zarantha Posted January 6, 2021 Posted January 6, 2021 9 hours ago, Stratocus said: How would one go about making mods like Sexy Idles/Aroused Idles/FNIS Sexy move compatible with Devices? Currently any custom walks or idles negate armbinder/yoke effects per kimy, fnis sexy move is compatible. I don't know about the other two. If you're having idle/pose/walk issues with sexy move, the workaround is to toggle player 360 move. to fix npcs after that, you need to move to another cell after the toggle.
zarantha Posted January 6, 2021 Posted January 6, 2021 6 hours ago, abcdefghilmn said: Thanks for the heads up about the xmls, would have not noticed the issue and I apparently whacked the folder while I was looking at it for compatibility without even batting an eye or remembering. sigh. I thought I named those things differently, i should so it's not an issue later. thanks for the reminder @Elsidia
zarantha Posted January 6, 2021 Posted January 6, 2021 5 hours ago, tznvlw said: Hello, @zarantha: I have checked your fmod package and found the HR_BBYoke01 bodyslide files in "\01 UUNP\CalienteTools\BodySlide\ShapeData\DDX_Heretical\HR_BBYoke01", they're used for CBBE. but i have also checked the LE fmod package, those files( \01 UUNP\CalienteTools\BodySlide\ShapeData\DDX_Heretical\HR_BBYoke01 )are correct. I could have sworn i didn't change anything in the UNP folder other than running it through CAO. Alright, I will fix it for the next version. If you want to use it now, just copy the LE file and use CAO or nif optimizer on it before building.
Scarlettears Posted January 6, 2021 Posted January 6, 2021 I was hoping someone could point me in the right direction. I have nuked my load order down to basic skyrim fix and devious devices dependencies. I can use zaz to test the animation of the arms in the armbinder but whenever I move or do anything it's arms out like in the picture. I looked at the fix page (it's like page 111 of this thread) but didn't see this issue specifically. should I reinstall devious devices ?
zarantha Posted January 6, 2021 Posted January 6, 2021 1 hour ago, Scarlettears said: I was hoping someone could point me in the right direction. I have nuked my load order down to basic skyrim fix and devious devices dependencies. I can use zaz to test the animation of the arms in the armbinder but whenever I move or do anything it's arms out like in the picture. I looked at the fix page (it's like page 111 of this thread) but didn't see this issue specifically. should I reinstall devious devices ? From the troubleshooting post, i'd make sure you don't have any of the problematic or conflicting mods mentioned, even if the issue is not exactly the same. Ensure there are no other animations installed, or idle/walk replacers. Make sure you test on a new game, and that you are testing on your own character. NPCs will still sometimes not work as expected, there's nothing that can be done about that. In addition, are you using DD 5.0 or 4.3? DD 4.3 the issue is just as likely to be script lag. When we ask to test on just dd and it's dependencies, it means just that. the dd dependencies only. you don't need any skyrim fixes for this point in troubleshooting. most often this will also force you to use a new game to test if you had a lot of mods. from your screenshot there are at least two mods that are not required - a needs mod and fertilty mode... 1
Guest Posted January 6, 2021 Posted January 6, 2021 3 hours ago, zarantha said: For slif? DD 5.1 hasn't changed that particular script yet so that patch is still ok for now. The last two are interchangeable at this point since they don't edit the same things. Still, I would put them in this order to be sure a future update of 5.1 isn't broken without realizing it. With this order, slif compatibility would be broken if the next beta update includes that script, but it's easier to fix broken slif compatibility than broken dd compatibility. DD 5.0 DD SLIF patch DD 5.1 beta 1 I don't know if it breaks older mods at this point. Kimy mentioned the possibility of taking out the device database with 5.1, but i don't see that in the change log. It may still be there for now. People will have to test things out and see. I was referring to the patch with ZAZ/DCL 8.5, I don't use SLIF. Thank you a lot, there should be no issue with load order then. Sorry if I ask stupid questions, I am trying to learn but modded Skyrim gets harder the more you try to sort thing out and I'm confident at all lol Regarding compatibility, I guess I'll be a beta tester then! If I find something that breaks I'll report to respective mod authors. Thanks again!
Scarlettears Posted January 6, 2021 Posted January 6, 2021 1 hour ago, zarantha said: From the troubleshooting post, i'd make sure you don't have any of the problematic or conflicting mods mentioned, even if the issue is not exactly the same. Ensure there are no other animations installed, or idle/walk replacers. Make sure you test on a new game, and that you are testing on your own character. NPCs will still sometimes not work as expected, there's nothing that can be done about that. In addition, are you using DD 5.0 or 4.3? DD 4.3 the issue is just as likely to be script lag. When we ask to test on just dd and it's dependencies, it means just that. the dd dependencies only. you don't need any skyrim fixes for this point in troubleshooting. most often this will also force you to use a new game to test if you had a lot of mods. from your screenshot there are at least two mods that are not required - a needs mod and fertilty mode... I have access to both 5 and 4.3. the most recent screenshot is with 5.0 and the only extra mod is alternate start
superlerk123 Posted January 6, 2021 Posted January 6, 2021 anyone else use Bikini armor remastered or pumpkin bikini armor and get the top or tasset un-equipping when one or the other is equipped ? I turned off the item hider slot function in DD and now it works but is there a proper uh... function i should set this too or having it off is ok >.>
mikesolo1975 Posted January 6, 2021 Posted January 6, 2021 Fertility mod is incompatible whith devious devices 5.0 ?
zarantha Posted January 6, 2021 Posted January 6, 2021 1 hour ago, abcdefghilmn said: I was referring to the patch with ZAZ/DCL 8.5, I don't use SLIF. Thank you a lot, there should be no issue with load order then. Sorry if I ask stupid questions, I am trying to learn but modded Skyrim gets harder the more you try to sort thing out and I'm confident at all lol Regarding compatibility, I guess I'll be a beta tester then! If I find something that breaks I'll report to respective mod authors. Thanks again! those patches are for DCL and Zaz specifically and are the newer versions of the original "DCL-DD-ZaZ HDT-SMP and other patches" I had. What I did was remove the DD scripts from that patch, so it's only DCL and Zaz now. DD version doesn't matter anymore, and the DD patches should have been included with 4.3 anyway. Which one you use depends more on if you're using DCL 8.5 or 9.0. So DCL 8.5 + Zaz: Zaz DD (4.3 or 5.0) DCL 8.4/8.5 DCL 8.4/8.5 + Zaz patch DCL 9.0 + Zaz: Zaz DD 5.0 DCL 9.0 DCL 8.4/8.5 + Zaz patch DCL 9.0 patch DCL 9.0 and NO Zaz: Zaz DD 5.0 DCL 9.0 DCL 9.0 patch
zarantha Posted January 6, 2021 Posted January 6, 2021 50 minutes ago, Scarlettears said: I have access to both 5 and 4.3. the most recent screenshot is with 5.0 and the only extra mod is alternate start get a papyrus log please, and maybe just a quick test with DD for Him and BRRF disabled too. 1
zarantha Posted January 6, 2021 Posted January 6, 2021 18 minutes ago, mikesolo1975 said: Fertility mod is incompatible whith devious devices 5.0 ? No, but when you're trying to troubleshoot issues, it's best to get rid of any other mods. just makes it easier all around to get rid of everything, even stuff that shouldn't apply or that you know is compatible.
zarantha Posted January 6, 2021 Posted January 6, 2021 30 minutes ago, superlerk123 said: anyone else use Bikini armor remastered or pumpkin bikini armor and get the top or tasset un-equipping when one or the other is equipped ? I turned off the item hider slot function in DD and now it works but is there a proper uh... function i should set this too or having it off is ok >.> sounds like a slot conflict. Messing with device hider is probably what you need to do, you might try looking at the options in device hider for that particular slot instead of disabling it entirely. 1
mikesolo1975 Posted January 7, 2021 Posted January 7, 2021 38 minutes ago, zarantha said: No, but when you're trying to troubleshoot issues, it's best to get rid of any other mods. just makes it easier all around to get rid of everything, even stuff that shouldn't apply or that you know is compatible. ok thanks again for your help on all situations . you are the best
Stratocus Posted January 7, 2021 Posted January 7, 2021 5 hours ago, zarantha said: per kimy, fnis sexy move is compatible. I don't know about the other two. If you're having idle/pose/walk issues with sexy move, the workaround is to toggle player 360 move. to fix npcs after that, you need to move to another cell after the toggle. Thanks @zarantha, your continued support in this thread is really appreciated. Sexy Move does work as far as I can tell , the other mod is older and unsupported: Link to Aroused Sexy Idles, I will probably end up removing it. But at a high level I would be interested to know how one would go about editing the mod to be compatible. If you have any relevant info you could share that would be awesome.
Scarlettears Posted January 7, 2021 Posted January 7, 2021 1 hour ago, zarantha said: get a papyrus log please, and maybe just a quick test with DD for Him and BRRF disabled too. so ddi has runtime error in it's logs? could that be the problem ? DDi.log
zarantha Posted January 7, 2021 Posted January 7, 2021 35 minutes ago, Stratocus said: Thanks @zarantha, your continued support in this thread is really appreciated. Sexy Move does work as far as I can tell , the other mod is older and unsupported: Link to Aroused Sexy Idles, I will probably end up removing it. But at a high level I would be interested to know how one would go about editing the mod to be compatible. If you have any relevant info you could share that would be awesome. Sorry, i haven't delved much into how to make something like that compatible. At a guess, I think it would be script edits or animation edits, depends on how and when it's being called and not having it override when another animation is in use. I've had to install fnis sexy move to compile dd/dcl scripts, so for sexy move at least, it's in the scripts. I couldn't tell you which one specifically contains the function though, and I don't know what else went into making it compatible. 1
zarantha Posted January 7, 2021 Posted January 7, 2021 3 minutes ago, Scarlettears said: so ddi has runtime error in it's logs? could that be the problem ? DDi.log 47 B · 0 downloads maybe. but others have been able to get the mod to work (it's just slower) without the dll in 4.3, so for now i'd assume the same would be true with 5.0. but you shouldn't have an error at all, mine has: DDiUtil load registering functions So please recheck your install. your mo2 screenshot didn't contain the section where you have dd installed and enabled. Basically, you should have all other versions of dd unchecked/deleted. you don't need the separate downloads like LE used to have - both 4.3 and 5.0 are all in one installers. So a separate install of DDa or DDi means you've likely got an old LE/SE version installed, and DDi is the one that contains the dll, which would be incompatible with the current skse version. The 5.0 dll and the 4.3. dll if you choose 'none' in the installer are compatible with skse64 2.0.17 to 2.0.19. 1
tznvlw Posted January 7, 2021 Posted January 7, 2021 6 hours ago, zarantha said: I could have sworn i didn't change anything in the UNP folder other than running it through CAO. Alright, I will fix it for the next version. If you want to use it now, just copy the LE file and use CAO or nif optimizer on it before building. Hello, @zarantha I already did that? and thanks for your reply?
DoomSequirrel Posted January 7, 2021 Posted January 7, 2021 Soooo here's the million dollar question: can we now make mods SE that depend on DD or is it still stort of beta?
zarantha Posted January 7, 2021 Posted January 7, 2021 3 minutes ago, DoomSequirrel said: Soooo here's the million dollar question: can we now make mods SE that depend on DD or is it still stort of beta? shouldn't be an issue. all i'm doing is converting it, but dd is still in active development in LE. you might drop in on the dev thread and keep up with what's going on with DD there.
WhatRules Posted January 7, 2021 Posted January 7, 2021 I noticed that the MCM is disabled now when you're bound. Is there a way to get it back? The problem is that the blindness effect needs to be changed from leeches to dark fog while wearing a blindfold to get a real hardcore blinding effect(at least in my game). You also need to be able to change back to DD effect during animations. But regardless we should be allowed to choose how to play our own game and take the consequenses of whatever settings we choose to play with at any time. There is no reason why it shouldn't be optional. It's not about cheating. It's about tailoring the experience to work with our game and mods. At least there could be some debug options available for when things don't work as intended. Leeches at max strength. Blur doesn't do the trick: Spoiler Dark Fog at max strength. Can still see exactly where I'm going. The darkness was more up close just after restarting the game, but one reload and it's back to kindergarden mode. Spoiler
QueenAlpaca Posted January 7, 2021 Posted January 7, 2021 There might be a bodyslide bug. When I wear the DD boot and straightjacket dress, everything is fine. But if I wear the boot with elegant hobble dress, the boot will be cut and some clipping will happen. It is more wired that if I wear a cat suit. the boot is just cut in the middle by the cat suit. Also I notice when I wear the open hobble dress, the shoulder has some wired clipping. I updated FNIS and BodySlide and these problems still exist. It might be a bug or my bodyslide might have some problems.
WhatRules Posted January 7, 2021 Posted January 7, 2021 53 minutes ago, QueenAlpaca said: There might be a bodyslide bug. When I wear the DD boot and straightjacket dress, everything is fine. But if I wear the boot with elegant hobble dress, the boot will be cut and some clipping will happen. It is more wired that if I wear a cat suit. the boot is just cut in the middle by the cat suit. Also I notice when I wear the open hobble dress, the shoulder has some wired clipping. I updated FNIS and BodySlide and these problems still exist. It might be a bug or my bodyslide might have some problems. Please use spoilers next time you post a whole comic of screenshots. It's the eye icon on the options menu. Then you drag the images into the spoiler. I don't have those glitches in my game(but I'd never let my char wear those horrible shoes), so it might be a problem with your skeleton, or something overwriting the meshes. Maybe you have old DD patches installed?
ExodusTransonicMercury Posted January 7, 2021 Posted January 7, 2021 Hi! I have a couple questions concerning the plugins regarding Vortex. - Apart from Devious Devices SE patch, all plugins are considered as "designed for a different game". Should I worry? (so far no apparent harm, so if it work, don't fix it) - Vortex has Devious Devices SE patch and Devious Devices BRRF marked as "could like to know if anyone had any issues by doing so, or if I should avoid (I didn't found any question regarding this)(I'm at that point where I've installed the "perfect game", added the SL/DD framework but despite marking light and merging as much stuff as possible, I have almost no plugins spot left -aside from ESL/ESPlight- to add mods to properly use the SL/DD features).
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