folder, to be used by any version. The end effect is some DCL files in 9.0 will look right, while others still have clipping. So that's why I recommend just copying the entire calientetools folder from 8.4/8.5 and overwrite the 9.0 calientetools folder. There's like one tutorial I found from 2015, but the process is very intuitive, which is why I expect there isn't much on it. Change and save, not much to it. But here's a step by step. Select your body, select your starting preset. Change the sliders around til you're happy, then click 'save as'. Select the groups it should apply to (CBBE, 3BBB, etc). Give it a name. Save, it should save in the SliderPresets folder. Next time you batch build, the preset should be available for any outfit, assuming you selected the right base group. For CBBE SE, 'CBBE' is usually enough. Spot check to be sure. Edit or resave it to add additional groups if needed. Thanks, everything worked perfectly with your tutorial. The outfit is working now, there is only the smallest clipping in the net over the breast when breathing, but this isn't really a problem (like when exhaling in the idle animation it fits, when inhaling there are a few threads which disappear in the flesh, so it is only noticeable when looking directly at it). However I now have the problem I had at the very start of my support questions: the damn boxes and darepacks arent working again after fixing all the other stuff and playing my actual save. I tried a new playthrough and tested if the boxes and packs are working there and it indeed they do. While in the new playthrough, I used the debug to tie me up completely and tried to use the boxes again there incase you can not use them if tied up but this also works. After this I used the debug console in my actual playthrough to remove the quest items to see if I can use them afterwards but they still wont work. I am not sure if they are just not available for use if I am having the quest active or something else destroyed the boxes in this playthrough. Do you have any idea why I suddenly can not use the boxes in this save file anymore but they work fine in other playthroughs? If there isn't a solution I might start a new game again but if possible I really don't want to start again unless I absolutely have to. The save file I am playing is the one where I first started completely with DCL9.0 beta and then switched the calientetools folder like you told me to to the one from 8.4. Could this be the cause? (Since the new playthrough now automatically start with the switched folder and might therefore not have any complications)
mikesolo1975 Posted February 21, 2021 Posted February 21, 2021 14 hours ago, zarantha said: DD 5.0 and 5.1 include DD for Him, Beast Race Refits (BRRF), and Contraptions. For Him and BRRF are optional. ok thanks my friend?
mikesolo1975 Posted February 21, 2021 Posted February 21, 2021 14 hours ago, Kage777 said: Yes, though if you use mod organizer its also a seperate esp you need to activate called Devious Devices For Him. ok thanks my friend ?
bobster12 Posted February 21, 2021 Posted February 21, 2021 3 hours ago, bobster12 said: Thanks, everything worked perfectly with your tutorial. The outfit is working now, there is only the smallest clipping in the net over the breast when breathing, but this isn't really a problem (like when exhaling in the idle animation it fits, when inhaling there are a few threads which disappear in the flesh, so it is only noticeable when looking directly at it). However I now have the problem I had at the very start of my support questions: the damn boxes and darepacks arent working again after fixing all the other stuff and playing my actual save. I tried a new playthrough and tested if the boxes and packs are working there and it indeed they do. While in the new playthrough, I used the debug to tie me up completely and tried to use the boxes again there incase you can not use them if tied up but this also works. After this I used the debug console in my actual playthrough to remove the quest items to see if I can use them afterwards but they still wont work. I am not sure if they are just not available for use if I am having the quest active or something else destroyed the boxes in this playthrough. Do you have any idea why I suddenly can not use the boxes in this save file anymore but they work fine in other playthroughs? If there isn't a solution I might start a new game again but if possible I really don't want to start again unless I absolutely have to. The save file I am playing is the one where I first started completely with DCL9.0 beta and then switched the calientetools folder like you told me to to the one from 8.4. Could this be the cause? (Since the new playthrough now automatically start with the switched folder and might therefore not have any complications) I seem to have found the problem: I continued playing the save file with the broken boxes and I got a new surprise box from a chest. After I got this surpise box the other surprise boxes which I had in my inventory started working again too. At this point I tried opening the darepacks I had but they didnt work, but after using the additem mod to give me another darepack, they started working too. So it seems that if the darepacks and surprise boxes arent working because of reinstalling mods etc., giving yourself another one on top of the broken boxes might fix these issues!
ntblood Posted February 22, 2021 Posted February 22, 2021 Does this mod include wearable cat ears and bunny butt-plugs? I'm trying to remember what mod I used to have that had those. Thanks
zarantha Posted February 22, 2021 Posted February 22, 2021 27 minutes ago, ntblood said: Does this mod include wearable cat ears and bunny butt-plugs? I'm trying to remember what mod I used to have that had those. Thanks No cat ears - it's got the horse/pony bridles with ears. No bunny plugs, just horse tails.
Elsidia Posted February 22, 2021 Posted February 22, 2021 11 hours ago, bobster12 said: giving yourself another one on top of the broken boxes might fix these issues! No those not work because Skyrim broke a script on the boxes. Also split items and put into chest force work then again. In theory drop item to ground and put it back fixes script too but those box doesn't have ground object because after drop to ground it disappears. In DCL 9.0 this is fixed by script: when you open one box it's removes all boxes and then put it back with one count lower. That means in inventory will be always fresh boxes with new scripts.
Harllaown Posted February 22, 2021 Posted February 22, 2021 Hello guys I have a little problem with devious device it asks me to update the Asset.esm file because I'm not the right version, currently I'm using version 5.0 "Heritage is indefinite: You probably have an outdated version of it. Please update Devious Devices - Assets with the latest version." [02/22/2021 - 11:24:57AM] Zad: ==========Débuter les contrôles de compatibilité========== [02/22/2021 - 11:24:57AM] Zad: Veuillez noter que les erreurs liées aux fichiers manquants doivent être ignorées. [02/22/2021 - 11:24:57AM] Zad: [ Dependency Checks ] [02/22/2021 - 11:24:57AM] Zad: DDi version [12.000000]: OK [02/22/2021 - 11:24:57AM] ============================================================ [02/22/2021 - 11:24:57AM] Zad (((ERREUR))): Le patrimoine est indéfini : Vous en avez probablement une version périmée. Veuillez mettre à jour Devious Devices - Assets avec la dernière version. [02/22/2021 - 11:24:57AM] ============================================================ [02/22/2021 - 11:24:57AM] ERROR: Cannot call GetVersion() on a None object, aborting function call
Daemones Posted February 22, 2021 Posted February 22, 2021 On 2/17/2021 at 7:23 PM, zarantha said: Mine were showing, but not the merged version I was expecting. This is normal now from what I understand. Everything else works as expected for me. If they aren't showing up when you have nothing else equipped, make sure you built the corsets, and that bodyslide is sticking the files in the right place. There's been a rash of users over the last few months with bodyslide misconfigured and therefore sticking the files in the wrong place. If it's not showing up when wearing other body items, this is expected. You should be able to override it by checking the device hider settings in the mcm. Under "bash build" in bodyslide (just before building) I noticed the corsets toggled as seen in the screenshot. But when actually going past that screen there's no mention of a corset. The corsets in game appear in my inventory, and give all the notifications of it being equipped, but does not actually show. Strangely, there is one specific corset that does show, but it's not a binding corset (meaning, I can put it on and off with no locking). I'm not sure if that's from ZaZ or another mod. Where would I find the files for the corset in bodyslide and stick them in the correct place? Thanks!
kaimiya Posted February 22, 2021 Posted February 22, 2021 On 2/19/2021 at 11:31 AM, Tron91 said: For all the people having trouble with Mega, make a free account in mega and then add the archive to your mega account. Then download. It doesn't work, MEGA prompts you to wait for five hours to download the file again, unfortunately.
zarantha Posted February 23, 2021 Posted February 23, 2021 21 hours ago, Harllaown said: Hello guys I have a little problem with devious device it asks me to update the Asset.esm file because I'm not the right version, currently I'm using version 5.0 "Heritage is indefinite: You probably have an outdated version of it. Please update Devious Devices - Assets with the latest version." [02/22/2021 - 11:24:57AM] Zad: ==========Débuter les contrôles de compatibilité========== [02/22/2021 - 11:24:57AM] Zad: Veuillez noter que les erreurs liées aux fichiers manquants doivent être ignorées. [02/22/2021 - 11:24:57AM] Zad: [ Dependency Checks ] [02/22/2021 - 11:24:57AM] Zad: DDi version [12.000000]: OK [02/22/2021 - 11:24:57AM] ============================================================ [02/22/2021 - 11:24:57AM] Zad (((ERREUR))): Le patrimoine est indéfini : Vous en avez probablement une version périmée. Veuillez mettre à jour Devious Devices - Assets avec la dernière version. [02/22/2021 - 11:24:57AM] ============================================================ [02/22/2021 - 11:24:57AM] ERROR: Cannot call GetVersion() on a None object, aborting function call That's weird because assets hasn't been updated in years. So the ESP and files themselves are fine, and I don't see this issue in my game. Do you have anything overwriting DD? If you have script fixes from other mods that overwrite DD, remove them. This is from 5.1. If you want to upgrade, install the 5.1 files over the 5.0 install you have, you can download them from the troubleshooting post. Spoiler Line 6025: [02/22/2021 - 12:58:25AM] [Zad]: ==========Begin Compatibility Checks========== Line 6026: [02/22/2021 - 12:58:25AM] [Zad]: Please note that Errors related to missing files should be ignored. Line 6027: [02/22/2021 - 12:58:25AM] [Zad]: [ Dependency Checks ] Line 6028: [02/22/2021 - 12:58:25AM] [Zad]: DDi version [13.000000]: OK Line 6029: [02/22/2021 - 12:58:25AM] [Zad]: assets version [3.000000]: OK Line 6031: [02/22/2021 - 12:58:25AM] [Zad]: aroused version [20140124.000000]: OK Line 6036: [02/22/2021 - 12:58:25AM] [Zad]: SexLab version [16208.000000]: OK Line 6041: [02/22/2021 - 12:58:25AM] [Zad]: [ Third Party Mod Compatibility Checks ] Line 6042: [02/22/2021 - 12:58:25AM] [Zad]: [ Sanity Checks ] Line 6043: [02/22/2021 - 12:58:25AM] [Zad]: Verifying that installation is untainted by an unsupported upgrade: OK Line 6044: [02/22/2021 - 12:58:25AM] [Zad]: ==========End Compatibility Checks==========
zarantha Posted February 23, 2021 Posted February 23, 2021 9 hours ago, Daemones said: Under "bash build" in bodyslide (just before building) I noticed the corsets toggled as seen in the screenshot. But when actually going past that screen there's no mention of a corset. The corsets in game appear in my inventory, and give all the notifications of it being equipped, but does not actually show. Strangely, there is one specific corset that does show, but it's not a binding corset (meaning, I can put it on and off with no locking). I'm not sure if that's from ZaZ or another mod. Where would I find the files for the corset in bodyslide and stick them in the correct place? Thanks! There should be corsets under DDX - CBBE SE too. The ones without locks are either not restrictive, or you manually added them from DDa. The ones manually added from DDa don't usually have scripts attached, so they don't lock. If you build a single outfit, then you will get a pop up with where the files are getting written to. Once you fix that, you can try to batch build again. The group for 5.0/5.1 is "DD Framework CBBE SE". If you are still 4.3, there's DDa, DDx, Heretic, the rubber groups, maybe a few more. Or if you want to get adventurous, you can open the sliderset file and read through it. It's in xml formatting though, so some people have trouble reading it. You can also open the outfit in outfit studio. If you do 'save as' you will see the file paths there too.
zarantha Posted February 23, 2021 Posted February 23, 2021 21 hours ago, LordDrakath15226 said: Any version of this mod for TBD? Not that I know of. If it uses UNP sliders, you should be able to add your preset to the UNP group. Similar to this discussion here on a TBD preset for UNP: Otherwise, you'll need to do the conversions yourself in outfit studio.
zarantha Posted February 23, 2021 Posted February 23, 2021 7 hours ago, kaimiya said: It doesn't work, MEGA prompts you to wait for five hours to download the file again, unfortunately. Could try installing the mega desktop app and once it's in your folder you can sync it that way. works like dropbox or google drive.
BreezeIndigo Posted February 23, 2021 Posted February 23, 2021 Any way to force an NPC wearing boots to walk, rather than run/sprint? I notice there's a force walk script but all its extant uses are for player only so I don't know if it'll break something when applied to an NPC, and I can't inspect it myself since source is not included...
Harllaown Posted February 23, 2021 Posted February 23, 2021 4 hours ago, zarantha said: That's weird because assets hasn't been updated in years. So the ESP and files themselves are fine, and I don't see this issue in my game. Do you have anything overwriting DD? If you have script fixes from other mods that overwrite DD, remove them. This is from 5.1. If you want to upgrade, install the 5.1 files over the 5.0 install you have, you can download them from the troubleshooting post. Hide contents Line 6025: [02/22/2021 - 12:58:25AM] [Zad]: ==========Begin Compatibility Checks========== Line 6026: [02/22/2021 - 12:58:25AM] [Zad]: Please note that Errors related to missing files should be ignored. Line 6027: [02/22/2021 - 12:58:25AM] [Zad]: [ Dependency Checks ] Line 6028: [02/22/2021 - 12:58:25AM] [Zad]: DDi version [13.000000]: OK Line 6029: [02/22/2021 - 12:58:25AM] [Zad]: assets version [3.000000]: OK Line 6031: [02/22/2021 - 12:58:25AM] [Zad]: aroused version [20140124.000000]: OK Line 6036: [02/22/2021 - 12:58:25AM] [Zad]: SexLab version [16208.000000]: OK Line 6041: [02/22/2021 - 12:58:25AM] [Zad]: [ Third Party Mod Compatibility Checks ] Line 6042: [02/22/2021 - 12:58:25AM] [Zad]: [ Sanity Checks ] Line 6043: [02/22/2021 - 12:58:25AM] [Zad]: Verifying that installation is untainted by an unsupported upgrade: OK Line 6044: [02/22/2021 - 12:58:25AM] [Zad]: ==========End Compatibility Checks========= I thank you for your answer indeed that solved partially the message at launch disappeared on the other hand it turns out that the MCM menu "Device is "locked" did I install the files well ? I made sure that the files that can modify DD are located above him so that he can't overwrite them. 1
Lisette11 Posted February 23, 2021 Posted February 23, 2021 Does anyone else have random CTDs when selling/buying from dollmaker?
Elsidia Posted February 23, 2021 Posted February 23, 2021 7 hours ago, Harllaown said: MCM menu "Device is "locked" did I install the files well ? In DD 5.0 - 5.1 menu is locked by default. If you want turn it off - open menu when you don't wear a restraints and uncheck box: Spoiler
Elsidia Posted February 23, 2021 Posted February 23, 2021 1 hour ago, Lisette11 said: Does anyone else have random CTDs when selling/buying from dollmaker? Something new.
darthnoldor Posted February 23, 2021 Posted February 23, 2021 Hi Guys, I have a problem ? When I wear the "zz" devices (and othrs but not all, the "base" device I don't hsve problem) the character freezes, in practice he can no longer move, attack, speak, nothing, I can only activate the console and pause, even all the commands and "shortcut mod" from the keyboard and mouse do not work. If I use the MCM setting of the "zaz animation" mod to release the pc, all command, unlock the movement etc. etc. for a few seconds I can manage the character again, but after a while it locks again ... ? The only way to free the character was to remove, using the console, the device, removed or otherwise deleted from the inventory this "bad" device , the character returns able to move and I can use the commands from the keyboard as before ... Do you have an idea how to resolve this? I hope so, thanks ?
Elsidia Posted February 23, 2021 Posted February 23, 2021 38 minutes ago, darthnoldor said: When I wear the "zz" devices What is "zz" devices?
zarantha Posted February 23, 2021 Posted February 23, 2021 7 hours ago, darthnoldor said: Hi Guys, I have a problem ? When I wear the "zz" devices (and othrs but not all, the "base" device I don't hsve problem) the character freezes, in practice he can no longer move, attack, speak, nothing, I can only activate the console and pause, even all the commands and "shortcut mod" from the keyboard and mouse do not work. If I use the MCM setting of the "zaz animation" mod to release the pc, all command, unlock the movement etc. etc. for a few seconds I can manage the character again, but after a while it locks again ... ? The only way to free the character was to remove, using the console, the device, removed or otherwise deleted from the inventory this "bad" device , the character returns able to move and I can use the commands from the keyboard as before ... Do you have an idea how to resolve this? I hope so, thanks ? Nothing in DD has 'zz' in the name. You'll need to find what mod is adding them. If it's from a really old mod, chances are it's not compatible with DD 5.0/5.1.
JokerVagus Posted February 24, 2021 Posted February 24, 2021 Ok so, I might be stupid and didn't install the mod correctly, but in my game every female is acting as if they have the items currently equipped. Does someone know what might be causing this or if I'm just stupid and illiterate?
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