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Posted
2 hours ago, dagobaking said:

I'm not sure how that mod works. If it is using an equipment, there should be a way to transfer it over to the body double.

It uses a quest/script to add a Magic Effect/Spell that essentially modifies the vanilla game character face light to look better... how exactly the script works I couldn't say. I know the effect reapplies itself whenever you load a save though. So my conjecture is that if the vanilla face light applies to the actors in the sex scene, it should carry over the modified look as well. Maybe.

Posted

got it working finally after months of steam updates etc. I woke up this morning and Steam has updated fallout again and now it doesnt work!!!!! ARGGGGGHHHHHHHH!!!

Posted
3 hours ago, dagobaking said:

I'm not sure how that mod works. If it is using an equipment, there should be a way to transfer it over to the body double.

I looked through the mod's files and there is nothing you can equip. There's some 'effects' under the meshes folder and it's all controlled through the MCM menu.

Posted
43 minutes ago, KC69 said:

got it working finally after months of steam updates etc. I woke up this morning and Steam has updated fallout again and now it doesnt work!!!!! ARGGGGGHHHHHHHH!!!

For future reference you should get this mod:

Fallout4.exe Auto-Backup

 

It's a handy plugin that backs up each version of the Fallout4.exe file into a labeled subfolder when a new one is detected and updates (it can be a real pain to try to stop it from doing so) then you can just copy over the previous version and keep using it until F4SE and all the mods that have to update with it have been updated.

Posted
14 hours ago, ARabidGrandma said:

I can't get stripping to work with modded underarmours. Clothes from vanilla, like the vaultsuit gets stripped fine when an animation starts,k but anything from mods stays on the character. Do i need to somehow add my mod armours to the list of stripped pieces?

Load order.  One should have (somewhere in the upper middle part of the load order) in one block....the VIO strap-on mod, All animation packs, any patches (leito/crazy).  Install all armor packs, and then, keeping them in one solid block as well, manually place them either immediately before or after the above block.  Unless you have a nerfed installation, that should solve it.  If you still have stripping issues, drop back to base game plus DLC's and then have steam verify game files (this part not necessary if the game has just updated) and reinstall mods, starting with the AAF mods.

 

Essentially, if you follow the AAF installation procedure published in this thread (dependencies such as Looksmenu, MCM and any workshop items, then animations, then AAF, then Patches) and install all armor mods right after the patches, then all other mods, it should keep the snafu out of the scripts

Posted
6 hours ago, Thndrwlkr said:

Load order.  One should have (somewhere in the upper middle part of the load order) in one block....the VIO strap-on mod, All animation packs, any patches (leito/crazy).  Install all armor packs, and then, keeping them in one solid block as well, manually place them either immediately before or after the above block.  Unless you have a nerfed installation, that should solve it.  If you still have stripping issues, drop back to base game plus DLC's and then have steam verify game files (this part not necessary if the game has just updated) and reinstall mods, starting with the AAF mods.

 

Essentially, if you follow the AAF installation procedure published in this thread (dependencies such as Looksmenu, MCM and any workshop items, then animations, then AAF, then Patches) and install all armor mods right after the patches, then all other mods, it should keep the snafu out of the scripts

Thanks so much, seems to be working all good now.

Posted

 

8 hours ago, Rufgt said:

I looked through the mod's files and there is nothing you can equip. There's some 'effects' under the meshes folder and it's all controlled through the MCM menu.

The bad news:

This isn't something I would build directly into AAF.

 

The good news:

AAF should already give a modder everything they need to make "Facelight for AAF Patch". When an animation starts, it sends out an event with a reference to the body double. So, if someone can learn how to apply facelight via papyrus, they can listen for the animation event and apply it to the body double at that time.

 

Should be a pretty easy mod to make depending on how easy facelight is to apply via code.

7 hours ago, Thndrwlkr said:

Load order.  One should have (somewhere in the upper middle part of the load order) in one block....the VIO strap-on mod, All animation packs, any patches (leito/crazy).  Install all armor packs, and then, keeping them in one solid block as well, manually place them either immediately before or after the above block.  Unless you have a nerfed installation, that should solve it.  If you still have stripping issues, drop back to base game plus DLC's and then have steam verify game files (this part not necessary if the game has just updated) and reinstall mods, starting with the AAF mods.

 

Essentially, if you follow the AAF installation procedure published in this thread (dependencies such as Looksmenu, MCM and any workshop items, then animations, then AAF, then Patches) and install all armor mods right after the patches, then all other mods, it should keep the snafu out of the scripts

Really is strange that this works. I don't follow the code reason.

 

@Farelle is this note part of the guide? Seems like a re-occurring stumbling block.

Posted

any having issue with AFF error: 001 LLFP 0 - LLFP either not installed correctly or not minimum required ? when use with 80.1 version ? it works before, after i disable the esm in NMM and then enable it again in a new game, it happen, start every new game after having the same issue

Posted

I wrote earlier that the next build would be a Beta version. This one doesn't count because it's primarily just for being compatible with the recent game update:

 

## [Alpha 81] - 2018-07-26
### Changed
- Compability for game version 1.10.106, F4SE 0.6.11 & LooksMenu 1.6.10

### Added
- Additional body double clean-up aimed at addressing issues with deleted body double populating quest aliases.
- Checks to prevent disabled actors and furniture from being "seen" by AAF.

Posted
1 hour ago, dagobaking said:

@Farelle is this note part of the guide? Seems like a re-occurring stumbling block.

The installation process in the guide should not give any issue. I'll work on it this week-end to update it with more informations and other stuff.

Posted
12 minutes ago, Farelle said:

The installation process in the guide should not give any issue. I'll work on it this week-end to update it with more informations and other stuff.

Cool. Thank you.

 

I think the install process stands by itself. But, almost everyone using AAF also installs custom armors. Apparently, if they put them in the wrong place in load order they don't work with AAF.

Posted

would aaf cause morphs to reset during animations? using fedims family planning aaf mod i noticed when having a pregnant belly and starting a animation it gets rid of the belly and any other family planning body changes during the scene

Posted
4 hours ago, gizmo1206 said:

would aaf cause morphs to reset during animations? using fedims family planning aaf mod i noticed when having a pregnant belly and starting a animation it gets rid of the belly and any other family planning body changes during the scene

The character you see during player animations is actually a copy of the player. So, it would be a matter of not copying the morph over rather than resetting.

 

There is a routine in place to copy the morphs over though. So, you should see belly changes.

 

Is it possible this has something to do with the body, armor, outfits and bodyslide needs to be run to set up the morphs?

Posted
1 hour ago, dagobaking said:

The character you see during player animations is actually a copy of the player. So, it would be a matter of not copying the morph over rather than resetting.

 

There is a routine in place to copy the morphs over though. So, you should see belly changes.

 

Is it possible this has something to do with the body, armor, outfits and bodyslide needs to be run to set up the morphs?

well i built morphs on my character and before the animation the breasts,hips,butt and belly were changed from morphs and none of that carried over in the animation and i tried with my character nude

edit:was looking at the aafsetting.xml and found a setting called "disable_morph_handling" and i set that to true to see if it would do anything and sadly nothing changed

Posted
22 hours ago, dagobaking said:

 

Really is strange that this works. I don't follow the code reason.

 

@Farelle is this note part of the guide? Seems like a re-occurring stumbling block.

I am still scratching my head over it, too.  Superficially, it should not make one damn difference, but somehow it does.  I am migrating over to MO2 right now to see if it behaves any differently

Posted
21 hours ago, Farelle said:

The installation process in the guide should not give any issue. I'll work on it this week-end to update it with more informations and other stuff.

The process in the guide does not give issue...the process is golden...works like a charm bracelet...it is what is done before or after the process that nerfs everything.  If I can get HD textures to  play nice (for some reason, Steam is making me reinstall it after the update...go figure), I will let you know if it makes any difference on MO2.  There has to be a reason why this works, and the way MO2 is set up, I can spot conflicts a bit easier, and  I got a lil tired of manually deleting scripts NMM was leaving behind on uninstalls.

Posted
10 hours ago, gizmo1206 said:

well i built morphs on my character and before the animation the breasts,hips,butt and belly were changed from morphs and none of that carried over in the animation and i tried with my character nude

edit:was looking at the aafsetting.xml and found a setting called "disable_morph_handling" and i set that to true to see if it would do anything and sadly nothing changed

Hm. This worked last time I tested it.

 

I tried to test just now but something seems to be off with bodyslide, etc. I can't get the advanced sliders to show up in looksmenu at all.

 

Maybe someone else can verify one way or another.

Posted

My characters are transferring their body morphs just fine. Prego before, prego during, prego after.  I put morphs (in bodyslide) on anything that didn't outrun me. I'm running AAF_FPE.

Edit: Oh. Diverse bodies too. That's why I built everything with morphs.

Posted
39 minutes ago, Sulphur.4724 said:

My characters are transferring their body morphs just fine. Prego before, prego during, prego after.  I put morphs (in bodyslide) on anything that didn't outrun me. I'm running AAF_FPE.

Edit: Oh. Diverse bodies too. That's why I built everything with morphs.

im not using diverse bodies but i built everything with morphs

Posted
36 minutes ago, gizmo1206 said:

im not using diverse bodies but i built everything with morphs

Yeah. It shouldn't matter. All I can offer is load order, but you probably already knew that.

 

Where is fpe in relation to animations/aaf?

Posted
14 minutes ago, Sulphur.4724 said:

Yeah. It shouldn't matter. All I can offer is load order, but you probably already knew that.

 

Where is fpe in relation to animations/aaf?

near the bottom where as aaf's a esm so its near the top and animations are near the top for esp's

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