lanaya1437 Posted March 8, 2021 Posted March 8, 2021 Any workaround for using DD5 with 360 move? Or an alternative 360 movement mod?
Herowynne Posted March 9, 2021 Posted March 9, 2021 4 hours ago, lanaya1437 said: Any workaround for using DD5 with 360 move? Or an alternative 360 movement mod? FNIS Sexy Move has a 360 degree movement option. I successfully use it with DD 5.1. The 360 degree movement gets turned off after wearing certain heavy bondage items. To fix it, you have to go into the FNIS Sexy Move MCM, uncheck the 360 option, back out one level to the main MCM list, go back in to the FNIS Sexy Move MCM and check the 360 option. It is a little inconvenient, but it all works okay.
RylethIV Posted March 9, 2021 Posted March 9, 2021 guys,a little help? decided to update my LL mods today and got a problem with DD; went from 4.3 to 5.0 and now the sneak animation (probably others as well but i just saw the sneak for now) is using the " walking hooble skirt animation" instead of the normal sneak,anyone knows how to fix this?(tried finding the file causing it and narrowed it to dd2 folder)
Herowynne Posted March 9, 2021 Posted March 9, 2021 18 minutes ago, RylethIV said: decided to update my LL mods today and got a problem with DD; went from 4.3 to 5.0 and now the sneak animation (probably others as well but i just saw the sneak for now) is using the " walking hooble skirt animation" instead of the normal sneak,anyone knows how to fix this?(tried finding the file causing it and narrowed it to dd2 folder) Did you run GenerateFNISForUsers? If you have mixed-up animations after installing or upgrading a mod, it typically is due to forgetting to run FNIS. (Speaking from experience.)
zarantha Posted March 9, 2021 Posted March 9, 2021 1 hour ago, RylethIV said: guys,a little help? decided to update my LL mods today and got a problem with DD; went from 4.3 to 5.0 and now the sneak animation (probably others as well but i just saw the sneak for now) is using the " walking hooble skirt animation" instead of the normal sneak,anyone knows how to fix this?(tried finding the file causing it and narrowed it to dd2 folder) Do not upgrade from 4.3 to 5.0 while mid game. DD 5.0 requires a new game. Upgrading from 5.0 to 5.1 is ok.
zarantha Posted March 9, 2021 Posted March 9, 2021 @Pfiffy @Elsidia So just mentioning this here, as I know tons of people have asked - I had an minor breakthrough on the damn prisoner chains and have managed to get them approximately connected. At least a good part of it was the xml. I think the rest of the adjustments will need to be x,y.z adjustments in the nif itself to finish it up, but i've no idea how to move them in nifskope and i can't move just one end in outfit studio, where I've been adjusting the male chains. If anyone can take this further, please do. I'll probably play around with them some more just in case more xml tweaking will help, but only after i finish fixing the male and beast HDT stuff. PrisonerChains01SMP.xml PrisonerChains01.nif Screenshots of what it looks like now: Spoiler wrist parts connected to the middle chain: wrists and ankles connected, just need aligned. 5
Elsidia Posted March 9, 2021 Posted March 9, 2021 5 hours ago, zarantha said: I'll probably play around with them some more just in case more xml tweaking will help Ok i can say you done great job! In first sight i can say: 1) Wrist chains not connected because HDT SMP somehow can't connect middle chain ring with arms chains ring, but it works on ankle chains. Why? Have no clue. As you remember i connect Wrist chains in my game (HDT Wrists), but it ends with CTD for you and for me damaged meshes in game. There can't nothing help - they hang on air as now. Change xyz not helps here. Maybe there can help weight change but it need to do into 3DMax or application in what those chains are made. 2) As for ankle chains not connected to ring as i think there need increase weights on bone beads_shallow 8 to force it attract to bone Bone001. It can't be done in outfit studio too. need the same application where those chains are made. Maybe somehow it can done in xml by change some values? Anyway maybe someone know what application is used to made those chains?
RylethIV Posted March 9, 2021 Posted March 9, 2021 8 hours ago, Herowynne said: Did you run GenerateFNISForUsers? If you have mixed-up animations after installing or upgrading a mod, it typically is due to forgetting to run FNIS. (Speaking from experience.) yes,i ran it,i run it every time i update a mod (unnecessary,i known, but its automatic at this point) 8 hours ago, zarantha said: Do not upgrade from 4.3 to 5.0 while mid game. DD 5.0 requires a new game. Upgrading from 5.0 to 5.1 is ok. ok,i'll go back to 4.3 then,thanks
lanaya1437 Posted March 9, 2021 Posted March 9, 2021 11 hours ago, Herowynne said: Did you run GenerateFNISForUsers? If you have mixed-up animations after installing or upgrading a mod, it typically is due to forgetting to run FNIS. (Speaking from experience.) To be honest, I'm not sure what happened. 360 Movement Behaviour was definitely the culprit though. Since we're on the topic of 360 movement, is it possible to have 'smooth turning' while in a hobble dress for instance? Currently, the PC just 'snaps' into whatever direction you're turning to.
zarantha Posted March 9, 2021 Posted March 9, 2021 4 hours ago, Elsidia said: Ok i can say you done great job! In first sight i can say: 1) Wrist chains not connected because HDT SMP somehow can't connect middle chain ring with arms chains ring, but it works on ankle chains. Why? Have no clue. As you remember i connect Wrist chains in my game (HDT Wrists), but it ends with CTD for you and for me damaged meshes in game. There can't nothing help - they hang on air as now. Change xyz not helps here. Maybe there can help weight change but it need to do into 3DMax or application in what those chains are made. 2) As for ankle chains not connected to ring as i think there need increase weights on bone beads_shallow 8 to force it attract to bone Bone001. It can't be done in outfit studio too. need the same application where those chains are made. Maybe somehow it can done in xml by change some values? Anyway maybe someone know what application is used to made those chains? It still looks a mess after first putting it on, the screenshots were just after reloading the game. So it's trying to snap together on start like the ankle chains do. There are ways to implement independent weighting in the xml I think, I'll look at that later. Things started coming together more after I increased the mass and inertia in the xml for all the bones - that's when the wrist chains started hanging down instead of doing their own thing. I'm not sure what program was used. Blender maybe? 1
zarantha Posted March 9, 2021 Posted March 9, 2021 20 minutes ago, lanaya1437 said: To be honest, I'm not sure what happened. 360 Movement Behaviour was definitely the culprit though. Since we're on the topic of 360 movement, is it possible to have 'smooth turning' while in a hobble dress for instance? Currently, the PC just 'snaps' into whatever direction you're turning to. FNIS sexy move player 360 works great. I'm not sure what would need to be done for the mod 360 move to work. Part of the issue might be that the latest versions requires nemesis, and nemesis doesn't seem to be working well with DD, from what others have said.
TBDM Posted March 9, 2021 Posted March 9, 2021 1 hour ago, zarantha said: 2 hours ago, lanaya1437 said: To be honest, I'm not sure what happened. 360 Movement Behaviour was definitely the culprit though. FNIS sexy move player 360 works great. I'm not sure what would need to be done for the mod 360 move to work. Part of the issue might be that the latest versions requires nemesis, and nemesis doesn't seem to be working well with DD, from what others have said. I was looking into this a lot a few weeks ago. It seems that most "360 movement" animation mods like sexy move basically mimic the 360 movement effect by replacing the backward animations with an animation that has the player facing the camera. Meanwhile 360 Movement Behavior replaces the behavior files so that the player is always using the walk/run forward animations in any direction. The upside is that this makes 360 Movement Behavior work with any mod that just replaces the vanilla walk/run animations (It also will let the player face the direction you were walking, which is a small thing I noticed and really liked). The downside is that this conflicts with any mod that also needs to modify the behavior files (So devious devices and many mods that add custom furniture types or modify furniture interactions like MME or Furniture Sex, these were the mods that got me looking into this whole thing). The nemesis versions of 360 movement behavior (post v1.2) sound like they might be able to fix this due to how nemesis supposedly "merges" behavior files, but nemesis doesn't seem to play well with loverslab mods (DD or any creature mods). Unfortunately it would take someone who knows way more about modding and animations to know if there could be a potential way to fix this. Right now the best advice is if you're using any mods on loverslab to just give up on 360 Movement Behavior and try to find suitable animations that mimic it until hopefully the nemesis stuff becomes more compatible.
lanaya1437 Posted March 9, 2021 Posted March 9, 2021 1 hour ago, TBDM said: I was looking into this a lot a few weeks ago. It seems that most "360 movement" animation mods like sexy move basically mimic the 360 movement effect by replacing the backward animations with an animation that has the player facing the camera. Meanwhile 360 Movement Behavior replaces the behavior files so that the player is always using the walk/run forward animations in any direction. The upside is that this makes 360 Movement Behavior work with any mod that just replaces the vanilla walk/run animations (It also will let the player face the direction you were walking, which is a small thing I noticed and really liked). The downside is that this conflicts with any mod that also needs to modify the behavior files (So devious devices and many mods that add custom furniture types or modify furniture interactions like MME or Furniture Sex, these were the mods that got me looking into this whole thing). The nemesis versions of 360 movement behavior (post v1.2) sound like they might be able to fix this due to how nemesis supposedly "merges" behavior files, but nemesis doesn't seem to play well with loverslab mods (DD or any creature mods). Unfortunately it would take someone who knows way more about modding and animations to know if there could be a potential way to fix this. Right now the best advice is if you're using any mods on loverslab to just give up on 360 Movement Behavior and try to find suitable animations that mimic it until hopefully the nemesis stuff becomes more compatible. Makes sense. I was using 1.2 so I could do without Nemesis (I tried with Nemesis, but the sheer number of animations knda broke it, my PC was just gliding through Skyrim). I currently use mcgFemaleWalk for Skyrim SE that has its own 360 movement behaviour which works fine. The 360 movement while wearing devious devices is still choppy though, but I can live with that.
Hugebooblover Posted March 9, 2021 Posted March 9, 2021 Is there a reference or testing cell for DD? I am working doing a TBD conversion and it would be easier than trying to add items using the console. Thanks. On a side note: I'm going to try to make a TBD conversion, but I promise nothing. I am also bad at using Outfit studio.
petronius Posted March 10, 2021 Posted March 10, 2021 Is there any way to disable chastity belt effects/events (the ones that have animations) completely? I've tried disabling events that seemed related to belts in the MCM but the chugging and tugging events still keep firing while I'm processing carcasses (hunterborn) which are also animated and force third person view, and the animation events conflict in some way that render the camera permanently useless. I've lost track of the number of times I've had to reload and lose a considerable amount of game time because of this. I hope I'm missing something and there is a way to disable these events for good... Thanks for any help
zarantha Posted March 10, 2021 Posted March 10, 2021 6 hours ago, Hugebooblover said: Is there a reference or testing cell for DD? I am working doing a TBD conversion and it would be easier than trying to add items using the console. Thanks. On a side note: I'm going to try to make a TBD conversion, but I promise nothing. I am also bad at using Outfit studio. I was bad at outfit studio too. I got better I seem to recall mention of a test cell, but I don't know it. I use a combo of the LAL start cell and the add item menu mod when testing.
zarantha Posted March 10, 2021 Posted March 10, 2021 1 hour ago, petronius said: Is there any way to disable chastity belt effects/events (the ones that have animations) completely? I've tried disabling events that seemed related to belts in the MCM but the chugging and tugging events still keep firing while I'm processing carcasses (hunterborn) which are also animated and force third person view, and the animation events conflict in some way that render the camera permanently useless. I've lost track of the number of times I've had to reload and lose a considerable amount of game time because of this. I hope I'm missing something and there is a way to disable these events for good... Thanks for any help Not without editing the mod. I've turned off animations in hunterborn, since that does have an option.
mikesolo1975 Posted March 10, 2021 Posted March 10, 2021 devious coursed loot 9.0 came out ??? devious devices 5.0 and 5.1 bodyslides not yet ??? ???
zarantha Posted March 10, 2021 Posted March 10, 2021 20 minutes ago, mikesolo1975 said: devious coursed loot 9.0 came out ??? devious devices 5.0 and 5.1 bodyslides not yet ??? ??? Got DCL 9.0 done and handed off. DCL 5.1 update and bodyslides on the troubleshooting post. I think kimy didn't post the 5.1 full conversion because I mentioned I still needed to update the For Him and BRRF HDT chains. I'm almost done with those and will have it handed off today or tomorrow Edit: If you meant the 3BBB bodyslides, I'm considering doing it. I'd gotten rid of some clipping on the neck and it's bugging me that it's still in the 3bbb bodyslides. It will still be a separate download, and I'll probably just hand it over to Grummkol if I finish before he does. 2
zarantha Posted March 10, 2021 Posted March 10, 2021 On 3/9/2021 at 6:58 AM, Elsidia said: Change xyz not helps here. Here's what I meant by change xyz. I can only do the chain as a whole, but if we could move an end, that might be what finishes it off, if changing weights doesn't. You may still be right, I just want to be sure we're on the same page.
mikesolo1975 Posted March 10, 2021 Posted March 10, 2021 20 minutes ago, zarantha said: Got DCL 9.0 done and handed off. DCL 5.1 update and bodyslides on the troubleshooting post. I think kimy didn't post the 5.1 full conversion because I mentioned I still needed to update the For Him and BRRF HDT chains. I'm almost done with those and will have it handed off today or tomorrow Edit: If you meant the 3BBB bodyslides, I'm considering doing it. I'd gotten rid of some clipping on the neck and it's bugging me that it's still in the 3bbb bodyslides. It will still be a separate download, and I'll probably just hand it over to Grummkol if I finish before he does. yes 3bbb bodyslides. ok take your time . and the more important Thank you very much again for your help and time. you are amazing my friend ?
Elsidia Posted March 10, 2021 Posted March 10, 2021 25 minutes ago, zarantha said: Here's what I meant by change xyz. Ok i can't see this because neck chain on my body is inside a body) HDT SMP can't read body meshes size and apply chains physics not to collide with body. Because i prefer use my own non physics prisoner set. And how you change a xyz?
Herowynne Posted March 10, 2021 Posted March 10, 2021 3 hours ago, zarantha said: Got DCL 9.0 done and handed off. Yay thanks!
twillinator1 Posted March 10, 2021 Posted March 10, 2021 just installed this mod now my character will walk using only the bound leg animations with arms bound behind back for walking towards camera or up in the air on a bar (minus the bar) if walking away from the camera. thoughts ? edit: ok i had a look around and apparently Fnis sexy moves causes this, current solution i found is simply go into the mcm and Re select the animation you want from fnis sexy move mcm, undoes the issue
luggawag Posted March 10, 2021 Posted March 10, 2021 I know this more than likely isn't supported in this thread per the FAQ but I have to ask - I downloaded the package from the top post and attempted to install via MO2, but i get a message Quote installation as fomod failed: missing requirement: the file 'SexLab.ESM' should be active, but was missing! Is the download maybe not working right or something?
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