Note: As of version 2.0 this mod now uses Skypatcher to achieve the automatic patching solution that ADM solved for previously
Please take the time to read everything, especially the caveats and requirements, if you do something wrong you will have missing/invisible meshes. That said, if you have questions or there are opportunities to make the things clearer please speak up ❤️. Thanks, and enjoy you deviants.
The Caveats and Changes:
Slots (53->54)
- Devious devices default slots overlap with UBE's, specifically with slot 53 which DD uses for leg cuffs and UBE uses for part of it's body mesh. These have been moved to slot 54.
- Slot 53 items for 3BA have been updated to slot 54 as well, so NPC items are still visible.
- For Reference: https://github.com/DeviousDevices/Docs/wiki/Slot-Usage-Reference
Skypatcher
In order to reduce the amount of infinite patches this version uses Skypatcher there are zero conflicts!
- Armor Addons are automatically handled
- Slot 53 items are automatically updated to slot 54
Meshes
- Belts + Crotch Rope + Transparent Zipsuit - have a ZAP or slider for those that are using schlongs
- Some meshes have been refined
Included Patches
Only mods that add new `Armor Addon` Records will require patches, this is generally devices with unique meshes or textures
- Devious Devices NG 0.4
- Devious Heatrise
- Devious Newcomer
- Deviously Vanilla
- Devious Followers (for slut armor, install TAWOBA UBE Conversion)
- Laura's Bondage Shop
- Unforgiving Devices - (don't use the `UnforgivingDevices - DD Patch.esp`, instead, just use the synthesis patch)
- Unforgiving Skyrim
- Devious Wicked Devices (Added 1/31/26)
- RennasRanch (Added 4/19/26)
- Devious Eyecandy (Added 5/8/26)
-
Devious Lore
- (NOT Compatible with the `Devious Devices - Lore Patch.esp` - Please remove this from your load order, it also breaks stuff with DDNG)
-
Dwarven Devious Cuirass - Requires the DD patch on its mod page
-
These mods use the meshes and require the bodyslide files from the Dwarven Devious Cuirass patch (esp can be disabled if you dont use the mod itself)
- The Trappings of Fate (Added 1/31/26)
- Devious Curses NG (updated 1/31/26 to version 8.x)
- Devious Devices - Equip (Added 7/11/25)
-
These mods use the meshes and require the bodyslide files from the Dwarven Devious Cuirass patch (esp can be disabled if you dont use the mod itself)
Included but not...
- Devious Piercings of the Divines - Includes its own patch on it's mod page
What is missing?
- RopeBinder_Fingers and still needs work (if anyone is willing to help with this please reach out!)
-
Feedback is encouraged if anything needs work or is missing
Requirements:
Recommended:
- Devious Devices NG - (Required for skyrim versions above .640)
- If you have mods reliant on ZAZ (I'm sorry), also check out the ZAZ UBE Patch
Installation Notes:
- Make sure you have ALL of the requirements, including Skypatcher
- In Protondrive first download and install Devious Devices UBE - DDNG - Skypatcher
- Then download and install the Devious Devices UBE - Patches - FOMOD
-
Make sure nothing is overwriting my esp's, following the load order as shown below
- *Except for the Unforgiving Devices synthesis patcher
Load Order
(Left side of MO2)
- Devious Devices 5.2
- Devious Devices NG
- All other Devious Devices Mods
- Devious Devices UBE
- Devious Devices UBE NG
- All Devious Devices UBE Patches
---
Bodyslide Output
PGPatcher Output
(Right side of MO2)
- Devious Devices 5.2
- Devious Devices NG
- All other Devious Devices Mods
- Devious Devices UBE
- Devious Devices UBE NG
- All Devious Devices UBE Patches
---
PG_1/Requiem for the indifferent/Synthesis/Dyndolod
Compatibility:
These mods are known to cause issues:
- Corsecs Non-Devious Devices - Has armors that use the same EDID as core devious devices, this may cause some armors to be invisible.
- Devious Devices - Lore Patch.esp - The main Lore mod is fine, but remove this esp from your load order, it breaks stuff with multiple mods
Troubleshooting:
Crotch is invisible
- One of my esp's is very likely being overwritten by another mod, triple check your load order. Load your entire load order in Xedit and check for conflicts
You followed the direction and still have invisible meshes
- Check requirements and Compatibility above
- Check load order
- Install Native EditorID Fix and powerofthree's Tweaks
Edited by Ondine.
Updated DDNG to cover 0.4 changes and new devices, updated description
Installation Notes:
- Make sure you have ALL of the below requirements, including Skypatcher
-
Make sure nothing is overwriting my esp's
- *Except for the Unforgiving Devices synthesis patcher
Requirements:
Recommended:
- Devious Devices NG - (Required for skyrim versions above .640)
- If you have mods reliant on ZAZ (I'm sorry), also check out the ZAZ UBE Patch