zarantha Posted June 6 Posted June 6 On 6/4/2026 at 2:02 AM, FutaFanatic37 said: I had tried that but aroused shows them as having no armor so the option is greyed out  arousal has nothing to do with it. sos adds an extra slot to body (slot 32) 'armors' or anything else that includes a body. wear that outfit, mark it as revealing, and the extra slot will be removed. that will allow the penis to show or allow you to wear an item that is slot 52. aka, it fixes a hole where the penis should be, doesn't have anything to do with if it's flaccid or hard or whatever. you should be able to target npcs and do the same thing to them, but i don't really remember for sure and i don't use sos anymore.
FutaFanatic37 Posted June 6 Posted June 6 2 hours ago, zarantha said:  arousal has nothing to do with it. sos adds an extra slot to body (slot 32) 'armors' or anything else that includes a body. wear that outfit, mark it as revealing, and the extra slot will be removed. that will allow the penis to show or allow you to wear an item that is slot 52. aka, it fixes a hole where the penis should be, doesn't have anything to do with if it's flaccid or hard or whatever. you should be able to target npcs and do the same thing to them, but i don't really remember for sure and i don't use sos anymore. I dont have a hole and I mentioned SLA because it has a "mark revealing" setting too that works on outfits but not DD items.
safado Posted June 17 Posted June 17 (edited) 9 hours ago, mhuy1905 said: Anyone knows why's my event tab doesn't show anything?  Maybe check that Jcontainers and PapyrusUtils 4.x are the proper version for your Skyrim and not overwritten by anything in you mod manager. There are old mods that include obsolete files from the mentioned core requirements mods and break other dependent mods when overwritten.   New version of SKyUI 6 are buggy stay with SkyUI 5.2. New version of MCM helper will install SkyUI6 scripts, stays with older MCM helper for SkyUI5.2. Reinstall newer Address Library bundle, it merged everything and is backward compatible.  Update DD5 by adding DD-NG and its requirements.  Spoiler Maybe the issue is in another mod that adds DD events, like Devious Curse or an older mod.  In my opinion Devious Curse is a real gameplay curse in most role-plays unless its features are accounted for.   Edited June 17 by safado
mhuy1905 Posted June 17 Posted June 17 5 hours ago, safado said:  Maybe check that Jcontainers and PapyrusUtils 4.x are the proper version for your Skyrim and not overwritten by anything in you mod manager. There are old mods that include obsolete files from the mentioned core requirements mods and break other dependent mods when overwritten.   New version of SKyUI 6 are buggy stay with SkyUI 5.2. New version of MCM helper will install SkyUI6 scripts, stays with older MCM helper for SkyUI5.2. Reinstall newer Address Library bundle, it merged everything and is backward compatible.  Update DD5 by adding DD-NG and its requirements.   Hide contents Maybe the issue is in another mod that adds DD events, like Devious Curse or an older mod.  In my opinion Devious Curse is a real gameplay curse in most role-plays unless its features are accounted for.   I redownload everything, the event tab still has no polled event, there's nothing overwriting DD and DDNG except Unforgiving Device
mhuy1905 Posted June 17 Posted June 17 (edited) 12 hours ago, safado said:  Maybe check that Jcontainers and PapyrusUtils 4.x are the proper version for your Skyrim and not overwritten by anything in you mod manager. There are old mods that include obsolete files from the mentioned core requirements mods and break other dependent mods when overwritten.   New version of SKyUI 6 are buggy stay with SkyUI 5.2. New version of MCM helper will install SkyUI6 scripts, stays with older MCM helper for SkyUI5.2. Reinstall newer Address Library bundle, it merged everything and is backward compatible.  Update DD5 by adding DD-NG and its requirements.   Reveal hidden contents Maybe the issue is in another mod that adds DD events, like Devious Curse or an older mod.  In my opinion Devious Curse is a real gameplay curse in most role-plays unless its features are accounted for.   I'm using DC NG but it loaded fine a few last playthrough Edit: Seems like UD is incompatible with OSL DD patch, the event tab still show nothing but at least UD is now work Edit 2: After I reload the save the event tab is now populated Edited June 17 by mhuy1905 1
kamina666001 Posted June 17 Posted June 17 hello people, i am experiencing this. if someone tells me how to print a text with all my mods, i will alsoattach my nmodlist. i should NOT have any mod that affect children except RS children that i checked 4 times it didn't have the playable version.... any help plz? thanks in advance Â
zarantha Posted June 18 Posted June 18 10 hours ago, kamina666001 said: hello people, i am experiencing this. if someone tells me how to print a text with all my mods, i will alsoattach my nmodlist. i should NOT have any mod that affect children except RS children that i checked 4 times it didn't have the playable version.... any help plz? thanks in advance    don't cross post 2
kamina666001 Posted June 18 Posted June 18 17 hours ago, zarantha said: Â Â don't cross post okk sorry, hoped to get help faster ahah Â
REALnomad Posted June 19 Posted June 19 Recurrent issue I am having is after being caught in a contraption and struggling out of it, the animation of being in a contraption remains throughout the game even after reentering the game. All animations are affected like beginning of sexlab anims or some other struggle anims. How to fix?
zarantha Posted June 20 Posted June 20 Struggling out of a contraption sounds like you're using DD NG. iirc, the base DD struggle is just an RNG. If you have DD NG, you should be asking over there. It changes too many aspects of how the mod works to be answered here. Â But if you really have a stuck animation, there's probably nothing more to do than go back to a previous save where the issue doesn't exist. 1
Juffo78 Posted June 21 Posted June 21 I have got the current AE version on Steam (V 1.6.1170.0). What version of DD 5.2 do I acutually need to install?
Scheinwolf Posted June 22 Posted June 22 (edited) i have this kind of problem. i didnt equip anything, just like this after installing DD. I'm using FNIS   Edited : this solved it. Disable "Devious Devices SE patch.esp" from the plugins list. It's no longer required. Spoiler  Edited June 22 by Scheinwolf
CaptainJ03 Posted June 22 Posted June 22 10 hours ago, Juffo78 said: I have got the current AE version on Steam (V 1.6.1170.0). What version of DD 5.2 do I acutually need to install? This mod, and on top of that Devious Devices NG
Juffo78 Posted June 22 Posted June 22 11 hours ago, CaptainJ03 said: This mod, and on top of that Devious Devices NG I did not ask correctly: When I install this mod, I am asked for which game version I want to install it. The options are GOG AE 1.6.6.5.9 (not correct), AE 1.6.640 and 1.6.353. What is the right opion for 1.6.1170 (Steam)?
CaptainJ03 Posted June 22 Posted June 22 28 minutes ago, Juffo78 said: I did not ask correctly: When I install this mod, I am asked for which game version I want to install it. The options are GOG AE 1.6.6.5.9 (not correct), AE 1.6.640 and 1.6.353. What is the right opion for 1.6.1170 (Steam)? You might want to read the Troubleshooting post   1
safado Posted June 22 Posted June 22 (edited) 5 hours ago, Juffo78 said: I did not ask correctly: When I install this mod, I am asked for which game version I want to install it. The options are GOG AE 1.6.6.5.9 (not correct), AE 1.6.640 and 1.6.353. What is the right opion for 1.6.1170 (Steam)?  By this mod you mean Devious Devices SE 5.2, right?  Any AE option (will be replaced anyway), choose higher number if you are that way, then overwrite by installing over Devious Devices NG 0.4.2. (like @CaptainJ03 said) When you overwrite with DD-NG it will make it 1.6.1170 compatible. Original DD 5.2 group stop recompiling DLL at 1.6.640, different group took over with an extender mod (DD-NG). Do not forget to rebuild all bodyslides with DD-NG versions.  Any issues after installing DD-NG should be posted in DD-NG forum as it replaced DD-5.2 core code.  Spoiler Installation guide Get the following prerequisites: (if you have issues, first check you have them all and that they are the correct version for your game). A working game. Do not start messing with big mods like this if your game does not work. A Mod manager. Mod Organizer 2 is highly recommended. Sexlab SE (SexLab P+ 2.x has some ongoing issues with the current animation filter and other things, use at own risk). Sexlab Aroused / OSL Aroused / SLO Aroused NG BodySlide CBBE 3BA Body XP32MSE MFG Fix FSMP Papyrus Tweaks NG Address Library Open Animation Replacer Nemesis / Pandora / FNIS Download and install the base DD SE 5.2 from here https://www.loverslab.com/topic/99700-devious-devices-se/page/110/#comment-3077930 Choose either the Mega or Gdrive link at the "SE conversion of DD 5.2". Install the mod, the game version choice does not matter. Pick anything. Install DD NG. Activate both mods in your mod manager. DD-NG should be as low on your priority (= win every conflict) on the list so it overwrites everything from the base DD SE, OSL, SLIF, etc. Do not let the base DD, or anything else, to overwrite anything from the DD NG mod. Disable "Devious Devices SE patch.esp" from the plugins list. It's no longer required. Open Bodyslide, select the group "DD Framework 3BA", batch build it, then select the group "DDNG 3BA " and batch build it afterwards. The older CBBE Bodyslide files are not updated and will probably be removed in the future. NG ships only with updated 3BA meshes. Run Pandora/Nemesis/FNIS to register the new animations. Look over the settings file Data/SKSE/Plugins/DeviousDevices.ini file for things that you may wish to tweak. Start a new game, activate Sexlab, save the game. Load that savegame and wait 2-3 minutes for DD to initialize  Edited June 22 by safado
zarantha Posted June 25 Posted June 25 On 6/21/2026 at 8:43 PM, Scheinwolf said: i have this kind of problem. i didnt equip anything, just like this after installing DD. I'm using FNIS   Edited : this solved it. Disable "Devious Devices SE patch.esp" from the plugins list. It's no longer required.  Hide contents   Only if you're using DD NG. That was part of the DD NG instructions. Â
AlebreQue Posted July 9 Posted July 9 I have no idea what I'm doing with bodyslide. It is obviously not for an average user. Some instructions would be appreciated,
safado Posted July 9 Posted July 9 (edited) 1 hour ago, AlebreQue said: I have no idea what I'm doing with bodyslide. It is obviously not for an average user. Some instructions would be appreciated,   It is for the average, you just discovered that you are not average. Congratulations. 🤣 Spoiler Make sure the BodySlide assets you're building match both the body type your character uses when naked and the preset used to build that body. For example, if your character uses a 3BA body built with the "Curvy" preset, you should: Install the DD BodySlide assets made for 3BA. It is part of DD 5.2SE, no need to look for it in the web. Same with DD-NG. Build those assets using the same "Curvy" preset. Enable Build Morphs when building. This ensures that the DD assets and the base body use the same mesh shape and proportions, preventing clipping, gaps, or mismatched body geometry. Remember that presets define how the body morphs across the 0–100 weight range, so all assets must be built with the same preset to match the body correctly. The same rule applies to armor and clothing: they should always be built for the same body type and preset as the character's body, with Build Morphs enabled.  Tutorial  Edited July 9 by safado
CaptainJ03 Posted July 9 Posted July 9 2 hours ago, AlebreQue said: I have no idea what I'm doing with bodyslide. It is obviously not for an average user. Some instructions would be appreciated, Just in case you're using OBody NG - be sure to build everything with -zeroed sliders- otherwise you'll get OBody's effect on top of Bodyslide output.
Splintered_Lizard Posted July 9 Posted July 9 (edited) I must be blind but where are the UNP or BHUNP bodyslide files for this mod? It's been around so long that they surely exist somewhere?  I was looking at this link but the file says it doesn't exist when I go to download it  Edited July 9 by Splintered_Lizard
safado Posted July 10 Posted July 10 (edited) 3 hours ago, Splintered_Lizard said: I must be blind but where are the UNP or BHUNP bodyslide files for this mod? It's been around so long that they surely exist somewhere?  I was looking at this link but the file says it doesn't exist when I go to download it   That is 6 years old. Old version of BHUNP. You are using UNP or BHUNP?  They are related but not the same, do not combine. Only the textures are somewhat compatible, the extras in BHUNP will use their default when UNP textures do not cover them. Not an issue in general.  Spoiler In the case of morph and preset, UNP do not have that. UNP is 100% old-Skyrim classic without morph, there's also multiple variations to UNP. Ousnious created UUNP because the UNP authors could not get their shit together. BHUNP was created by FactoryClose as an expansion of UUNP using acro's 3BA as a guide, and expanding a little to complement his armors and quest mods.  Try to only use BHUNP bodyslide if your are using BHUNP, and UUNP if looking for UNP mods and do not specs compatibility between meshes. BHUNP removed a bunch of UUNP morphs, that are actually only used to make armors look similar to the variants of UNP and not good for anything else. BHUNP then replaced the removed morph with 3BA similar morph and a lot of extras.  Get BHUNP in Factoryclose forums or Nexus.  DD 5.2 from FactoryClose with love for DD-NG ask in that mod forum, not here.  I recommend that you take a look at moving to 3BAv2 as it is more supported in general. Easy to find stuff.   Edited July 10 by safado 1
Naturallyalone Posted July 12 Posted July 12 May I upload this to Dwemmermods? Only as a backup, since then no one needs to bear the file size limit of mega. Great mod!
Bot222 Posted July 13 Posted July 13 how do i start a sex scene as im the one strapped into a dd furniture? i use spell mods to insta start sex scenes
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