zarantha Posted January 5, 2021 Posted January 5, 2021 22 minutes ago, green365 said: so spitballing because i know nothing about modding and the last time i tried to export to .nif it shit itself but what resources would someone need to provide in order to get a device into DD? is this even the sort of thing thats helpful for @Kimy and @zaranthaor is it likely to be more a pain in the ass? because if i could get away with just generating a UV'd obj and a texture per item thats the sorta thing i can figure out, wasn't going to mess with anything too complex just bits that sit on top of the body rather than replace it like: heart shape choker collar with words on (slut, slave, etc) nipple clamps with bells clothes pins nipple pasties strapon gag basically just re-skins of existing devious devices, or is there a good place to throw this sorta project in the community where i can slap $20 and have a competent person do the leg work and then just give the resources to this mod so the rest of the community can play with them? also side note - now that contraptions work (kinda) are there any plans to populate quest locations like party basement, leons cell, dollmakers shop etc? would be nice if stuff like the billboard quest had options for catsuit or "go sit on the horse out front wearing this". anyway love the mod and stay awesome More of a kimy question i think. i'm not adding new items, at most i'm fixing stuff for SE only issues and doing the conversion. development is still LE. Outfit studio can import from nif or obj, so obj should be fine if you're creating a bodyslide. not sure how you're exporting, but i haven't seen an issue with outfit studio exporting to nif. so maybe try that (import into os, export from os)? skyrim needs a nif, kimy may not. i expect furniture will be incorporated into more places in the future. as far as i'm aware, it's just the new inn in riverwood for now, in DCL 9.0 beta.
zarantha Posted January 5, 2021 Posted January 5, 2021 19 hours ago, o0shamus0o said: im having problems when i install the mod, when i load up a save my character starts like they are in an invisible Yoke even though nothing is equipped and when i try and walk its acting like i have an invisible arm binder again with nothing equipped and nothing i have done has fixed this, i was wondering if anyone has had this happen to them or know of how to fix this? Check through the troubleshooting post. most likely a conflict another idle animation mod or maybe 'your own thoughts' mod.
green365 Posted January 5, 2021 Posted January 5, 2021 9 hours ago, zarantha said: More of a kimy question i think. i'm not adding new items, at most i'm fixing stuff for SE only issues and doing the conversion. development is still LE. Outfit studio can import from nif or obj, so obj should be fine if you're creating a bodyslide. not sure how you're exporting, but i haven't seen an issue with outfit studio exporting to nif. so maybe try that (import into os, export from os)? skyrim needs a nif, kimy may not. i expect furniture will be incorporated into more places in the future. as far as i'm aware, it's just the new inn in riverwood for now, in DCL 9.0 beta. exporting nif into obj is fine, edit mesh in blender and then export a clean obj (windows can preview it and all looks fine) back into os as a nif and all the vertices around the collar have re-connected themselves to other random vertices creating this fun pointy frisbee shape where the collar was... so yeah not sure what i managed to fuck up there but if working with obj is an option that'd be grand.
yeahhowaboutnooo Posted January 5, 2021 Posted January 5, 2021 On 7/22/2020 at 12:30 AM, zarantha said: Edit 8: Added SLIF patches and updated conflicts Why does DD5 need a different zadLib if one has SLIF installed? Afaik SLIF doesn't use and/or include zadLib. Is this maybe a patch for devious training? btw: this: ./SexLab Inflation Framework SE 1.2.2 beta Installer$ grep -rn . -ie zadlib returned no matches. and neither did grepping DD5 for slif or morph
morikawa Posted January 5, 2021 Posted January 5, 2021 So I've been playing around with dropping furniture pieces in my player home just to see how it works. It works great for myself, but I noticed that there seems to be no way to get the follower to get in properly - so far when I asked them to "use [the device furniture]" they end up getting in and I only got the prompt once (which I can't replicate) about whether or not to manipulate the device etc. The annoying thing is that once they get in, the device sort of "disappears" and can't be selected anymore so I can't actually remove the follower from the device anymore. Talking to the follower just brings up the regular follower conversation prompts with no option available to free them from the furniture at all. Now I would be totally fine with that (I was toying with the idea of "decorating" my house with followers in device furniture) but there's another more annoying problem which is that if you leave the room and come back, the follower will either lose the furniture (furniture goes invisible) and be stuck in this floating animation (the one you get when you are falling) OR the follower will start sandboxing, walking around the house and then randomly spawn the furniture at where they last sandboxed (e.g. my follower sits down at a chair and then suddenly is in a pillory on top of the chair). I also tried having a room with no idle markers and the followers end up "walking" around in their furniture (they're still stuck in the cross, but the whole cross moves around with the follower). Is there a way to affix the furniture permanently or is this something I should just wait to be dealt with down the line?
foreveraloneguy Posted January 5, 2021 Posted January 5, 2021 I have the SE patch installed, but I'm still seeing a lot of gaps between the body and hands/feet. Looking at the patch, it's only patching ARMA records. The ARMO records need to be patched too.
o0shamus0o Posted January 5, 2021 Posted January 5, 2021 5 hours ago, zarantha said: Check through the troubleshooting post. most likely a conflict another idle animation mod or maybe 'your own thoughts' mod. So good news and bad news Good news is that i got it to work Bad news is that something was wrong with the save so started a brand new save with all the same mods and it works correctly however i lost out on 10+ hours of a save oh well thank you for trying to help
zarantha Posted January 5, 2021 Posted January 5, 2021 8 hours ago, yeahhowaboutnooo said: Why does DD5 need a different zadLib if one has SLIF installed? Afaik SLIF doesn't use and/or include zadLib. Is this maybe a patch for devious training? btw: this: ./SexLab Inflation Framework SE 1.2.2 beta Installer$ grep -rn . -ie zadlib returned no matches. and neither did grepping DD5 for slif or morph If you look at the slif patch installer instead of slif, you'll see the dd patch is for zadlibs. It adds code to redirect/check inflation in slif. This is what the old patch does, so I just copied it into the new zadlibs. The italicized parts are the original DD code. Ideally, at some point I'd like to get rid of that damn 255 check so I can ESLify SLIF too, but the actual SLIF scripts might need modded for that too, so I haven't tried. Function SetNodeHidden(Actor akActor, bool isFemale, string nodeName, bool value, string modkey = "DDi") if Game.GetModbyName("SexLab Inflation Framework.esp") != 255 if value SLIF_Main.hideNode(akActor, "Devious Devices Integration", nodeName, 0.01, modkey) else SLIF_Main.showNode(akActor, "Devious Devices Integration", nodeName) endif else if value XPMSELib.SetNodeScale(akActor, isFemale, nodeName, 0.01, modkey) else XPMSELib.SetNodeScale(akActor, isFemale, nodeName, 1.0, modkey) endif endif EndFunction SLIF it self does not automatically work with all mods, at the very least the ones below need patched. But as you can see by the version date, most of these will be outdated now, even in LE. For example, Egg Factory, Stories Devious, Hormones, and Parasites now includes the code, so the patch is no longer needed. And the DD patch is for 4.2, so using the patch from slif patches will seriously break DD 4.3 and 5.0. A patch is needed because DD does not send events to SLIF (as you saw when looking through DD's zadlibs). 1
zarantha Posted January 5, 2021 Posted January 5, 2021 6 hours ago, morikawa said: So I've been playing around with dropping furniture pieces in my player home just to see how it works. It works great for myself, but I noticed that there seems to be no way to get the follower to get in properly - so far when I asked them to "use [the device furniture]" they end up getting in and I only got the prompt once (which I can't replicate) about whether or not to manipulate the device etc. The annoying thing is that once they get in, the device sort of "disappears" and can't be selected anymore so I can't actually remove the follower from the device anymore. Talking to the follower just brings up the regular follower conversation prompts with no option available to free them from the furniture at all. Now I would be totally fine with that (I was toying with the idea of "decorating" my house with followers in device furniture) but there's another more annoying problem which is that if you leave the room and come back, the follower will either lose the furniture (furniture goes invisible) and be stuck in this floating animation (the one you get when you are falling) OR the follower will start sandboxing, walking around the house and then randomly spawn the furniture at where they last sandboxed (e.g. my follower sits down at a chair and then suddenly is in a pillory on top of the chair). I also tried having a room with no idle markers and the followers end up "walking" around in their furniture (they're still stuck in the cross, but the whole cross moves around with the follower). Is there a way to affix the furniture permanently or is this something I should just wait to be dealt with down the line? For now just wait, or report the sandbox issue on the LE thread or on the DD dev thread. I don't recall if this was mentioned with DCL or not. And since DD 5.1 is in beta now, it's a good time to mention it. shoot me a pm if you want to test 5.1, i'll be starting the conversion today but won't be releasing it until it's not in beta. Getting the prompt about manipulating the device is only supposed to occur once. It should happen for your pc all the time, i never tried with a npc. But once it's manipulated you can select the unlock option even without a key and it will unlock with a statement that since you manipulated the locks, you can escape.
zarantha Posted January 5, 2021 Posted January 5, 2021 3 hours ago, foreveraloneguy said: I have the SE patch installed, but I'm still seeing a lot of gaps between the body and hands/feet. Looking at the patch, it's only patching ARMA records. The ARMO records need to be patched too. which devices specifically? male/female/beast? is anything overwriting/loading after the patch? I haven't seen any issue at all after enabling the patch for females, and armo does not need to be patched in all cases. Although I did just notice some of the male/beast outfits are also missing calves/forearms in arma, so I'll be doing that too in the next version.
mikesolo1975 Posted January 5, 2021 Posted January 5, 2021 hi in devious devices 5.0 the straitjacket works better ? because in devious devices 4.3 never work well for me. thanks
zarantha Posted January 5, 2021 Posted January 5, 2021 NOTE: If SE users want to test DD 5.1 Beta 1, this is not the full mod at this point and the files included do NOT need conversion. Just install over DD 5.0 and go.
Delzaron Posted January 5, 2021 Posted January 5, 2021 by the way, do you know if there is a code line to force the player to open mouth ?
zarantha Posted January 5, 2021 Posted January 5, 2021 2 minutes ago, mikesolo1975 said: hi in devious devices 5.0 the straitjacket works better ? because in devious devices 4.3 never work well for me. thanks Yes it works better. The animation filter has been improved and new straitjacket outfits added. animations should now work with straitjackets. The remaining general filter issues should be fixed in DD 5.1 beta 1, which was just started today. you can get the beta from the link in my previous post and install DD 5.0 SE and then the 5.1 files over DD 5.0.
zarantha Posted January 5, 2021 Posted January 5, 2021 1 minute ago, Delzaron said: by the way, do you know if there is a code line to force the player to open mouth ? Install MFG fix. There is code, but you don't need to edit it. https://www.nexusmods.com/skyrimspecialedition/mods/11669
Delzaron Posted January 5, 2021 Posted January 5, 2021 12 minutes ago, zarantha said: Install MFG fix. There is code, but you don't need to edit it. https://www.nexusmods.com/skyrimspecialedition/mods/11669 foe devious devices, I means. For example, just before placing a gag...
mikesolo1975 Posted January 5, 2021 Posted January 5, 2021 Aroused Sexy Idles Animations - SSE conversion. is compatible whith devious devices 5.0 ? thanks again
zarantha Posted January 5, 2021 Posted January 5, 2021 4 minutes ago, mikesolo1975 said: Aroused Sexy Idles Animations - SSE conversion. is compatible whith devious devices 5.0 ? thanks again No idea. You'll have to try it out and see.
mikesolo1975 Posted January 5, 2021 Posted January 5, 2021 8 minutes ago, zarantha said: No idea. You'll have to try it out and see. ok thanks again my friend
zarantha Posted January 5, 2021 Posted January 5, 2021 9 minutes ago, Delzaron said: foe devious devices, I means. For example, just before placing a gag... I don't know exactly where that would be. Maybe look at zadGagScript.psc and follow it back to where it is applied from? If that doesn't work, try asking kimy on the DD dev thread. These should be all the source files for gags: C:\MO2 Skyrim\mods\SexLab Devious Devices SE\scripts\Source>dir | findstr /i gag 05/09/2018 10:33 PM 1,511 zadGagEffect.psc 05/09/2018 10:33 PM 3,492 zadGagNoFoodEffect.psc 08/20/2020 05:09 PM 1,035 zadGagPanelScript.psc 05/09/2018 10:33 PM 1,892 zadGagQuestScript.psc 08/13/2020 06:30 PM 1,219 zadGagScript.psc 05/09/2018 10:33 PM 462 zadGagTif01.psc 05/09/2018 10:33 PM 462 zadGagTif02.psc 05/09/2018 10:33 PM 462 zadGagTif03.psc 05/09/2018 10:33 PM 462 zadGagTif04.psc 05/09/2018 10:33 PM 517 zadGagTif05.psc 05/09/2018 10:33 PM 462 zadGagTif06.psc 05/09/2018 10:33 PM 552 zadGagTif07.psc 05/09/2018 10:33 PM 1,174 zadGagTif08.psc 05/09/2018 10:33 PM 1,181 zadGagTif09.psc 05/09/2018 10:33 PM 1,320 zadGagTif10.psc 05/09/2018 10:33 PM 1,272 zadGagTif11.psc 05/09/2018 10:33 PM 462 zadGagTif12.psc 05/09/2018 10:33 PM 462 zadGagTif13.psc 05/09/2018 10:33 PM 462 zadGagTif14.psc 05/09/2018 10:33 PM 462 zadGagTif15.psc 05/09/2018 10:33 PM 462 zadGagTif16.psc 05/09/2018 10:33 PM 462 zadGagTif17.psc 05/09/2018 10:33 PM 541 zadGagTif18.psc 05/09/2018 10:33 PM 524 zadGagTif19.psc 05/09/2018 10:33 PM 541 zadGagTif20.psc 05/09/2018 10:33 PM 462 zadGagTif21.psc 05/09/2018 10:33 PM 1,198 zadGagTif22.psc 05/09/2018 10:33 PM 1,181 zadGagTif23.psc 05/09/2018 10:33 PM 1,400 zadGagTif24.psc 05/09/2018 10:33 PM 1,272 zadGagTif25.psc 10/22/2020 12:54 PM 1,615 zadGagVoices.psc 05/09/2018 10:33 PM 574 zad_gagTalkEnd03TIF.psc
foreveraloneguy Posted January 5, 2021 Posted January 5, 2021 2 hours ago, zarantha said: which devices specifically? male/female/beast? is anything overwriting/loading after the patch? I haven't seen any issue at all after enabling the patch for females, and armo does not need to be patched in all cases. Although I did just notice some of the male/beast outfits are also missing calves/forearms in arma, so I'll be doing that too in the next version. Latex dresses for one. I haven't through all of them to find out. xedit says the patch is the conflict winner for all records. I've never gotten only patching ARMA records to work. I always have to patch ARMO records as well. Same with the reverse.
zarantha Posted January 5, 2021 Posted January 5, 2021 3 minutes ago, foreveraloneguy said: Latex dresses for one. I haven't through all of them to find out. xedit says the patch is the conflict winner for all records. I've never gotten only patching ARMA records to work. I always have to patch ARMO records as well. Same with the reverse. Latex dresses are DCL. I've got a patch, but i'm hoping kimy will just fix it in 9.0 so I don't have to distribute it. those worked for me with just the arma though.
Gundalypse Posted January 6, 2021 Posted January 6, 2021 Someone probably addressed this before but I cannot seem to find the answer for the fix. The armbinds are still not functioning properly for me. I get that error where the arms become handless and broken in the default position instead of actually in the armbind.
morikawa Posted January 6, 2021 Posted January 6, 2021 6 hours ago, zarantha said: For now just wait, or report the sandbox issue on the LE thread or on the DD dev thread. I don't recall if this was mentioned with DCL or not. And since DD 5.1 is in beta now, it's a good time to mention it. shoot me a pm if you want to test 5.1, i'll be starting the conversion today but won't be releasing it until it's not in beta. Getting the prompt about manipulating the device is only supposed to occur once. It should happen for your pc all the time, i never tried with a npc. But once it's manipulated you can select the unlock option even without a key and it will unlock with a statement that since you manipulated the locks, you can escape. I think I wasn't sufficiently clear - I meant in the 8-10 times I've tried to get various followers into a furniture device, I've seen the prompt come up once in the 8-10 times I've tried. Even then it doesn't really do anything since there's no conversation option to unlock the follower from the furniture and no way to interact with the furniture once the follower has started using the furniture. Noticed you've posted the beta link below so I'll go ahead and give that a download and let you know if I encounter anything else. Thanks for maintaining the SE side of things, very much appreciated!
zarantha Posted January 6, 2021 Posted January 6, 2021 7 minutes ago, morikawa said: I think I wasn't sufficiently clear - I meant in the 8-10 times I've tried to get various followers into a furniture device, I've seen the prompt come up once in the 8-10 times I've tried. Even then it doesn't really do anything since there's no conversation option to unlock the follower from the furniture and no way to interact with the furniture once the follower has started using the furniture. Noticed you've posted the beta link below so I'll go ahead and give that a download and let you know if I encounter anything else. Thanks for maintaining the SE side of things, very much appreciated! If it's still broke, it could also be a conflict. You'd need to test with DD only to rule that out. If it's broke and all you have is DD and it's requirements, it needs to be mentioned to kimy. I only convert, and that's not a conversion issue. NPC interaction with a furniture device is not the kind of thing that converting will break, so it's not something I can fix.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now