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Posted

I've got RSE , AAF and an animation package installed but the game keeps saying "can't find AAF API" . Can anyone help me with this pleeeease?

 

Posted
3 minutes ago, KC69 said:

I've got RSE , AAF and an animation package installed but the game keeps saying "can't find AAF API" . Can anyone help me with this pleeeease?

 

download the new version of RSE, should fix it

Posted
2 hours ago, Paeantrix said:

I went back to the start, and have some questions.

 

Do I need the patches, if I check the boxes in the AFF install options?

 

Can someone explain the Actor Type deal to me?

 

If you are using Leito and Crazy's animations, which you are, then yeah you need the patch for those. As for all those files on the Nexus download page underneath the AAF fomod file, no you don't need those.

 

Actor types tell AAF what types of...things...beings, whatever, you want to accept as potential actors in an animation. So for instance if you only want humans--no ghouls, synths, super mutants, or other creatures, you would want to restrict your options to include only the 'human' actor type. If you do this, AAF will not even look at any other type of being/creature/thing when it searches for actors.

Posted
5 minutes ago, VonHelton said:

Fallout 4 has been updated!

 

.......No F4SE as of yet.

 

:/

 

 

 

I thought Bethesda had stopped updating the game and was done with it and moving on. Guess not. Who wants to bet it is likely some updates for their Creation Club or somehting related to the release of Fallout seventysick?

Posted
4 minutes ago, RitualClarity said:

I thought Bethesda had stopped updating the game and was done with it and moving on. Guess not. Who wants to bet it is likely some updates for their Creation Club or somehting related to the release of Fallout seventysick?

I shudder to think...........

 

?

 

 

 

Posted
4 hours ago, Paeantrix said:

I went back to the start, and have some questions.

 

Do I need the patches, if I check the boxes in the AFF install options?

 

Can someone explain the Actor Type deal to me?

 

No. The patches are included in the fomod. (Installer)

The actor types are what AAF will scan for when you hit the home key. Be warned, the more actor types you choose the longer scans may take.

It is cool to sneak up on a bunch of ugly's and make 'em hump ya tho. Up until they try to eat you that is.

Posted
11 minutes ago, RitualClarity said:

I thought Bethesda had stopped updating the game and was done with it and moving on. Guess not. Who wants to bet it is likely some updates for their Creation Club or somehting related to the release of Fallout seventysick?

It's all been CC since 1.9.4 hasn't it?

Posted
9 minutes ago, Sulphur.4724 said:

It's all been CC since 1.9.4 hasn't it?

No, they actually fixed a bugg I reported a long time ago where the Quest person (Danse, Nick, or Pearl) would just stand around instead of going to the target location (Arc Jet Systems, Crimson Hotel, Skinny Malone's Hideout).

 

Hopefully this will be a legit bugg fix as well.

 

?

 

 

Posted
34 minutes ago, VonHelton said:

No, they actually fixed a bugg I reported a long time ago where the Quest person (Danse, Nick, or Pearl) would just stand around instead of going to the target location (Arc Jet Systems, Crimson Hotel, Skinny Malone's Hideout).

 

Hopefully this will be a legit bugg fix as well.

 

?

 

 

Well... if it is a legit fix for a bug then it is worth the delay and having to wait for F4SE to be updated. If it was CC caused... That would fucking suck. ;)

Posted
13 minutes ago, RitualClarity said:

Well... if it is a legit fix for a bug then it is worth the delay and having to wait for F4SE to be updated. If it was CC caused... That would fucking suck. ;)

It looks like it is just CC stuff. As usual.

Posted

I can't get stripping to work with modded underarmours. Clothes from vanilla, like the vaultsuit gets stripped fine when an animation starts,k but anything from mods stays on the character. Do i need to somehow add my mod armours to the list of stripped pieces?

Posted

AAF has really been advancing. I have a question about the compatibility patch for Fourplay mods, I have become very attached to Fourplay Attributes Framework and Fourplay Sexual Harassment, will the compatibility patch allow me to still use these two mods? I assume there has to be more to it or Flashy would not have changed RSE. Attributes and Harassment compliment RSE so well too....

Posted
7 hours ago, Encon4 said:

everytime i open AAF an npc teleport in front of me even if it's an ennemy, and is kinda annoying.

Sounds like you installed Dongs of Fallout.

37 minutes ago, Vuulgar said:

AAF has really been advancing. I have a question about the compatibility patch for Fourplay mods, I have become very attached to Fourplay Attributes Framework and Fourplay Sexual Harassment, will the compatibility patch allow me to still use these two mods? I assume there has to be more to it or Flashy would not have changed RSE. Attributes and Harassment compliment RSE so well too....

Not sure. I haven't seen anyone report either way about those mods.

Posted
29 minutes ago, dagobaking said:

Sounds like you installed Dongs of Fallout.

 

Actually yes

is there an alternative? or is already implemeted in AAF?

Posted
8 minutes ago, Encon4 said:

is there an alternative? or is already implemeted in AAF?

AAF comes with Enhanced Vanilla Bodies (EVB) for nude males.

Posted
8 hours ago, KC69 said:

I've got RSE , AAF and an animation package installed but the game keeps saying "can't find AAF API" . Can anyone help me with this pleeeease?

 

I was told, by Joer, that is a false negative and to ignore it

Posted

I've ignored this issue for a long time, but since AAF looks to be getting much better and stable, I thought I'd bring it up. I use the mod, Face Light, to have very subtle lighting on the character's face during conversations and gameplay. During animations and poses, the face light turns off and it can't be turned back on until you exit the animation. Any possibility of making AAF compatible with this? 

Posted
46 minutes ago, Rufgt said:

I've ignored this issue for a long time, but since AAF looks to be getting much better and stable, I thought I'd bring it up. I use the mod, Face Light, to have very subtle lighting on the character's face during conversations and gameplay. During animations and poses, the face light turns off and it can't be turned back on until you exit the animation. Any possibility of making AAF compatible with this? 

I'm not sure how that mod works. If it is using an equipment, there should be a way to transfer it over to the body double.

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