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Kimy

Devious Devices SE 5.1 (2021-03-24)

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7 hours ago, iprollyneedhelp said:

Gonna need more than that, screenshot?

Also, the actual arm part of arm restraints don't adhere to bodyslide, not really something i can easily fix, so either don't use huge arms, or don't use armbinders.

here!

20200717113724_1.thumb.jpg.5a7857c723008f8451eaf51602d97beb.jpg

20200717113718_1.thumb.jpg.8b4b9734f9e789792a32767345abda41.jpg

 

 

also, this rope also has clip:20200717113838_1.thumb.jpg.1fadbb1eba1fc06faba03106200ee257.jpg20200717113833_1.thumb.jpg.b6193d699049beb82e4672c8d94de56d.jpg

 

And I guess this clip happened because of my bode not the cloth?

20200717114429_1.thumb.jpg.f78847d3465e8aca35fa77392c5e9283.jpg

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i need some answers on a few fixes related to the current version of DD please.

 

1.  DDi4Patch20180216: what is this patch for, what does it fix, and is this patch still needed / required with the latest version of DD ? the patch is datemarked 2018, but DD latest version for SE is from 2020. so i am wondering if it is redundant.

 

 

2. DCL-DD-ZaZ HDT-SMP and other patches -- updated May2019: what is this patch for, what does it fix, and is this patch still needed / required with the latest version of DD ? the patch is datemarked 2019, but DD latest version for SE is from 2020. i need to check when the latest version of zaz CBBE HDT was last updated but i believe it was in 2020 as well.

 

 

3. DDHOTFIX: what is this patch for, what does it fix, and is this patch still needed / required with the latest version of DD ? i am unsure when this patch was first posted / created but i am wondering if it is still relevant and required if it was a patch made before 2020 version of DD for SE

 

 

4. harness_gloves_hdt_fix: same questions as #3 (unsure of this is DD and/or Cursed Loot only)

 

 

5. prisoner_chain_hotfix: : same questions as #3 (unsure of this is DD and/or Cursed Loot only)

 

 

6. the 3bbb bodyslide file going around and recently updated. is it necessary if you have 3bbb body or can you be ok with the DD files. if it is required, then i need to know more information, such as how to install it (preferably noob steps description lol), and why it is needed, what it does.

 

 

 

are there any other fixes / patches for DD that isn't listed that i am missing ? if so, what are they, what do they do and are they still relevant to this version of DD SE ?

 

if someone has DD, Cursed Loot, Devious Followers and Zaz, where would these be installed ?

 

sooner i can get answers, i'd be grateful, please and thank you.

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3 hours ago, YojimboRatchet said:

i need some answers on a few fixes related to the current version of DD please.

 

1.  DDi4Patch20180216: what is this patch for, what does it fix, and is this patch still needed / required with the latest version of DD ? the patch is datemarked 2018, but DD latest version for SE is from 2020. so i am wondering if it is redundant.

 

 

2. DCL-DD-ZaZ HDT-SMP and other patches -- updated May2019: what is this patch for, what does it fix, and is this patch still needed / required with the latest version of DD ? the patch is datemarked 2019, but DD latest version for SE is from 2020. i need to check when the latest version of zaz CBBE HDT was last updated but i believe it was in 2020 as well.

 

 

3. DDHOTFIX: what is this patch for, what does it fix, and is this patch still needed / required with the latest version of DD ? i am unsure when this patch was first posted / created but i am wondering if it is still relevant and required if it was a patch made before 2020 version of DD for SE

 

 

4. harness_gloves_hdt_fix: same questions as #3 (unsure of this is DD and/or Cursed Loot only)

 

 

5. prisoner_chain_hotfix: : same questions as #3 (unsure of this is DD and/or Cursed Loot only)

 

 

6. the 3bbb bodyslide file going around and recently updated. is it necessary if you have 3bbb body or can you be ok with the DD files. if it is required, then i need to know more information, such as how to install it (preferably noob steps description lol), and why it is needed, what it does.

 

 

 

are there any other fixes / patches for DD that isn't listed that i am missing ? if so, what are they, what do they do and are they still relevant to this version of DD SE ?

 

if someone has DD, Cursed Loot, Devious Followers and Zaz, where would these be installed ?

 

sooner i can get answers, i'd be grateful, please and thank you.

 

 

1. I don't remember that patch, and don't use it. I doubt it's needed anymore.

 

2. I created this when we were first working on getting HDT SMP to work. Pretty sure we've been including the fixes in the AIO, so it shouldn't be needed, but some people still do use it. I have put the fixes in here into the DCL 8.5 port I did.

Contains: script fixes to let items using nioverride use Racemenu SE's skee instead, facegen data for DCL for 3 NPCs that caused a CTD, and the xmls and nifs for chains that use HDT. I believe some of the scripts are no longer used, so are redundant. I think the others haven't changed, but I'd need to redo the diff to confirm. The nifs haven't changed in a long time, so those are ok to use.

 

3. This patch is for those who don't use HDT SMP, or are still experiencing CTDs with HDT when chains are added to themselves or NPCs. It replaces the more problematic chains with a different, non HDT nif. (ie, this replaces prisonerchains with the full chain harness set). It conflicts with my HDT SMP patches, use one, not both. It needs to be installed after running bodyslide.

 

4. Fix to make the chains attached to the gloves instead of floating/flying around randomly.  The chains do not attach to each other, this is a limitation of HDT SMP that we have not been able to resolve. If pfiffy doesn't already have this on his list, i'll likely have him include it the next time DD gets updated. This complements my HDT SMP patch and should overwrite it.

 

5. Another patch for the prisoner chains. This was made by elsidia for a user still having problems viewing them after their personal HDT SMP issue was fixed. probably not needed if you have everything installed and patched correctly. Try without it first.

 

6. 3bbb has more breast bones than cbbe. if you don't care about body breasts and the outfit breasts clipping through each other oddly, then you don't need it. If you are using 3bbb, i'd recommend you use it.  DD contains only cbbe, not 3bbb.

 

These patches should come after Zaz, DD and DCL. I don't use devious followers, but if it contains assets and not just scripts, the patches should be loaded after this as well.

DD and DCL are by the same author and use the same assets. It doesn't matter what order they are in, but I usually have DCL overwrite DD.

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22 minutes ago, saltshade said:

I don't have the mesh for the black ebonite armbinder and it's not in the bodyslides, so where is it?

I show it as DDX - CBBE - EboniteArmbinder. If you don't see it in bodyslide, try reinstalling again.

 

Looks like BodySlide has it saving to \meshes\devious\expansion\ArmbEbonite_0\_1.nif. The file may not exist until after you run bodyslide.

So the file pre-build would be in \CalienteTools\Bodyslide\ShapeData\Devious Devices\ArmbEbonite.nif

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3 hours ago, zarantha said:

1. I don't remember that patch, and don't use it. I doubt it's needed anymore.

DDi4Patch20180216.7z

 

i included it if you wanted to look at it.

 

 

3 hours ago, zarantha said:

2. I created this when we were first working on getting HDT SMP to work. Pretty sure we've been including the fixes in the AIO, so it shouldn't be needed, but some people still do use it. I have put the fixes in here into the DCL 8.5 port I did.

Contains: script fixes to let items using nioverride use Racemenu SE's skee instead, facegen data for DCL for 3 NPCs that caused a CTD, and the xmls and nifs for chains that use HDT. I believe some of the scripts are no longer used, so are redundant. I think the others haven't changed, but I'd need to redo the diff to confirm. The nifs haven't changed in a long time, so those are ok to use.

 

3. This patch is for those who don't use HDT SMP, or are still experiencing CTDs with HDT when chains are added to themselves or NPCs. It replaces the more problematic chains with a different, non HDT nif. (ie, this replaces prisonerchains with the full chain harness set). It conflicts with my HDT SMP patches, use one, not both. It needs to be installed after running bodyslide.

 

so, use 1 not both, and ONLY if someone isn't using HDT-SMP ? i do use it and have 3bbb, so i would (should) pass on these then, correct ? But you also mention you're pretty sure it's already in AIO and as well in DCL 8.5 (assuming zaz8 also) so it would be redundant if you have latest version of both AND using HDT-SMP. but would only be viable IF using AIO and DCL 8.5 but no HDT-SMP, am i understanding this correctly ?

 

 

 

3 hours ago, zarantha said:

4. Fix to make the chains attached to the gloves instead of floating/flying around randomly.  The chains do not attach to each other, this is a limitation of HDT SMP that we have not been able to resolve. If pfiffy doesn't already have this on his list, i'll likely have him include it the next time DD gets updated. This complements my HDT SMP patch and should overwrite it.

 so this one is highly recommended and still useful, am i correct ?

 

 

 

3 hours ago, zarantha said:

6. 3bbb has more breast bones than cbbe. if you don't care about body breasts and the outfit breasts clipping through each other oddly, then you don't need it. If you are using 3bbb, i'd recommend you use it.  DD contains only cbbe, not 3bbb.

 

ok, i may hit you up on this in more detail, but maybe privately at first so i don't spam the thread going back and forth if that is ok with you.

 

 

 

3 hours ago, zarantha said:

These patches should come after Zaz, DD and DCL. I don't use devious followers, but if it contains assets and not just scripts, the patches should be loaded after this as well.

DD and DCL are by the same author and use the same assets. It doesn't matter what order they are in, but I usually have DCL overwrite DD.

 ok perfect, good to know and that answers many of the questions. although, the fixes i mentioned, were there any that were missing from the list that i didn't mention at all ?

 

 

 

 

 

main reason for this, is that i have / have been having serious issues with CTD's when wearing "shackles" of any type. it then started with "fetters" but Elsidia was able to help with that one. but no resolve on the Shackles. so i figured i would prep for a full gut and reload from scratch, but, to prep all the files, verify any questions i had, getting proper information and understanding things more so i have more control over what i am doing in the future is paramount for me.  these patches are the last items left on my list before i finalize everything and restart. so you've been extremely helpful.

 

the other reason was, that with all these patches and fixed floating around, no one knows what's what or can even find them, if they don't know they exist (new users or returning users, LE converts...) and reading through 100+ pages of text is not really viable lol. so if i could get the information required on these patches, i could send them to Kimy along with the proper information, and maybe Kimy would add the ones that are relevant to the first post so people don't have to search for them. well, at least in my mind it's a good thing to do, hopefully it is and practical /helpful at the same time :)

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25 minutes ago, YojimboRatchet said:

i included it if you wanted to look at it.

DDi4Patch20180216.7z  -- I decompiled the scripts, it looks like these have been rewritten since that patch came out. I suspect it was for DD 4.0 and shouldn't be used with DD 4.3.

 

26 minutes ago, YojimboRatchet said:

so, use 1 not both, and ONLY if someone isn't using HDT-SMP ?

Yes, only use one if you're using HDT SMP.  For my patch, the script fixes should be included in the DD AIO, and I've added the facegen to DCL 8.5, and I think the HDT files were added into the AIO, so at this point, I do consider it superfluous. It shouldn't hurt to use it though, there's only been minor changes as we go back and fiddle with the nifs or xmls from time to time. 

 

DDHOTFIX does remain relevant for installs without HDT SMP, or for troubleshooting CTDs due to HDT SMP and the chains.

 

37 minutes ago, YojimboRatchet said:

so this one is highly recommended and still useful, am i correct ?

Yes, that's a newer fix and should be included. It won't hurt anything to leave it out though. I haven't seen these particular chains causing CTDs, just annoyance by not being connected to anything. unpatched they don't connect to each other or the cuffs, patched they connect to the cuffs but not each other.

 

39 minutes ago, YojimboRatchet said:

were there any that were missing from the list that i didn't mention at all ?

There is also a script fix if you use a controller, and one for gags too. When using a controller, struggle animations or similar types of animations can cause CTDs. For the gags, sometimes mfg wasn't resetting properly on load even with mfg fix installed. This fix is from the LE side, but it works for both versions. FWIW, the struggle CTD fix is also cross compatible with LE.

 

Struggle CTD for DD
https://www.loverslab.com/topic/99700-devious-devices-se-43/?do=findComment&comment=2894066

 

DD 4.3 Gag fix

https://www.loverslab.com/topic/21484-devious-devices-integration-43a-2019-09-10/?do=findComment&comment=2760447

 

 

Pretty sure that Kimy is aware of most of these as I gave them to pfiffy and he was working with Kimy on the official conversions. The two fixes I listed on this post, the HDT gloves fix, and 3BBB are all new since 4.3 was released. I would expect pfiffy will include the script fixes next time if Kimy doens't actually add those to the LE version herself. I brought up the struggle one, but don't remember which thread i put the post on.

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7 hours ago, zarantha said:

I show it as DDX - CBBE - EboniteArmbinder. If you don't see it in bodyslide, try reinstalling again.

 

Looks like BodySlide has it saving to \meshes\devious\expansion\ArmbEbonite_0\_1.nif. The file may not exist until after you run bodyslide.

So the file pre-build would be in \CalienteTools\Bodyslide\ShapeData\Devious Devices\ArmbEbonite.nif

Now I get it. I installed unp first and it's not included with that option, but with CBBE it is. So you have to install CBBE first and build the armbinder, then overwrite with unp. Shouldn't it be there for both options though?

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31 minutes ago, saltshade said:

Now I get it. I installed unp first and it's not included with that option, but with CBBE it is. So you have to install CBBE first and build the armbinder, then overwrite with unp. Shouldn't it be there for both options though?

So what I think is happening here is that UNP is the preferred/default body in LE for DD. There's not much you can do for the armbinder in the way of bodyslide, so CBBE would have bodyslide files to overwrite the default UNP files, but UNP is what's already there with no need to build. And I'll say that even with bodyslide, the armbinder has a tendency to clip.

 

I can't really see it working any other way, or we would have heard the screams long ago. With the SE version, the problem has always been CBBE vs CBBE SE, people using UNP have largely been quiet on the bodyslide front.

 

The reason I say this is because if I install DD with UNP options to a new folder in MO, I do see that there are already files for ArmbEbonite_0.nif and ArmbEbonite_1.nif. So if you're UNP, there should be no need to build them.

 

Next question is, why did you want to build them?

 

Edit: Here is where I found it after installing UNP and without running bodyslide:
image.png.f1976c1c86be05aa6fa70a65a3148cf1.png

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38 minutes ago, zarantha said:

So what I think is happening here is that UNP is the preferred/default body in LE for DD. There's not much you can do for the armbinder in the way of bodyslide, so CBBE would have bodyslide files to overwrite the default UNP files, but UNP is what's already there with no need to build. And I'll say that even with bodyslide, the armbinder has a tendency to clip.

 

I can't really see it working any other way, or we would have heard the screams long ago. With the SE version, the problem has always been CBBE vs CBBE SE, people using UNP have largely been quiet on the bodyslide front.

 

The reason I say this is because if I install DD with UNP options to a new folder in MO, I do see that there are already files for ArmbEbonite_0.nif and ArmbEbonite_1.nif. So if you're UNP, there should be no need to build them.

 

Next question is, why did you want to build them?

 

Edit: Here is where I found it after installing UNP and without running bodyslide:
image.png.f1976c1c86be05aa6fa70a65a3148cf1.png

It seems that you're right. I'm just a bit tired and was looking for something starting with E. I'm sure it wasn't there on the first install because I had an invisible armbinder, but problem solved now. As to why I want to build them? I'm using a body based on 7B, i.e. UUNP bodyslide, so I need the chest meshes to fit my char. I understand why most people are content with CBBE for SE. Its 3bbb version is actually quite good, but I have special demands and used to 7b from LE.

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11 minutes ago, saltshade said:

It seems that you're right. I'm just a bit tired and was looking for something starting with E. I'm sure it wasn't there on the first install because I had an invisible armbinder, but problem solved now. As to why I want to build them? I'm using a body based on 7B, i.e. UUNP bodyslide, so I need the chest meshes to fit my char. I understand why most people are content with CBBE for SE. Its 3bbb version is actually quite good, but I have special demands and used to 7b from LE.

Just a matter of preference, i've used UNPB in the past, but never really warmed up to any of the UNP flavors.

 

Probably easiest thing to do would be to load up the armbinder in outfit studio and conform the chest there. Can't do much with the arms other than guess though, the pose is completely wrong for the armbinder. Once you've saved the project in outfit studio and reloaded bodyslide, you should be able to build it as needed.

 

Or if you can use the CBBE bodyslide files for 7B, just copy them out of the installer and drop them into the caliente folder.

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On 7/17/2020 at 8:46 PM, QueenAlpaca said:

here!

Snip

For the armbinder, that one is from the original release, please use the No-Clip version if you want to avoid said clipping, it is still visually functioning.

Regarding the rest of the clipping, please make sure you are building with the actual newly provided bodyslide files, and not any old version.

If that doesn't fix it il take a look the next time i have a functioning install.

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another question.

 

i was having a bit of an issue not long ago, with the Transparent restrictive Boots not appearing, even though i ran bodyslide correctly, and everything else was showing up just fine. i remember reading somewhere that others had that same issue and no answers were found as to why this was happening. (i can't remember where i read it though and haven't been able to find it lol).

 

after some investigation, i found the meshes in this folder path (Devious Devices\meshes\devious\expansion), and i noticed that every transparent item had "_transparent" affixed at the end of the item name (ie EbRestrictiveCollar_Transparent_0, EbRestrictiveCorset_Transparent_0...), but when it came to the boots, it was the only one that was different and did not contain "_transparent", but rather "_Clear".

 

so just to play around and test, i renamed both files (_0, and _1.nif) from "_Clear" to "_Transparent", and when i loaded my game, the boots showed up (and damn do they look amazing btw).

 

so i am wondering why this happening, was this a fluke in the renaming or a fluke that it worked for me like this ?

 

 

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13 hours ago, zarantha said:

For the gags, sometimes mfg wasn't resetting properly on load even with mfg fix installed

oh yeah i forgot about that one. thank you for reminding me. i use that fix and it work pretty well, although sometimes i can see the animation conflict happening still as the mouth struggles at first to figure out what it's supposed to be doing, as it closes and opens for a few seconds before settling on the open mouth with a gag.

 

there is also the boots height fix from Elsidia, that i forgot about.

 

 

13 hours ago, zarantha said:

Pretty sure that Kimy is aware of most of these as I gave them to pfiffy and he was working with Kimy on the official conversions. The two fixes I listed on this post, the HDT gloves fix, and 3BBB are all new since 4.3 was released. I would expect pfiffy will include the script fixes next time if Kimy doens't actually add those to the LE version herself. I brought up the struggle one, but don't remember which thread i put the post on

 

i understand. my point is though, that "hunting" for these fixes is a very daunting task as a new user, and trying to figure out what is valid and not valid on the current versions can be just as daunting to figure out.

 

which is why i was suggesting perhaps adding these fixes as notes on the main post of the thread, with descriptions for each one (relevant only), so that when someone downloads DD, the can also see any relevant hotfixes and pick the ones they want / need from that post, rather than search entire threads for everything. or another would be creating a new thread for hotfixes and such for DD (and maybe other mods) and maintaining the thread for these fixes but that seems too much of a task to do, so centralizing the valid ones on the main DD post would be a better idea, don't you think ?

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22 hours ago, zarantha said:

Pretty sure that Kimy is aware of most of these as I gave them to pfiffy and he was working with Kimy on the official conversions. The two fixes I listed on this post, the HDT gloves fix, and 3BBB are all new since 4.3 was released. I would expect pfiffy will include the script fixes next time if Kimy doens't actually add those to the LE version herself. I brought up the struggle one, but don't remember which thread i put the post on.

Yes, the script fixes are in the LE version, so the next SE port should already contain them! :)

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On 7/16/2020 at 10:28 AM, dontknowdontcaredontask said:

It's a MEGA link, if you can't download from that site that's on you. And don't use the LE version, there is a SE version in beta for a good reason.

 

AFAIK there isn't a way to disable devices from the framework, the framework itself doesn't add them at all to your character. Which devices are used in game depends on the mods you're using to make them playable items. Some mods have an MCM to tweak this to a certain degree, others not.

the mega link got deleted or just expired . now it just says "The file you are trying to download is no longer available." so if i cant download it, its not 'on me'. its on the uploader of the mega link.

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1 hour ago, fooob said:

the mega link got deleted or just expired . now it just says "The file you are trying to download is no longer available." so if i cant download it, its not 'on me'. its on the uploader of the mega link.

The download link was valid when I wrote that reply and still is, I just checked the main download and it's working fine.

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i have a question with dd armors. can  this be more integrated into the skyrim se world ? i mean there are so many sexy outfits in dd would be nice to see them used. also i was thinking if there is a mod with mannequins where the armors or restraints can be see on the mannequin or can be build. sorry if this sound stupid i am new to this

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20 hours ago, Kimy said:
On 7/19/2020 at 8:06 PM, zarantha said:

Pretty sure that Kimy is aware of most of these as I gave them to pfiffy and he was working with Kimy on the official conversions. The two fixes I listed on this post, the HDT gloves fix, and 3BBB are all new since 4.3 was released. I would expect pfiffy will include the script fixes next time if Kimy doens't actually add those to the LE version herself. I brought up the struggle one, but don't remember which thread i put the post on.

Yes, the script fixes are in the LE version, so the next SE port should already contain them!

then i guess with that answer, it goes back to my original question. which of those fixes / patches are required and needed with the current version of DD SE and which are redundant ?

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i guess this will go to Kimy, pfiffy, zarantha and anyone else on the DD team.

 

i found something a bit serious. took me a LONG time to figure this out and find the roundabout triggers, as at first i thought this was a Devious Follower issue, then a Cursed Loot issue, but it turns out, this is a DD issue and it doesn't matter which other mod using DD items, it will happen on any and all of them.

 

so bear with me here while i explain this.

 

a few weeks back, i was trying out and testing various CBBE converted outfits to see how they looked and so on. found a few nice ones, as i am picky, but i was curious about this one conversion for a bunny outfit from Osare, so i tried it out, made my bodyslide group conversion and when ingame using additmenu and pulled out each piece to try them out. there were 5 parts, and 4 of them looked great, but the 5th, which was the ears, somehow didn't have a file in the group for bodyslide and was missed, so when i wore it, i got the giant square thing on my head. apparently, that's the normal thing for an item that doesn't get converted at all or properly in bodyslide.

 

but anyway. what happened next is what you need to be aware of.

 

i was out cave exploring, opened a chest, and then i had a hood on with other restraints. the full black normal hood. so when i looked in my inventory to see what other devices just got put on my player, i couldn't see the hood at all listed. so i figured it was a glitch, i went into cursed loot and used "free me". this took off everything EXCEPT the hood. and yet the hood wasn't in the inventory. i went into Devious Followers and used the debug setting to remove hoods. nothing.

 

so i reloaded a save from right before i triggered the trap, and decided to add a gag from my inventory, figuring maybe this will prevent the hood from showing up. this is when i discovered the real bug / issue. when i added the gag, it equipped and then was immediately unequipped, only to be replaced by that hood again. same results. nothing in inventory, no gag equipped, but the hood shows up (and triggers that gag/food message too).

 

so i reloaded the previous save again, and i added a blindfold, same results. no matter what i did, any gag / blindfold triggered this. it didn't matter which DD blindfold or DD gag or even which DD hood (yes tried with balloon hood and same results). they all unequipped right away after being equipped and replaced by the hood.

 

ok so hopefully you're able to follow this so far, cause it's about to get a bit more messed up lol.

 

you know that setting in MCM about using open / closed hoods (checkbox setting). well it seems that also was impacted. because when i removed the checkmark in that box to use open eyes hood and not full hood. then the hood that showed up was that black one.

 

and it was that one outfit only. i started messing around with other outfit mods, to find other items that showed up with the giant ugly squares when worn ingame. and each time it was the same thing.

 

so, it would seem that, any armor/outfit/jewelry item type which, when worn in the game, shows up with a weird square where the item should be worn instead of the actual item, will automatically trigger this very very annoying, game ruining bug. after that trigger happens, any gag at all, any blindfold at all, any hood at all, will be automatically unequipped after equipping them, and then replaced with a black hood, which will not appear in the inventory NOR be removable at all by any means. and that the hood that does show up in this bug, is directly related to the choice made between the open/closed hoods in the MCM.

 

i was able to reproduce this bug consistently, although it took me until last night to finally figure out what the hell was going on and what the triggers were.

 

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On 7/12/2019 at 4:43 PM, Pfiffy said:

Thanks to Kythana we now have a Fomod installer that make a lot of things easier for you (the user) and for us (the porters)

 

You can now chooose CBBE SE as Body option, too. 

You can choose one of the last three .dls 

The HDT-SMP files are included now, so most of the Heretic models should now work with Physics. (some of them are still a work-in-progress)

 

Devious Devices All-In-One installer:

 

https://mega.nz/#!eZ4lGADR!8f9s3kM5pVNW8cdywYEPZutW0-_gdTsdfCGHgdyXYk0

 

 

 

Good day, I just tried to download it but mega told me that it is no longer available.

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Was directed to this thread to ask for help on this issue with Laura's Bondage shop

 

On 9/18/2018 at 11:42 AM, Laura 'Lokomootje' said:

The game crashes when they want to equip chains!


If your game crashes when they're about to equip chains in the shop, its because you're missing a requirement for DD.
The chains used there need HDT to function and it will crash if it isn't installed.
Get it here:
https://www.nexusmods.com/skyrim/mods/53996?tab=description
NOTE: You'll need to get the SSE version if you're using SSE!

 

So, my game does exactly this, but I have HDT-SMP installed which is supposed to be the SSE equivalent of HDT Physics Extensions? Any ideas what could be the issue?

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7 hours ago, Yuki_Snowflower said:

Good day, I just tried to download it but mega told me that it is no longer available.

Use the mega link from the download page linked on the first post, not the post you're looking at. The download page has the most up to date aio at this point.

 

Although, the reminder that the aio includes the hdt smp files is good, i was drawing a blank on that.

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