Jump to content

Recommended Posts

Posted
1 hour ago, JosephShin said:

Is there a way to make AAF strip shoulder bag and holstered weapons? I use Visible Weapons(and some holstered weapon mods for it), and Eferas Shoulder Bags.

I was able to get complete stripping by modifying the AAF_equipmentSetData.xml file.  When installing via the FOMOD, I selected "unequip everything".  This sets the slots to unequip to "most" but not all.  For Visible Weapons, etc. I added the rest of the slots

 

 

AAF_equipmentSetData.xml

Posted
12 minutes ago, AWP3RATOR said:

I was able to get complete stripping by modifying the AAF_equipmentSetData.xml file.  When installing via the FOMOD, I selected "unequip everything".  This sets the slots to unequip to "most" but not all.  For Visible Weapons, etc. I added the rest of the slots

 

 

AAF_equipmentSetData.xml

What folder does this file go into?

 

?

 

 

Posted
26 minutes ago, AWP3RATOR said:

I was able to get complete stripping by modifying the AAF_equipmentSetData.xml file.  When installing via the FOMOD, I selected "unequip everything".  This sets the slots to unequip to "most" but not all.  For Visible Weapons, etc. I added the rest of the slots

 

 

AAF_equipmentSetData.xml

Well it didn't work :(

 

Are there any other slots that I could add?

Posted
10 hours ago, Khaahan said:

Speaking of groups of animations... since I keep on having the same issue I've always had about animations offsets which, as you know from my history here, basically I face anytime Leito's and Crazy animations are involved, I'm just wondering... is there no way to recall different groups of animations in the same way we do select who's gonna get involved in the "lustful affair" so to prevent conflict?

I make an example... FF animations... if I have only Leito's installed they work like a charm, offsets are perfectly correct {I've got amazing snapshots to prove that, some of them I've showed here when I started using AAF} but things start to get messy, and not in the "lustful way" I mean, as soon I've started using Crazy's animations {which since they have the same problem Leito's are I must supposed they "suffer" the same issue} and the Atomic/Mutated pack, which in case of FF "interactions" added four typically lesbo animations not involving any strap-on or other toy. So, in the same way we can select where to get into action, like grounding on the player or the NPCs or selecting a specific piece of furniture, why not to make the same with FF animations as well? It should be enough to add there different selectable groups like "Lesbo", "Strap-on", "FFF... {I know... we're still missing them but I'm faithful they're gonna come in many ways pretty soon}" and so on?

I think that I am just going to add the code needed to adjust offsets on the fly. So, this won't be an issue once that is in place. It will just require restructuring some processes that were tricky to set up as they are...

10 hours ago, Khaahan said:

I'm a Second Life user where "lustful activities" have a 10+ years of history and where evolution in animations and animated furnitures has reached an evolution only OSA/Osex seems capable of challenging {and I believe there is some background experience in SL which inspired that framework}... if I can give you a suggestion, @dagobaking, I would have a look at the best animation framework in Second Life today, AV Sitter2, which is gone opensource since 2017. Here is the link: https://avsitter.github.io/

It's a different coding language there but the logic is very similar, I believe... so I really hope that can help, someway.

I'm definitely interested in learning how other mods handled these tasks. But, realistically, I'm probably not going to figure out SL and try it out directly.

 

Is there a video showing it working? (I looked and found really specific tutorials that weren't clear to me). Or, maybe you can explain and post screenshots?

 

It looks like SL is far more open in regard to what the game lets you control...

10 hours ago, Khaahan said:

PS: I'm not so keen on Patreon {I started an account there but didn't go through the setting process yet} so I'm not sure what involves the ** Additional Offer/Incentive ** you're talking about but sounds like something pretty cool indeed. I wish I understood more about it... 

Patreon is just a way to donate to people (for a wide variety of efforts). As a perk for donors, some mod authors give access to early builds.

 

The additional offer is meant to encourage more participation from other mod authors. Also, I think that authors doing ongoing development need the early builds before others. So, want to make sure they have them.

8 hours ago, forgets said:

Feature suggestion: I wish there was a place option "Ground at player" in the menu when you are animating NPCs, so you can move them where you want them.

Please add it to the issue tracker. I had thought of adding "10 feet in front of player" before also.

2 hours ago, SAC said:

I have a problem with the pipboy: although I am using pipboy remover https://www.nexusmods.com/fallout4/mods/13603?tab=description , I get the pipboy showing during animations, and it gets equipped post-animation. How can I get rid of it, in-animation, and after?

 

I have used pip-pad and it didn't appear during animations. Can you use that mod instead? I'm not sure if pipboy remover is incompatible or if its a load order issue...

Posted
28 minutes ago, dagobaking said:

Please add it to the issue tracker. I had thought of adding "10 feet in front of player" before also.

Added to the bitbucket thingie. I really like the 10 feet in front idea.

 

Spoiler

I AM SO EXCITED ABOUT THE BETA COMING OUT MAN I CAN'T WAAAAIT

HAVE I TOLD YOU LATELY THAT I LOVE YOU, DAGO?

 

Posted

umm i got stuck in an infinite loop for animations. Is there a way to STOP the animations? yes i pressed the end key then after 30mins irl i left to go on a quest with AAF still trying to continue the infinite animations and now that i'm a good distance away nonstop errors saying it can't find the actor. :/ Please tell me there's a console command that stops all animations.

Posted
31 minutes ago, nestor28 said:

umm i got stuck in an infinite loop for animations. Is there a way to STOP the animations? yes i pressed the end key then after 30mins irl i left to go on a quest with AAF still trying to continue the infinite animations and now that i'm a good distance away nonstop errors saying it can't find the actor. :/ Please tell me there's a console command that stops all animations.

This happened to me one time. Have you tried saving, quitting, and loading the game?

 

If that works, try animating again and see if the problem replicates. If it doesn't, your game just burped. Fallout4 does that.

 

But if it does happen again, then my guess would be an installation problem of some sort.

Posted

I'm having issues with no erections. I've looked through here, but didn't see anything that looked like it was causing my problems. I've reloaded everything I think could be affecting it. Went with the default options on AFF. I have some knowledgeable friends who have gotten all my other AFF/RSE issues dealt with. So I'm down to this one, and can someone explain to me the Actor Type options?

 

Here is my activation/over write list:

1. Body Slide and Outfit Studio
2. Bodies and add-ons, remember alt bodies and creatures
*Four-Play - shouldn't be needed, but seems to be
3. Addition Body Textures
4. Crazy's Animation Packs (Do Four-Play Animations by Crazy 1.3 last)
5. Leito's Animation Pack
6. Family Planning Enhanced
7. AFF
8. SavageCabbage Animations
9. AFF compatibility patch (Advanced Animation Framework Compatibility Patches)
10. AFF patch for Leito's and CraZY's animination
11. F4SE FP Patchs (FP_Patch__2_6_1 - Runtime Neutral)
12. Requirements for Plug-ins, namely AWKCR, Armorsmith Extended, Devious Devices, Knockout Framework, MCM (start load), Rogg DD item Manager, Torture Devices
10. RSE (AFF_RSE)
11. Other animations
11. Strap-ons

 

Attached is a picture of my plug-in list

 

Thank you for your time and help.

start list.png

Posted
19 minutes ago, Paeantrix said:

I'm having issues with no erections. I've looked through here, but didn't see anything that looked like it was causing my problems. I've reloaded everything I think could be affecting it. Went with the default options on AFF. I have some knowledgeable friends who have gotten all my other AFF/RSE issues dealt with. So I'm down to this one, and can someone explain to me the Actor Type options?

 

Here is my activation/over write list:

1. Body Slide and Outfit Studio
2. Bodies and add-ons, remember alt bodies and creatures
*Four-Play - shouldn't be needed, but seems to be
3. Addition Body Textures
4. Crazy's Animation Packs (Do Four-Play Animations by Crazy 1.3 last)
5. Leito's Animation Pack
6. Family Planning Enhanced
7. AFF
8. SavageCabbage Animations
9. AFF compatibility patch (Advanced Animation Framework Compatibility Patches)
10. AFF patch for Leito's and CraZY's animination
11. F4SE FP Patchs (FP_Patch__2_6_1 - Runtime Neutral)
12. Requirements for Plug-ins, namely AWKCR, Armorsmith Extended, Devious Devices, Knockout Framework, MCM (start load), Rogg DD item Manager, Torture Devices
10. RSE (AFF_RSE)
11. Other animations
11. Strap-ons

Spoiler


Attached is a picture of my plug-in list

 

Thank you for your time and help.

start list.png

 

Working erections depend on your install order and selecting the correct options when you are prompted to overwrite certain files. You have to follow the guide.

 

And can you be a bit more specific with your question about actor types? There are mod-specific settings, AAF settings, settings that show up as options in the fomod installer, etc., so your question is a little too broad for me to know how to answer.

Posted
3 minutes ago, forgets said:

Working erections depend on your install order and selecting the correct options when you are prompted to overwrite certain files. You have to follow the guide.

 

And can you be a bit more specific with your question about actor types? There are mod-specific settings, AAF settings, settings that show up as options in the fomod installer, etc., so your question is a little too broad for me to know how to answer.

My activation list is accurate to everything on there, but has the steps added to it for changes made to accommodate RSE, starting at step 6 on that list. While I've simplified the instructions, mainly for inclusion on here, in case there was some unforeseen conflict, the guide I got all of the steps off with was for AFF/RSE and was approved by Joer. I have checked the order against the guide you mentioned, and the AFF_RSE_guide_final and everything is accurate.

Posted
20 minutes ago, Paeantrix said:

My activation list is accurate to everything on there, but has the steps added to it for changes made to accommodate RSE, starting at step 6 on that list. While I've simplified the instructions, mainly for inclusion on here, in case there was some unforeseen conflict, the guide I got all of the steps off with was for AFF/RSE and was approved by Joer. I have checked the order against the guide you mentioned, and the AFF_RSE_guide_final and everything is accurate.

Well, I don't use RSE, but I'll take your word for it. The AFF guide I linked there has you install everythingelse, then AFF and finally the Leito/Crazy patch at the very last, which is what I do. Maybe RSE has different requirements, but if you're not getting anywhere, I would just give that approach a try and see if it works for you, too. Worst that can happen is wasting a fuck ton of time, yeah?

Posted
1 hour ago, Paeantrix said:

I'm having issues with no erections.

Install Leito's EVB Male.

 

Install Nude Suits.

 

(If you have AAF) Install AAF's male.

 

All done!

 

?

 

 

 

Posted
6 hours ago, forgets said:

This happened to me one time. Have you tried saving, quitting, and loading the game?

 

If that works, try animating again and see if the problem replicates. If it doesn't, your game just burped. Fallout4 does that.

 

But if it does happen again, then my guess would be an installation problem of some sort.

yes, tried that it kept going and now it's stays on my screen saying AAF error starting up. everything worked fine before that error. I've been playing for 5 hours now and no problems at all.......well that one is game breaking though. If AAF had a function like sexlabs to stop all animations that would fix the infinite loop. or a ring like the CSA reset ring for RSE.

Posted
1 hour ago, VonHelton said:

Install Leito's EVB Male.

 

Install Nude Suits.

 

(If you have AAF) Install AAF's male.

 

All done!

 

?

 

 

 

Ok,

 

I've been using Super Hero EVB https://www.nexusmods.com/fallout4/mods/10360 Just a Hairy Body https://www.nexusmods.com/fallout4/mods/21328 and Nudesuit, with FP, but when I switched over I thought Nudesuit might be the problem, so I deactivated it. Do I need to use Leito's instead of SHB and Just a hairy body? I'm not majorly opposed, but I do prefer that set. 

 

I'm not sure what you mean by AAF's male, could you send me a link?

 

Unless it's the bodies it's not the issue, because I started out using Nudesuit, I'm not getting erections with or without it activated.  

 

I'm also getting other errors when I play beyond testing... I've attached screen shots. 

 

 

20180724_191812.jpg

20180724_191830.jpg

Posted
2 hours ago, VonHelton said:

Install Leito's EVB Male.

 

Install Nude Suits.

 

(If you have AAF) Install AAF's male.

 

All done!

This is the AAF thread so why would the user post here if it's not about AAF?

And just to have it said again: Only the EVB meshes from AAF's Compatibility Patch are needed.

DON'T install EVB (will be replaced by AAF's EVB meshes) or NudeSuits (will either be undressed or cause problems undressing).

Posted
1 hour ago, Paeantrix said:

I'm also getting other errors when I play beyond testing... I've attached screen shots. 

 

Spoiler


20180724_191812.jpg

20180724_191830.jpg

 

What were you trying to do when you got these errors? If you have any furniture data xml files they should be in your 'Fallout 4 >> Data >> AAF' folder. Atomic Lust, SavageCabbage's pack, and Crazy's bed animations I know have furniture data xml files. It looks like you were trying to do something beyond the scope of the default settings for one of your animation packs.

Posted
2 hours ago, CGi said:

This is the AAF thread so why would the user post here if it's not about AAF?

And just to have it said again: Only the EVB meshes from AAF's Compatibility Patch are needed.

DON'T install EVB (will be replaced by AAF's EVB meshes) or NudeSuits (will either be undressed or cause problems undressing).

So no body mods, male at least, I believe CBBE was listed on the site?

Posted
1 hour ago, forgets said:

What were you trying to do when you got these errors? If you have any furniture data xml files they should be in your 'Fallout 4 >> Data >> AAF' folder. Atomic Lust, SavageCabbage's pack, and Crazy's bed animations I know have furniture data xml files. It looks like you were trying to do something beyond the scope of the default settings for one of your animation packs.

I believe it was during abduction from RSE

Posted
24 minutes ago, Paeantrix said:

I believe it was during abduction from RSE

I know nothing about RSE, sorry, don't even know if it adds its own AAF xml settings files. I'm looking at the furniture data file for Atomic Lust, though, and I see that it defines both "Alternative PA Station" and "Double Bed". You have Atomic Lust in your load order (but not Rufgt's animations for whatever reason, I thought AL was dependent on it but shows how much I know). Do you have the file 'Atomic Lust_furnitureData.xml' in your AAF folder? If not, you may need to reinstall the mod.

Posted
13 hours ago, dagobaking said:

 

I have used pip-pad and it didn't appear during animations. Can you use that mod instead? I'm not sure if pipboy remover is incompatible or if its a load order issue...

 

I can confirm that pippad works properly (i.e. does not appear during animations). Thank you for the fix, you might want to make a note of this in the mod description, or faq

 

 

Posted

I went back to the start, and have some questions.

 

Do I need the patches, if I check the boxes in the AFF install options?

 

Can someone explain the Actor Type deal to me?

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...