zarantha Posted January 7, 2021 Posted January 7, 2021 55 minutes ago, QueenAlpaca said: There might be a bodyslide bug. Could you please try this? I've tweaked the bodyslides some more recently. These will be in the next release. DeviousDevices5.0_bodyslide_update.7z There may be nothing that can be done for the catsuit and restraint boots. i'll check to be sure the boots have calves enabled in the arma The other boots may just need a foot shape included. It's what i did for the catsuit short gloves and socks to get rid of gaps there. the elegant dress should already have calves enabled in the arma either in the esm or in the patch.
zarantha Posted January 7, 2021 Posted January 7, 2021 1 hour ago, saltshade said: I noticed that the MCM is disabled now when you're bound. Is there a way to get it back? The problem is that the blindness effect needs to be changed from leeches to dark fog while wearing a blindfold to get a real hardcore blinding effect(at least in my game). You also need to be able to change back to DD effect during animations. But regardless we should be allowed to choose how to play our own game and take the consequenses of whatever settings we choose to play with at any time. There is no reason why it shouldn't be optional. It's not about cheating. It's about tailoring the experience to work with our game and mods. At least there could be some debug options available for when things don't work as intended. Leeches at max strength. Blur doesn't do the trick: Reveal hidden contents Dark Fog at max strength. Can still see exactly where I'm going. The darkness was more up close just after restarting the game, but one reload and it's back to kindergarden mode. Reveal hidden contents It is optional. Just disable the option to lock the menu when you're not bound - like when you're first setting it up. Some people prefer not being able to change anything when locked up. I don't, so I always make sure it's disabled. ENB can affect the strength of the blindfold options. You might have to change settings in your ENB if playing around with the DD settings isn't enough. 1
WhatRules Posted January 7, 2021 Posted January 7, 2021 9 minutes ago, zarantha said: It is optional. Just disable the option to lock the menu when you're not bound - like when you're first setting it up. Some people prefer not being able to change anything when locked up. I don't, so I always make sure it's disabled. ENB can affect the strength of the blindfold options. You might have to change settings in your ENB if playing around with the DD settings isn't enough. Okay. I didn't see it there. Do you know what ENB setting I need to change? Or is there a way to make the effect stronger with modding?
zarantha Posted January 7, 2021 Posted January 7, 2021 15 minutes ago, ExodusTransonicMercury said: Hi! I have a couple questions concerning the plugins regarding Vortex. - Apart from Devious Devices SE patch, all plugins are considered as "designed for a different game". Should I worry? (so far no apparent harm, so if it work, don't fix it) - Vortex has Devious Devices SE patch and Devious Devices BRRF marked as "could like to know if anyone had any issues by doing so, or if I should avoid (I didn't found any question regarding this)(I'm at that point where I've installed the "perfect game", added the SL/DD framework but despite marking light and merging as much stuff as possible, I have almost no plugins spot left -aside from ESL/ESPlight- to add mods to properly use the SL/DD features). 1. No. It's never an issue in my opinion except in some rare, specific cases. this is not one of those cases. but if it really bothers you, there's esms resaved to form 44 on the troubleshooting post since some people can't seem to leave it alone. 2. I don't know what that message means, i don't use vortex. the patch adds calves and forearms, and fixes textures for some outfits. that's it. it's not game breaking if you remove it, just fixes some visual issues. kimy tried merging some of the records in, but there was some weird issue where I could see the options enabled in the esm but they were still broken in game until i re-enabled the patch. so i just left it in. it is already flagged as esl.
QueenAlpaca Posted January 7, 2021 Posted January 7, 2021 40 minutes ago, saltshade said: Please use spoilers next time you post a whole comic of screenshots. It's the eye icon on the options menu. Then you drag the images into the spoiler. I don't have those glitches in my game(but I'd never let my char wear those horrible shoes), so it might be a problem with your skeleton, or something overwriting the meshes. Maybe you have old DD patches installed? No i reinstalled the whole game, I am pretty sure about it.
QueenAlpaca Posted January 7, 2021 Posted January 7, 2021 25 minutes ago, zarantha said: Could you please try this? I've tweaked the bodyslides some more recently. These will be in the next release. DeviousDevices5.0_bodyslide_update.7z 492.77 MB · 1 download There may be nothing that can be done for the catsuit and restraint boots. i'll check to be sure the boots have calves enabled in the arma The other boots may just need a foot shape included. It's what i did for the catsuit short gloves and socks to get rid of gaps there. the elegant dress should already have calves enabled in the arma either in the esm or in the patch. Still like that. I really don't understand why the open hobble dress will twist my character's shoulder.
QueenAlpaca Posted January 7, 2021 Posted January 7, 2021 48 minutes ago, saltshade said: Please use spoilers next time you post a whole comic of screenshots. It's the eye icon on the options menu. Then you drag the images into the spoiler. I don't have those glitches in my game(but I'd never let my char wear those horrible shoes), so it might be a problem with your skeleton, or something overwriting the meshes. Maybe you have old DD patches installed? The problem is when I wear the elegant dress, any kind of boots and shoes will be clipped.
zarantha Posted January 7, 2021 Posted January 7, 2021 10 minutes ago, saltshade said: Okay. I didn't see it there. Do you know what ENB setting I need to change? Or is there a way to make the effect stronger with modding? I don't know which setting specifically, looks like it will be something in post processing. If it's too much to find the exact setting, it looks like dark fog is your best bet still. If you want to mod it stronger, then I expect you'd need to edit some of the dd scripts this would work, but from what i understand it basically means you'd be disabling a lot of your enb, so not much point in my opinion. still, if you do it only when blindfolded, it's not like you're going to see the enb visuals anyway. For modding it darker, take a look at this post. i don't understand it all, so can't really help much more on that. 1
ExodusTransonicMercury Posted January 7, 2021 Posted January 7, 2021 Thanks for the quick answer 21 minutes ago, zarantha said: 1. No. It's never an issue in my opinion except in some rare, specific cases. this is not one of those cases. but if it really bothers you, there's esms resaved to form 44 on the troubleshooting post since some people can't seem to leave it alone. 2. I don't know what that message means, i don't use vortex. the patch adds calves and forearms, and fixes textures for some outfits. that's it. it's not game breaking if you remove it, just fixes some visual issues. kimy tried merging some of the records in, but there was some weird issue where I could see the options enabled in the esm but they were still broken in game until i re-enabled the patch. so i just left it in. it is already flagged as esl. Sorry, missed that post. I've let it pass in the past for very simple mods but I wasn't so sure for bigger mods such as DD. But I'll take your word it's not problematic whether and try and fix something that doesn't need fixing. Same for 2. Sorry, I realized I've must have delete part of my message. To rewrite it correctly and shorter: "Can I safely flag as ESL "Devious Devices - BRRF.esp", given Vortex propose it to me ?". But I assume the answer is yes as well.
zarantha Posted January 7, 2021 Posted January 7, 2021 19 minutes ago, QueenAlpaca said: Still like that. I really don't understand why the open hobble dress will twist my character's shoulder. I don't know, it's just fine in my game. Some neck clipping, yes, but that's all. And you've got the se patch enabled? I'm not seeing the issue with the boots either. the only time i saw the body messed up like that was after i deleted part of a complete reference shape after replacing a partial reference shape without saving and reloading in between. I made sure I hadn't made that mistake with this last update. Try this: Delete the meshes folder in your cbbe output folder if you're in mo2. If you're vortex, undeploy everything and then make sure there is no meshes folder in your se data folder. reinstall DD, then try batch building again. Spoiler The catsuit with the restrictive boots is a clipping issue. There are too many combinations outfits to make sure there's no clipping when wearing something with something else. You'll need to adjust this yourself in outfit studio if you want it fixed. easier to tell it's a clipping issue here: Spoiler
zarantha Posted January 7, 2021 Posted January 7, 2021 30 minutes ago, ExodusTransonicMercury said: To rewrite it correctly and shorter: "Can I safely flag as ESL "Devious Devices - BRRF.esp", given Vortex propose it to me ?". But I assume the answer is yes as well. I haven't tried since wryebash didn't mark it automatically. but looks like it should be ok. no data at this point though. 1
mikesolo1975 Posted January 7, 2021 Posted January 7, 2021 I installed devious devices 5.0 and uninstall 4.3. And on batch build I have always devious devices 4.3 too. I installed un new bodyslide and the same. How remove completely devious devices 4.3 from bodyslide ? On nexus nobody helps me.
Elsidia Posted January 7, 2021 Posted January 7, 2021 13 hours ago, Scarlettears said: the only extra mod is alternate start Maybe it's too late but can i point that you forgot disabled fnisspells. It's not dependency of DD and also it's use fnis to spell animations. Probably it can be guilty of your armbinder. Also if you don't install all mods you still have forbidden animations into skyrim what fnis buids. It's no check disabled or not, it's just build animations from folders. If you use mo2 then disable folders from this mods and then you should rebuild fnis. Probably it must remove animations from disabled mods. After that you need rebuild fnis. 1
Elsidia Posted January 7, 2021 Posted January 7, 2021 28 minutes ago, mikesolo1975 said: How remove completely devious devices 4.3 from bodyslide ? I don't know why it's not remove old folders. If you use vortex you can remove those files manually. To be sure what need remove open old DD 4.3 archive and remove exactly those files from callente folder what you found into DD 4.3. AIO installer. 1) Devious Devices SE 4.3.7z\01 DDa - Assets\03 DDa CBBE SE\CalienteTools\Bodyslide\ 2)Devious Devices SE 4.3.7z\04 DDx - Expansion\03 DDx CBBE SE\CalienteTools\BodySlide\ After that you maybe will be need reinstall dd 5.0 because probably it can remove some body sliders similar to DD 5.0. But maybe not. 1
mikesolo1975 Posted January 7, 2021 Posted January 7, 2021 1 hour ago, Elsidia said: I don't know why it's not remove old folders. If you use vortex you can remove those files manually. To be sure what need remove open old DD 4.3 archive and remove exactly those files from callente folder what you found into DD 4.3. AIO installer. 1) Devious Devices SE 4.3.7z\01 DDa - Assets\03 DDa CBBE SE\CalienteTools\Bodyslide\ 2)Devious Devices SE 4.3.7z\04 DDx - Expansion\03 DDx CBBE SE\CalienteTools\BodySlide\ After that you maybe will be need reinstall dd 5.0 because probably it can remove some body sliders similar to DD 5.0. But maybe not. ok i use mod organizer 2 its work . i delete all files devious devices 4.3 and 5.0. and nothing in the group and batch build . and i make a new install devious devices 5.0 and now just the files from 5.0. thanks very much for your help.
mikesolo1975 Posted January 7, 2021 Posted January 7, 2021 3 hours ago, Elsidia said: Maybe it's too late but can i point that you forgot disabled fnisspells. It's not dependency of DD and also it's use fnis to spell animations. Probably it can be guilty of your armbinder. Also if you don't install all mods you still have forbidden animations into skyrim what fnis buids. It's no check disabled or not, it's just build animations from folders. If you use mo2 then disable folders from this mods and then you should rebuild fnis. Probably it must remove animations from disabled mods. After that you need rebuild fnis. fnis speels its not compatible whith devious devices 5.0 ? fnis pcea 2 e sex animations its not compatible too ?
Elsidia Posted January 7, 2021 Posted January 7, 2021 11 minutes ago, mikesolo1975 said: fnis speels its not compatible whith devious devices 5.0 ? fnis pcea 2 e sex animations its not compatible too ? Have no clue. As those use animations i suggest it can be guilty. You can remove one by one and check if armbinders works. After remove 1 mod don't forget rebuild fnis. And if armbinders work, then this mod is guilty. Edit: I use Skyrim with minimal mods list for DCL. I have only Laura bondage shop, Simple slavery, Devious followers and some armor mods what not made new animations. Edit2: also after put on armbinder there can be scripts lag: depend on installed mods and personal computer hardware it can take 30 sec. - 1,5 minutes to replace animation. I after load test it by entering free camera mode - if it success and not throw out of mode then "equip" process is end and arms shows in place.
mikesolo1975 Posted January 7, 2021 Posted January 7, 2021 10 minutes ago, Elsidia said: Have no clue. As those use animations i suggest it can be guilty. You can remove one by one and check if armbinders works. After remove 1 mod don't forget rebuild fnis. And if armbinders work, then this mod is guilty. Edit: I use Skyrim with minimal mods list for DCL. I have only Laura bondage shop, Simple slavery, Devious followers and some armor mods what not made new animations. Edit2: also after put on armbinder there can be scripts lag: depend on installed mods and personal computer hardware it can take 30 sec. - 1,5 minutes to replace animation. I after load test it by entering free camera mode - if it success and not throw out of mode then "equip" process is end and arms shows in place. ok thanks again
paltos Posted January 7, 2021 Posted January 7, 2021 Grettings, I encountered weird problem with DD for SE version 5.0. It's kinda hard to explain for me, so I recorded a video showcasing the issue. It's like that for every DD device, It looks like it's not equiping correctly. I use new game and using just a few mods, there is more mods intalled but ESPs is disabled. What I tried: - reinstalled DD completely - checked if other animation mods not working (they works just fine) I'm kinda lost, never encountered issues with DD before, so I'm hope someone in this thread can give me dirrection where to dig. Thanks Attaching papyrus log and load order. Papyrus.1.log !mod list.txt
Dr.p345 Posted January 7, 2021 Posted January 7, 2021 2 hours ago, paltos said: Grettings, I encountered weird problem with DD for SE version 5.0. It's kinda hard to explain for me, so I recorded a video showcasing the issue. It's like that for every DD device, It looks like it's not equiping correctly. I use new game and using just a few mods, there is more mods intalled but ESPs is disabled. What I tried: - reinstalled DD completely - checked if other animation mods not working (they works just fine) I'm kinda lost, never encountered issues with DD before, so I'm hope someone in this thread can give me dirrection where to dig. Thanks Attaching papyrus log and load order. Papyrus.1.log 151.77 kB · 1 download !mod list.txt 617 B · 1 download I've had this same issue. It's most likely because you have a mod that allows you to have enchantments on any piece of equipment. Something about it conflicts with DD scripts. If this is the case, you'll have to chose between that mod and your DD shit.
zarantha Posted January 7, 2021 Posted January 7, 2021 2 hours ago, paltos said: Grettings, I encountered weird problem with DD for SE version 5.0. Look in the troubleshooting post for unlock and equip issues - those are the known incompatibilities. If you don't have those, you'll need to go through your mod list disabling mods to find out what is conflicting.
paltos Posted January 7, 2021 Posted January 7, 2021 1 hour ago, Dr.p345 said: I've had this same issue. It's most likely because you have a mod that allows you to have enchantments on any piece of equipment. Something about it conflicts with DD scripts. If this is the case, you'll have to chose between that mod and your DD shit. Oh man, thanks alot! It really was NoEnchantmentRestrictions SKSE plugin. It is in troubleshouting post. 17 minutes ago, zarantha said: Look in the troubleshooting post for unlock and equip issues - those are the known incompatibilities. If you don't have those, you'll need to go through your mod list disabling mods to find out what is conflicting. Ye I didn't find this one yesterday, my bad! Problem is solved. Thank you!
QueenAlpaca Posted January 7, 2021 Posted January 7, 2021 17 hours ago, zarantha said: I don't know, it's just fine in my game. Some neck clipping, yes, but that's all. And you've got the se patch enabled? I'm not seeing the issue with the boots either. the only time i saw the body messed up like that was after i deleted part of a complete reference shape after replacing a partial reference shape without saving and reloading in between. I made sure I hadn't made that mistake with this last update. Try this: Delete the meshes folder in your cbbe output folder if you're in mo2. If you're vortex, undeploy everything and then make sure there is no meshes folder in your se data folder. reinstall DD, then try batch building again. Reveal hidden contents The catsuit with the restrictive boots is a clipping issue. There are too many combinations outfits to make sure there's no clipping when wearing something with something else. You'll need to adjust this yourself in outfit studio if you want it fixed. easier to tell it's a clipping issue here: Reveal hidden contents I figured out the shoulder bugs. It is a bug for hobbleDressOpen. I tried it on bodyslide. For somereason, the shoulders are viewd as a part of breasts. So when I modified the breasts, the shoulder is also modified on bodyslide. Here is the screenshot which I only modified the "push together" for breasts. Some other options in bodyslide will also make the shoulder of hobble dress open's shoulder wired. Spoiler If I don't modify the breasts, then everything is fine. Spoiler
zarantha Posted January 7, 2021 Posted January 7, 2021 19 minutes ago, QueenAlpaca said: If I don't modify the breasts, then everything is fine. No, still not seeing that issue. What bodyslide version do you use? I'm on 5.2.
QueenAlpaca Posted January 7, 2021 Posted January 7, 2021 5 minutes ago, zarantha said: No, still not seeing that issue. What bodyslide version do you use? I'm on 5.2. You seem to be missing a lot of sliders. Nevermind, I tested it on the wrong file. When I use the new CBBE file you provided here, it is fixed. I think it is a bug for the original CBBE bodyslide file. But the clipping bug is still there for the catsuit and the elegant dress. So I should modified it on outfitstudio myself?
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