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Posted

Hey, I know that this has been talked about already but is there some type of alternative when it comes to the MEGA download link? I keep having a lot of the same issues that other people has as when I get to downloading the mod it keeps crashing somewhere along the halfway point and then MEGA occasionally cuts you off from downloading anything all together. I tried getting this mod yesterday but I needed to wait on MEGA and I still have no such luck. In addition, I tried looking around online and I had found absolutely nothing as everything else is either outdated or is just a scam website.

Thanks for reading and I hope that there can be a solution to the MEGA problem soon enough.

Posted
37 minutes ago, Elsidia said:

No this mod not into other places and i have no problem using mega through google chrome

Hey thanks for responding, I tried downloading it through google chrome and it crashed on me again.

Do you or anyone else have any other ideas?

Posted
1 hour ago, Elsidia said:

I'm on testing download. and what mean - crashes?

 

What's operational system, chrome version, browser working mode and etc.?

 

There is some support from official and unofficial mega support.

https://www.reddit.com/r/MEGA/comments/gaqgtv/every_download_crashing/

 

UPD: about 1 hour and 2 gb from mega is save in my PC, all work.

When I meant crashes I meant that my entire browser would suddenly crash as I tried to download the mod, not the entire computer luckily.
And I'm on PC and I use Opera GX for my browser.

Luckily all of that isn't actually that relevant anymore since thanks to your link I decided to go and download the MEGA sync desktop app and it worked like a charm! My browser didn't even crash this time!

Thanks a million Elsidia!

Posted

Torrent? I use Resilio Sync/BTSync (basically torrenting but without having to deal with a tracker) for personal stuff, but it's probably not as widespread as traditional torrenting.

Posted
16 hours ago, zarantha said:

 

DCL should not be converted to ESL, there are too many form ids. ESL is the dot icon. The chest icon is a BSA, should not be an issue if you decided to pack it to a BSA, but I normally leave it loose. That tutorial does not say to flag anything as ESL, and ESL does not exist in LE, so you must have manually set it somehow.

Checking in wryebash will get you this:

 

ESL Incapable
•  Deviously Cursed Loot.esp:
   New FormIDs greater than 0xFFF.

 

I also don't convert the ESPs to form 44, they work just fine in SE as form 43 (that's the resave in the CK part). Reinstall it again or restore the backups of the ESPs, and don't do anything to the ESPs.

 

The only difference in my CAO settings from the guide is I only repack into a BSA if it came from LE as a BSA. Most of the time, I don't bother repacking even then. Either way, I only leave Extract BSA checked in CAO on the BSA tab. But it shouldn't hurt anything if you do want to pack it into a BSA.

 

You should not have a Deviously Cursed Loot 9.0.esp - I hope you're renaming that just to show the ESL flag and not that you have both the 8.4 and 9.0 esps enabled. Both cannot be active at the same time.

 

There have been recent issues with the DCL MCM initializing. The recommendation is to load a new game or game where DCL never existed. Wait a few minutes, exit to menu. Then load another new game (if starting a new playthrough) or an existing save where you never had DCL of any version installed.

https://www.loverslab.com/topic/33986-deviously-cursed-loot-v85-2020-03-24/?do=findComment&comment=3205086

 

The order you have there for the left side is fine. The overwriting you see between DD and DCL is some meshes in the \meshes\devious\cursedloot folder got mixed into DD somehow, iirc. Not sure if that was me or Kimy. But since they're the same files from the same author, it doesn't really matter.  The conflict between Zaz and DD is two metal lock textures, nothing really important.

 

I am using 9.0 right now, and it's working like this. Filtered on 'dev' cause I have too many mods. The checked ones belong to DD and DCL.

 

image.png.78cf842ea57726a880ec2804d9261268.png

 

I finally got it, I believe my mistake was to just put the mod folder directly into the folder for the mods instead of letting it install through MO2. This was at least the last thing I tried and now it works. So thanks again for your help and patience!

Posted
1 hour ago, im here for the sex mods said:

Sorry if this has been done before but is there a way you could make it so catsuits can be worn beneath armor?

 

Skyrim itself is not capable of doing that. Only one piece of equipment can be worn in a slot at a time.

Posted
6 hours ago, im here for the sex mods said:

Sorry if this has been done before but is there a way you could make it so catsuits can be worn beneath armor?

 

I think you could use Rath's chainmail armors, they're meant to be worn over a chainmail bodysuit. Shouldn't matter if it's the chainmail or catsuit under the armors. Just be aware that the armors use the vaginal plug slot (57), so if you've got a plug you can't remove, you won't be able to wear the armor, and equipping a plug will remove the armor.

 

This is still in my backlog simply because he doesn't have CBBE armors, they're all UNP. So there's clipping between UNP armor and CBBE bodysuit.

 

https://www.nexusmods.com/skyrimspecialedition/mods/12444

https://www.nexusmods.com/skyrimspecialedition/mods/16011

Posted

Hey I'm having a lot of animation troubles with my mods. When I load into the game my character's restraints are all wrong and I've tried looking and I don't quite know what to do.

For example: My character doesn't have her arms inside of the armbinder that she has, there's clipping with the chastity belt she has underneath the hobble dress she has, and the harness ballgag she has clips through her face.

I just recently re-installed FINF after running it since it made me T-Pose and I've also re-installed the Skeleton X32 mod and all of the DD mods but it doesn't seem to be working either.

Here's my mod order if that's needed:
 

Screenshot 2021-02-20 073019.png

Screenshot 2021-02-20 073154.png

Screenshot 2021-02-20 073227.png

Screenshot 2021-02-20 073308.png

Screenshot 2021-02-20 073955.png

Posted

@Kimy You've earned my respect for the changes made in 5.1. Finally some flexibility allowed and what makes sense is now possible. When can we expect this update for SE?

 

I think you've earned some patreon support after all this work and because you actually listen to the community. Not that one pledge is worth much. It's more about the principle. There is hope for DD! ?

Posted
28 minutes ago, saltshade said:

@Kimy You've earned my respect for the changes made in 5.1. Finally some flexibility allowed and what makes sense is now possible. When can we expect this update for SE?

 

I think you've earned some patreon support after all this work and because you actually listen to the community. Not that one pledge is worth much. It's more about the principle. There is hope for DD! ?

 

Zarantha made the upgrade already, you can find it here: 

 

Posted
4 hours ago, MicroBread said:

Hey I'm having a lot of animation troubles with my mods. When I load into the game my character's restraints are all wrong and I've tried looking and I don't quite know what to do.

For example: My character doesn't have her arms inside of the armbinder that she has, there's clipping with the chastity belt she has underneath the hobble dress she has, and the harness ballgag she has clips through her face.

I just recently re-installed FINF after running it since it made me T-Pose and I've also re-installed the Skeleton X32 mod and all of the DD mods but it doesn't seem to be working either.

Here's my mod order if that's needed:
 

Screenshot 2021-02-20 073019.png

Screenshot 2021-02-20 073154.png

Screenshot 2021-02-20 073227.png

Screenshot 2021-02-20 073308.png

Screenshot 2021-02-20 073955.png

 

Hi, for the armbinders to work properly, you have to use bodyslide. Run bodyslide, at the top left you can select your character preset, choose the one you want. After that, in the bottom left, you can find a button called "batch build". Next to it is a checkbox called build morphs. To build morphs (animated chains fall under this iirc) you need the mod HDT-SMP. Check the box if you want. Press on the Batch Build button and go through the options there. Then wait until bodyslide is finished and in mod organizer you should find some stuff in the overwrite at the bottom of you mod list. Create a new mod out of the bodyslide data which got put into the overwrite and slot it right under bodyslide.

 

For the ball gag, you should install the mod/fix mfg-fix. This alone should be enough to fix the ballgag problem.

 

After you did both of those things, you have to run FNIS again and select skeleton fix in the patches available on the bottom. After FNIS is finished, close it and look into your overwrite again; there should be some new stuff. Create another new mod for it (call it something like "FNIS Overwrite") and put it under FNIS in the mod order.

 

For the clipping: unless there is something I missed, there aint much to remove the problem. What sometimes works for me is to go into the item menu again and try to remove the piece of clothing which is clipping against the other piece. Sometimes this "refreshes" the pieces and it may fix itself for the time being. If this doesnt work, try to save and load again, this sometimes fixes it for me too. Maybe someone else is able to fix this, but I don't have an exact fix for it.

 

And another thing: I think FNIS has to be run in the priority list as late as possible. So put it at the very end if possible. 

Posted
4 hours ago, bobster12 said:

 

Hi, for the armbinders to work properly, you have to use bodyslide. Run bodyslide, at the top left you can select your character preset, choose the one you want. After that, in the bottom left, you can find a button called "batch build". Next to it is a checkbox called build morphs. To build morphs (animated chains fall under this iirc) you need the mod HDT-SMP. Check the box if you want. Press on the Batch Build button and go through the options there. Then wait until bodyslide is finished and in mod organizer you should find some stuff in the overwrite at the bottom of you mod list. Create a new mod out of the bodyslide data which got put into the overwrite and slot it right under bodyslide.

 

For the ball gag, you should install the mod/fix mfg-fix. This alone should be enough to fix the ballgag problem.

 

After you did both of those things, you have to run FNIS again and select skeleton fix in the patches available on the bottom. After FNIS is finished, close it and look into your overwrite again; there should be some new stuff. Create another new mod for it (call it something like "FNIS Overwrite") and put it under FNIS in the mod order.

 

For the clipping: unless there is something I missed, there aint much to remove the problem. What sometimes works for me is to go into the item menu again and try to remove the piece of clothing which is clipping against the other piece. Sometimes this "refreshes" the pieces and it may fix itself for the time being. If this doesnt work, try to save and load again, this sometimes fixes it for me too. Maybe someone else is able to fix this, but I don't have an exact fix for it.

 

And another thing: I think FNIS has to be run in the priority list as late as possible. So put it at the very end if possible. 

Hey! Thanks for responding and I'm going through your fixes at the moment.

The mfg-fx mod helped out the ballgag problem perfectly well and at the moment I'm doing the armbinders step with HDT-SMP.
My question is that I have a folder named "meshes" with a lot of what I messed with on Bodyslide, is that what I need to make a mod out of?

In addition the clipping problem seemed to have solve itself by just saving and loading on top of everything else I had been doing.

Also I completely forgot to mention that I've also been having a problem with hobble dresses and animations when it comes to them. Specifically, whenever my character would wear them they would still be slowed down but they'll walk normally and stretch out the dress as they walk instead of, well, hobbling. I have a feeling this is an issue that might work itself out though everything else I've been doing though, unless I'm wrong.

Thanks again for the hand, bobster12!
I'll keep posted as much as I can.

Posted
10 hours ago, MicroBread said:

Hey I'm having a lot of animation troubles with my mods. When I load into the game my character's restraints are all wrong and I've tried looking and I don't quite know what to do.

For example: My character doesn't have her arms inside of the armbinder that she has, there's clipping with the chastity belt she has underneath the hobble dress she has, and the harness ballgag she has clips through her face.

I just recently re-installed FINF after running it since it made me T-Pose and I've also re-installed the Skeleton X32 mod and all of the DD mods but it doesn't seem to be working either.

Here's my mod order if that's needed:
 

 

Run FNIS for Users. Check the skeleton arm fix in the patches section.

Make sure you've got skse64 2.0.17 or 2.0.19 installed properly

papyrus should overwrite sexlab

Make sure you've got the SE version of SexLab - that's version 1.63 beta 8 right now. 1.62 is LE.

 

Install MFG Fix for the gags

If you don't want crashes with chains, install HDT SMP or batch build the NO HDT versions of chains.

Install the DD 5.1 update

Links are in the troubleshooting post.

 

Posted
6 hours ago, saltshade said:

@Kimy You've earned my respect for the changes made in 5.1. Finally some flexibility allowed and what makes sense is now possible. When can we expect this update for SE?

 

I think you've earned some patreon support after all this work and because you actually listen to the community. Not that one pledge is worth much. It's more about the principle. There is hope for DD! ?

 

I sent the full conversion of 5.1 to kimy, but it hasn't been uploaded yet. probably because I realized too late that DD for Him needs HDT SMP chains fixed.

The delta upgrade is in the troubleshooting post, just install it over 5.0.

 

 

Posted
6 hours ago, mikesolo1975 said:

devious devices for him its inclus in devious devices 5.0  ?

thanks

Yes, though if you use mod organizer its also a seperate esp you need to activate called Devious Devices For Him.

Posted
6 hours ago, mikesolo1975 said:

devious devices for him its inclus in devious devices 5.0  ?

thanks

 

DD 5.0 and 5.1 include DD for Him, Beast Race Refits (BRRF), and Contraptions. For Him and BRRF are optional.

Posted
2 hours ago, zarantha said:

 

I sent the full conversion of 5.1 to kimy, but it hasn't been uploaded yet. probably because I realized too late that DD for Him needs HDT SMP chains fixed.

The delta upgrade is in the troubleshooting post, just install it over 5.0.

 

 

 

Most people don't need DD for him(me included) so that can be added as a hotfix, but it's Kimy's call I guess.

Posted

Hi I got another problem already and I am not sure if it is bodyslide or devious devices or DCL or whatever...

 

After creating everything through Bodyslide and everything seemingly working without a problem  for the majority of the clothes, I am now having a problem with the maid outfit equipped during the bound in skyrim questline. 

 

The stuff me and chloe (I had the berserker uniform from the helgen cave and Chloe wore some kind of combat glass dress I believe) were wearing before were working without any clipping, but this dress doesn't want to work. I also noted that the dress from the daughter of the Dollmaker also has some clipping issues with her breasts (they basically go completely through the texture of the dress too). But yeah, I installed DCL with the cbbe curvy option, ran bodyslide with the curvy option and the majority works. Attached a picture of me and chloe wearing the maid outfit with the described problem. I really don't know why things like catsuits are working right now but this dress on the other hand is not.

 

Am I allowed to touch anything regarding the body during character creation @zarantha? Or am I only allowed to modify the face? Because when I got put into the items from nazeem, my breasts were too big because I changed them in the racemenu, but after I reduced them I hadn't had any problems with anything until this outfit.

 

Also please tell me if I am allowed to @ you in a message or if I should just post it without any mentions.

 

 

ScreenShot5.png

Posted
56 minutes ago, bobster12 said:

Hi I got another problem already and I am not sure if it is bodyslide or devious devices or DCL or whatever...

 

After creating everything through Bodyslide and everything seemingly working without a problem  for the majority of the clothes, I am now having a problem with the maid outfit equipped during the bound in skyrim questline. 

 

The stuff me and chloe (I had the berserker uniform from the helgen cave and Chloe wore some kind of combat glass dress I believe) were wearing before were working without any clipping, but this dress doesn't want to work. I also noted that the dress from the daughter of the Dollmaker also has some clipping issues with her breasts (they basically go completely through the texture of the dress too). But yeah, I installed DCL with the cbbe curvy option, ran bodyslide with the curvy option and the majority works. Attached a picture of me and chloe wearing the maid outfit with the described problem. I really don't know why things like catsuits are working right now but this dress on the other hand is not.

 

Am I allowed to touch anything regarding the body during character creation @zarantha? Or am I only allowed to modify the face? Because when I got put into the items from nazeem, my breasts were too big because I changed them in the racemenu, but after I reduced them I hadn't had any problems with anything until this outfit.

 

Also please tell me if I am allowed to @ you in a message or if I should just post it without any mentions.

 

 

 

 

Those are DCL outfits. If you're using a conversion of the LE beta (DCL 9.0beta3), you'll need to grab the bodyslide files from DCL SE 8.4 or 8.5 and use those instead.

I don't recall offhand if the DCL 3BBB bodyslides I did for DCL includes CBBE SE too, or if it's just the 3BBB conversion. But you could try that too. Those files are on the troubleshooting post.

 

Edit: If you're editing the breasts through racemenu, I don't know if that will affect clipping or not. It's probably better/safer to edit the curvy preset in bodyslide and save it, and then batch build everything to your custom preset.

 

 

Posted

So basically mark DCL 8.4/5 as active, run bodyslide, then deactivate 8.4/5 and mark the 9.0 beta as ascribe again afterwards yes?

 

And how do I edit the preset itself in bodyslide? I only ever did batch building in bodyslide so I got no clue. I am not at my pc right now, but from memory: would I have to select the physics body in the first dropdown and then the preset in the second dropdown and afterwards change the sliders below that? And after this run batch build again? Or is there anything else i have to do.

 

I tried to Google it but maybe i used the wrong keywords and the majority of questions i got was for changing the presets in general...

 

Thank you so much already for all the help and work you do!

 

 

Posted
2 hours ago, bobster12 said:

So basically mark DCL 8.4/5 as active, run bodyslide, then deactivate 8.4/5 and mark the 9.0 beta as ascribe again afterwards yes?

 

And how do I edit the preset itself in bodyslide? I only ever did batch building in bodyslide so I got no clue. I am not at my pc right now, but from memory: would I have to select the physics body in the first dropdown and then the preset in the second dropdown and afterwards change the sliders below that? And after this run batch build again? Or is there anything else i have to do.

 

I tried to Google it but maybe i used the wrong keywords and the majority of questions i got was for changing the presets in general...

 

Thank you so much already for all the help and work you do!

 

 

 

Or just copy the calientetools folder from 8.4/8.5 and replace the folder in DCL 9.0, then batch build. It's more reliable that way. Depending on how you've got things set up, the batch build can overwrite existing active files, which means it would overwrite the 8.4/8.5 files instead of the 9.0 files you need overwritten, while others would go to your overwrite or output folder, to be used by any version. The end effect is some DCL files in 9.0 will look right, while others still have clipping. So that's why I recommend just copying the entire calientetools folder from 8.4/8.5 and overwrite the 9.0 calientetools folder.

 

There's like one tutorial I found from 2015, but the process is very intuitive, which is why I expect there isn't much on it. Change and save, not much to it. But here's a step by step.

 

Select your body, select your starting preset.

Change the sliders around til you're happy, then click 'save as'.

 

image.thumb.png.571fe5d7b26a3abac0d7bd591640e28a.png

 

Select the groups it should apply to (CBBE, 3BBB, etc). Give it a name.

Save, it should save in the SliderPresets folder.

 

image.png.578aa58625bb8ebb2165418306ef79cd.png

 

Next time you batch build, the preset should be available for any outfit, assuming you selected the right base group.

For CBBE SE, 'CBBE' is usually enough. Spot check to be sure. Edit or resave it to add additional groups if needed.

 

image.png.f36852245da58d37c480e828d9415b77.png

 

image.png.f0384e035685b4dfe339419ee6887d72.png

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