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What are you doing right now in Skyrim (Screenshot required)


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Posted
39 minutes ago, Raider1 said:

Though something on flat ground

The problem is, that most open ground is already occupied by many many mods. Douple and triple occupied in some case. Delzaron is struggling for months now to stay clear of at least the LL locations.

 

If you go for a more populated area, still some choices. Just depending on how much space you need:

 

Spoiler
  1. Whiterun, east side, Collides with some mods, Bathing Beauties Suite is the firstmost in my mind whiterun.thumb.jpg.7b4878562ca484feef9f93a92fe0d98e.jpg
  2. Whiterun west side. Astonishingly empty of all mods  as far as I know. Though t.ara is up to something ... he might pick this spot too :) 
    Though you shouldn't build too big here. It might be too dominating in the landsacpe
  3. whiterun2.thumb.jpg.fdca6dce6a9e528337ab1f39bbf40683.jpg
  4. Lake Honrich - close the road gap directly west of the Merryfair farm, also empty of mods
  5. Lake Honrich S coast - Faldar's Tooth in plain view. Just avoid a market. Grosta's quest would be silly otherwise lakehonrich.thumb.jpg.3bcb82ef98476f7ca1a8a03664dd3ad2.jpg

 

Secluded spots

Spoiler

The islands in the north - EMPTY! :classic_biggrin:

islands.thumb.jpg.9a4720e0d4dc6deafae98aee75aac3c2.jpg

 

Or that area between Rorikstead and Rannveig's Fast. Just stay near the river.

Hunting in Skyrim once occupied it, but that part was moved away in the new versions

openland.thumb.jpg.7ac236e0334bd12e51cdbffc4e75f77a.jpg

 

All in all, personally I'd favor the islands - few collisions, nothing else there. No technical issues to expect.  ... :classic_biggrin:

 

Oh, and before I forget it: You seriously need your own development blog for your mod :classic_smile:

Posted
1 hour ago, worik said:

The problem is, that most open ground is already occupied by many many mods. Douple and triple occupied in some case. Delzaron is struggling for months now to stay clear of at least the LL locations.

 

If you go for a more populated area, still some choices. Just depending on how much space you need:

 

  Hide contents
  1. Whiterun, east side, Collides with some mods, Bathing Beauties Suite is the firstmost in my mind whiterun.thumb.jpg.7b4878562ca484feef9f93a92fe0d98e.jpg
  2. Whiterun west side. Astonishingly empty of all mods  as far as I know. Though t.ara is up to something ... he might pick this spot too :)
    Though you shouldn't build too big here. It might be too dominating in the landsacpe
  3. whiterun2.thumb.jpg.fdca6dce6a9e528337ab1f39bbf40683.jpg
  4. Lake Honrich - close the road gap directly west of the Merryfair farm, also empty of mods
  5. Lake Honrich S coast - Faldar's Tooth in plain view. Just avoid a market. Grosta's quest would be silly otherwise lakehonrich.thumb.jpg.3bcb82ef98476f7ca1a8a03664dd3ad2.jpg

 

Secluded spots

  Reveal hidden contents

The islands in the north - EMPTY! :classic_biggrin:

islands.thumb.jpg.9a4720e0d4dc6deafae98aee75aac3c2.jpg

 

Or that area between Rorikstead and Rannveig's Fast. Just stay near the river.

Hunting in Skyrim once occupied it, but that part was moved away in the new versions

openland.thumb.jpg.7ac236e0334bd12e51cdbffc4e75f77a.jpg

 

All in all, personally I'd favor the islands - few collisions, nothing else there. No technical issues to expect.  ... :classic_biggrin:

 

Oh, and before I forget it: You seriously need your own development blog for your mod :classic_smile:

Thanks, I've actually considered several of those spots for other things LOL.  Especially around Whiterun, I've always thought that with Whiteruns position in Skyrim, that it would be the center of Trade and Travel, and should look and feel the part.   Apparently, I do not have as many mods as other people LOL I didn't realize how populated Skyrim was.   Thanks, Glad you like what I've done so far,  I'm not honestly sure I have enough time to keep a blog going, other than occasional posts a couple of times a month.  But I might. 

Posted
2 hours ago, worik said:

All in all, personally I'd favor the islands

You wouldn't catch much passing trade though.

The area I mentioned has a wide valley and is handy for the shops.

Posted
5 minutes ago, Grey Cloud said:

The area I mentioned has a wide valley

Yes, I've been there :)

And I only know of 3 mods in that area. 2 of them add a bordergate. The third was some kind of extension to the world. Similar like "Beyond Skyrim Bruma"

Posted
3 hours ago, worik said:

The problem is, that most open ground is already occupied by many many mods. Douple and triple occupied in some case. Delzaron is struggling for months now to stay clear of at least the LL locations.

 

If you go for a more populated area, still some choices. Just depending on how much space you need:

 

  Hide contents
  1. Whiterun, east side, Collides with some mods, Bathing Beauties Suite is the firstmost in my mind whiterun.thumb.jpg.7b4878562ca484feef9f93a92fe0d98e.jpg
  1. Lake Honrich - close the road gap directly west of the Merryfair farm, also empty of mods
  2. Lake Honrich S coast - Faldar's Tooth in plain view. Just avoid a market. Grosta's quest would be silly otherwise lakehonrich.thumb.jpg.3bcb82ef98476f7ca1a8a03664dd3ad2.jpg

 

Secluded spots

  Hide contents

Or that area between Rorikstead and Rannveig's Fast. Just stay near the river.

Hunting in Skyrim once occupied it, but that part was moved away in the new versions

openland.thumb.jpg.7ac236e0334bd12e51cdbffc4e75f77a.jpg

 

All in all, personally I'd favor the islands - few collisions, nothing else there. No technical issues to expect.  ... :classic_biggrin:

 

Oh, and before I forget it: You seriously need your own development blog for your mod :classic_smile:

 

Whiterun East side ... but maybe farther north? There is a bit of a trail that leads over to the Talos shrine and you could potentially locate on the north side of that. A nice view of the stones around the dragon mound and the Watch tower on the other side of the road to monitor and greet pilgrims coming down the north road from Dawnstar.

 

I think the Lake Honrich south coast location is where Content Consumer put one of his start location cave entrances but I don't know how much of a conflict that would be. The "island" looking spot circled isn't really that large but south and east of that is another pretty mod-clear area (I think at least) where you could clear out a lot of trees. Might want to double check the random spawn locations though since I seem to run into stuff there.

 

North side by Merryfair could work though, especially if you wanted to do a terrace garden from the shore up the hillside and plant the temple above.  it would kinda dominate the skyline though and probably be visible from Riften, shadowing the Temple of Mara somewhat.

 

4 hours ago, Grey Cloud said:

If you want lots of room and seclusion then SW of Falkreath. Follow the road which runs south of Falkreath and it takes you into a large, uninhabited area.

I only saw one animal last time I was in there.

 

P.S. I too like the look of what you have done so far.

I do like the edge of the map areas that would let you build valleys in. A cave opening that leads "through a tunnel" into a giant valley also makes for fewer conflicts but you have to build a worldspace (think Bloated Man's Grotto or Fort Dawnguard's valley.  

 

But, GC... Internet Explorer on Windows 7? You're just asking for trouble. Why not use Chrome that you've got right there next to it?

Posted
10 minutes ago, karlpaws said:

I do like the edge of the map areas that would let you build valleys in. A cave opening that leads "through a tunnel" into a giant valley also makes for fewer conflicts but you have to build a worldspace (think Bloated Man's Grotto or Fort Dawnguard's valley. 

Forgot another mod in that corner and it uses exactly this technique. Something with "alchemist hidden valley" not that big though.

But the great advantage is that your footprint in the already crowded skyrim world is really tiny.

Posted
3 hours ago, worik said:

Forgot another mod in that corner and it uses exactly this technique. Something with "alchemist hidden valley" not that big though.

But the great advantage is that your footprint in the already crowded skyrim world is really tiny.

Ah yes I've used that mod I think... though there might have been two similar ones or a v1 and v2.  I remember one you could just kinda walk in but the other required gathering three different items to make an explosive to open the rockfall hiding the valley cave opening.

 

Another one is supposedly on an island in Lake Honrich, but the way there is via a trap door on the boat at the Riften Docks. It teleports you to a worldspace as well. I suppose if you didn't want to modify an area, you could have a spell, lesser power or item (perhaps a craftable ticket, special amulet or statue) that when used would teleport you instead (which is how other mods work).  For utmost role play, (if possible, and I think so) have it usable only in a certain cell. Also if possible, use the distance views of the "outside world" for the interior worldspace, which is what I think the Dragonsreach balcony, space over the north gates into Riften (if you've never used the little door next the main ones that lead out of the city)... and one other place I can't remember right now.

 

 

Posted
3 hours ago, karlpaws said:

But, GC... Internet Explorer on Windows 7? You're just asking for trouble. Why not use Chrome that you've got right there next to it?

27 zillion links in my favourites. IE works for me but I use Chrome for the things it can't do and sites which wont use it.

 

Check out that area, it's far larger than I thought it would be. I got lost in it - the road ends and there is nothing in there to go on your compass bar. As far as I could tell, there is only the one way in and out, you can't cut through the mountains.

Posted
13 minutes ago, karlpaws said:

Ah yes I've used that mod I think... though there might have been two similar ones or a v1 and v2. 

Not thinking of Bestial Essence are you? It wasn't that far out as I recall and neither was/is Animal Mansion.

 

Not sure how far NE of Whiterun you are thinking but there is a Warzones spawn point up that way. East side of the road, somewhere near opposite Blizzard Rest. There's a giant around there too, maybe SIC. It can end up in a mad-dog running battle with WZ bandits, WZ Stormies, the giant and any animals that are around.

Posted
9 hours ago, Grey Cloud said:

If you want lots of room and seclusion then SW of Falkreath. Follow the road which runs south of Falkreath and it takes you into a large, uninhabited area.

I only saw one animal last time I was in there.

 

  Hide contents

 

 


Skyrim.thumb.jpg.99653dacc3a789cd0df329093ac081bd.jpg
 

 

P.S. I too like the look of what you have done so far.

I do like that area so if I have to move the Temple, that would be a nice spot.  I figure that the Goddess of Beauty would demand her Temple be built some where that was actually pretty LOL, not semi-desert.

Posted

okay, this will be the last progress post for a while.  I have the garden completed and navmeshed and its time to test it.  Including putting a few patrols and such in place to see how they function.   I might add more decorations but consider all the animations already running in that area, I will try to keep the clutter to a minimum.  

view from the bridge.

 

 


20180622173558_1.thumb.jpg.2974c843cdcdcc6da5f29dc3c0a6ad84.jpg

 
 

 

The Garden Proper, which still needs some work.

 

 


 

20180622174116_1.thumb.jpg.d25d7c6e227e8f310a8ad82dfa24b979.jpg20180622173624_1.thumb.jpg.02c643604e89b6a5db30da442fe9dc5f.jpg20180622173638_1.thumb.jpg.ba007516cb8deb95bc0476de8d8f9beb.jpg
 

 

 

just the quick run through in game to take the screenshots the navmesh is good, no real problems so far.  But if I add to much more and stress the engine  I'm pretty sure it will lag and/ or CTD. 

 

Thanks for all the suggestions on new locations.  I am considering moving, because it might be smarter instead of putting a ton of work into this location and end up having bugs that I can't do anything about. 

 

 



20180622173749_1.jpg

20180622173807_1.jpg

20180622173846_1.jpg

 

Posted
37 minutes ago, Grey Cloud said:

Not thinking of Bestial Essence are you? It wasn't that far out as I recall and neither was/is Animal Mansion.

 

Not sure how far NE of Whiterun you are thinking but there is a Warzones spawn point up that way. East side of the road, somewhere near opposite Blizzard Rest. There's a giant around there too, maybe SIC. It can end up in a mad-dog running battle with WZ bandits, WZ Stormies, the giant and any animals that are around.

Nah, BE was east of there, the one wolf trap place I think was nearer to Bloodlet throne and Angi's house (and I haven't done Beastess, but I think one of those quests was at/past a border gate and caused people problems because of that).  Looking at your image you're almost not in Falkreath but on the border instead. I think you are even west of Halldir's Cairn but anywhere south of that against the mountains would also work for an outside area.... but not much there is flat.

 

It would work for a nice large valley worldspace though. Very believable.

 

I use Firefox myself and it has imported favorites quite well. I like its addon options and especially the bookmark manager over Chrome's, though Google has a better printing preview and printer options selection screen.

Posted
10 hours ago, karlpaws said:

Looking at your image you're almost not in Falkreath but on the border instead. I think you are even west of Halldir's Cairn

Yep. If you follow the road you come to one of those gateways with the covered walkway on top, like you get in Riverwood etc. This one doesn't have any gates and you don't get the 'you can't go any further' message. Lore-wise I suppose you would in the border country with another province.

Posted

After going through some final optimizations I think my replay is good to go:

1985218307_bandicam2018-06-2304-37-50-881.thumb.png.1cc11ddeae49bf3ec9ee58deb0705e16.png

 

After returning to Whiterun I got jumped by a master vampire with an orcish waraxe (little early in the game for that weapon...). Good to see Devious Surrender is working as intended. Asshole...

1420246484_bandicam2018-06-2305-08-15-577.thumb.png.dc331357f0937b47482855ea39e1429c.png

 

And the bastard killed Adrianne Avenicci the blacksmith. We're already off to a good start, lol. The steward of Whiterun is going to be pissed. But at least the game isn't flinging every breed of CTD it can think of at me anymore:

Spoiler

1486164818_bandicam2018-06-2305-14-18-478.thumb.png.cb15341965945cabc956628e874a4dfe.png

 

Shot of my character at Riverroad with the final hairstyle I settled on... for now. This game's starting to get me a little too into character:

299434312_bandicam2018-06-2303-42-01-439.thumb.png.dac0e5e3a4451d00ca76e28a18d211f1.png

 

Posted

Well I'm a slave again. Got a new companion to escort me on my first cargo haul. Did I mention its highly important that my character and her follower look as lore friendly as possible?:

795413212_bandicam2018-06-2503-59-37-913.thumb.png.e5a3379299102ddceeb80da359153b7a.png

883132537_bandicam2018-06-2504-00-32-539.thumb.png.4f16b7d9158661630d2ab8182a0d6543.png

Posted

Taking a brief break from the world cup, I managed to fix my Hall of Valor crashing issue (seems to have been a male armour mesh somewhere) and was finally able to kill off Alduin.

 

Spoiler

 

done.thumb.jpg.39390754e618c56724ecf84c01e92de3.jpg

 

Then all the dragons took off from the Throat of the World, and none of them offered me a bloody lift...

 

snow.thumb.jpg.69c6bce76ee1edc83b23c897f393db6e.jpg

 

 

Now to decide whether to carry on trying for all the Daedric artefacts and do Dawnguard and Dragonborn, or turn my game into a playground of kink and debauchery...

Posted
42 minutes ago, SleepyJim said:

Dawnguard and Dragonborn, or turn my game into a playground of kink and debauchery

Or?

?

I suppose you meant: "which one do I first and can I mix it?

Let me tell you: yes, you can (mix it).

I'm hunting vampires, which doesn't require a puritanian lifestyle. No! The charter of the Dawnguard does not mention this.

Posted
1 hour ago, SleepyJim said:

or turn my game into a playground of kink and debauchery...

That's what I'm trying to do. Played the damn game and DLC so many (bleep)ing times I could do most of the quests asleep. Problem is, either the mods I want to use are horribly script-heavy or need some serious proofreading to avoid triggering my "CDO" (or both), or they're just plain unstable. I would kill for something as simple as an expansion to Fill Her Up's "Fill Them Up" quest line. Actually I'd kill for a Klondike Bar. :classic_biggrin:

Posted
29 minutes ago, Ernest Lemmingway said:

 

Actually I'd kill for a Klondike Bar. :classic_biggrin:

1

Pssst stranger, over here.  one mouth-watering, delicious, ambrosia of the divines Klondike bar for the life of Maven Blackbriar, Two if you do it painfully. 

signed.  Cicero.  

 

Posted

Since Creation Kit stuff was mentioned, trying to clean up Egg Factory's very old and knotted labor code.

 

"Screenshot"

 


Function LayEggs(int idx)
	actor victim = victims[idx].getactorref()
	if(victim)
		int rate = LaborRates[idx]
		ObjectReference newegg
		MiscObject eggitem = eggitems[1]
		int eggs
		
		if(rate == 1)
			eggs = utility.randomint(1,3)
		elseif(rate == 0)
			eggs = utility.randomint(3,7)
		else
			eggs = 1
		endif
		
		if(eggs > EggCountsLeft[idx])
			eggs = EggCountsLeft[idx]
		endif
		
		while(eggs > 0)
			if(victim.is3dloaded())
				newegg=victim.PlaceAtMe(eggitem)
			
				newegg.MoveToNode(victim,"NPC Pelvis [Pelv]")
			
				newegg.SetFactionOwner(PlayerFaction)
			endif
			
			eggs -= 1
			EggCountsLeft[idx] = EggCountsLeft[idx] - 1
		endwhile
		
		float newscale = 1.0 + EggCountsLeft[idx] as float * bellyscalemults[idx]
		
		SetNodeScale(victim, "NPC Belly", newscale, true)
	endif
EndFunction

 

Posted

This ENB is point-blank refusing to do screenshots, GUI or any of the other things it has keys assigned to. Have put screenshots back in enblocal.ini so at least I have that.

Also finally figured out why this character is so damned weak. Not really anything I can do about it at this stage.

Installed two mods earlier but can only remember what one of them is.

Posted
11 hours ago, Grey Cloud said:

Also finally figured out why this character is so damned weak.

ehe... I know right :E

Just trained to get more skill,

LUJWjkNz_o.png

 

went outside and followed a talking dog. NEVER FOLLOW A TALKING DAEDRIC DOG.

He'll just get you into trouble.

Spoiler

E.g. getting the hair messed up by some gentlemen who'll keeping panties as a souvenier.

ipSdfTMO_o.png

 

and having to take a break afterwards.

v4zN6cpp_o.png

 

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